Eggcelerate by TimBeaudet 2020-04-23T22:25:07Z
Such a fun game! I must admit I had more fun watching than playing (it is very hard!). Could become a hit among streamers!
Foon → Ludum Dare Explorer → Users → HolySparks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | See Gnolls! | jam | 456 | 3.54 | 3.48 | 3.60 | 3.34 | 4.22 | 3.18 | 3.34 | |
| 2025 | 58 | Collector | 👥 | Gotta Cat 'em All | jam | 535 | 3.32 | 3.26 | 2.96 | 3.70 | 3.28 | 3.44 | 3.53 | 3.36 |
| 2025 | 57 | Depths | Below the Machine | compo | 273 | 2.85 | 2.64 | 2.35 | 2.77 | 2.91 | 2.41 | 2.16 | 2.43 | |
| 2024 | 56 | Tiny Creatures | 👥 | MintOlympics | jam | 639 | 3.45 | 3.34 | 3.00 | 3.44 | 3.71 | 3.47 | 3.41 | 3.26 |
| 2024 | 55 | Summoning | 👥 | SaaS :: Summoning as a Service | jam | 628 | 3.52 | 3.15 | 3.48 | 4.19 | 3.89 | 3.43 | 3.88 | 3.48 |
| 2023 | 54 | Limited Space | 👥 | Space Ltd. | jam | 455 | 3.67 | 3.58 | 3.29 | 4.33 | 3.39 | 3.57 | 3.57 | 3.56 |
| 2023 | 52 | Harvest | Harvest Hop | compo | 258 | 3.16 | 3.10 | 2.77 | 3.52 | 3.10 | 2.80 | 2.86 | 2.88 | |
| 2022 | 50 | Delay the inevitable | Anomalous | compo | 543 | 2.92 | 2.57 | 2.42 | 3.59 | 3.26 | 2.00 | 2.76 | ||
| 2020 | 46 | Keep it alive | Flamebearer | compo | 937 | 2.90 | 2.80 | 2.54 | 3.29 | 3.03 | 2.59 | 2.30 | 2.78 |
Such a fun game! I must admit I had more fun watching than playing (it is very hard!). Could become a hit among streamers!
Really good entry, dude! The thing I would want the most to be added to the game is a mouse sensitivity setting.
Feels very complete. The levels become progressively intense and the introduction/tutorial is just on point.
Very good overall. Sounds are there, a couple of fitting background songs, very beautiful pixel art. Got to level 5 but didn't really feel like starting over again. Great game.
The most beautiful and polished take on the classic puzzle. Even the itch.io page looks gorgeous.
Cute and minimal. Wish you could put more content in it like what you mentioned there.
Also, I let the hand reach for the baby but nothing happend, thus so far the radio is the most dangerous thing in this game :laughing:
Thats the cutest game I played so far. Really neat concept too. Not much to add, I just hope you work on a version with more levels eventually.
Lovely pixel graphics and fun mechanics. A good submission all around. Just wished for a continue mechanic (lives, checkpoints, anything). Congratulations!
Congratulations on finishing and submitting a game to Ludum Dare! I see you already have some future features planned and figure out, but also think on the pacing of the game. Movement is rather slow (even with the leap, which I find a pretty nice addition), and ever slower when carrying wood.
Absolutely loved the art style and the gameplay. Balancing the resources, escaping, exploring... All wraped in so tight. Great overall. I'd love to play a full version with more levels, with different maps and some new items.
As it proably has already been mentioned, the game is great. Very tight gameplay, music, etc. But you should really consider switching shutting down to just crashing the game to desktop. I understand that the warning at start was to have us ready, but it is not enough.
Again: It was NOT fun to reboot my old pc for so many minutes.
Fun little game, some smart choices and puzzle designs. I finished it but I still don't get why sometimes my character would shoot 4 directions after tha last move and sometime it doesn't happen. Also great music.
Really good game all around. The art style is cute and everything in the game fits together. I just think that selling back towers so early in the game is kind of tough on the player, making it feel very hard until you are used to do it - and you do it a lot then. Very good overall, ofc.
Simple but polished to greatness! I could imagine a more complete version either including some sort of level creation or other variables to the levels (like adding the need to hold a keyboard button, or even holding left or mouse click instead of a single click, etc).
