Tiny Push, Big Nap by CaptAndrey 2024-10-15T20:12:39Z ♥ 1
Screenshot 2024-10-15 160942.png Nice game! Really like this innovatiate control of movement. But the 3D effect makes controlling the ball a little painful cause the center of the graphic is not the position where the force is applied to. It took me a while to figure out why the ball is always tilting to the bottom of the screen.
LD59 — Signal (21)
Mixed Signals by Fractal 2026-04-30T02:20:14Z ♥ 2
I like the graphic! But the progress is a bit slow. The same set of simple parameters is repeated too many times before the real interesting part.
hostile cosmos by unfavorable_enhancer 2026-04-27T21:21:27Z ♥ 0
The update version seems to have no UI at all and there is only a space ship in the upper right corner that left no thing to do with it expect moving around with keyboard.
PACKEtRACER by Parsefal 2026-04-24T01:51:40Z ♥ 1
The music and art style is so sick! But what are coins for?
ECHOMAZE by pipetto 2026-04-23T00:30:11Z ♥ 2
Cleared it in the first run! Nice work!
With the map, it is still toooo simple. One way I can imagine to extend the game is to let the player draw the map with few runs and add salvagable upgrades like increased battery, extended signal time.
Module Overload by YurisCat 2026-04-22T21:03:28Z ♥ 1
Really good art and juicy effects! But really challenging since I'm no good at multi-tasking.
It might just be my personal flavor, but I find very few motivation to keep playing the game. The goal is to survive. But the "upgrades" I choose only makes it harder to survive. TBH, the moment I found out my effort is only for making my life harder I wanted to skip the upgrade, and I wanted to stop playing when I realized that I couldn't skip it QAQ. I think the game could benefit from adding some real positive feedbacks (in terms of gameplay mechanic).
Tower Signal by Pierre-Marie 2026-04-22T14:19:08Z ♥ 3
A really enjoyable incremental game! It is a quite deep mechanic to produce a signal with a large number. I would like to see the module placement is grid based. The current one feels a bit unsatisfying because sometime when I add a new module it fails while I don't see any overlapping it has with others.
Radio Free Earth by ditam 2026-04-22T00:30:03Z ♥ 1
A really cozy game. The idea of running a radio station in the outer space and let other ship help broadcast your radio is so cool and romantic. I wish the game progression could be more interesting. It's really a good idea to keep developing.
The Abyss by TureGrappa 2026-04-21T23:59:58Z ♥ 1
The game really created the feeling of tension. I was desperate and started panic when I lost half of my ship's integrity and a false signal is tracing me. I almost gave up but I gathered my courage and kept going. And I finally reached the goal. The game is too short. But it provided a very short and trilling experience!
Stargazer by plutonicrock 2026-04-21T23:46:13Z ♥ 0
Cool art. But I don't understand the mechanics of the game. I found the music, but I had no clue what's the goal in the second stage and what do those two knobs do.
Tune by DeathandRepublic 2026-04-21T23:29:27Z ♥ 4
Like the art style too! I also really like the bat flying control! Nice work! However, the wave mechanics could have been more meaningful. And the control for skills could have been simplified.
Packet Panic by Sebastian Fuehr 2026-04-21T14:44:31Z ♥ 1
Nice implementation of the idea! I also made a network design game this time. Welcome to try it out! I also agree that the guidance could be clearer. I find it quite puzzling that the uplinks in initial levels only have one port and it says you need to upgrade or place a new one but I can't find where to do that.
Read My Signal by Shivvvy 2026-04-21T13:51:13Z ♥ 2
Really cute cat!!!
Finnicky Fourier Toy by nathmate 2026-04-21T13:39:24Z ♥ 1
Really nice implementation of the idea! Here are a few things I noticed while playing. - The wiring is not very responsive. Everytime it took me a few attempts to be able to connect. - The diificulty curve is a bit weird. Many levels feels like just try-and-error and not really a puzzle.
But congratulations on finishing the jam and keep on working!
Connection Lost by CoTiJeLucie 2026-04-21T13:16:25Z ♥ 1
I don't know why this doesn't work. The mechanic is quite unclear. Like I don't understand why TTL is decreasing so fast as I extend the route and looks to me many levels are unsolvable as the TTL clears out like the one in the screenshot. ScreenShot_2026-04-21_091154_091.png
But hey, I finally found a game that has a similar idea to mine! Nice work!
Glitched Signal by Jamope_ 2026-04-21T13:05:30Z ♥ 2
Nice work! I wish there is a way to adjust the scroll sensitivity.
Smoke Diss by Andreas Roschal 2026-04-21T01:45:28Z ♥ 2
Swearing using smoke signals is so fun! It's a really interesting take on the theme! I didn't fully figure out the rules of the language, but I would say I'm so good at swearing lol
Subpar Treasure Seeker by Phasmantic 2026-04-21T01:29:40Z ♥ 0
I was suprised that the terrain does not deal collision damage to the submarine lol
It's a good implementation of the concept. But the game's progression is a bit weak. I don't know why I'm collecting $2000 and what's it for. Maybe that's something worth figuring out post-jam.
But congratulations on finishing the Jam!
Qwadrant by glem-fumeno 2026-04-20T15:06:43Z ♥ 2
Really fun to play! Though I still don't fully understand the game mechanic of taking damage. It seems when the small ball hit you or the wire, you take damage? SFX will definitely make this more intuitive. Another suggestion is to make small balls more visible. It's color is a bit similar to the background and becomes hard to react to them when their number goes up.
Lightning's Sideline by YukimiItsuka 2026-04-20T14:47:25Z ♥ 0
The art is really cute and the game is really challenging! Though my eyes feel a bit hurt with these flickering sprites lol
rescue signal by OldDog 2026-04-20T14:13:38Z ♥ 0
The massive destruction is so fun. But the upgrade UI is a little buggy with the tooltip panel blocking the cursor, you might need to make the tooltip ignore raycast. Multiple sound effects played at the same time could be improved. It's a bit noisy but that kind of made the massive destruction cool.
Remote Tactical Wars by CrociDB 2026-04-20T03:32:21Z ♥ 2
I find the progression a bit slow. Your pawn take actions in short intervals but they accumulates to a slow progression. But overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies.