Upstream by Skvader_418 2025-04-13T15:40:35Z ♥ 0
Really fun!
This would be absolutely great with a multiplayer version, I can just imagine how fun it'd be playing this with friends.
Foon → Ludum Dare Explorer → Users → EX3D0
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | ๐ค | Rewind to Survive | compo | ||||||||||
| 2026 | 59 | Signal | ๐ค | SIGNAL / / DECODE | compo | 2.83 | 2.08 | 2.50 | 3.00 | 3.40 | 3.25 | 4.00 | |||
| 2025 | 57 | Depths | The Vault | compo | 3.88 | 3.75 | 3.63 | 3.94 | 3.72 | 2.88 | 3.94 | ||||
| 2024 | 56 | Tiny Creatures | Tiny Paws | jam | 284 | 3.82 | 4.13 | 3.24 | 3.34 | 4.24 | 3.74 | 3.92 | 3.86 | ||
| 2024 | 55 | Summoning | Dimensional Dash | compo | 2.77 | 2.68 | 3.05 | 2.45 | 3.32 | 2.86 | 2.59 | ||||
| 2023 | 54 | Limited Space | Rootin' Tootin' Zombie Shootin' | compo | 346 | 2.68 | 2.74 | 2.00 | 1.82 | 3.42 | 2.87 | 2.74 | |||
| 2023 | 52 | Harvest | Harvest Time | compo | 303 | 2.92 | 2.65 | 2.39 | 4.00 | 4.10 | 2.50 | 2.89 | |||
| 2022 | 51 | Every 10 seconds | Negative-G | compo | 401 | 3.03 | 3.02 | 2.88 | 3.45 | 3.87 | 3.33 | 3.07 | |||
| 2020 | 46 | Keep it alive | Alive | compo | 2.75 | 2.75 | 2.00 | 2.50 | 2.25 | 2.25 | 1.50 | 2.50 | |||
| 2018 | 42 | Running out of space | Claustrophobia | compo | 2.60 | 2.15 | 2.60 | 2.00 | 2.85 | 2.50 | 2.00 | 2.39 | |||
| 2017 | 40 | The more you have, the worse it is | Super Consumerism Sim 2K17: GOTY Edition | compo | 528 | 3.00 | 2.44 | 2.28 | 2.78 | 3.53 | 3.14 | 3.11 | 2.94 | ||
| 2017 | 39 | Running out of Power | Recharged | compo | 591 | 2.74 | 2.78 | 2.22 | 3.39 | 2.19 | 3.56 | 2.30 | 2.46 |
EX3D0 leaves an average of 12.9 feedback comments each event.
Really fun!
This would be absolutely great with a multiplayer version, I can just imagine how fun it'd be playing this with friends.
Absolutely nailed the environment!
Interesting game and had pretty well polished graphics and audio.
Unfortunately it's incredibly unclear what the player is supposed to be doing. It's hard to tell what I should be doing or if I'm winning or losing, some clarity in the UI would make this game much better.
Love the art and sound, it really reminds me of an old retro platformer. I did feel that the movement felt really slow and made the platforming harder than it probably should have been.
Really interesting use of the theme! It was really neat exploring the fractal as it got more and more detailed. The controls took a little bit of getting used to but once I did I had a blast.
Fun game, definitely super funny!
Very simple but really cute. Definitely would've loved to see more puzzles but I fully understand not having enough time, lord knows I've ran into that situation on more than one occasion.
The art and graphics were really well done and definitely left me wanting more!
Really fun game, the humour is absolutely on point! I love the creative idea of fighting off headlice, had a blast playing.
Really cool idea and the artstyle is adorable. The idea of a platformer that's also a slide puzzle where the player has to move the pieces around was a really unique concept and I enjoyed it.
Was really fun.
The abilities were all pretty neat and added additional depth and strategy, but I mostly found myself using the bomb and the normal shockwave.
At first I thought the anthill's healthbar a timer counting down how long a level so I was just spamming shockwave next to the pizza until I realised I had to destroy the anthill, I feel like there should be some signal to the player that destroying their anthill was the main objective.
Simple but really fun! It doesn't do anything super crazy but trying to time the dash and braking to hit a boost or avoid an obstacle was fun. Being able to swap the hat in between runs was a really cute touch!
Tardigrades are also just really underappreciated animals so it was really cool to see them.
