Foon → Ludum Dare Explorer → Users → Hot Noggin Studios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Blood of the Altar | compo | 65 | 3.87 | 3.96 | 3.28 | 3.79 | 4.32 | 3.25 | 2.80 | 3.78 |
The audio design is great (which is perfect for a game like this). The dual-use of the main interaction as both an attack and the thing that summons enemies is great! I especially like how it means that you can sort of manipulate the difficulty.
Nice high-score game! This is a very humorous interpretation of the theme.
Very challenging! Switching out with your underlings is a fun and novel mechanic. I'd probably prefer a lower difficulty curve, and I did notice that reading the "how to play" doesn't pause the game. Good job!
The turn-based nature of this game is a nice mechanic! I played this game for a long time and then forgot to rate it! 😳 It was a bit hard for me to tell what abilities were available at first until I took a good look and noticed the buttons were greyed out.
The difficulty is INSANE (how I like it)! The music is great, the juicy gameplay is fun and satisfying, and the main mechanic introduces some interesting risks. Good job!
Awesome job! The little voices are super humorous. The idle gameplay, going from just a handful to an entire horde, is also super satisfying.
This is a greatly humorous take on rock paper scissors! Nice work.
The difficulty is a bit hard for me, but I also used up all of my electrons at the start and could barely recharge :sweat_smile: . The audio and graphics on this game are great! Nice job.
The music is amazing! The levels are nice and challenging and the variety of summons is really cool!
Very good job! It's a tad difficult but the gameplay is great (You've done a good deal in just the time limit)!
Very nice submission! The theme was interpreted in a great and fun way and the puzzles are nicely challenging.
Nice and fun! Staying in the middle but having to move to attack enemies is a nice way of introducing risk.
This is a very fun game with an interesting main mechanic! I saw another game took a similar route and I love the concept. The music is also a nice bonus.
This is a nice, fun easy to understand game with a great difficulty curve. Good job!
Very fun game! It gets difficult quickly, but forcing the player to move to get ingredients to summon enemies is a great choice! I had a similar idea of bringing back enemy drops to summon assistance but with a much different execution. Good job!
Fun interpretation on rock-paper scissors! I could use a bit more explanation because I didn't get it at first :sweat_smile:
TOO CUTE! The adorable music is lovely and the little duck hordes are cute and nice to play around with.Screenshot 2024-04-15 152500.png
@sirlich There is a healthbar, though, it's shown by the level of destruction on the altar, but I can see how you'd miss that. I've got a little idea for how to give the player more control of the altar for the post-jam version.
@sudocoffee Yep, kicking itself is sort of a risk-reward attack, and sliding backwards is something I do a lot too! The timing is generous, but I think it works out nicely.
@cananaman The itch.io page is a part of the game to me, even if it's not rated! :D
Nice entry! The wall sliding and jumping mechanic is smooth and snappy, and I like that you reveal new areas over time.