Foon →
Ludum Dare Explorer →
LD55 →
Ecaroh's Mecharoh
Ecaroh's Mecharoh
By goodwincek
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 97 | 3.75 | 40 | |
| Fun | 94 | 3.69 | 40 | |
| Innovation | 105 | 3.63 | 40 | |
| Theme | 104 | 3.88 | 40 | |
| Graphics | 77 | 4.01 | 40 | |
| Audio | 82 | 3.62 | 39 | |
| Humor | | 2.00 | 3 | |
| Mood | 84 | 3.70 | 39 | |
Comments
nathmate
2024-04-15 03:16
2024-04-15-130913_800x454_scrot.png I didn't realise the crystals are what charged the electrons at first, only noticed when I looked at your gif. It gets quite difficult by the end, enemies spawning directly in front of you combined with not being able to easily aim your attacks is a nasty combo. I did find myself running into a freshly-spawned enemy I couldn't see every time I went behind the tower. Cute art and sound design, love the colour palette. It's maybe a touch dark but that does help the light effects pop off more.
I think this is the best looking game I've seen so far! It's insanely polished and the inclusion of a tutorial was super useful. I couldn't really figure out if there was a real way to aim the electrons, they just seemed to fly around randomly which made it hard for me to progress. Overall really nice work though!
el-pepi
2024-04-15 12:56
win.png Managed to win on my third attempt. The polish is incredible for a compo game! Good tutorial and nice graphics. The mechanics can be kinda confusing but I guess that's what makes it unique.
I got into the 50s a few times, but never managed to make it past that. My inclination was to protect the crystals generating power, but I realized that wasn't important. I did a lot better when I just clumped my helpers together and spammed all my electrons.
Despite the difficulty, I had fun and played it a few times.
If I were going to improve on something, I would say that skipping/ending the tutorial should give you full electrons. It's possible to just sit at the beginning and gather power when you're in the first step of the tutorial, so being able to skip those few seconds would be a nice touch.
A little hard to manage the summoners and electrons, but the vibes of this game are spot on. Great job on this!
wheffle
2024-04-15 17:27
I'm on to you-- I noticed the enemies intentionally spawning directly in your path :laughing:
First of all the graphics and audio were all super chunky and satisfying. I appreciate a lot of the small details like the rover motor sound. And the fact that the PC is a little rover with a wizard hat is just fantastic.
Took me a bit to understand how everything worked, but I got a strategy down and it was fun and satisfying! My ADHD brain got overwhelmed a few times with stuff flying all over the place but that was part of what made it fun. I can see a lot of possible cool mechanics if you were to push the idea like special particles you could fire that electrons would orbit or something.
Really cool and unique idea, very well executed!
niterich
2024-04-15 22:02
Great game! The movement felt smooth and responsive, and the visuals were charming and easy to read from a distance. That said, I didn't realize I could power up the crystals to give a charge by placing a helper over it until I watched one of your gifs - I was manually charging up each time and placing my helpers wherever I could, which usually meant they got immediately destroyed. That definitely lead to a lot of frustration, which a simple in-game textbox could help alleviate a lot of it. But once I figured that out I had a blast playing your game!
It was definitely a little on the harder end, and the electron attraction was not intuitive to me, but once I got it, it was alot of fun and the art and level of polish is really, really impressive.
Edit:
Oh my gosh, how did you guys whip up such an astounding piece in such little time? I'm head over heels for your art style – it must've been a herculean effort, right? And the game's difficulty is just perfect, exuding a vibe of total maturity. I'm so hyped, I can't wait to throw my cash at it! Shut up and take my money!!
--------------------------------------------
Wait, my bad—I mistook it for a jam project. Is this actually solo work? That's even more mind-blowing... Oh man, how did you pull that off?
Very cool game! Watching electrons flying around and kill massive enemies is really enjoying,
@nathmate thanks for that feedback on the difficulty curve! I'm going to be expanding this for the concurrent Godot Wild Jam going this week, so I'll try to iron out some of those issues! Thanks for playing!