That was great!
The movement and controls all felt really fluid and the animations and sound effects made everything feel really satisfying and punchy. You absolutely nailed the retro look and feel!
I also really liked the little intro scene at the beginning, it was really funny and was also a nice little surprised, it's not often you see a fully scripted intro cutscene in a Ludum Dare game. The variety of enemies with their different movesets was also really fun.
Visually the game is great, and I can tell you put a lot of work into how everything looks and feels. It definitely has a really great mysterious vibe. The idea itself is also really unique and the hand gesture idea led to some additional depth in how to approach a battle.
Unfortunately the game is really unclear to the player, it would've been a lot better if I could mouse over each of the cards and get a tooltip with information to determine what they were all supposed to do. Similarly I felt there was a lack of feedback to the player between rounds, it was really hard to tell at a glance if I was doing well or if the opponent had gotten the upper hand (pun fully intendeD) on me. It was a really solid entry overall and I really enjoyed playing once I got used to things!
Really fun entry! Moving around as the snail felt completely natural and it was really cool finding unique ways to move around the level using the sticking mechanic, it was a really unique take on a 2D platformer. The audio and graphics also lent themselves really nicely to a cute and polished feel.
Your game caught my eye from the posts you had made on the feed while developing it due to its *unique* art style, and you definitely nailed it out of the park. The graphics and audio both combined really well into creating a really unsettling atmosphere.
The gameplay is fairly simple, but messing around and smashing or eating all of the little creatures was definitely entertaining.
In my opinion it feels a lot more like a surrealist horror art piece than a fully fledged game, but it also seems like that's largely what you were going for and it was a great experience!
Like other people have said the window is too zoomed in which makes it a bit awkward, as I have to keep scrolling to keep track of where I am in the level.
That being said, the vibe was pretty good. I love the ominous music and the artstyle, it reminds me of old flash games on something like Newgrounds and gives a really nice uneasy atmosphere, which you were very clearly going for.
The platforming is fairly basic but well done. The levels are all fairly basic and linear but they do the job. My only real gripe about the platforming/level design is that its seemingly possible to softlock yourself if you get stuck in between the keyboard and microscope on the first level:
Screenshot_20241015_205725.png
and the collision feels a bit wonky at times.
Really fun game! At first I thought this was just going to be a bog standard tower defence but the magnifying glass and mirror mechanic was really unique, and fits the game perfectly.
Multiple people have mentioned before a fast-forward or speed up would be nice, so I won't rehash that again. I would've also liked if the bugs dropped money instead of it all being dispensed at the end of a round, as it would allow the player the ability to respond to anything missing in their tower setup.
All in all, a really solid entry and could definitely see this being expanded into a full on game!
Fun and addicting! The idea of making the player make the level they have to complete is absolute genius. It adds an additional layer of challenge as the player doesn't just have to think about how to complete a level, but also how to build it to make it as easy (or as hard) as they'd like.
Moving around the levels is also super crisp, and feels really fun.
All around, a really good job!
Funny idea, and reading the description excited me for the game. I'm an absolute shitposter and the idea of a funny meme game was hilarious to me. Unfortunately, the gameplay killed it for me. I found the movement really hard to control. I fully understand why, making a space game with realistic physics that also plays well is incredibly difficult, so I definitely applaud you for the effort because on a technical level its a really great feat. The post-jam version definitely fixed up all of the issues I had with the game.
The game was hilarious and fairly addicting once I got used to the movement, it just needed a bit more time for polish. You definitely nailed the chaotic meme atmosphere you were going for with the graphics and audio!
The aesthetics and atmosphere here are very nice. I'm always a sucker for cute low-poly games and it excels at that. The slimes also all have a really cute look to them! The room with all of the furniture is really well done, it forces the player to explore and use the games mechanics to discover the slimes, and I like the variety of the rooms in general.
Unfortunately, the gameplay was lacking a bit. Throwing the slimes is fun, and the weight mechanic is a unique idea, but there's no way to determine how heavy a slime is before you throw it. This is okay and adds a bit of challenge but missing a slime through is far too punishing, requiring the player to restart the entire level. In my opinion it'd be a lot better if the slime respawned so while the player is punished for missing a throw by needing to go and grab that slime again, it avoids the player feeling punished and having to restart the level for something that was entirely out of their own control. Similarly I felt that the mouse sensitivity was fairly high, and with a game where aiming is a fairly core mechanic it would've really been nice to have a sensitivity slider, but I completely understand not having time to implement one.
