kernon 2024-10-06 17:51
I enjoyed it and played all the way through! Thanks for making this!
Foon → Ludum Dare Explorer → LD56 → Wet Worm Works
By refrax295
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 64 | 3.90 | 27 | |
| Fun | 86 | 3.70 | 27 | |
| Innovation | 28 | 4.08 | 27 | |
| Theme | 7 | 4.40 | 27 | |
| Graphics | 153 | 3.58 | 27 | |
| Humor | 249 | 2.37 | 25 | |
| Mood | 125 | 3.54 | 27 |
I enjoyed it and played all the way through! Thanks for making this!
Great concept, balancing an ecosystem around animals you introduce into it!
Really really really super cool game! Squeaked over the finish with an ecosystem in collapse in 16:30 and then played through the whole thing again aiming for a more sustainable finish and got it done in 12:35! You're onto something really cool here. There's not a ton of replayability if that's something you want in the future, but you could keep adding a lot onto this.
This has some great potential to be an extremely satisfying educational game, and teach kids and adults alike firsthand just how fragile ecosystems can be. It would drive the point home even further if you added mechanics like natural (or man-made) disasters that end up putting a lot of pressure on just one species and seeing how that effect ripples throughout the whole ecosystem.
In terms of mechanics, a small gripe that all creatures seemed to be instantly aware of food no matter the distance, which in practice meant massive swarms of things just instantly making a beeline for available food, causing traffic jams and instantly killing stuff off, like in the case of the parasites vs the predators. A small improvement that would go a long way I think would be making it so that entities have a smaller awareness radius, and are prompted to be more restless/travel more when they are starving.
Seriously great job with the concept, I hope you continue with it.
Great use of the theme to make a really cool little game with lots of potential here! I'm a fan!
Fascinating simulator! The mechanics require attention to detail, and this is what makes the game truly exciting. There is huge potential for further development with the addition of new types and mechanics! Great job, I want to see a sequel! 👏
Terrific! It was a little unclear to me what 'max biomass' and 'excess biomass' meant, so I think a good addition would be some more clarification about those terms. Otherwise, I had a blast playing it! Great work!
There's potential in this game both from a fun perspective, as well as having educational value.
It's a bit slow paced for me to play all the way through it, but I think it's a very nice concept!
I liked this game, despite my fear of worms and worm-like creatures. That being said I struggled to keep my ecosystem alive, goodbye wormys
That was very fun and quite addictive. Great take on the theme for the jam, was fun trying to balance the eco-system and found myself playing it for longer than I thought I would. Good stuff!
This is such a cool idea! I could definitely see it being expanded on in the future. Great work!
Really cool game and awesome use of the theme! I like the art style a lot and found it interesting to read all the different type of worms' descriptions. :D
I loved this and played it for a long time! It was pretty tricky to get the hang of it!
I’m not sure if this can be called a full-fledged game, but as an ecosystem simulator, it’s a good project.
Such a cute and satisfying game and loads of potential here
Very cool game! Tricky to get the balance just right. One thing goes off and everything dies, like in the real world. I just wish cooldowns were balanced twice faster, so I could make more mistakes and retries? Anyway, cool game!
I really loved looking at all those glowy worms going in one big ball and pushing around those sparkly bio mass pellets :joy:
https://ldjam.com/events/ludum-dare/56/need-for-snailmidght
Very interesting mechanics, game is really nice!
That was super fun! Very good balance between the different hierarchy of worms, once the bristle worms get going the game really takes off. Loved the design!
All it's missing is some atmospheric music and you'd have a really fun and calming idler! The worm designs were pretty good and I was able to tell each apart.
Relaxing and surprisingly complex ecosystem management. I definitely undervalued leeches in my first attempt and let the flat worm population hunt the rag worms to extinction. At first I thought the tube worms were broken because the first six I made didn't generate any crystals, but eventually they did and things started to snowball.
I like game idea and mechanic but this game really needed a little sound and maybe some challenges in gameplay. But it still addicted and I finished it with pleasure. Nice work!
It's a fun game to just sit and watch what's going on