The castle by Tero Pulkkinen 2017-08-02T13:14:22Z
It might not be a game yet but managing to build your own engine is pretty cool. At the end of the day it's what you as a developer get out of the jam that's important.
Foon → Ludum Dare Explorer → Users → Zyzzyzzyz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Dear Leader's Love Powered Peace Bomb | compo | 291 | 3.38 | 3.56 | 2.43 | 3.46 | 3.02 | 3.31 | 3.63 | 3.00 |
It might not be a game yet but managing to build your own engine is pretty cool. At the end of the day it's what you as a developer get out of the jam that's important.
A very funny game with good pixel art. It wasn't very clear what kind of effect each answer would have on the popularity bars. I intentionally tried to deplete each one to see what would happen. Often there didn't seem to be an effect at all, but perhaps that's because my answers cancelled each other out. Fittingly, however, it adds to the satire that I stay in office no matter what I say. It does kind of say that in your description, after all!
I did enjoy the game. The newspaper responses at the end of each conference were a nice touch, and it was fun to see what kind of hilarious yet scarily realistic statements I could make. Definitely top marks for humour!
The artwork and sound design here is brilliant. The colours work well with each other and sprites are easy to see. The music and sound effects are perfect for the old-school SNES feel.
The keyboard binding for jumping and shooting feels a little awkward, but other than that the player character controls very well and platforming feels precise. I didn't finish the game but it was enjoyable enough that I'll keep it installed for later!
Design all round here is great. Good music, attractive visuals, satisfying gameplay. I really liked the game feel. Many LD games don't get time to nail down the feel, but here there was a nice impact to the gunplay. Certainly doesn't feel like it was made in just 48 hours. I did have one issue: when running the game fullscreen, I got music but the screen was black. It was fine in windowed mode.
Wow, Zone Enforcer is one of my favourite games of all time. I'm so glad I can finally play the sequel after so many years! The graphics are so much more realistic than the original and it improves on the game mechanics in every way!
Deceptively challenging and addictive! Very much a 'just one more go' kind of game.
I really like the pixel art. The colours in the pallet are well selected and don't clash with each other.
The controls were intuitive and simple, though it felt a little tricky to get the ship exactly where I wanted it to be sometimes. It would work great with touch controls.
Great artwork and atmosphere. Personally I'm not a fan of the QTE gameplay but the I enjoyed the storytelling and artistic aspects.
This one is really well put together. Music and graphics go together really nicely and the sprites are well designed. It can be tiring on the hands to play and sometimes the contracts fail even if I meet the requirements, but other than that it's excellent.
I really love the soundtrack! complements the frantic gameplay perfectly. I like that the dismembered parts of the enemies stay in the level too, it's a nice touch.
Excellent graphics and sound design. Gameplay is simple and uses the theme well. The character movement and concept is amusing. Only complaint is that the controls feel a little unresponsive sometimes. I'm impressed you managed to make something so visually interesting in 48 hours!
A cool little narrative game. The dialogue was well written and I liked that there were so many possible endings that could result just from binary decisions. Telltale could learn something from you about how to do a proper choice-driven adventure!
Simple but challenging! I think this would make a really fun mobile game with tap controls enabled. The mechanics would support that kind of platform. I liked the graphical design, and the sounds were good too - however they seemed to be really quiet. You definitely have a solid foundation for a larger game here if you wanted to take it further. I'd play it!
I really dig the hide and seek style. There's quite a lot of nuance to it. You have to be cautious, but at the same time you're on a timer - which you can refill, but at the cost of your score. Everything comes together to create some surprisingly complex game play.
Wow! I'm impressed with this one. Difficulty ramps up quickly but never feels completely unfair. The theme is implemented nicely into the mechanics and doesn't feel intrusive or tacked on. I really like the low-res artwork - you manage to get a lot out of a handful of pixels. Character controls nicely for the most part, but moves a little slower than I'd like. I didn't manage to clear the third level because of those pesky bombs, but I'll probably keep this one on my computer for later!
Really like the overall concept and the artwork is fantastic. I didn't find the mutineer. I felt like everybody was lying to me! A very simple and effective exercise in making a player feel paranoid and distrustful.
This is really well polished, looks slick and the gameplay is fun. I would play a full game based on this.
A nice bullet hell style shooter that effectively uses the jam theme to add an extra dimension to the gameplay. After a few runs where I died early on I was able to get up to a score of around 2700 by sticking to a small area and farming energy, so there's perhaps some tweaks that could be made there. The sound effects, though simple, clearly communicate what they are supposed to represent and the object sprites are easily distinguishable from the environment. All in all a solid, well-designed game.
@notime4games thanks for letting me know, I'll see if I can do something about that. I've been getting the same thing with some other people's GameMaker executables to be fair. Avast doesn't seem to like them.
Thanks for the feedback guys! Today I fixed the issue with the unreachable hearts and another bug I noticed myself where you could be destroyed after winning. I'm not sure if adding a score screen at this point would be ok, so I decided to leave it for now. My plan is to polish everything up a little more and host an improved version on itch.io or something after the rating period ends.
The rules state that bug fixes are allowed as long as they are documented in the game description and don't add features to the game. Mike Kasprzak has also clarified that control changes for ease of play are ok.
@gonutz - currently I don't know how I'd go about doing that, but now it's definitely something I'll read up on. Thank you for the suggestion!
Audio is really effective, and the graphics are nice and clean.
The spaceship doesn't seem fast enough to allow a player to catch an orb that spawns at the other side of the screen so it becomes quite difficult to get a score in the double digits.
All in all though, a nice minimalist experience!
First off I want to say I'm really impressed that you managed to make such a slick looking and well animated game in 48 hours. One of the prettiest games I've come across today!
Gameplay is so simple and yet so frustratingly difficult (in a good way!). I lost count of the number of times I switched the characters when I didn't need to. Sound design is great too.
Simple but effective. The physics of the paper plane are interesting and a lot of work seems to have gone into making it behave as close as possible to the real thing.
I really loved the visual style, the sound and the overall atmosphere. The game mechanics seem interesting and unique but I didn't find them very intuitive. By the 4th and 5th puzzle I felt a little lost - I was dragging wires around and flicking switches without really understanding the logic behind how everything worked. Artistically it's superb - I'm just not very good at it!
Simple but effective. I kind of like how whatever you do your life spirals into misery. It's dark.
Gameplay is very inventive. It feels really satisfying to jump around the Titan trying to get everything to work and delaying your inevitable doom. Pixelart is gorgeous and the music is appropriately ominous. I like the scream the player makes when he falls off too.
There didn't seem to be much need to use the howitzer, it just wasn't as convenient to get to as the shields and the gun. Perhaps an alternate enemy type who is impervious from the front would add some variety and increase the frantic nature of the gameplay, and make the howitzer more useful.