The maze room is also pretty poorly designed imo. I understand what you were going for and trying to add a challenge, but it feels like it was thrown in just to add an additional challenge for the player, and is a bit too challenging. When the player first enters this room all they see is a slime at the end of a maze they can barely see, with the light flickering, and when the light is off its essentially impossible to progress as the player can't see the maze at all. The room itself is fine as a concept but two things I think would have made it better if the maze had slightly more contrast with the floor, as right now even with the light the maze is still only barely visible, and if the maze was still at least somewhat visible even when the light is dark. This would allow the player to choose between if they wish to take the longer but safer route by only going in the light, or taking the faster riskier route by travelling in the dark.
There's a very solid concept here, and this game could absolutely work as an exploration puzzle game, and it has a very solid atmosphere, but it definitely needs a little bit of work to be truly great!
Simple but addictive! The music is really well done, and I love the ambient ocean track and I can very clearly tell that's what you were going for.
The movement of the school of fish feels incredibly intuitive and natural and the difficulty curves up nicely. It took a bit of getting used to how the fish pushing worked but once I did it was extremely satisfying to use it to nab a bit of food or narrowly escape the predators. The only real complaint I have is it can be kind of hard to keep track of things if the fish go off screen but that's an extremely minor point.
All around a very solid entry, and a massive accomplishment that its your first!
Obligatory score pic: Screenshot_20241015_193159.png
Fun and action packed! The music gets you hyped and the graphics are top notch. The gameplay feels similar to something like Pokemon Ranger with drawing circles around the enemies to damage them but very unique at the same time.
Flawless presentation. The audio and visuals definitely give the spooky atmosphere of trying to summon a demon. The riddles were somewhat challenging but doable with some cleverness.
Really unique concept! The art and audio are adorable. The idea of a twitch based game is extremely unique and I have to commend you for that. The only real criticism I have is that it's unclear if attempting to join a team has gone through, as there's no confirmation whatsoever.
Very fun entry! It was definitely a challenging puzzle game but the challenge of figuring out the rules for each ingredient and how to combine them to get the final pizza was definitely very fun. The help pages were able to help a player figure out the exact rule but cryptic enough to still require the player to figure things out on their own. The drawing felt satisfying and the dancing characters were really charming.
The generic Italian music that played at the end once I got the pizza had me on the floor, the voice lines that played periodically as well were hilarious, it really gave the vibe of being a frustrated wizard who just wants some damn pizza.
All around a great entry and I just have to say congrats, you guys knocked it out of the park!
Visually and audibly the game is great. It's a very unique idea for a bullet hell style game with a nice retro feel. It was a bit hard at first to figure out what I needed to do but once I did the gameplay loop was fun and intuitive.
This game definitely has some potential but has a few rough spots in my opinion. The core gameplay loop of "dig to a place, kill enemies, get a power-up enabling you to go further" is solid but needs a bit of polish. The combat doesn't feel great or strategic and essentially boils down to spam clicking, I also feel that the lack of audio hurts as it makes the combat feel a lot less exciting and impactful as it could be.
The snow that appears on screen when the energy level gets low is a neat touch that I really liked when it first happened, but I feel like it becomes a bit *too* much the more intense it gets, it's definitely still something that should be kept and gives the player a feeling of "I need to return to base to heal up ASAP" but should be toned down a little bit on lower energy levels.
You definitely have something fun with potential though and it was a great effort considering the time constraints!
Pretty fun game, the graphics are solid and the audio is nice and punchy. The movement was fairly solid but the level design left a bit to be desired, and explanation on what the power ups do would have helped out as well.
Super neat concept, but have to echo the sentiment of needing to see the level before choosing what abilities to use. Some of the levels were also somewhat frustrating as they basically boiled down to "stand in place waiting for the platform to come to you to jump on", but if you mistimed the platform you'd be forced to wait for it to come back, a classic trick that many platformers take that would've definitely helped here is to let the player jump onto a platform from below instead of just colliding with it.
Pretty cool game, the graphics and audio were pretty well done and I have to give you props for the procedural generation as it worked out super well. I wasn't a huge fan with how the boat controlled but other than that it was a pretty fun experience!
