FoonLudum Dare ExplorerUsers → EX3D0

EX3D0

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSIGNAL / / DECODEcompo2.832.082.503.003.403.254.00
202557DepthsThe Vaultcompo3.873.753.623.933.722.873.93
202456Tiny CreaturesTiny Pawsjam2843.814.133.233.344.233.733.923.86
202455SummoningDimensional Dashcompo2.772.683.042.453.312.862.59
202354Limited SpaceRootin' Tootin' Zombie Shootin'compo3462.682.732.001.813.422.862.73
202352HarvestHarvest Timecompo3032.912.652.384.004.092.502.88
202251Every 10 secondsNegative-Gcompo4013.033.012.873.453.863.333.06
202046Keep it aliveAlivecompo2.752.752.002.502.252.251.502.50
201842Running out of spaceClaustrophobiacompo2.602.152.602.002.852.502.002.38
201740The more you have, the worse it isSuper Consumerism Sim 2K17: GOTY Editioncompo5283.002.442.272.773.523.133.112.94
201739Running out of PowerRechargedcompo5912.742.772.223.382.183.552.302.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by EX3D0

LD39 — Running out of Power

Power Outcold by Moaz Ashraf 2017-07-31T17:53:33Z

Pretty fun game!

It was fairly short but when can you expect in only a few days of work?

The biggest issue I had was that on the second level I ended up getting stuck and needed to refresh the page in order to try again, I think a good improvement would've been to add some way to restart the current level to avoid that frustration.

The spike level was fairly difficult but eventually I figured out how to solve it. I won't say here so others can figure it out but it is beatable.

The graphics and animations were very smooth and very well polished despite having so little time to work on it, so congratulations on that!

Lionel's Weekend by nidup 2017-08-02T19:48:50Z

A blind platformer. Honestly something I've never seen before. Really enjoyable.

Powerlift by Noxim 2017-07-31T19:47:25Z

Really nice and the humor makes the game even better!

Zombies 'n Kebabs by alaah 2017-08-02T20:36:18Z

Pretty good. Kind of hard to figure out what to do at first but you figure it out eventually. The hitboxes on some things seem a bit wonky and the controls are a bit weird in my opinion. I really like the graphics and audio however.

Battery Life by justinooncx 2017-07-31T17:29:27Z

This game was extremely fun to play, even though I suck at it :stuck_out_tongue:

You really captured that old retro style quite well in the music and graphics. I found it really enjoyable and the battery recharge mechanic added just a nice touch of difficulty.

Cave of no Return by JasperDev 2017-07-31T19:38:57Z

Very nice game all around. The graphics and music/sound effects set the mood perfectly. It's a bit tricky to figure out what to do but once you do it's pretty fun.

Ed in his green vehicle by Fedor 2017-08-02T20:08:57Z

For a first game in Unity you did quite well!

The UI and sounds could use a bit of polish but it's pretty good.

The one problem is that how long you can last is pretty much just getting a lucky RNG roll because even if you collect every gas can you'll still lose eventually from unlucky spawns. It's something that's hard to do right so I'm willing to look past that.

Recharged by EX3D0 2017-08-08T19:04:49Z

Ignore this comment

Charge Infinitum by HacksawUnit 2017-08-01T00:45:21Z

I like it!

The gameplay is rather simple at first (just click one of two buttons) but that's all it needed to be and it's executed beautifully. The graphics and audio come together to produce a really cool vibe and shows that hard work was put into this game. The different enemy types are all uniquely designed and the glitchy music are just perfect.

Well done!

Power Defense! by Rushar 2017-07-31T17:40:28Z

Really liked it! As at @zyzzyzzyz said it's a simple yet challenging game. Unlike most games of the genre where you just buy defenses and they just work automatically work you have to ensure the power stays on and they stay running.

The graphical style was pretty good and the sound design was as well. The background music was catchy and the sound effects really complimented the game and made using your weapons just that much more fun. Good job!

A LED story by hairaz 2017-07-31T19:09:35Z

Amazing.

Power Insufficient by theoddpotion 2017-07-31T19:24:58Z

Really good. There isn't anything I can't really say that's wrong with it other than what everyone else has said and that the skybox should be less noisy and more of a solid black.

Dodge The Box. by Xeinix 2017-07-31T18:56:16Z

Pretty fun game!

The graphics are pretty nice in my opinion so I'd like to congratulate https://www.youtube.com/watch?v=1Bix44C1EzY you on that.

The lack of music is a bit unfortunate but it's understandable if you didn't have time. The sound effects that do exist are pretty good however I wish there was a sound effect that plays when you pass a row.

I also think there should be some way to see your current charge level (if there is then I'm just blind I guess), and batteries should have an increased spawn chance because both times I failed because batteries hadn't spawned for a while.

Scrapjunk Couriers by reBTF 2017-07-31T18:01:22Z

Pretty fun and fairly challenging (my record was ~36%)

Sucks that you weren't able to finish all of the systems in time because a few of them are just there doing nothing but I'm willing to look past that.

Dear Leader's Love Powered Peace Bomb by Zyzzyzzyz 2017-07-31T18:42:28Z

Pretty nice game you have hear. The game's rather simple but it doesn't need to be super complicated. The one thing I wish is that when you fail instead of jumping right back to the title screen if there was an end game screen that showed your score because many times I wasn't paying attention to my score so I didn't know it after I died.

