Jelly Gang by Split82 2024-10-08T17:28:27Z
Great game! Minimalism is hard to get right, and this game nails it. Simple but very stylish graphics, amazing soft body physics and a few clever puzzles. 5/5 every category!
Foon → Ludum Dare Explorer → Users → evindor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Apparatus | jam | 84 | 4.12 | 3.90 | 4.29 | 3.93 | 4.02 | 3.91 | 3.50 | 3.84 |
Great game! Minimalism is hard to get right, and this game nails it. Simple but very stylish graphics, amazing soft body physics and a few clever puzzles. 5/5 every category!
Very cool! Props for implementing so many mechanics in such a short time. I now also know how it feels to open a complex game like one we made :D Trying to figure things out :D
Great game! Super impressive for 48 hours! Did you plan the game design ahead?
Cool concept, reminded me of a toy I had in childhood, a sealed maze with some metal balls inside. Is the game supposed to be played logically turn by turn, or it's no accident you can quickly rotate the maze around to avoid minotaurs and get places. Felt liek cheating giving up on logic solving and just rotating it like mad :D Great submission!
Light and fun puzzle! Like many above, I wish there were more levels and creatures, but it's a compo entry, so I totally get it!
Very cool game! I love how at first the controls are a bit hard, but you get used to them quickly and start making pretty cool tricks and moves. The game feels complete and fun to play. Cool chip tunes as well! Great submission!
Screenshot 2024-10-11 at 13.19.50.png
Super cool game! Very consistent style, high quality execution. Love the vibes and everything about it. Played thorough all the books, pack of wolves is so OP. One shots everything!
Screenshot 2024-10-08 at 13.51.19.png
It's a very good looking game! Since the game is in 3d, what confused me is I couldn't move the camera with my mouse. Was this a game design decision or itch bug? Anyway, I enjoyed slashing some zombies and shapeshifting! Awesome work!
Poor moths, smashing in the walls with no light :D Very cool little game, solid execution! It can easily become a full-fledged puzzle game with just a couple more mechanics of splitting the flock(?), leaving some behind to open some door and stuff like that.
Hey, I would love to play your game in the browser, but your Godot upload is broken on ldjam. They have a section here how to fix it, you just have to replace a few lines in the generated js file: https://ludumdare.com/resources/guides/embedding/ - worked for our game! Turning notifications on ;)
Very cool game, and super cute penguins. Love the artwork!
Took me a bit of time to figure out how to place the towers! But super concept and great work!
Hey @ategon, yes, you can use a video of our game. I saw your post today about the tournament and was thinking to make a version of Apparatus with a score (use less blocks for a higher score). Would it fit the tournament or the tournament is for more fast-paced action games? Cheers.
Very cool and nice difficulty balance. Love the idea of mixing and matching parts! Would be cool to be able to create your own cards out of those parts.
Very cool game! Tricky to get the balance just right. One thing goes off and everything dies, like in the real world. I just wish cooldowns were balanced twice faster, so I could make more mistakes and retries? Anyway, cool game!
Very cute art and style, and the game plays really well. I' love to have one more mechanic, but a wonderful jam submission anyway!
Loved it when the mouse ran away from me into a hole in the wall. Cool game!
Very cool idea and solid execution! The game is not easy to beat and the AI develops fast and attacks mercilessly! Great submission!
I loved the graphics and sound effects. What I couldn't figure out is why some pawn birbs I place on cards en up above the cards, so knights don't do anything when I place them? Otherwise very good execution and a solid submission!
I'm blown away. Amazing to have managed to do so much in 3 days! This is a great game, a full blown rogue-like! This deserves to be taken to Steam!
Cool pinball machine! Had fun playing, was very funny when I got stuck in the launch line, or managed to get the ball back in there. Great work!
This is amazing! Super fun to play, I loved the physics of movement. It's quite challenging, but my heart skipped a beat when I had to go over that area where you have to swing several times in a row. Rewarding to play and great execution. The music is also on point and everything fits together really well.
My glass is so smol and them dudes are so many. Nice cute art and music!
Really looking forward to HTML version!
Super cool little game! Art and music are great, everything fits very well! Props for making several characters!
Couldn't get past first summon, after I transform the pig into a demon, no summons seem to work. What am I doing wrong? Thanks!
Very clever puzzles! The concept can be turned into a good relaxing one-tap mobile game. Also at first I thought it's gonna be simple, but diverging lanes and special shells add a ton of complexity. Great submission!
Agree with above, impressive putting it together in just 10 hours! This tiny creature got super strong legs!
Very cute and cool graphics, loved the main splash art and mechanics of switching forms to gain different abilities. Physics though are a bit janky and often I got stuck midair. Anyway, cool game!
The map reminded me a little bit of cs_assault :D I love the sounds and graphics, and actually haven't had any trouble with controls, but it took me a while to figure out how to switch weapons. And with the starting machine gun I was getting destroyed. With missiles it was a whole another story. Great submission!
Amazing you managed to make so much in such a short time! Love this kind of automation games. Great work!
Hey, I can't play your game in the browser because there's something you need to do to your godot export for it to work on ldjam. Here's the guide https://ludumdare.com/resources/guides/embedding/ - helped us export our game! Cheers!
Nice audio and movement mechanics. My first two runs I felt super weak just running away from enemies and not killing much, but I persevered and on my third run I was rewarded with explosion modifier early, combined with piercing and greatly increasing the firepower, and managed to win. Again, I really liked the how the movement feels. Great submission!