Text adventures are always a rare sight and are definitely super hard to pull off well so I have to start off by applauding you for that. That being said, I don't feel like this was it, I can get what you were going for but the story was a bit *too* outlandish and on the nose to draw me into it.
Pretty fun puzzler! All of the interactions between various objects made sense. My only real gripe is the small play area limits the options for creativity in solution somewhat.
Nice and relaxing, the graphics and jazz music really gave a nice feel to the game, found it pretty enjoyable and an interesting take on the theme.
Cool idea, definitely toyed around with a similar concept of "cooking in a small kitchen" when the theme was first announced so nice to see that someone managed to pull it off. Has a really nice arcade-like quality and can definitely be a lot of fun with a bit more polish.
Pretty simple mechanic but really nice visuals. Personally I would've loved for the ability to invert the controls, as at least personally they seem to be doing the opposite of what I would intuitively expect (pressing D or the right arrow seems to spin the wheel left and vice-versa).
Short little platformer. The music and art style definitely led to a bleak atmosphere which one would expect from the concept. I would've liked a bit more contrast between the background and water droplets and for the droplets to be a bit larger just to make them more visible.
The movement definitely could've been a bit tighter however.
Pretty fun game. It captures the retro arcade vibe perfectly. The graphics and sound were crisp and the gameplay was pretty well executed. Would've loved to see a bit of juice to really put it over the edge though.
The game catches the creepy lab environment perfectly. The plot twist at the end was hilarious too.
Had a lot of fun trying to get a higher score. The game is simple enough to pick up but trying for a high score requires a decent amount of strategy and adds a layer of depth.
Very interesting concept!
The switch from 2D to 3D was a really nice surprise. After reading your comments I'd definitely love to see where you take this concept.
Pretty fun game, trying to fit the scrap into the tiny hole in the ship was frustrating but in a good way. I liked the little "yays" that came from the ship every time you put some scrap in.
Fun game overall, found the enemy encounters a bit difficult as they would just shoot from off screen and a lot of the time I'd be out of warp charges but it was a very polished experience.
Unique take on the theme! The graphics are simple yet effective and the music is really nice. The puzzles were a bit simple but they worked to match the casual mood of the game.
All in all a good experience.
Overall had fun and was an interesting take on tower defense. The audio and graphics were super satisfying and I had a decent amount of fun.
Overall had a pretty fun experience, the gameplay definitely gave old school Pokรฉmon vibes. The graphics and music were nice and cute. Would love to see a minimap and the skill system implemented :)
I'm pretty bad at rhythm games in general so understandably I struggled at this one (this one is definitely one of the harder ones I've played) but it was visually good and I'm a fan of the audio.
Really interesting take on the theme. The graphics and audio were both really well done and added to the bleak mood really well. The idea of keeping the item you were holding through the time loops was a really interesting one and required the player to make smart choices about what item they were going to carry into the next loop which added a really interesting layer of depth to the puzzles.
Interesting concept but unfortunately game doesn't want to run on my mid-range PC (just shows a black screen).
Ryzen 5 2400G, RX 570 and 16 GB of RAM
Absolutely brutal.
I would've loved a warning on what the next obstacle would be, antigravity becomes an insta-death if you didn't happen to be under shelter for instance. I have to admit the first time I died to a cow got a chuckle out of me.
Graphics and sound were really well done :)
Really cute entry :) The graphics and audio are really well done, the physics made the gameplay a lot more interesting as well.
Personally I felt the difficulty curve to be a bit sharp, it starts off really easy and then immediately ramps up in difficulty and the random cycling of tools detracted from the experience imo. There was multiple occasions where I'd need one or two specific tools and I'd have to cycle through the tools 5 or 6 times to get the ones I needed which made it feel like when I lost it wasn't entirely my fault for misplaying but rather the RNG working against me.
Pretty fun game, the graphics are pretty well polished and I was a fun of the music. Like the others said I found it a bit hard to accurately know which tile I was interacting with, having separate buttons to put the tools down would've helped as well as I'd keep putting them down while trying to use them by not being in the right spot.