@james-7777 Thank you! I also have some ideas for how to make the chaos a little more controlled with some kind of 'lightning rod' to gravitate the electrons towards a point.
@el-pepi Woo! Grats on your win. Thank you for playing!
@andrewkennedy Thanks for giving my game a try, and thank you for that feedback on the tutorial skip! That's a great idea I'll definitely implement.
@wheffle Haha good catch on the AI, that's exactly what is happening! Thanks for pointing that out — gives me the nudge to retune the AI a bit to be slightly less predictable. Also love the orbiting idea I'll definitely try to include that one in my next update! thanks for playing
@niterich Thank you for that feedback! I'll definitely keep that in mind with how to convey that better to players. I see a lot of people missed that aspect too, so you aren't alone. That's really valuable for me to know so thanks for leaving a review!
@drgcandle Thank you for such a kind review! I'll be working on an update for the aforementioned Godot Wild Jam this week, so stay tuned! Really glad you enjoyed my art style. I've gotten pretty fast at pixel art and have years of sketchbooks I turn to for reference when I am looking for inspiration to create new assets. Making this as a solo dev just took a lot of time. I didn't sleep much over the weekend and put probably 30 hours of work into it over the two days! Also shout out to my brother who helped playtest and give me some great feedback before the last push to deadline. Now my favorite part: getting some rest and playing some of the other jam games! Thanks for playing and glad you're hyped!!
@digitaliliad @owtuvammo @brucezoom Thank you all for playing. Glad you had some fun :)
Really impressive compo entry. I thought the graphics were top notch especially the shadow effects on destroying an enemy. It was good to have a tutorial at the beginning too.
ilari
2024-04-16 15:27
Overall a nice little game. Took some time to understand how it was supposed to be played. Once I understood it was still challenging to beat. Quite fun, although little annoying to aim the particles; but I think that was integral part of the challenge and also the fun! The game is quite polished visually and feel-wise for a combo entry. Well done!
Hi! really fun! Action games are the ones that I enjoy most and with a touch of strategy and placement. This one feels really polished!
The difficulty is a bit hard for me, but I also used up all of my electrons at the start and could barely recharge :sweat_smile: . The audio and graphics on this game are great! Nice job.
dywanix
2024-04-16 17:56
Had some troubles with controlls at the beginning but overall fun game
I really like what you made here! I dig the art style and the sound design was great! I did feel at times like I had little control over what happened. Maybe a more reliable way of attracting charged electrons back to yourself would have been nice. The tutorial was nice but could have been even better if one of the tutorial steps would have been to accurately hit something. Overall super creative and with a lot of love put into it! Keep it up! Edit: Gave it another shot after seeing in the gif that summons can help charge the main crystals this actually made it almost to easy if you just spin around the tower as the enemies seemed to rarely target the summons. But man seeing all the electrons work together was super satisfying! Great job the attraction repulsion system works great!
zen
2024-04-16 19:17
I love the interpretation of the summoning theme with real-time action meets tower defence genre mashup. The game had amazing polish and props for taking the time to create a comprehensive in-game tutorial to explain the game mechanics. Awesome submission!
gaverion
2024-04-16 22:09
The art is very cute! I was a bit confused by the mechanics but running around summoning dudes was still pretty fun. I would try to improve the health UI as I started to think health wasn't implemented, then I died!
kirass
2024-04-16 22:52
I like this game! You guys are great!
denvil
2024-04-17 02:33
This was really clean. Art was nice and the game felt polished. Had a few runs to try it out and had fun, good job!
