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BruceZoom

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalConnectjam2763.793.753.984.333.102.843.37
202456Tiny Creatures👥Every Light Countsjam594.174.034.134.194.314.192.504.40
202455SummoningNumeric Summon Circlecompo2093.363.214.074.232.862.552.382.75

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by BruceZoom

BruceZoom leaves an average of 15.3 feedback comments each event.

LD59 — Signal (21)

Mixed Signals by Fractal 2026-04-30T02:20:14Z ♥ 2

I like the graphic! But the progress is a bit slow. The same set of simple parameters is repeated too many times before the real interesting part.

hostile cosmos by unfavorable_enhancer 2026-04-27T21:21:27Z ♥ 0

The update version seems to have no UI at all and there is only a space ship in the upper right corner that left no thing to do with it expect moving around with keyboard.

PACKEtRACER by Parsefal 2026-04-24T01:51:40Z ♥ 1

The music and art style is so sick! But what are coins for?

ECHOMAZE by pipetto 2026-04-23T00:30:11Z ♥ 2

Cleared it in the first run! Nice work!

With the map, it is still toooo simple. One way I can imagine to extend the game is to let the player draw the map with few runs and add salvagable upgrades like increased battery, extended signal time.

Module Overload by YurisCat 2026-04-22T21:03:28Z ♥ 1

Really good art and juicy effects! But really challenging since I'm no good at multi-tasking.

It might just be my personal flavor, but I find very few motivation to keep playing the game. The goal is to survive. But the "upgrades" I choose only makes it harder to survive. TBH, the moment I found out my effort is only for making my life harder I wanted to skip the upgrade, and I wanted to stop playing when I realized that I couldn't skip it QAQ. I think the game could benefit from adding some real positive feedbacks (in terms of gameplay mechanic).

Tower Signal by Pierre-Marie 2026-04-22T14:19:08Z ♥ 3

A really enjoyable incremental game! It is a quite deep mechanic to produce a signal with a large number. I would like to see the module placement is grid based. The current one feels a bit unsatisfying because sometime when I add a new module it fails while I don't see any overlapping it has with others.

Radio Free Earth by ditam 2026-04-22T00:30:03Z ♥ 1

A really cozy game. The idea of running a radio station in the outer space and let other ship help broadcast your radio is so cool and romantic. I wish the game progression could be more interesting. It's really a good idea to keep developing.

The Abyss by TureGrappa 2026-04-21T23:59:58Z ♥ 1

The game really created the feeling of tension. I was desperate and started panic when I lost half of my ship's integrity and a false signal is tracing me. I almost gave up but I gathered my courage and kept going. And I finally reached the goal. The game is too short. But it provided a very short and trilling experience!

Stargazer by plutonicrock 2026-04-21T23:46:13Z ♥ 0

Cool art. But I don't understand the mechanics of the game. I found the music, but I had no clue what's the goal in the second stage and what do those two knobs do.

Tune by DeathandRepublic 2026-04-21T23:29:27Z ♥ 4

Like the art style too! I also really like the bat flying control! Nice work! However, the wave mechanics could have been more meaningful. And the control for skills could have been simplified.

Packet Panic by Sebastian Fuehr 2026-04-21T14:44:31Z ♥ 1

Nice implementation of the idea! I also made a network design game this time. Welcome to try it out! I also agree that the guidance could be clearer. I find it quite puzzling that the uplinks in initial levels only have one port and it says you need to upgrade or place a new one but I can't find where to do that.

Read My Signal by Shivvvy 2026-04-21T13:51:13Z ♥ 2

Really cute cat!!!

Finnicky Fourier Toy by nathmate 2026-04-21T13:39:24Z ♥ 1

Really nice implementation of the idea! Here are a few things I noticed while playing. - The wiring is not very responsive. Everytime it took me a few attempts to be able to connect. - The diificulty curve is a bit weird. Many levels feels like just try-and-error and not really a puzzle.