All in all a pretty good game!

The PowerField - LD39 Edition by Alexis Cheron 2017-08-01T23:54:56Z

Pretty fun and rather difficult (high score is 21 on medium).

Forgetting Things by player2point0 2017-07-31T18:47:34Z

404 not found

Powerless Miner by MajamiLTU 2017-08-02T20:14:25Z

Nice take on the theme! Unlike most games where losing power = game over, your game just has losing power = harder game which is pretty nice!

Pixel Driver by CG_Fred 2017-08-02T20:22:51Z

Quite enjoayable. The sounds and graphics (especially when accelerating) are really well done.

Submergence by Elizziebeth 2017-08-01T00:36:12Z

Although short it's still a decent game in the end. I could definately see this being something amazing with more being added to it (such as a story).

My one gripe is that from what I could tell there's no way to fight enemies so you're forced to take damage while you can't do anything about it. I also think there should be some way to recharge your power to give the player more time to explore (not important right now seeing as there's not much map to explore).

The attack of Dr.Evil by PhasedEvolution 2017-08-02T20:29:38Z

At first the gameplay is quite complicated as others have mentioned (also not very many people like doing math while playing video games) but once you figure it out it's pretty simple. The graphics and sounds are pretty nicley done.

There's also a bug on the canvas when it's typing out where words on the right hand site get cut off and then get rewritten on the next line. Not gamebreaking but a minor annoyance.

Not Politically Correct by Jaggent-aka-shouke 2017-08-02T15:04:59Z

Coming here to also echo that an absolutely brutal start but once you figure it out it's extremely addicting.

LD40 — The more you have, the worse it is

The Precarious Balance by Somnium 2017-12-06T20:04:01Z

Pretty good idea.

I enjoyed the concept of a turned-base life simulator and had pretty fun gameplay. The sounds and graphics were pretty good as well. It's very simple gameplay but it was also entertaining.

Trashsucker by Hugimugi7 2017-12-09T15:59:27Z

Pretty okay game.

The combat is kinda bad imo. There's no way to indicate if you hit or not and punhing doesn't seem to work melee? You have to have some distance between you and the monster in order for your punch to hit.

Chaos Cell by hoogmin 2017-12-05T01:56:33Z

Pretty fun game. The sound when you kill a green cell was kind of annoying in my opinion but that's just a really minor thing.

The controls were nice and responsive and it was pretty simple to understand.

Lights Out! by rubr 2017-12-26T19:31:41Z

Pretty enjoyable game. As others said it takes a it of time to understand the mechanics such as double jumping but I found it fun! The graphics are also pretty good.

Personally I'd add sound to the game (even just simple sound effects for jumping and shooting would be great). There's definately a lot of potential for expansion with new mechanics and levels. You definitely have something good here!

Sunburn by Shimmen 2017-12-09T15:04:20Z

Pretty fun game. Really interesting take on the theme and the genre of game!

Late Night Chef by DosWosh 2017-12-04T21:17:11Z

An interesting take on the restuarant management genre (idk what else to call it, think games like Papa's Pizzeria or Penguin Diner) and it had a good idea. It was a bit rough in execution however.

I found that the mouse moved way too much which made controlling the game a bit too difficult for my tastes.

It's also extremely difficult to tell what exactly a customer is asking for. I can't tell if this was done on purpose or not however it's a severe design flaw in my opinion that makes the game unenjoyable.

The graphics and audio are on point however and set up the mood well. Work a bit on the execution of the idea and you'd have gold.

Master of War by SundanceKid 2017-12-04T21:08:28Z

Pretty okay game, the animation was fluid and there was definitely focus in setting the mood which I enjoyed.

The drag and drop was similar to an RTS's gameplay however I personally believe it could've been executed better.

Don't get drunk by tulipekoni 2017-12-09T15:12:45Z

Pretty fun game overall.

I really like the way the drunk effect was implemented and it was a really interesting take on the platformer genre.

Obligatory Christmas game :D by Beege1 2017-12-09T14:59:23Z

Pretty fun game overall. The biggest problem I have with it is that the game's difficulty curve seems to be way too high which causes the game to go from extremely easy to rather difficult way too quickly. This is honestly a minor point however becasue it's hard to find a nice balance in 72 hours.

LD42 — Running out of space

Nom by codemaster 2018-08-12T23:43:13Z

A pretty decent little game.

The art is minimalist yet good and the audio, while simple is still pretty catchy.

My only issue is that it isn't inherently clear what the player is supposed to do (it took me about a minute to understand how I'm supposed to play the game).

Also I don't think [this](https://imgur.com/a/NMtpg5h) is supposed to happen

Brightly-Wrapped Boxes by incobalt 2018-08-12T23:50:38Z

Pretty good concept and it can be a pretty decent puzzle game.

I have two problems with gameplay.

1: The movement just feels awful imo. Once you get used to it it's alright but when you first start out, it just feels off.

2: The player's POV is way too limited imo. This could be as simple as moving the camera back a bit from the table to fix.

Other than that my only other problem is that the UI is missing some necessary elements (such as warning the player when a present has been out too long).

