Autumn Picnic by Gao Ming 2024-10-08T11:28:08Z
Satisfying, polished and with a cute art style, I loved the game, even if the controls were a little fiddly, particularly with trying to climb on things.
Foon → Ludum Dare Explorer → Users → A Priori
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Koi | jam | 32 | 4.25 | 4.23 | 4.03 | 4.17 | 4.37 | 4.00 | 2.85 | 4.20 |
Satisfying, polished and with a cute art style, I loved the game, even if the controls were a little fiddly, particularly with trying to climb on things.
Took me a while to realise what they were (assuming I've guessed correctly), but those little pentagonal shapes representing the stats distribution was a subtle and nice touch; it reminds of Octalysis! And after playing long enough to win against every species bar one... I think it's safe to say I enjoyed it!
Great game! The magnets and the gravity were especially interesting and novel mechanics!
Really fun game with some interesting strategic rules, and great pixel art! There's just two things I'd like to see in future, like other users have commented: a way to delete/sell previously placed bacteria and a way to place them faster just because it's a little tedious to place a lot.
Great game with some fun mechanics and clean art style! I think I'll come back and play it again if that bug where sometimes the weapon doesn't reflect properly gets fixed.
Pretty fun game - felt very tactile! My only gripe is that you can't move the hand diagonally - I thought there was some weird collision stuff going on until I figured it out.
Fun game! I don't have much to say that others haven't already, but I second that there should be an option to speed up the waves.
Fun game and art style! Overall, the puzzle design was great, especially for a game jam, but I didn't manage to solve level 5; I think it's quite a jump in difficulty, introducing two animals at once. I also found the happiness mechanic unintuitive, so a short tutorial would be good!
I loved this and played it for a long time! It was pretty tricky to get the hang of it!
Simple concept, but I did find it really fun and engaging! I feel that the speed difference in the first round was a little too subtle and I almost felt like it would be easier to just click randomly.
Really polished and stylish game! Only thing I would change is making the red enemies a different shape to set their silhouettes apart from the white ones - maybe a square or a pentagon? Great submission, and very cool to see someone else taking inspiration from Boids in their game!
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Great polish and pixel art! I only wish the player's bullets' hitboxes were just a smidge larger.
Though there's some issues with the game scaling on the HTML version, I enjoyed this game a lot! There's definitely some really fun ideas here, especially the slash mechanic.
Pretty fun vampire-survivors-like game! It took me a few goes to really get it, and I didn't realise I could push enemies; I was just avoiding touching them until I saw people talking about it here in the comments.
Great gameplay with a unique hook! Though the game did freeze a few times on the html version for me unfortunately.
I got a really bad score because I spent too long just swinging around and having fun with the movement alone. Great submission!
Never played a MOBA before but I enjoyed what I played! Cool magnifying glass effect, too!
Really loved the take on the theme - making "tiny creatures" out of something we wouldn't ordinarily view that way: people, by changing the perspective to be from a god. Thoroughly enjoyed!
Enjoyed the game a lot! Frogs are one of my favourite animals. :smile: It wasn't immediately obvious what tiles had collision and which didn't - perhaps increasing the contrast or an outline on walls would help a lot. The firefly mechanics are a fun one - the choice between leaving them around to see easier to explore or get a big temporary boost of visibility was really interesting; it reminded me of the breakable checkpoints in Shovel Knight in a way. I'd love to see more player decisions like this!
Pretty fun and interesting to play around with! I just think that the sliders should be a little cheaper to start with because it took many runs to unlock them, especially for trying to get the first one where you don't have any sliders to play around with yet - which is the most fun part. Also very cool to see a fellow Pygame developer in the wild!
I imagine it's pretty risky to make a game such as this for a game jam - with no time for playtesting, but your puzzle design was excellent, though the solution for 3-5 threw me for a loop and I haven't gotten past 3-6 yet. Overall, though, great game and submission!
Very fun and cute game! I especially loved the colours - though I wish the resources would respawn/wouldn't disappear (is that a bug...?)
@mal I did consider having the colours change slowly over time, but by that point in the codebase each fish pulled it's colours from the palette and saved them itself so I'd have to redo a lot of work. Maybe in a post-jam version I'll try it another way. Thanks for playing! :smile:
@madbarron Thanks for playing and for your feedback; I'll also add you to the leaderboard in a moment! I'm curious what happened when you tried to fullscreen? I think it probably does have to do with your ultrawide monitor, though I would've expected the game to just ruin the visuals by stretching the graphics really wide, or did it just stay windowed or something else?
Great puzzle design, art, polish, and a simple yet fun concept - I'm surprised I hadn't seen something like it before. My only complaint is that sometimes the honeycomb blocks are offset from the grid visually, which made things a little confusing. Still, a great game! My sister also played the game and was having trouble the controls and turning - to be honest, there's not a lot you can do about that with a hexagon grid; my only thought is to also be able to click on an adjacent hexagon to move to it.
I liked the concept a lot and think it could be taken in some great directions post-jam, though I think it's a little indeterminate which foods you can eat, and I would say, as a developer, try to err in favour of the player - so where it's ambiguous, count it as a food (though make it optional, if you can). Overall, great submission!