I like it! Pleasant graphics=)
Lovely game, but I didn't quite understand what the minions you summon do. Do they recharge the electrons?
cogcomp
2024-04-17 19:56
Quite a tricky game but well executed, Well done! The graphics need some work, but all the gameplay for a good game is there.
linky439
2024-04-17 20:01
Wow, this is really good for a 48h game! Well-polished and everything. It is a bit tricky to properly understand how everything works, I ended up spamming the helpers while running for my life and it paid off! The fact wheffle spotted the AI appearing on your path allowed me to exploit it to have multiple helpers on the side while I was going down, making for some easy kills :p
Is there a way to find how much health you have?
The graphics are really cool, the audio is top-notch but I found the electron mechanic to be a bit hard to use. In the end, I've let my helpers shoot out their electrons towards masses of enemies and it worked ^^ 215 helpers summoned, 106 dead :D
Overall, very impressive! I would try to make the electrons easier to use but that's pretty much it.
ruslana
2024-04-17 21:13
Cute lil' game! Especially sounds :)
Cool! Feels really nice and juicy! Was a bit confused at first because I just stuck to one crystal and got overwhelmed quickly. Once I figured out there were others to run between it made more sense. Even though the electrons are kinda chaotic and you hardly have much control as far as aiming, it works better than I expected.
Awesome game, it's been my favorite so far! I almost made it in my first attempt. I just wish there was some sort of indicator of your health, as far as I understand it's hidden, while the tower health bar is your charge bar for the electrons.
Also, what a creepy atmosphere, I love it :)
@alex-mulkerrin Thanks so much! The lighting effects were really fun to do. This was my first game where I took the time to implement a real tutorial so happy to hear it helped!
@ilari Thank you for playing :) Glad you enjoyed the visuals, and noted on the difficulty curve. It was valuable feedback that I took into the [expanded v2 of the game for Godot Wild Jam](https://ecaroh.itch.io/ecarohs-mecharoh-2)
@sirjupitron Glad you enjoyed. Thanks for playing :)
@hot-noggin-studios Thank you! And agreed, I think that the electron ammo limit was probably a mistake in my design in this version. I also had that frustration a few times while testing!
@dywanix Thank you for playing! Appreciate the feedback.
@domenixius Thank you for the detailed feedback of your experience! I think I do need a little more tuning to the electron system. It's tough to find the exact right balance between control and chaos, because like you said the electron chain reactions is definitely the most fun part, which is partially due to the chaotic system. Thanks again and glad you had some fun with it :)
@zen Really appreciate it! Thanks for playing!
@gaverion Good call! I heard that feedback from a few others as well. I ran out of time for the healthbars but I definitely could have implemented a basic text display in the corner for your HP. I'll definitely keep that in mind for the future — provide all the information the player might need, even if it's not fully polished! Good lesson there thank you :)
@denvil Awesome! Glad you had enough fun to try a couple runs. That was the exact length of time I hoped people would enjoy with this little game. Thanks for playing!
@josang1567 This version of the game is definitely a bit messy with how I designed it. The summons can be placed near the three "power crystals" which send energy back to the central tower, which recharges the electron ammo. This whole system was reworked when I made the [updated version](https://ecaroh.itch.io/ecarohs-mecharoh-2)
@linky439 Thanks for the great feedback! It was really helpful in my revisions and improving the controls and also reworking the enemy summon pattern to be less frustrating (and exploitable haha). Sounds like you mastered the game! Thanks so much for playing and glad you enjoyed :) (PS there was no health display, regrettably, but I did add a health display in the new update game!)
@silkworm-sweatshop Thanks so much for checking out my game! Yeah you have to keep moving around the map which is not always super obvious to players. I added a stage boundary in my updated game which I think helps players naturally discover the 3 crystals. Your feedback was greatly appreciated and helped a lot with tweaking the design! Thanks again :)
@maxthedoom Thank you!! Really makes me happy to hear you enjoyed it so much! 100% agreed on health indicator, and you're right about the tower 'health bar'. Had a lot of fun doing the sound design and ambient sounds so glad you loved the atmosphere :)
@kirass @roman-dubrovin @cogcomp @ruslana Thank you for playing :)