This game looks and sounds fantastic! I can see a lot effort went on this side thus leaving the game short (one level, two enemies). It is also a bit on the easy side but to be honest I really look forward a more complete version. Hope you can keep working on it and make a more comercial release out of it. Good job!
Speeding up over time and being capable of cycling through the top/bottom are features you included that made this game really good! Should you add some sort of progression and you could turn it into a cool mobile game, honestly.
Very unique gameplay! I didn't get it at first that I should try to match the shapes, I thought that maybe it was some sort of "seed for pizza shaped trees" or something. When I figured out it out the game, which I was already enjoying, became even better!
Some huge potential there. Gotta improve the interface, make it faster to work through it (things like using the mouse wheel to change between blocks, right click to close menu, hotkeys, etc.) Then add a few more content (like upgrades, weapons, block types) I will try the post-dare version later for sure!
A really cool take on the theme. The music is pretty cool to! The movement feels a bit floaty and the character slides off too much (slow desaceleracion?). Could also test around some camera control.
Thanks for the submission!
Fun and simple! I'm even going to share with a couple of friends.
Really hoped for puzzles that interacted with the plant, because in the end you just grab it and take it with you through the whole game. Some ideas could be: buttons or pressure plates where you could leave the plant to keep them pressed. Scans that need the plant to be left in front of. Zones where the plant can't go (ie too cold) and conveyor belts.
Anyways, congratulations on finishing and releasing the game!!
That was pretty nice! The art is pretty funny and the game was good, just a bit easy I think? Good job nonetheless!
ps.:couldn't scape to hell :(
I love it so much! I don't even have anything else to add because as a Jam game I think it has basically everything!
Absolutely love the pixel art. I think it's missing out on some more sounds and HUD elements to give more cues to the player. First time I lost and got no feedback so I assumed a snail ate my flower. Good game overall.
Simple and fun. I'd just add some small sound effects, like for picking up fish and beating the highscore.
Pretty fun. The graphics are really great. I think this game could really do well as a mobile release. Touch input fits well the gameplay and the random elements work well with that market (see Candy crush and gatcha-like games).
@bit-assembly thanks for the imput!
I had planned some checkpoints inside the stage as healing spots to help. Also, unfortunately I didn't have time to share it for others to playtest. After release I had a friend play it to the finish and he used the first two spells a lot and tried to clear all the levels so at least I guess both play styles are viable.
Still, in hindsight, some things could have been balanced a bit more (like lowering the flame cost of the spells to make them more worth risk using)
@benbonk @lanalux @zabaman @charliegray @myles-mccoy thanks for the kind feedback, people. I'm happy to be able to deliver some interesting level design and polish all around, even though being new to gamedev.
@fiakaiera Thanks for the complete feedback. There were many things I wanted to include and/or polish. Really a lot could have been improved by more iterations of playtesting and balancing and adjusting but yeah, time was short as you imagine.
@gus-the-shark @natpat @rongefilet thanks for playing my game! I'm really happy you enjoyed the graphics, as it is my first try at doing pixel art, let alone for a whole (albeit small) game.
@thedashdude Thanks for the input! I'd love to set control schemes or even rebinding, but ofc I didn't really manage to get that in due time. I wanted to work more on the background (actually add a new layer, with background art) but I had only time enough to finish this limited tilemap I used.
<3
Helluva fun! Played with friends upon release. The screen doesn't fit for some reason and I can't seem to be able to map arrows, otherwise great game.
Just like in real life, there was a momment I was waving the shields around randomly (around 5-6k points?). Finished with 8585 points. Really enjoyed the concept and the graphics, even the music.
Interesting idea but somewhat weird excecution. Maybe instead of having it a 1v1 make more enemies spawn over time and keeping them alive scores you more points than just killing them off as they spawn (but also increases the risk of you being overwhelmed).
Well, that's just my two cents, congratulations on your submission!
Some things about the performance first: On my laptop (i5 3rd gen, 6gb ram, Windows 7) it took very long to load and then crashed. It happened three times at which point I gave up.
After that, I tried the game on my desktop (i7 2nd gen, 16gb ram, Windows 7), still took pretty long to load but after that it ran fine. Had a slowdown when breaking the first box.
I liked the game overall, plays really nice for the most part. The hand drawn art is very pretty, it added a lot of character to the game. That said, I'm not sure it fits very well to the theme, as the character isn't in an immediate danger (like dying from hunger), the theme here is more like a "escape" which obviously should be done "alive", but that isn't a big deal, please don't take it too heavily.