But congratulations on finishing the jam and keep on working!

Connection Lost by CoTiJeLucie 2026-04-21T13:16:25Z ♥ 1

I don't know why this doesn't work. The mechanic is quite unclear. Like I don't understand why TTL is decreasing so fast as I extend the route and looks to me many levels are unsolvable as the TTL clears out like the one in the screenshot. ScreenShot_2026-04-21_091154_091.png

But hey, I finally found a game that has a similar idea to mine! Nice work!

Glitched Signal by Jamope_ 2026-04-21T13:05:30Z ♥ 2

Nice work! I wish there is a way to adjust the scroll sensitivity.

Smoke Diss by Andreas Roschal 2026-04-21T01:45:28Z ♥ 2

Swearing using smoke signals is so fun! It's a really interesting take on the theme! I didn't fully figure out the rules of the language, but I would say I'm so good at swearing lol

Subpar Treasure Seeker by Phasmantic 2026-04-21T01:29:40Z ♥ 0

I was suprised that the terrain does not deal collision damage to the submarine lol

It's a good implementation of the concept. But the game's progression is a bit weak. I don't know why I'm collecting $2000 and what's it for. Maybe that's something worth figuring out post-jam.

But congratulations on finishing the Jam!

Qwadrant by glem-fumeno 2026-04-20T15:06:43Z ♥ 2

Really fun to play! Though I still don't fully understand the game mechanic of taking damage. It seems when the small ball hit you or the wire, you take damage? SFX will definitely make this more intuitive. Another suggestion is to make small balls more visible. It's color is a bit similar to the background and becomes hard to react to them when their number goes up.

Lightning's Sideline by YukimiItsuka 2026-04-20T14:47:25Z ♥ 0

The art is really cute and the game is really challenging! Though my eyes feel a bit hurt with these flickering sprites lol

rescue signal by OldDog 2026-04-20T14:13:38Z ♥ 0

The massive destruction is so fun. But the upgrade UI is a little buggy with the tooltip panel blocking the cursor, you might need to make the tooltip ignore raycast. Multiple sound effects played at the same time could be improved. It's a bit noisy but that kind of made the massive destruction cool.

Remote Tactical Wars by CrociDB 2026-04-20T03:32:21Z ♥ 2

I find the progression a bit slow. Your pawn take actions in short intervals but they accumulates to a slow progression. But overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies.

LD56 — Tiny Creatures (8)

Tiny Push, Big Nap by CaptAndrey 2024-10-15T20:12:39Z ♥ 1

Screenshot 2024-10-15 160942.png Nice game! Really like this innovatiate control of movement. But the 3D effect makes controlling the ball a little painful cause the center of the graphic is not the position where the force is applied to. It took me a while to figure out why the ball is always tilting to the bottom of the screen.

Bug Out by smurpy02 2024-10-15T17:06:46Z ♥ 1

I like the spider mechanism and enjoy traversing the sewer with the string. But enemy bullets are too small and shoot too frequent. And without any visual or sound feedback, I failed to percieve the fact I was hitten.

Battle for the Pages by Andreas Roschal 2024-10-14T23:46:13Z ♥ 3

Screenshot 2024-10-14 194416.png Wolves are amazing! But are really vulnerable to late game boss with high speed and aoe damage.

Snail away by Thomas_Bringer 2024-10-10T16:04:20Z ♥ 1

Really like this procedural animated snail and physical mechanisms! And really wish to explore a larger world and more levels!

Snow Flipper by nevercade 2024-10-08T20:43:58Z ♥ 1

Very cute and cozy game!

Apparatus by evindor 2024-10-08T18:37:12Z ♥ 3

Really like programming games and really glad to see one in this jam! The mechanism is self-contained and interesting. I managed to prevent the apparatus from overheating, but not my computer. The game is extremely slow with lots of creatures spawned and some optimization would help (probably not something fesible during the jam). Also, really looking forward to seem more build system and and more in-depth mechanisms integrated.