SpaceDos by TheGamer1123211 2018-08-13T00:09:56Z

I like it! It's a nice blend of old and new (a retro look with bitcoin) and the graphics and audio make a very nice package.

HexaGlitcher by JOrbits 2018-08-13T00:00:43Z

Pretty fun game! Definitely has an Agar.io feel to it. The graphics are also very good for a game made it 48 hours.

We Need Space! by BigJigglyProductions__ 2018-08-13T00:24:02Z

What No Man's Sky should've been.

Made With Meat by EatThePath 2018-08-12T23:55:37Z

It's alright. Perhaps an explaining to the player that the yellow things harm you would be helpful but other than that it's an alright game.

Shrinkage by woubuc 2018-08-13T00:17:02Z

It's a good take on a true classic. Obviously yes at the end of the day all you really did was make Tetris but it was still enjoyable.

The graphics are minimalist which I think is absolutely perfect for Tetris and you captured the theme well.

There are some (in my opinion) necessary mechanics from Tetris missing (such as previewing the next block and being able to move a block on the ground before it's considered to be placed) but all in all it's alright.

LD51 — Every 10 seconds

The Game Ends by smilewood 2022-10-04T04:46:04Z

For some reason starting the game immediately brings up the game over screen, doing this on both the web and windows version

Screenshot 2022-10-04 004504.png

The Game Ends by smilewood 2022-10-07T01:49:33Z

Pretty unique concept for an idle game. It's honestly not bad given you only had a few hours to develop it. I feel like some basic art and a nice background track would've made the game a really interesting experience.

My only real gripe is that the instability mechanic isn't really explained anywhere so it's hard to figure out exactly what it's supposed to do.

Bunny is going places by kuro 2022-10-04T10:18:57Z

This game is deceptively difficult in a very good way. On paper the mechanics seem super simple but it's a challenge of hand-eye coordination when you actually start to play that's implemented perfectly. When the player loses it never feels like the game cheated them but rather that they misplayed.

Like others have pointed out, the track layering on the music is super impressive and not something you usually see in an LD game and adds a really nice layer of depth to the music outside of just a simple loop, the music is also super well composed in general. The fact that everything happened exactly on beat just :weary: absolutely amazing and made the already really good background track add to the gameplay experience even more.

The graphics were really well done, super consistent and fit the lighthearted mood the game was going for perfectly.

The dialogue and little details show a really strong level of care and polish and led to a really enjoyable experience overall.

Honestly one of the best LD entries I've ever played.

server.vasm by IcyLava 2022-10-04T13:12:30Z

I’m a computer engineering student so you effectively just made my homework into a game but it was pretty fun :laughing: The UI was super clean and the sound design was really nice and the puzzles were fun to solve.

Seconds These Days by indigo 2022-10-03T03:09:34Z

Really unique interpretation of the theme. I really like the graphics and audio. I agree though that it would've been nicer to progress the dialogue in the intro at my own pace as it was a bit too fast.

Watch Out by 100th_Coin 2022-10-03T02:44:12Z

Pretty fun game. The puzzles are all super solid (I'll admit I gave up on the level after collecting the batteries because I couldn't figure it out lol). The mix of a 2D character with a 3D background gives off strong Paper Mario vibes and you honestly really pulled it off.

The voice acting was also really strong for your first time and the a capella track was hilarious!

Only real sin imo was defaulting to fullscreen with no way to switch to windowed but that's a really minor point

Negative-G by EX3D0 2022-10-02T22:24:43Z

@indigo Thank you! Yeah I wanted to add in some more levels to make the game a bit longer but ran out of time :(

Negative-G by EX3D0 2022-10-03T02:07:56Z

@olivieryc Thanks!

@pinkemma Weird, are you trying the web version or the desktop version?

Negative-G by EX3D0 2022-10-03T03:00:13Z

@googlypoo Thanks! I definitely wish I had more time to add some more levels :(

@smilewood Yeah it looks like the shader for the scanline effect doesn't want to play nice with Firefox for some reason. I'd agree with your feedback though I'd definitely love to expand this out as a post-jam version!

Negative-G by EX3D0 2022-10-04T04:58:15Z

@laurahur @bridgeonastick @elmoeinstein I'm glad you enjoyed it!

@sarah-alexa I'd definitely love to add more levels (I had a lot of ideas for possible levels but no time to make them sadly). It's funny you mentioned VVVVVV because that was actually my inspiration for this game :laughing:

Burn Notice by pinkemma 2022-10-04T04:34:32Z

Pretty neat concept! The audio really adds to the suspenseful feeling. Personally wasn't a huge fan of how the delivery truck handled and manipulating the box was fairly difficult but overall still had a fun time.

10 Second Mixtape by Scott Steffes 2022-10-04T10:44:35Z

First off I have to say I'm super impressed by pulling off an online game for an LD, that's super difficult to accomplish.

The sprites are really well done and fit the games super lighthearted not too serious mood really well.

My final mixtape had me actually cackling due to how absurd and wacky it was. While the music nerd in me wanted to make a decent sounding track, it was really amusing just making the most absurd track possible. 10/10 would jam again

Phase Snake by lootgrounds 2022-10-07T01:34:47Z

Really well polished and a really unique interpretation on snake. Could definitely see this being expanded into a full game!