Really unique and fun gameplay! The gameplay and graphics are super well polished. It took a bit of time to realize I was supposed to make the order on the bottom of the list, intuitively I wanted to make the order at the top and was wondering why it wasn't working, this could easily be fixed with highlighting the current task in some form. I would've liked some way to automatically move boxes between machines in the later levels, needing to hover over a machine to figure out what it does
Overall the game has a bit of a learning curve at first (could be solved with some type of tutorial but I completely understand why you wouldn't be able to accomplish that in 48 hours) but once you figure it out it becomes a lot of fun. There's definitely solid potential here!
Some pretty nice lighthearted fun. The collision is a bit wonky which lead to controlling the elephant being frustrating at times but was still a pretty fun experience (although since raccoons are my favourite animal I'm gonna have to dock you a point there ๐ญ).
Final score of 42 on my first run
Really unique concept. The gameplay was super fun and fast-paced and made for an overall enjoyable experience. Really liked the aesthetic and the background sounds captured the atmosphere of a speed dating event pretty well.
Really liked the game's humour and it's a fairly unique concept. The overall aesthetic is pretty nice but the text is a bit blurry and hard to read on a high resolution monitor. It was really fun trying to figure out what to do with a few things like the passed out guy (although maybe I should be concerned I instantly figured it out once I got the saw).
Really well polished and a really unique interpretation on snake. Could definitely see this being expanded into a full game!
The controls took a bit to get used to but once you do it's super fun to play.
Iโm a computer engineering student so you effectively just made my homework into a game but it was pretty fun ๐ The UI was super clean and the sound design was really nice and the puzzles were fun to solve.
I don't think a Ludum Dare entry has ever given me chills before.
Absolutely moving. The music and overall aesthetic were completely on point and lead to this really melancholy and almost nostalgic mood. The prompts came by fast and sometimes I'd have to select an option without fully reading the prompt or do nothing, but it was very clear that that was the point and it was executed beautifully, it really drove home the feeling that life comes by extremely fast and you won't have the time to do everything you want to. It was a really great touch to have everything you've done play back at the end, it honestly caused me to reflect not just on the choices made in the game, but my actual life.
You don't have a game here my friend, you have art.
5's across the board.
Super neat concept. Definitely reminded a lot of assembly programming, some of the puzzles were super fun to try and figure out.
First off I have to say I'm super impressed by pulling off an online game for an LD, that's super difficult to accomplish.
The sprites are really well done and fit the games super lighthearted not too serious mood really well.
My final mixtape had me actually cackling due to how absurd and wacky it was. While the music nerd in me wanted to make a decent sounding track, it was really amusing just making the most absurd track possible. 10/10 would jam again
Super fun entry! The sprites while simple are really well done. I really like the music track (it fits the more frantic pace of the late game perfectly) and the sound effects fit the game really well (I like the fact that the more expensive items have a harsher sound when they get broken, it adds a really subtle level of detail), the difficulty curve ramps up at a really fair speed.
I also think I have the new high score :) Screenshot 2022-10-04 063259.png
This game is deceptively difficult in a very good way. On paper the mechanics seem super simple but it's a challenge of hand-eye coordination when you actually start to play that's implemented perfectly. When the player loses it never feels like the game cheated them but rather that they misplayed.
Like others have pointed out, the track layering on the music is super impressive and not something you usually see in an LD game and adds a really nice layer of depth to the music outside of just a simple loop, the music is also super well composed in general. The fact that everything happened exactly on beat just ๐ฉ absolutely amazing and made the already really good background track add to the gameplay experience even more.
The graphics were really well done, super consistent and fit the lighthearted mood the game was going for perfectly.
The dialogue and little details show a really strong level of care and polish and led to a really enjoyable experience overall.
Honestly one of the best LD entries I've ever played.
Definitely a neat idea! The art was pretty solid (honestly gave me strong RPG maker vibes) and the gameplay reminded me a lot of Stardew.
I found the player is a bit hard to control and selecting the tile to interact with was a little difficult but it was a really neat concept.
For some reason starting the game immediately brings up the game over screen, doing this on both the web and windows version
Pretty neat concept! The audio really adds to the suspenseful feeling. Personally wasn't a huge fan of how the delivery truck handled and manipulating the box was fairly difficult but overall still had a fun time.
Unique concept, the art and sounds are pretty solid and really like the humour.
Very difficult but super fun
Really unique interpretation of the theme. I really like the graphics and audio. I agree though that it would've been nicer to progress the dialogue in the intro at my own pace as it was a bit too fast.