Anyways: fun game, feels very complete, movement is smooth enough., loved the art. Congrats!
Very charming little arcade game. Just a couple of heads up: 1) After the game ends, any orbs laying around will persist to the next game. 2) You can actually hit enemies which are out of bounds, I dunno if that was intentional.
Anyways, good job!
Played up to the third level no problem. On the second, I'd rather fall to be teleported back than making my way back up.
Having to wait for the platform on the third level killed me the most.
Game is fun to play and looks so nice! Just needed some music and a bit more of playtesting.
Really hope you keep working on that, this is the flourishing seed of a really cool (and accessible) RTS/Management game.
Simple and fun, really a nostalgia hit. Of course I believe that it could be improved by some depth, or at least embracing the long-term play and commitment a real tamagochi inspired.
Sure the time limitations on a compo-jam would make it very hard, so instead just add a bit more of flavor, like an age counter (maybe go up every 5 minutes?) and with it some things may change (while age between 1 and 6, fun would decrease faster, being more important to play often, ig.) or even having the actions you perform have multiple effects (you could have "dine" and that give lots of food, or snack, giving a small amount of food and fun ig.)
Anyways, congrats on your project!
Really good! The dinos are cute and have them breeding is a nice touch. Pausing gave me some mixed feelings because I felt like cheating, but then the game gets really hard with a shower of meteors of various sizes and speeds. I enjoyed it!
Pretty unique! Loved how you used the theme. Wish of course there were some animations to the card/actions other than sliding the characters around, but yeah ejoyed the game :)
Liked it a lot, the looks of it caught me instantly. Really stylish. Just good overall. Only complain is that the I got stuck sometimes, I don't know why.
The game just looks incredible. Loved the pixel art, the assets and the darkness/lighting. I really like how it actually gets harder the more you get hit because of the increasing darkness, this pays well to the horror and mood.
Would just point two possible upgrades: collision on things, like the church, stones, trees etc. and some sort of move like a dash or roll with a long cooldown, for a dynamic gameplay.
That is a really cool idea! Need some polish of course. Most of the time the card being shown in detail were not correct and the game screen didn't fit well on my screen somehow (having it full screen ready would probably fix it tho). Could honestly see this as a full fun game with more cards
That's a funny concept! Don't even have much to add, so just going to point some issues I had:
1. the game screen didin't fit my browser or scaled, even on fullscreen, I fixed it by zooming out the page on chrome (my resolution is 1366x768).
And 2. most button groups have a weird white frame as soon as I finish them, before they flip and disappear, maybe it's a problem with the sprites, don't know.
Anyways, had fun, cool game really.
Took a while to understand better what I was supposed to be doing but then it got pretty nice. I think going back in time could be a single button, that would probably be enough.
Also for the incentives to move you could 1: increase heat a bit while moving or 2: increase heat when near missing a bullet and 3: powerup pickups, like extra speed, making yourself smaller, slower bullets, shield, etc
It is a really unique take, I liked it! And that bass loop is pretty great too.
Fun little game. I liked the sounds and having different kinds of asteroids and resources, could really expand on it and become some sort of mobile game with upgrades and powerups.
One thing I had tho is that sometimes my A and D didn't seem to respond and I had to press several times. I was playing on Chrome.
Enjoyed it, the sounds in general are pretty good (narration, sfx, music). I think you could try and change/hide the cursor during the game, it didn't follow the railgun very well and was a bit confusing. Also the game crashed the tab right after my play which was weird. Overall a fun game!
@claytonrumley I'm on Chrome, and it crashed only the tab. I just did it again:
temp.jpg
That dynamite sure can take a lot of hits uh. I like how the controls are a bit janky, with the J, I, L and having the thing flip around. But maybe having more spawn points from the flames would make it more dynamic, instead of always aiming for those 4 positions
Thank you all for the feedback, I've read them all so far and I'm playing and rating your games too. Some highlights on the insights you guys gave me:
Unfortunately I couldn't bother to work on music this time, not only I'm very unskilled at it, I really didn't manage to put too much time on this project (eye sore and other stuff).
Very happy on the feedback about the mood and enemy designs! I only ever do pixel art for those challenges so I'm happy to learn I'm on the right way about it.