The controls took a bit to get used to but once you do it's super fun to play.

Boat Rampage by Benjamin Gare 2022-10-03T01:22:33Z

Fairly decent game, really a fan of the sound effects in particular.

Only real complaints are controls don't feel super responsive and some of the upgrade cards are a bit hard to understand at first.

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-08T08:48:31Z

Interesting concept but unfortunately game doesn't want to run on my mid-range PC (just shows a black screen).

Ryzen 5 2400G, RX 570 and 16 GB of RAM

Needy Pixel Kitties by Aaron Smith 2022-10-08T08:09:20Z

Really cute entry :) The graphics and audio are really well done, the physics made the gameplay a lot more interesting as well.

Personally I felt the difficulty curve to be a bit sharp, it starts off really easy and then immediately ramps up in difficulty and the random cycling of tools detracted from the experience imo. There was multiple occasions where I'd need one or two specific tools and I'd have to cycle through the tools 5 or 6 times to get the ones I needed which made it feel like when I lost it wasn't entirely my fault for misplaying but rather the RNG working against me.

Fast Dating! by BridgeOnAStick 2022-10-07T02:06:50Z

Really unique concept. The gameplay was super fun and fast-paced and made for an overall enjoyable experience. Really liked the aesthetic and the background sounds captured the atmosphere of a speed dating event pretty well.

Bobo's Happiness Factory by DzejPi 2022-10-04T10:34:41Z

Super fun entry! The sprites while simple are really well done. I really like the music track (it fits the more frantic pace of the late game perfectly) and the sound effects fit the game really well (I like the fact that the more expensive items have a harsher sound when they get broken, it adds a really subtle level of detail), the difficulty curve ramps up at a really fair speed.

I also think I have the new high score :) Screenshot 2022-10-04 063259.png

second interval by ty_ 2022-10-03T01:36:37Z

Really great game! I love your unique interpretation of the theme. The controls are super tight and responsive and the levels are pretty well designed in my opinion. Really love the art style and the audio (that final track in particular is such a banger), honestly the only real way I can think of to improve would be to have the background track get "fuller" as you progress through each level (maybe have each level add an additional stem to the background track or something similar) to really sell the mood that you're bringing music back to the world.

All in all a very solid game and can tell a lot of hard work went into it.

Moo Moo Care by kory 2022-10-03T03:14:50Z

Very difficult but super fun

Room Again by SofiGnedova 2022-10-08T09:05:33Z

Really interesting take on the theme. The graphics and audio were both really well done and added to the bleak mood really well. The idea of keeping the item you were holding through the time loops was a really interesting one and required the player to make smart choices about what item they were going to carry into the next loop which added a really interesting layer of depth to the puzzles.

Hostile Climate by Roboolet 2022-10-08T08:18:53Z

Absolutely brutal.

I would've loved a warning on what the next obstacle would be, antigravity becomes an insta-death if you didn't happen to be under shelter for instance. I have to admit the first time I died to a cow got a chuckle out of me.

Graphics and sound were really well done :)

Life Passes You By by Cosmonautical 2022-10-04T11:26:20Z

I don't think a Ludum Dare entry has ever given me chills before.

Absolutely moving. The music and overall aesthetic were completely on point and lead to this really melancholy and almost nostalgic mood. The prompts came by fast and sometimes I'd have to select an option without fully reading the prompt or do nothing, but it was very clear that that was the point and it was executed beautifully, it really drove home the feeling that life comes by extremely fast and you won't have the time to do everything you want to. It was a really great touch to have everything you've done play back at the end, it honestly caused me to reflect not just on the choices made in the game, but my actual life.

You don't have a game here my friend, you have art.

5's across the board.

A Messed Up Elephant And Some Mean Racoons by ElmoEinstein 2022-10-07T02:13:09Z

Some pretty nice lighthearted fun. The collision is a bit wonky which lead to controlling the elephant being frustrating at times but was still a pretty fun experience (although since raccoons are my favourite animal I'm gonna have to dock you a point there :sob:).

Final score of 42 on my first run

Clockwork by googlypoo 2022-10-04T04:41:29Z

Neat concept, plays super nice and the graphics and audio are super crisp. Personally I felt the difficulty ramped up a bit too quickly but that may have been me playing poorly or getting a poor hand. Other than that a really solid entry!

Speedy Farmer by Papaya 2022-10-08T06:37:30Z

Pretty fun game, the graphics are pretty well polished and I was a fun of the music. Like the others said I found it a bit hard to accurately know which tile I was interacting with, having separate buttons to put the tools down would've helped as well as I'd keep putting them down while trying to use them by not being in the right spot.

Life is Fleeting by Sarah Alexa 2022-10-04T04:55:13Z

Definitely a neat idea! The art was pretty solid (honestly gave me strong RPG maker vibes) and the gameplay reminded me a lot of Stardew.

I found the player is a bit hard to control and selecting the tile to interact with was a little difficult but it was a really neat concept.

Cat Jam by Frib 2022-10-03T03:29:48Z

Really neat concept! Having to juggle solving the puzzles with the 10 second timer really adds a layer of complexity. The game's graphics are simple but combine with the audio to set the mood really well.