Pretty fun game. The puzzles are all super solid (I'll admit I gave up on the level after collecting the batteries because I couldn't figure it out lol). The mix of a 2D character with a 3D background gives off strong Paper Mario vibes and you honestly really pulled it off.
The voice acting was also really strong for your first time and the a capella track was hilarious!
Only real sin imo was defaulting to fullscreen with no way to switch to windowed but that's a really minor point
Really great game! I love your unique interpretation of the theme. The controls are super tight and responsive and the levels are pretty well designed in my opinion. Really love the art style and the audio (that final track in particular is such a banger), honestly the only real way I can think of to improve would be to have the background track get "fuller" as you progress through each level (maybe have each level add an additional stem to the background track or something similar) to really sell the mood that you're bringing music back to the world.
All in all a very solid game and can tell a lot of hard work went into it.
Fairly decent game, really a fan of the sound effects in particular.
Only real complaints are controls don't feel super responsive and some of the upgrade cards are a bit hard to understand at first.
What No Man's Sky should've been.
It's a good take on a true classic. Obviously yes at the end of the day all you really did was make Tetris but it was still enjoyable.
The graphics are minimalist which I think is absolutely perfect for Tetris and you captured the theme well.
There are some (in my opinion) necessary mechanics from Tetris missing (such as previewing the next block and being able to move a block on the ground before it's considered to be placed) but all in all it's alright.
I like it! It's a nice blend of old and new (a retro look with bitcoin) and the graphics and audio make a very nice package.
Pretty fun game! Definitely has an Agar.io feel to it. The graphics are also very good for a game made it 48 hours.
It's alright. Perhaps an explaining to the player that the yellow things harm you would be helpful but other than that it's an alright game.
Pretty good concept and it can be a pretty decent puzzle game.
I have two problems with gameplay.
1: The movement just feels awful imo. Once you get used to it it's alright but when you first start out, it just feels off.
2: The player's POV is way too limited imo. This could be as simple as moving the camera back a bit from the table to fix.
Other than that my only other problem is that the UI is missing some necessary elements (such as warning the player when a present has been out too long).
A pretty decent little game.
The art is minimalist yet good and the audio, while simple is still pretty catchy.
My only issue is that it isn't inherently clear what the player is supposed to do (it took me about a minute to understand how I'm supposed to play the game).
Also I don't think [this](https://imgur.com/a/NMtpg5h) is supposed to happen
Pretty enjoyable game. As others said it takes a it of time to understand the mechanics such as double jumping but I found it fun! The graphics are also pretty good.
Personally I'd add sound to the game (even just simple sound effects for jumping and shooting would be great). There's definately a lot of potential for expansion with new mechanics and levels. You definitely have something good here!
Pretty okay game.
The combat is kinda bad imo. There's no way to indicate if you hit or not and punhing doesn't seem to work melee? You have to have some distance between you and the monster in order for your punch to hit.
Pretty fun game overall.
I really like the way the drunk effect was implemented and it was a really interesting take on the platformer genre.
Pretty fun game overall. The biggest problem I have with it is that the game's difficulty curve seems to be way too high which causes the game to go from extremely easy to rather difficult way too quickly. This is honestly a minor point however becasue it's hard to find a nice balance in 72 hours.
Pretty good idea.
I enjoyed the concept of a turned-base life simulator and had pretty fun gameplay. The sounds and graphics were pretty good as well. It's very simple gameplay but it was also entertaining.
Pretty fun game. The sound when you kill a green cell was kind of annoying in my opinion but that's just a really minor thing.
The controls were nice and responsive and it was pretty simple to understand.
An interesting take on the restuarant management genre (idk what else to call it, think games like Papa's Pizzeria or Penguin Diner) and it had a good idea. It was a bit rough in execution however.
I found that the mouse moved way too much which made controlling the game a bit too difficult for my tastes.
It's also extremely difficult to tell what exactly a customer is asking for. I can't tell if this was done on purpose or not however it's a severe design flaw in my opinion that makes the game unenjoyable.
The graphics and audio are on point however and set up the mood well. Work a bit on the execution of the idea and you'd have gold.
Pretty okay game, the animation was fluid and there was definitely focus in setting the mood which I enjoyed.
The drag and drop was similar to an RTS's gameplay however I personally believe it could've been executed better.