@thumpertws @mook @hmightypirate and others gave me some good ideas for expanding on this game. After the jam I thought about having enemies that have global sight AND can go through walls (probably have them a bit transparent to show that), as a way to force the player to move instead of hiding in a corner forever. The hunger/food pickup is a good idea too. Same for having a base of sorts, maybe having to go out and pick up supplies and bring back to base. And many possibilities on adding sort of game progression, but I really wanted to go with the "delay the INEVITABLE" so I left the game as just an arcade/score type.
Thanks again all for playing my little game!
More challenging than it seems! Really liked this one, thought was very creative. The sounds are really great too. I also managed to break the game by having some itens stuck but that's allright, I had a blast
Lovely. Took me twice to actually get how to play but that's fine. Love the concept, maybe just add a different sound of each of the ingredients for an extra feedback to the player. Also make difficulty ramp up a bit faster maybe? I was at #62 and only then it felt a bit more challenging
Took me a while to understand the water danger there, but damn that's some good looking sheet physics!
Finished in 11:13, pretty impressive puzzles for such a short time. I see people already complained about having too much chit chat. Also I think you should take level complains with a grain of salt because clearly people play it very differently. For one, I got throught he spike level and the one with the flying grey enemy quickly and on the first try. It is very personal.
Very cute and I really liked the sounds and music. I think the satelite should somehow at least rotate so the thurster's fire would go on the right direction.
That's a very very solid game. Well done.
Pretty complete game! Really enjoyed it overall, just wished to be able to see the enemies coming from a bit more far away, it got a bit hard to try and face all of them
The concept is really cool, I think you could really go deeper into it, I'd play a full game about that!
Well, balancing is something yes. Maybe some deckbuilding on a later stage too but that's a lot of work. Instead you could go for unlocking new cards and make it more of a roguelike game. Also that area attack from the mages is very annoying, maybe make it a bit smaller or slower.
Really good use of the theme, had fun with the game. Somehow the dimming of the light slowsdown my computer, but otherwise it runs fine. I was thinking of something to make it better to plan ahead, but a minimap feels like too much aid. Maybe having the camera follow the mouse (to a limit) to look ahead.
While it starts a bit slow and maybe just a bit confusing (not unlike some great board games), this game just grows in depth so pleasingly! I loved it and the graphics feel just right too. Amazing work.
How? This game is so unique, polished and simply jaw dropping. It maybe some kind of clicker-idler-city builder but also much more. And just so slick and fun. Great entry.
Nice game, I like how you mixed the theme with a FPS.
The game just needs more feedbacks: when you hit enemies, when your crops grow, when there are ants nearby etc.
And more instructions such as how much cash you need to make and that there are very distinct tiles to plant on and otherwise you will just waste money.
Great game! Very complete all around! It goes insanely fast near the end and I felt challenged!
Neat collection of mini games. Not very deep but the way it reaches the other game about selling those things is very unique.
Some very smart puzzle and level design, really cool work there!
The atmosphere is great, along with the effects when the monster shows up. But the game feels like a very long task, the only way I got around protecting a seed long enough was planting only two of them at a time, saving one from the monster and then harvesting the other.
I like the graphics and use of theme, but dear lord it is difficult to be quick and precise with those clicks
Connecting the two games was a gimmick that really got me by surprise and it works very well.
Haggling and shop games are not very usual, specially on AAA, and I'm happy to seem the genre getting some love here :)
That said, I had some trouble reading the clients and instead always went to upsell people with the sorcerer hat and reverse psych people with red hats.
I just love the graphics in this game! The upgrade system is simple and effective and the chickens are very polite, walking the lane like gents! Really enjoyed the game.
The music is ominous and fits so well! I got the hang at it while playing, a solid learning curve there. Good game!
Very fun, polished and satisfying. Only issue I had were some of the vegetables would orbit me for very long until they finally scored.
The game is pretty nice. The whole gameplay loop is very polished, with smooth movement and all.
I also considered making a clicker but ended not going with it, I'm glad someone did!
Seed/rain combo is just too good, but I understand that the limited time made it hard to balance out the upgrades and advancement curve.
Good job!
Loved the game! The humor is on point! The gameplay is simple but effective. One of my faves so far actually.