Emperor Penguin by OlivierYC 2022-10-04T04:29:22Z

Unique concept, the art and sounds are pretty solid and really like the humour.

Machine! by KITmani 2022-10-07T03:32:06Z

Really unique and fun gameplay! The gameplay and graphics are super well polished. It took a bit of time to realize I was supposed to make the order on the bottom of the list, intuitively I wanted to make the order at the top and was wondering why it wasn't working, this could easily be fixed with highlighting the current task in some form. I would've liked some way to automatically move boxes between machines in the later levels, needing to hover over a machine to figure out what it does

Overall the game has a bit of a learning curve at first (could be solved with some type of tutorial but I completely understand why you wouldn't be able to accomplish that in 48 hours) but once you figure it out it becomes a lot of fun. There's definitely solid potential here!

Party is Over by LauraHur 2022-10-07T01:59:48Z

Really liked the game's humour and it's a fairly unique concept. The overall aesthetic is pretty nice but the text is a bit blurry and hard to read on a high resolution monitor. It was really fun trying to figure out what to do with a few things like the passed out guy (although maybe I should be concerned I instantly figured it out once I got the saw).

The Stack Machine by seshoumara 2022-10-04T11:08:00Z

Super neat concept. Definitely reminded a lot of assembly programming, some of the puzzles were super fun to try and figure out.

LD52 — Harvest

H. R. Vest by mvasko2 2023-01-15T05:12:44Z

The game catches the creepy lab environment perfectly. The plot twist at the end was hilarious too.

HELLGATE HARVEST by kodingnights 2023-01-11T03:07:56Z

I'm pretty bad at rhythm games in general so understandably I struggled at this one (this one is definitely one of the harder ones I've played) but it was visually good and I'm a fan of the audio.

Growin' Ballistic by alaah 2023-01-11T03:39:47Z

Overall had fun and was an interesting take on tower defense. The audio and graphics were super satisfying and I had a decent amount of fun.

Veggie Tamer by clyde 2023-01-11T03:30:44Z

Overall had a pretty fun experience, the gameplay definitely gave old school Pokémon vibes. The graphics and music were nice and cute. Would love to see a minimap and the skill system implemented :)

Harvest Soon by Rob6566 2023-01-15T05:01:07Z

Had a lot of fun trying to get a higher score. The game is simple enough to pick up but trying for a high score requires a decent amount of strategy and adds a layer of depth.

Hopping Harvester by ntb896 2023-01-16T01:20:51Z

Pretty fun game. It captures the retro arcade vibe perfectly. The graphics and sound were crisp and the gameplay was pretty well executed. Would've loved to see a bit of juice to really put it over the edge though.

Tattie Season by Marton 2023-01-16T01:29:05Z

Short little platformer. The music and art style definitely led to a bleak atmosphere which one would expect from the concept. I would've liked a bit more contrast between the background and water droplets and for the droplets to be a bit larger just to make them more visible.

The movement definitely could've been a bit tighter however.

Xenith by Richard Vollebregt 2023-01-11T03:52:46Z

Fun game overall, found the enemy encounters a bit difficult as they would just shoot from off screen and a lot of the time I'd be out of warp charges but it was a very polished experience.

Puzzle game about farming I think by ChickensioDev 2023-01-11T03:45:04Z

Unique take on the theme! The graphics are simple yet effective and the music is really nice. The puzzles were a bit simple but they worked to match the casual mood of the game.

All in all a good experience.

Traumascape by Qooorti 2023-01-15T04:50:45Z

Very interesting concept!

The switch from 2D to 3D was a really nice surprise. After reading your comments I'd definitely love to see where you take this concept.

Starship Harvester by Galvanized Toadstool 2023-01-11T04:04:05Z

Pretty fun game, trying to fit the scrap into the tiny hole in the ship was frustrating but in a good way. I liked the little "yays" that came from the ship every time you put some scrap in.

LD54 — Limited Space

Yarn by manabreak 2023-10-04T00:09:28Z

Really neat concept! Got a bit stuck at first but when I realized I could use the bottom of the umbrella area as a platform it all came together in a really fun experience.

Fit by mahalis 2023-10-03T23:56:22Z

Pretty simple mechanic but really nice visuals. Personally I would've loved for the ability to invert the controls, as at least personally they seem to be doing the opposite of what I would intuitively expect (pressing D or the right arrow seems to spin the wheel left and vice-versa).

Trouble In Paradise by Nick Rafalski 2023-10-18T22:28:26Z

Pretty cool game, the graphics and audio were pretty well done and I have to give you props for the procedural generation as it worked out super well. I wasn't a huge fan with how the boat controlled but other than that it was a pretty fun experience!

Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-03T23:38:50Z

@mahalis @lelulagames Not a problem at all I completely understand :). Unfortunately LibGDX's web builds can be *super* finnicky and at the moment I can't get it working hence why I didn't publish it. Will definitely let you know if I get it working!

@bisnesspirate Thanks! I definitely agree the movement and collisions are one of the rougher parts of the game, definitely didn't have the time to polish it. I'm glad you enjoyed it besides that though!