Pretty good. Kind of hard to figure out what to do at first but you figure it out eventually. The hitboxes on some things seem a bit wonky and the controls are a bit weird in my opinion. I really like the graphics and audio however.
At first the gameplay is quite complicated as others have mentioned (also not very many people like doing math while playing video games) but once you figure it out it's pretty simple. The graphics and sounds are pretty nicley done.
There's also a bug on the canvas when it's typing out where words on the right hand site get cut off and then get rewritten on the next line. Not gamebreaking but a minor annoyance.
Quite enjoayable. The sounds and graphics (especially when accelerating) are really well done.
Nice take on the theme! Unlike most games where losing power = game over, your game just has losing power = harder game which is pretty nice!
For a first game in Unity you did quite well!
The UI and sounds could use a bit of polish but it's pretty good.
The one problem is that how long you can last is pretty much just getting a lucky RNG roll because even if you collect every gas can you'll still lose eventually from unlucky spawns. It's something that's hard to do right so I'm willing to look past that.
A blind platformer. Honestly something I've never seen before. Really enjoyable.
Coming here to also echo that an absolutely brutal start but once you figure it out it's extremely addicting.
Pretty fun and rather difficult (high score is 21 on medium).
I like it!
The gameplay is rather simple at first (just click one of two buttons) but that's all it needed to be and it's executed beautifully. The graphics and audio come together to produce a really cool vibe and shows that hard work was put into this game. The different enemy types are all uniquely designed and the glitchy music are just perfect.
Well done!
Although short it's still a decent game in the end. I could definately see this being something amazing with more being added to it (such as a story).
My one gripe is that from what I could tell there's no way to fight enemies so you're forced to take damage while you can't do anything about it. I also think there should be some way to recharge your power to give the player more time to explore (not important right now seeing as there's not much map to explore).
Very nice game all around. The graphics and music/sound effects set the mood perfectly. It's a bit tricky to figure out what to do but once you do it's pretty fun.
Really good. There isn't anything I can't really say that's wrong with it other than what everyone else has said and that the skybox should be less noisy and more of a solid black.
Amazing.
Pretty fun game!
The graphics are pretty nice in my opinion so I'd like to congratulate https://www.youtube.com/watch?v=1Bix44C1EzY you on that.
The lack of music is a bit unfortunate but it's understandable if you didn't have time. The sound effects that do exist are pretty good however I wish there was a sound effect that plays when you pass a row.
I also think there should be some way to see your current charge level (if there is then I'm just blind I guess), and batteries should have an increased spawn chance because both times I failed because batteries hadn't spawned for a while.
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Pretty nice game you have hear. The game's rather simple but it doesn't need to be super complicated. The one thing I wish is that when you fail instead of jumping right back to the title screen if there was an end game screen that showed your score because many times I wasn't paying attention to my score so I didn't know it after I died.
All in all a pretty good game!
Pretty fun and fairly challenging (my record was ~36%)
Sucks that you weren't able to finish all of the systems in time because a few of them are just there doing nothing but I'm willing to look past that.
Pretty fun game!
It was fairly short but when can you expect in only a few days of work?
The biggest issue I had was that on the second level I ended up getting stuck and needed to refresh the page in order to try again, I think a good improvement would've been to add some way to restart the current level to avoid that frustration.
The spike level was fairly difficult but eventually I figured out how to solve it. I won't say here so others can figure it out but it is beatable.
The graphics and animations were very smooth and very well polished despite having so little time to work on it, so congratulations on that!
Really liked it! As at @zyzzyzzyz said it's a simple yet challenging game. Unlike most games of the genre where you just buy defenses and they just work automatically work you have to ensure the power stays on and they stay running.
The graphical style was pretty good and the sound design was as well. The background music was catchy and the sound effects really complimented the game and made using your weapons just that much more fun. Good job!
This game was extremely fun to play, even though I suck at it ๐
You really captured that old retro style quite well in the music and graphics. I found it really enjoyable and the battery recharge mechanic added just a nice touch of difficulty.
LD60 — Old Tech (15)
Floppy Defense by Anathema Studio 2026-10-23T05:44:23Z ♥ 4
> No Generative AI was used.
> Co-Authored-By: Claude Opus 5.5 (https://github.com/N-THEM-Studio/floppy-defense/commit/981915542eb8558cdd3b655e042cba42bb21e920)
O o p s
Lexitron by woona 2026-10-21T22:59:12Z ♥ 1
Fun little puzzle game. A little rough around the edges (a tutorial and some QOL elements would have been really nice) but otherwise enjoyable. Personally I didn't experience any of the freezing bugs people are discussing.