The base idea for gameplay is pretty fun, even if a bit easy. I think adding the bloodlust and other costs to movement is indeed the right way to balance it. Just needed some more effects to make it pop out more, like ofc sound, some visual cues to the player actions like small shakes or particles etc Good concept!
Honestly the overall concept and mechanics are very good. Looks and sounds nice too.
The only issue I had was the movement which was feeling kinda sticky, specially when trying to go diagonal.
This game is just too cute!
Very well done all around, and polished too. Played all the levels. Only thing I'd change was the tweening of the player character which makes it move faster when moving longer distances and (very) slowly when on shorter ones.
Having the penguin move away from the player as soon as we get close enough is pretty smart and unique, loved that.
Very good game! Because I figured avoiding combat and trying to beat the level as soon as possible seemed to be faster and easier, even if I took damage, maybe have the HP persist through levels and a healing item on the shop to balance it out a bit?
Very unique idea hehe! Sometimes I got very unlucky with the kernel spawn but it's a pretty fun game. Like how it looks too.
I had to try a few times to get the idea right, but I liked your take on the theme. Having a game on the simulation genre specter is not very common
The game is a nice concept well done and polished! I could see it working on a more complete game, with levels or waves. Very good!
No loose ends, no rough corners. The game presentation is impeccable, and the game itself is a genre mix I have only dreamt of coming up with myself! Loved it a lot.
That is a crazy scope for a simulation. I'd love a full game about that, tho, with tutorials, game modes and stuff. Really innovative stuff
Oh my, that game was incredibly fun! I simply love everything about it. The cars ran slightly floaty but you get used to it after a while.
One of the most charming games I played this whole jam. I just want to see my tower grow beautiful.
Enjoyable game! The art in it is just incredible and fitting.
R$840 on my first try! Really fun game and just wonderful art. You already have in the most important feature: not allowing to use the watering can on invalid spots (already wateder, empty lot, rock etc) I just could use any other cue that my stamina is running out, I passed out a handful of times... Maybe when on ~20%
Very relatable!! I laughed my butt off when I got to the mosh pit and the guys there simple combo'd me into an instant loss
-Mom, can you get me Armored Core? -We have Armored Core at home The Armored Core at home:
Very fun and challenging entry! Will be coming back to it later for more. I run into some bugs on the main menu: 1. When I started the game, if I didn't right away ran into the Game Start portal the game would close and open again, as if some loop for the entire thing was running. 2. After dying, I went back to the menu and couldn't move.
An incremental game... This is going to be the death of me. But that's on me, I'm a simple guy! Great job :)
Just incredible use of graphics and mood.
That was way more intense than I could ever expect coming from a game with pandas and banjos by a fireplace!
The snakes were fine but I could barely play for 1 more arrow until I had to shoot a firefly and then run back to play for another arrow and so on
Lovely stuff, actually. Very charming all around.
The cat theme, along with noises, is incredible cute
For some reason the HTML version doesn't display the descriptions and then freezes. But the download was fine.
That said, really funny game, somehow I love and hate all of them!
The graphics are VERY charming, including the idea of having the console right there to play with, hehe. Game play is kind of basic but the limitations go hand in hand with the simulated console. Fun stuff!
Very good game, really interesting upgrade system. Really a game I'd enjoy to see fully developed
LiGHTHOLDER (Ludum Dare 54) by Piotr Wolk - Google Chrome.jpg
I think you got mood and humor both on point! The limited space being everchanging is a nice take too.
Those farmers are really the worst at their job, they don't even know how to water their crops!
Hah, very good experiment on that game. I think it mostly need more instructions and clearer goals and mechanics, but it still works. I don't get the cloud movement at all.
When it finally clicked I was honestly amazed! Really unique puzzle style. Loved it.
Fun game and nice use of theme. I think the whole environment is great: if feels real enough, with a wide diversity of stuff there, it's just fun to play in and explore. Just gotta say that the basketball and some item in the bathroom spawned under the floor. I managed to pick the ball but for the other iten I had no luck
Limited space (bar)! This realization blew my mind! Cool puzzles, very short but gets the idea through.
This game plays and looks so incredibly polished!
Kinda like a race-space-golf game, that's very unique! Thank for the instant spawns too, important design detail.
This game is polished beyond incredible! Just a very fun and good looking game all around!