@manabreak Thanks! I definitely wish I had the time to make the enemies a bit more distinct/interesting and add in some other ideas to reduce the overall repetitiveness, I'm glad you enjoyed it though :)

Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-18T23:00:27Z

Hey everyone! Thanks for playing (and sorry for the delayed reply got wrapped up in life the past few weeks haha)

@treblecolby I definitely think both of those would be really neat additions!

@jason-shapiro Haha thanks :) I definitely wish I had time to implement 8-directional (or possibly even omnidirectional movement) I guess I felt the 4-directional movement grid lended itself more into the retro-style feel but it does feel arbitrarily limiting.

@nick-rafalski I can agree with that, honestly the shooting zombies were added fairly last minute so I didn't have a whole lot of time to implement it and agree that it can be unfair at times.

@its-capp Yeah the theme sorta took a backseat, I had some other ideas to make the gameplay loop more exciting or to further connect to the theme (my original idea was that dead zombies would stay on the map to further limit the playable space as the game went on) but either had problems pulling them off or ran into time constraints.

@unfinished632 Thanks!

@wouter52 All completely fair critiques, I made the one building have an open door just to add a bit of variation but I can see how it'd be confusing. I also definitely agree the movement feels a bit clunky and definitely wish I had more time to polish it up.

@deadbydeath Yeah the implementation of the theme is definitely that you're in a really tiny town. There's also the whole Old West movie trope of "this town ain't big enough for the both of us" which is what led me to do a wild west theme but it doesn't really come across in the gameplay. I'm glad you enjoyed playing it!

Blade Jumper by DeadByDeath 2023-10-18T22:45:10Z

Pretty fun game, the graphics are solid and the audio is nice and punchy. The movement was fairly solid but the level design left a bit to be desired, and explanation on what the power ups do would have helped out as well.

Crampy Kitchen by BisnessPirate 2023-10-04T00:00:14Z

Cool idea, definitely toyed around with a similar concept of "cooking in a small kitchen" when the theme was first announced so nice to see that someone managed to pull it off. Has a really nice arcade-like quality and can definitely be a lot of fun with a bit more polish.

Mind the Gap by LelulaGames 2023-10-04T00:05:31Z

Nice and relaxing, the graphics and jazz music really gave a nice feel to the game, found it pretty enjoyable and an interesting take on the theme.

Moneypit by Wouter52 2023-10-03T23:45:29Z

Pretty fun game! Really interesting interpretation of the theme and the FOV shrinking was a really neat mechanic.

Homeonaut by Its_Capp 2023-10-18T22:32:13Z

That's a really cool concept, the how to play screen is also really solid and it's evident a lot of passion went into this, would definitely love to see you take this concept further!

Ability Management by Unfinished632 2023-10-18T22:38:50Z

Super neat concept, but have to echo the sentiment of needing to see the level before choosing what abilities to use. Some of the levels were also somewhat frustrating as they basically boiled down to "stand in place waiting for the platform to come to you to jump on", but if you mistimed the platform you'd be forced to wait for it to come back, a classic trick that many platformers take that would've definitely helped here is to let the player jump onto a platform from below instead of just colliding with it.

Caveat Exemplum Optimus by Jason Shapiro 2023-10-18T22:25:02Z

Text adventures are always a rare sight and are definitely super hard to pull off well so I have to start off by applauding you for that. That being said, I don't feel like this was it, I can get what you were going for but the story was a bit *too* outlandish and on the nose to draw me into it.

Magus of the Leylines by TrebleColby 2023-10-18T22:17:26Z

Pretty fun puzzler! All of the interactions between various objects made sense. My only real gripe is the small play area limits the options for creativity in solution somewhat.

LD55 — Summoning

Summoner Symbols by Sheepolution 2024-04-22T20:54:10Z

Flawless presentation. The audio and visuals definitely give the spooky atmosphere of trying to summon a demon. The riddles were somewhat challenging but doable with some cleverness.

Abyssal Ascent by Hadik 2024-04-22T19:50:57Z

This game definitely has some potential but has a few rough spots in my opinion. The core gameplay loop of "dig to a place, kill enemies, get a power-up enabling you to go further" is solid but needs a bit of polish. The combat doesn't feel great or strategic and essentially boils down to spam clicking, I also feel that the lack of audio hurts as it makes the combat feel a lot less exciting and impactful as it could be.

The snow that appears on screen when the energy level gets low is a neat touch that I really liked when it first happened, but I feel like it becomes a bit *too* much the more intense it gets, it's definitely still something that should be kept and gives the player a feeling of "I need to return to base to heal up ASAP" but should be toned down a little bit on lower energy levels.

You definitely have something fun with potential though and it was a great effort considering the time constraints!

Tiny Summons by Jeremy Ryan 2024-04-22T20:23:44Z

Really unique concept! The art and audio are adorable. The idea of a twitch based game is extremely unique and I have to commend you for that. The only real criticism I have is that it's unclear if attempting to join a team has gone through, as there's no confirmation whatsoever.

Summoning for Hungry Wizards by TheMoonrise 2024-04-22T20:12:02Z

Very fun entry! It was definitely a challenging puzzle game but the challenge of figuring out the rules for each ingredient and how to combine them to get the final pizza was definitely very fun. The help pages were able to help a player figure out the exact rule but cryptic enough to still require the player to figure things out on their own. The drawing felt satisfying and the dancing characters were really charming.