Definitely with more polish and some more puzzle elements this could be a really great little casual puzzle game.
FACEPAGE: Old Internet by Darkwing00Duck 2026-10-19T23:10:53Z ♥ 0
Fun little tower defence.
The friends going offline and ads added a nice bit of challenge but at times it felt like I was having to focus too much on them than on shooting the incoming spam and felt like I was being forced to take damage.
TERMINALWARS by darwyn 2026-10-19T21:58:43Z ♥ 1
The idea of creating an 70s RTS in the terminal, that's then playable over SSH is genuinely such a great idea!
Also, if anyone wants to join the best corp: `MXG7U` ;)
Hotline BBS by Paroxysmal 2026-10-19T21:45:00Z ♥ 1
Looks great and the CRT shader is excellent.
Going to echo the complaints that it felt a bit too slow-paced, it takes quite a while to reach the 40 Euros needed for the cheapest upgrade. The upgrades also don't feel like they significantly increase the cashflow.
Don't pick up the phone by KseniaCecalin 2026-10-19T21:24:42Z ♥ 4
> Nice style, are these characters from generative AI or are they models?
@yibirabbit007 I'm fairly certain this entire user is a bot so it probably is gen-AI. This user's been copy-pasting the exact same "review" underneath a bunch of games, they even accidentally posted the comment under a game that at the time hadn't been uploaded it: https://ldjam.com/events/ludum-dare/60/ghost-in-the-egg
REWIND 3000 by evgenii-petrov 2026-10-19T21:17:52Z ♥ 1
I think it's been rewound. 20261019_14h16m45s_grim.png
The shader work is genuinely excellent, I don't know how you managed to pull off the feeling that rewinding a cassette tape is causing reality itself it fall apart at the seams.
defrag.exe by F1Krazy 2026-10-19T20:35:18Z ♥ 0
Fun little match-3.
The sprite work was really well done.
1.44 MB by Ugly Hydra Duck 2026-10-19T20:29:29Z ♥ 1
Pretty fun game. The puzzles were challenging but fair. I was a bit unclear at first as to how the archiving mechanic worked but once I figured it out it was neat to come up with clever ways to utilize it.
Snake Boy by neowhoru 2026-10-19T20:19:47Z ♥ 1
Great snake implementation!
You also captured the Game Boy look and feel perfectly. This genuinely feels like a copy of Snake you could've played on a Game Boy in 1990.
REWIND RAMPAGE by YEZISOFT 2026-10-19T19:36:35Z ♥ 1
Pretty fun game and the rewind mechanic was interesting.
I would've liked to have seen more incentives to actually use the mechanic, right now it's entirely possible to beat the first level once while completely ignoring it.
It was also a bit unclear in the second level what the actual objective was, and the text transitions between levels was a bit too long at times and interrupted the flow of the gameplay.
Hey, wanna hear a fish story? by 042a 2026-10-19T19:28:12Z ♥ 1
Fun little point and click game, I enjoyed the audio and graphics.
I did find myself wanting a bit more from the narrative though.
also:
fih-fish.png
Corrupted Cartridge by Alexei Guzun 2026-10-19T19:20:55Z ♥ 2
Genuinely excellent.
The graphics and visuals combine to create an extremely convincing arcade aesthetic. I also really enjoyed how the shader got more intense as the game progressed, it really gave the feel the cartridge is becoming more corrupt as time goes on.
The difficulty ramped up nicely. Once I got to level 8 and hit the machine gun I had a ton of fun just letting it rip everywhere.
It was also a really nice touch having death introduce a new persistent effect. It makes every subsequent playthrough feel new and gave this idea that every time I died I was corrupting the cartridge more.
WinMines95 by ElStep 2026-10-19T17:23:32Z ♥ 1
Fun little game.
I wasn't really sure what the "win" condition was, I reached the 20k it said and my score immediately reset to 0.
Download_BTC.exe by Khante1883 2026-10-19T17:13:05Z ♥ 1
Captured the feel of the wild-west that was the 90s internet perfectly.
The only issue I encountered was the captcha didn't appear to accept any text input, I'd type but nothing would show up in the box.