Classic summoning drawing + ingredients, right on point. It's a good core concept and I like how it is a bit of a puzzle, but on some occasions I couldn't figure out at all on why my summoning failed and that's frustrating for the player.
Honestly the fire mechanic has me stunned. It is incredible and learning how to use it is fun in itself.
It's basic but it's a game! I see you know good ways to improve it already, so I hope you continue learning and improving on godot
That is a VERY COOL idea. One small improvement I'd like would to be able to click instead of dragging the pieces to summon, or better yet hotkeys (1- pawn, 2-knight and so on)
Oh man! That was fun! Charming! Really a creative take on the theme.
There is A LOT of fun here just waiting for the game to be polished. Some more care into the controls, HUD and how soapy the movement and combat feels. Very solid entry
This looks and plays SO WELL, great style that encompasses the whole game. Loved it, just a shame I can't take a break to read what the demon lord is saying XD
It hit me so hard "why we only do typing games when we can be doing number games instead?!" when I saw that game that I felt ashamed! Lovely play, sound and mood. Even the freestyling to restart feels just right - the stressed out player lashing out anything back at the piano. Amazing entry
Honestly a very strong potential for incremental game here, with the roguelike twist. Very fun!
Really cool for a first game entry! I think some more feedback on taking damage/low hp would be helpful and also being able to hold the mouse to shoot. It was very fun!
Aw that's cute! A game wasn't expecting to see for sure
It gets pretty frantic pretty fast! I like it!
Maybe the best so far???? Flawless stuff, really! I only wish the Ram was named Lamb, because oh so many were picked to sacrifice...
I just... Wow. One of the best entries I tried so far.
I might have played it too much
I don't think I have ever played an adventure point-and-click that is completely non-linear like that, and time travel isn't even a theme in it. Very charming, I liked it.
This game is both incredibly and begging for a full featured version (wishlisted)
If you told me a stealth game about stomping bugs would be one of the most fun games I'd be playing today I'd say you were playing but man oh man am I surprised! Great game all around!
The art amazing and it took me 3 levels to actually realize you don't have animation for walking, and it is all ok!
The pacing and time you are expected to play each mini game and have the experience be coherent is very well tuned. I liked it!
Was a bit surprised at first, but once you get the hang of it its a very pleasant gameplay loop
Unlimited mush indeed! It felt a bit odd to have the power meter on the corner of the screen instead of next to the frog, but you start getting the hang of the timing anyway. Pretty nice game!
Incredible puzzle design and smoothest jazz
I can finally snail in peace!
Good game, feels very finished and polished. The music sets the vibes *just right*
The presentation is golden! The landmine BROKE MY HEART tho
Polished! The graphics are just perfect and the sound design is just as great. I just hoped for a bit more variety on gameplay but the time sure was short.
On a note: on my 3rd run I had it hit all blocks, both completing the level and having a "you ran out of blocks, more careful next time) at the same time.
Thats some cruel hitbox when jumping over the zombies! Very cool game, really left it wishing for more
Atmosphere and graphics are amazing. The game works well and smooth too, just think it needs a bit more of punch or twist on gameplay.
I just absolutely love the concept. Really nice take on more gathering/rts kinda like game loop. My main feedbacks go on: 1. Esc takes me away from full screen and then Esc again closes the summoning menu. Maybe use other key, like Q? 2. The fullscreen displays differently (more) than windowed, probably some resizing settings on your engine. 3. Not being able to reorder my troops made it very hard to fight with efficiency, but otherwise the game feel is great.
You got a simple and elegant core and worked all the edges off. Lovely game, smooth music. Just great!
My working memory put to the ultimate test...
Man, RTS are cool but are they hard to make and to polish. It is a very cool take you got going there, a shame you didn't have more time to improve the interface and feedbacks
I had fun with this one! The art you had going on is really great too!
Only thing I have to add is that sometimes the enemies don't die on one hit and it's not clear why, but having some enemies with more health is actually a good idea (as they just get knocked back but still prepare their attack, I can't just keep pushing forward and attacking carelessly) - just make them different so the player has to both notice it and plan ahead
Incredible concept! I enjoyed this game a lot!
Question: If I go into a level and just retreat I get to keep my bought bugs but ALSO get more vouches, this way I can get a full army by level 1. Was that intended?
Bug (haha): The green bug shows above the level select screen, probably just a Z order thing.