The generic Italian music that played at the end once I got the pizza had me on the floor, the voice lines that played periodically as well were hilarious, it really gave the vibe of being a frustrated wizard who just wants some damn pizza.

All around a great entry and I just have to say congrats, you guys knocked it out of the park!

CephaloClash by tetrapteryx 2024-04-22T19:54:44Z

Visually and audibly the game is great. It's a very unique idea for a bullet hell style game with a nice retro feel. It was a bit hard at first to figure out what I needed to do but once I did the gameplay loop was fun and intuitive.

SummonInn by Daxic 2024-04-22T21:12:57Z

Art and sound are great, the 2D characters in a 3D environment are great, and the audio definitely gives that tavern vibe. Very addictive gameplay and would definitely play it if it was a fully fleshed out game.

Demon Chalk by AmberFall92 2024-04-22T21:01:09Z

Fun and action packed! The music gets you hyped and the graphics are top notch. The gameplay feels similar to something like Pokemon Ranger with drawing circles around the enemies to damage them but very unique at the same time.

LD56 — Tiny Creatures

Fastigrades by Kyrio 2024-10-17T20:00:34Z

Simple but really fun! It doesn't do anything super crazy but trying to time the dash and braking to hit a boost or avoid an obstacle was fun. Being able to swap the hat in between runs was a really cute touch!

Tardigrades are also just really underappreciated animals so it was really cool to see them.

Peculiar Pickings by Dis0rder 2024-10-17T16:21:53Z

Your game caught my eye from the posts you had made on the feed while developing it due to its *unique* art style, and you definitely nailed it out of the park. The graphics and audio both combined really well into creating a really unsettling atmosphere.

The gameplay is fairly simple, but messing around and smashing or eating all of the little creatures was definitely entertaining.

In my opinion it feels a lot more like a surrealist horror art piece than a fully fledged game, but it also seems like that's largely what you were going for and it was a great experience!

Make Your Board & Climb In It by HacksawUnit 2024-10-16T00:39:38Z

Fun and addicting! The idea of making the player make the level they have to complete is absolute genius. It adds an additional layer of challenge as the player doesn't just have to think about how to complete a level, but also how to build it to make it as easy (or as hard) as they'd like.

Moving around the levels is also super crisp, and feels really fun.

All around, a really good job!

Bug Bash by ZuhairGhias 2024-10-16T00:53:23Z

Really fun game! At first I thought this was just going to be a bog standard tower defence but the magnifying glass and mirror mechanic was really unique, and fits the game perfectly.

Multiple people have mentioned before a fast-forward or speed up would be nice, so I won't rehash that again. I would've also liked if the bugs dropped money instead of it all being dispensed at the end of a round, as it would allow the player the ability to respond to anything missing in their tower setup.

All in all, a really solid entry and could definitely see this being expanded into a full on game!

Snail away by Thomas_Bringer 2024-10-17T16:29:43Z

Really fun entry! Moving around as the snail felt completely natural and it was really cool finding unique ways to move around the level using the sticking mechanic, it was a really unique take on a 2D platformer. The audio and graphics also lent themselves really nicely to a cute and polished feel.

Moon Picnic by Fractal 2024-10-17T20:18:55Z

Was really fun.

The abilities were all pretty neat and added additional depth and strategy, but I mostly found myself using the bomb and the normal shockwave.

At first I thought the anthill's healthbar a timer counting down how long a level so I was just spamming shockwave next to the pizza until I realised I had to destroy the anthill, I feel like there should be some signal to the player that destroying their anthill was the main objective.

PEPE's wall of pride by Wouter52 2024-10-16T00:25:54Z

Funny idea, and reading the description excited me for the game. I'm an absolute shitposter and the idea of a funny meme game was hilarious to me. Unfortunately, the gameplay killed it for me. I found the movement really hard to control. I fully understand why, making a space game with realistic physics that also plays well is incredibly difficult, so I definitely applaud you for the effort because on a technical level its a really great feat. The post-jam version definitely fixed up all of the issues I had with the game.

The game was hilarious and fairly addicting once I got used to the movement, it just needed a bit more time for polish. You definitely nailed the chaotic meme atmosphere you were going for with the graphics and audio!

Cute Animal Jigsaw-like Puzzle by Kobato Games 2024-10-21T17:24:10Z

Very simple but really cute. Definitely would've loved to see more puzzles but I fully understand not having enough time, lord knows I've ran into that situation on more than one occasion.

The art and graphics were really well done and definitely left me wanting more!

HAIRDIVERS by Surfa 2024-10-21T17:20:48Z

Really fun game, the humour is absolutely on point! I love the creative idea of fighting off headlice, had a blast playing.

Mani-Creatures by DrgCandle 2024-10-17T16:42:01Z

Visually the game is great, and I can tell you put a lot of work into how everything looks and feels. It definitely has a really great mysterious vibe. The idea itself is also really unique and the hand gesture idea led to some additional depth in how to approach a battle.