The Pasture by Fis 2024-10-08T18:14:37Z ♥ 2

A very cute game! Sometimes really wish these rabbits can eat faster. The grid locks when the rabbits are eating the row and makes the control feel a little irresponsive.

Fate of the Dice by Joror 2024-10-08T16:52:30Z ♥ 1

These dices are soooo cute! It's so smart to make tiny things alive to have tiny creatures!

LD55 — Summoning (17)

⌰⟒⏁⍜ (leto) by Sodoj 2024-04-20T07:49:37Z ♥ 1

A really beautiful game! But after a few cycles, it gets a little boring as the previous cycle's music fade away and I start to doubt the meaning of keeping hit the beats. Maybe adding more feedbacks or rewards can give players more motivation to play the game.

Globeba by Saturnyoshi 2024-04-19T09:11:56Z ♥ 0

What a cute game and smart level deisgn! Thank you for making this incredible game. BTW, maybe the drak tiles in the first environment could be a little brighter. It's difficult to distinguish walkable tiles and holes.

Monster World Domination by RilleP 2024-04-19T01:15:32Z ♥ 1

Really fun and addtictive!

Mage Matrix by Mads 2024-04-18T10:30:53Z ♥ 2

Really nice puzzle game and lots of interesting levels! It seems after clearing a level, the grade of level is displayed randomly using one of four colors of these wizards. But the gray one is really unclear, and I cannot tell whether I get a full grade or not when its grey.

Imp Master by Owtuvammo 2024-04-18T09:18:39Z ♥ 1

Very nice game and interesting mechanisms! But the resolution seems weird. Can bare see what's going on in the game.

TNT Summoning Master!!!!! by Bx007 2024-04-18T09:07:49Z ♥ 1

Really cool game! And really diffult. The time stopping could be a little more responsive to make controlling easier.

Cat Summon Simulator by mayitbeeld 2024-04-17T06:53:47Z ♥ 1

Interesting puzzles!

Ecaroh's Mecharoh by goodwincek 2024-04-16T09:01:51Z ♥ 1

Very cool game! Watching electrons flying around and kill massive enemies is really enjoying,

Go Away Froggies! by Swert 2024-04-16T07:13:11Z ♥ 1

Cute enemies and nicely drawn towers! But I get stuck at the end of wave 4, maybe you want to fix this small bug.

Keyboard Summoner by Andreas Roschal 2024-04-16T04:35:03Z ♥ 3

Amazing game! The first time I get to choose a bonus, I was confused because mouse clicking isn't working. Then I realize I need to type to get the bonus! I love the way you persist one simple but interesting control through out the game!

The Blood Temple by GullynGames 2024-04-16T04:24:39Z ♥ 0

Very nice game! I love these particles in the game, especially the effect of blood transforming into object.

Shadow's Hunger by Radjax 2024-04-16T04:13:38Z ♥ 5

Great job! Really cute cat and nice pixel arts! But I get stuck in the summon room.

Inner Workings by T C 2024-04-16T04:00:37Z ♥ 2

Nice game! Summoning chicken stuck on the ground is an interesting idea.

Summoning the Demonning by GroseilleDodue 2024-04-16T01:23:17Z ♥ 2

Get confused by the the meaning of symbols at the beginning. But really addictive when figured out which ingredients to use. Nice job.

Bumpastic by simontzky 2024-04-16T01:01:09Z ♥ 0

Nice puzzle game. A little difficult but really fun.

Totem Breakout by denilseven 2024-04-16T00:49:15Z ♥ 3

A very interesting game! The AOE range could be a little larger, otherwise it is really risky to do melee combat. The same for the [Space] attack. In fact, I didn't use the melee attack at all.

Clone Stacking by CrociDB 2024-04-15T14:32:02Z ♥ 1

Interesting game! I like the back-tracking idea!