Needs a bit of tuning on the racing controls but it is worth on idea and art alone!
Very slick intro and flow, I like how it's kinda puzzle too
Easily one of the best presented clickers I played.
The fine tuning and polish in this game is amazing for a compo submission. Love how you managed some small quality of life like having the itens slide a bit into place if you place it close enough.
Very unique puzzle design
Great entry, pushing the storytelling envelope for the idle/clicker genre
Put a toggle on checkpoints and watch as streamers worldwide rage play your game
Absolutely incredible the whole perspective mechanics, in such a short time and with such depth (pun not intended) to them. There are a ton of possibilities for how it works right now (being able to pause and change mid jump, moving the character along etc).
Would make for an amazing puzzle platformer with a handful of portal-like secrets!
Veeeery smooth and pleasant gameplay!
I didn't know this game was based on another existing game, I had to check the comments to understand that.
Anyway, pretty crazy of a scale you managed there, really cool game, only thing that feels like it needs some improvement is the lightning and the flash light. Sometimes the shadows made no sense and it was hard to see, but I know how those things can be a pain to fine tune and implement.
It plays SO SMOOTH and the jazzy music is SO NICE. That's a little gem I dug today ;)
Feels very polished, I'd love something like that to play on my phone! Very good! Sorry for your loss. Loved Pandora!
Works very smoothly and I'm sure you would if you had more time but this kind of game urges for an efficient tutorial
So proud you went and finished it! The art is great and moody :)
I like the art direction the the overall idea of the game, plenty of cards and enemies too, but the learning curve is really tough because it lacks some sort of tutorial
Critical hit on scope! Managed to make it feel polished and looking good even on a simple premise and style
Lovely little simulation. Even tho it was basically pressing S, having the sonar tied it all together very nicely and the game overall felt very good to play.
This game is simple great fun
Funny game, surprising amount of content in there! Upgrades, two weapons, multiple enemies and behaviours...
One thing to note: even after health upgrades sometimes it felt like I was dying to a single hit, I believe you don't have any i-frames after getting hit, so a fish that collides with the player keeps colliding and damaging every frame
Initial progression is quite slow, but the game just looks and feels great, very polished
Your game should remind all of us how fetch quests can be good if the exploration is its own fun reward! Great job.
Avocado!
Ooooh the commentary! Oooh the simmulation! I feel both attacked, seen and cared about! Thanks for the silly little game, hope you are doing better :)
Very creative way of building a narrative game! In the end we are the collectors of information and knowledge here :)
Very fun! I want more!
I'm a simple man: give me a list, some tasks, nice dialogue and I will go fetching silly items for silly quests, no questions asked :)
Beat it in 2:50, by the way.
I can see there is a dee system running on the back, and deeper yet planned. I got myself in quite some debt until I figured out ways to better handle my inventory, and that is the fun of it! Great entry!
You made a fun twist with a handful of simple classic mechanics and it worked very well!
Ghouls and ghosts meet dangerous dave, I'd say! Very old school and stylish. Polished too. Overall a great entry!
Incredible art style, love how you can go thru doors will the minotaur head. Lots of content and levels for a jam too. Great work with GDevelop!
A fellow gamedev with a 3-cat entry!!
Graphics absolutely incredible and cute. I'm sure you didn't have more complex levels because of the short time, but this is an awesome entry nonetheless.
Chill game, love the tactile feel of moving stuff around, throwing away, cutting manually... I think its a great addition to the theme.
The game feels are on point
Impressive tech display. Incredible how you can see thru the cube, a great choice.
@ranarh @jelch @yibirabbit007 Thanks for playing and leaving feedback! The movement was a quick fix right before shipping the game, but we mean to implement a classic "hold X button to run" instead after the jam. But having a higher move speed was necessary so that the game map didn't feel too big and boring to walk.
I just LOVE how it looks, really 5/5 there. The thing I think would improve the gameplay the most is making the camera move ahead of the player, so we can better see where we are going.
Very funny, man! Many achievements are for the old school
Immaculate mood, the interaction feels tactile and the puzzles are very intelligent and balanced. Smart text and use of in game hints too. Great game!
Very cool. Needs some play testing to balance stuff, maybe add a new layer of strategy by having some sort of equipable trinkets with passive bonus. I finished on my first try
Seems like vampire-survivor-boomer-shooter is a very viable genre, huh. I liked it.