Unfortunately the game is really unclear to the player, it would've been a lot better if I could mouse over each of the cards and get a tooltip with information to determine what they were all supposed to do. Similarly I felt there was a lack of feedback to the player between rounds, it was really hard to tell at a glance if I was doing well or if the opponent had gotten the upper hand (pun fully intendeD) on me. It was a really solid entry overall and I really enjoyed playing once I got used to things!

Turdvivor by Fork on the Table Studios 2024-10-21T17:36:47Z

Fun game, definitely super funny!

Drinlan Madness by Drinlan 2024-10-17T16:51:46Z

That was great!

The movement and controls all felt really fluid and the animations and sound effects made everything feel really satisfying and punchy. You absolutely nailed the retro look and feel!

I also really liked the little intro scene at the beginning, it was really funny and was also a nice little surprised, it's not often you see a fully scripted intro cutscene in a Ludum Dare game. The variety of enemies with their different movesets was also really fun.

Creatures CORY by CindySheep 2024-10-17T20:30:39Z

Really cool idea and the artstyle is adorable. The idea of a platformer that's also a slide puzzle where the player has to move the pieces around was a really unique concept and I enjoyed it.

Koi by A Priori 2024-10-15T23:40:01Z

Simple but addictive! The music is really well done, and I love the ambient ocean track and I can very clearly tell that's what you were going for.

The movement of the school of fish feels incredibly intuitive and natural and the difficulty curves up nicely. It took a bit of getting used to how the fish pushing worked but once I did it was extremely satisfying to use it to nab a bit of food or narrowly escape the predators. The only real complaint I have is it can be kind of hard to keep track of things if the fish go off screen but that's an extremely minor point.

All around a very solid entry, and a massive accomplishment that its your first!

Obligatory score pic: Screenshot_20241015_193159.png

SlimeBall by DanGengar 2024-10-16T00:08:00Z

The aesthetics and atmosphere here are very nice. I'm always a sucker for cute low-poly games and it excels at that. The slimes also all have a really cute look to them! The room with all of the furniture is really well done, it forces the player to explore and use the games mechanics to discover the slimes, and I like the variety of the rooms in general.

Unfortunately, the gameplay was lacking a bit. Throwing the slimes is fun, and the weight mechanic is a unique idea, but there's no way to determine how heavy a slime is before you throw it. This is okay and adds a bit of challenge but missing a slime through is far too punishing, requiring the player to restart the entire level. In my opinion it'd be a lot better if the slime respawned so while the player is punished for missing a throw by needing to go and grab that slime again, it avoids the player feeling punished and having to restart the level for something that was entirely out of their own control. Similarly I felt that the mouse sensitivity was fairly high, and with a game where aiming is a fairly core mechanic it would've really been nice to have a sensitivity slider, but I completely understand not having time to implement one.

The maze room is also pretty poorly designed imo. I understand what you were going for and trying to add a challenge, but it feels like it was thrown in just to add an additional challenge for the player, and is a bit too challenging. When the player first enters this room all they see is a slime at the end of a maze they can barely see, with the light flickering, and when the light is off its essentially impossible to progress as the player can't see the maze at all. The room itself is fine as a concept but two things I think would have made it better if the maze had slightly more contrast with the floor, as right now even with the light the maze is still only barely visible, and if the maze was still at least somewhat visible even when the light is dark. This would allow the player to choose between if they wish to take the longer but safer route by only going in the light, or taking the faster riskier route by travelling in the dark.

There's a very solid concept here, and this game could absolutely work as an exploration puzzle game, and it has a very solid atmosphere, but it definitely needs a little bit of work to be truly great!

Tinny Terror Escape Run by cutepurrr 2024-10-16T01:05:08Z

Like other people have said the window is too zoomed in which makes it a bit awkward, as I have to keep scrolling to keep track of where I am in the level.

That being said, the vibe was pretty good. I love the ominous music and the artstyle, it reminds me of old flash games on something like Newgrounds and gives a really nice uneasy atmosphere, which you were very clearly going for.

The platforming is fairly basic but well done. The levels are all fairly basic and linear but they do the job. My only real gripe about the platforming/level design is that its seemingly possible to softlock yourself if you get stuck in between the keyboard and microscope on the first level:

Screenshot_20241015_205725.png

and the collision feels a bit wonky at times.

LD57 — Depths

MandelBrowse by MaximeG 2025-04-13T15:13:21Z

Really interesting use of the theme! It was really neat exploring the fractal as it got more and more detailed. The controls took a little bit of getting used to but once I did I had a blast.

Upstream by Skvader_418 2025-04-13T15:40:35Z

Really fun!

This would be absolutely great with a multiplayer version, I can just imagine how fun it'd be playing this with friends.

Deep Underground by Thrawn911 2025-04-13T15:33:25Z

Absolutely nailed the environment!

Dive to Survive by Zshandi Krahn 2025-04-13T15:23:34Z

Love the art and sound, it really reminds me of an old retro platformer. I did feel that the movement felt really slow and made the platforming harder than it probably should have been.

Cosmic Strain by Grigorii 2025-04-13T15:27:15Z

Interesting game and had pretty well polished graphics and audio.

Unfortunately it's incredibly unclear what the player is supposed to be doing. It's hard to tell what I should be doing or if I'm winning or losing, some clarity in the UI would make this game much better.