Plays very well, very satisfying. Probably you ran out of time, but you could improve it by having the player able to select between tiles without using buttons like "cancel" or "next" or "skip" everytime
First impression: I can go so FAST!!
Anyway: fun how the sheep move, flock together, get stuck on trees, follow the path... And love how they sound!
Score was 25 but I couldn't get mad when they fell off.
Very fun and cozy idea. Really cool take on management sim. The values need some tweaking but we all know there is no much time to test that on jams. I got crazy numbers very fast!
curious curation.jpg
Oh wow it feels so real. Only thing missing - and there are lots of good reasons for it to be missing - is that as time goes on the cards you need to collection only grow, because Yo-oh-no keeps releasing cool new cards
What a lovely(?) surprise.
Amazing concept, really innovative. Works very well already, I wish to see even more content to it
Plays very well, very smooth
Very unique idea. Just the rocks feel a bit weightless sometimes
I want to highlight how the physics of spells like the fireball can have so much depth to them. I instantly started rocked jumping and figured there was a huge potential for speedrunning the game!
I wasn't ready for such an in depth hacking simulation game, but after reaching for the tutorial it I managed to walk myself through the game. Really unique mood and gameplay
Overall cool mood, looks and sound on the game. Got a bit lost most of the time but that is, to an extent, the idea I suppose.
As stylish as morally questionable! Good job
Pretty straight forward but I like the twist with the changing goal.
Maybe a bit more of control over either which treasure to collect next or what is falling from the sky would make it even more fun and engaging, because as is the player has to rely a lot on luck (i.e.: I got lots of time with Rune and anything but falling from the sky).
Controls are a bit hard at first, but that can be fixed with a more tutorial-like stage before the game. Otherwise I enjoyed how it looks and plays rather smoothly too!
Good atmosphere and graphics. The fear system works. I think there is a lot potential there!
Funny crazy twist on the theme! I did it after a couple of tries but I dunno what the upgrades other than Speed do
The core game is already intense, but the short burst of the sound track is almost terrifying.
Movement and physics need a bit tuning, but I love how the game looks and vibes!
Cutesy-build-your-own-anxiety-machine was something that I didn't know I wanted! Lovely game, one of the most interesting in this jam.
That's actually a pretty smart game. The combined challenge to plan out the moves on straight lines between symbols feels fresh.
@jan-sate hello! Thanks for playing!
You are supposed to drag the flag of the region and an item (torch) to the center of the screen and press OK (or space bar or return). The arrows on the sides move you between regions and each region has a matching flag (displayed on the tutorial screen).
Example: spear gnoll in windmill region -> yellow flag with torch.
We tried to improve the tutorial and the descriptions in the game page over many iterations, so any feedback on it is very important. I will try to update the game description to make it more clear, but indeed some experimentation is expected.
@madbarron thank you for playing! The thing there is that you can only signal using one flag and one item at a time (think you are waving them with your hands), so having torch and bow won't work
@someone thanks a lot for playing! On the tutorial page each flag is shown in its region, but yeah we left to the player to memorize on their own. A hint: WATERfall region - BLUE swirl flag
Fun game overall, but taking collision damage even when enemies are not attacking is kind of cruel
Very nice and straight forward, but lots of potential. I can straight away think of how moving platforms or any forced movement would make the player have to pick carefully when to risk moving.
My advice is for the next game you try to add a bit more of polish before making more content. Like make 2 levels so you have it all working from beginning, level transition, etc. then you'd probably have had time to add a restart button inside the level for when you die, fix the sounds that still play even when dead etc. and still make like 4 levels
That's so crazy and has so much depth to it... Not my style but an absolutely impressive game nonetheless
Wow that's very unique, feels very complicated at first but experimenting with it was fun. I still get angry when it overheats tho!
Hectic! Loved it actually! Sometimes I think the signals are colliding in funny ways, or not blocking movement after a while, but in general a very cool game
At first I though I was playing very poorly, but when I realized I'd be unlocking upgrades for next playthroughs then the game clicked for me. Great game
Can you believe I never played a nonogram? But I managed the first level and in the end was impressed by the amount of levels you made. Also the ray gimmick fits well with the game in general and theme.
Love this idea for a game. Here on firefox the full screen crops some of the playspace
Survived!! Funny game! Congratulations on your first Ludum Dare