The Roads Away by harark 2018-04-24T17:55:20Z
I found easy to get into it, in some way is like a shooter on rails - great for mobile.
Foon → Ludum Dare Explorer → Users → roaderful
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | CrossingDeads | jam | 1022 | 2.95 | 2.57 | 3.00 | 3.20 | 3.97 | 3.08 | 3.12 | ||
| 2017 | 39 | Running out of Power | π₯ | Flicker | jam | 334 | 3.48 | 2.79 | 3.47 | 3.44 | 4.02 | 3.97 | 2.00 | 4.00 |
I found easy to get into it, in some way is like a shooter on rails - great for mobile.
Nice game :smile: is always a joy to see what awesome things are don with pico-8
It always awes :smiley: me how many jewels like this can be found among ludum dare submissions :clap: :clap: :clap:
:smile: Nice sfx, really complement the ambient and overall aesthetics. :eyes: looking forward for future versions.
Great looking, nice sounding, cool game.
The concept is great :smiley: thought I think it need some tweaks to be more enjoyable, much like @YuukiMakoto said, fishing doesn't get easy and it becomes frustrating :grimacing:
:smile: Nice job! it is somewhat complex but overall it looks like you put a lot of work on it :thumbsup:
Nice game, died really easy thought :sweat_smile:
:smiley: Really nice, loved the concept :thumbsup: Great game, could be improved with sounds and better art style.
:open_mouth: Whooah! the graphics blew my mind :bow: this is too good for a Jam game, :clap: :clap: :clap: Bravo!
@Keppu wrote it all, so I'll just say it's great :smiley:
Nice piece of art :grin: liked the music the graphics and the gameplay. Overall a great experience :thumbsup:
Nice game, both graphics and audio could be improved but being a compo :clap: :clap: :clap: sure is great that you have it working on many platforms
It's fun to play :thumbsup: I felt a little bit off the beat with the marker but enjoyed the shooting :v:
:smiley: Thank you for playing @Moski it really put a big smile on my face reading what you liked of the game. :grimacing: unfortunately the problems you found are gonna happen to everyone, and I'm really sorry for that :sob:
The game is broken in some part of it's logic, most of it (including the zombies) was made in the last couple hours of the third day so the integration wasn't tested.
I uploaded it like that 20 minutes before the jam submission. On the rush trying to pack all together and make it anything playable, couldn't figure out how to fix those bugs. :bug:
Either way, I really appreciate anyone who's playing and rating :v:
Well @sebbernery :muscle: back to the lab, I guess :grin: Let's fix that :bug: :bug: :bug:
@MaxKlimenok @BauBau @lectvs @Reizo @Librorumque64 @sebbernery @Moski @Jason Kennedy
:v: Hi guys, hope you doin' well :smile: I tried to fix as many problems to make the game playable and more complete than the first version. It would mean a lot to me if you play again and tell me what you think :v:
@MaxKlimenok First of all, :open_hands: Thank you man for giving it another try. :grin: You sure have a good eye to find things in the game. * The cones duration is indeed to add difficulty, but trust me I played it and made it to cross all the zombies a couple times. * I give it you that the delay is a bother, but honestly that is not on purpose, the logic in the code is this: **while pressing a direction key, move that way** not sure if that's an engine thing but couldn't fix it and decided to live with it :smirk: sorry. * The bounding/limits is something I get rid-of on purpose, in a spirit of _Let the player do whatever he wants_ * The **there's nothing to interact with** is another thing I got rid-of purposely to make the game more minimalist on its mechanics, though I certainly should removed the instruction as it can mislead the player. * The zoom toggles a 1 to 2 ratio on the camera, just serves as a toggle. If you think that it is in some way misleading I should also remove or rephrase it.
:smiley: Again, thanks for testing it. Dude you really answered quick, that's awesome :thumbsup:
:smile: Thank you so much to everyone for playing it. @Librorumque64 :scream: :grey_question: that is weird! :alien:
:smiley: Wow, seriously a great idea and well implemented. Nice game :thumbsup:
Total carnage! ππππ
Nice game :smiley: I would like to see more farming and less puzzle but that's just my preference. Overall is a pretty good game :thumbsup:
I didn't get it at all the first time :sweat_smile: just died and exited the game. But it's good to see you continue developing and improvint it :thumbsup:
Funny, cutsie, well elaborated, :smiley: a great game :blush:
Nice music, nice graphics :smiley: Cool game :thumbsup:
Liked the idea, car maneuvering could be improved for gamepad and maybe bouncing or loosing little track instead of a dry stop on the walls. Overall nice game with potential for "party-like" sessions, fun to play, fun to watch.
I liked the concept of CLI control an the graphics :musical_note: music could improve the mood. :thumbsup: nice game.
Don't remember when I played a pinball game for the last time, this feels and look like a good one :thumbsup:
Wow! really nice game (ΰΉΓΟΓΰΉ) Only inconvenient that it starts full screen with no clear option to window it or resize it β(οΎoοΎC=(__; Aside that, (β ^O^β ) bravo
Honestly I just spin like crazy shooting all the way around :grin: Awesome work, the voice really adds up and the mechanics fit well with the voxels :thumbsup:
I don't want too sound biased :smirk: but I follow your work on itch.io. As expected, this game is awesome :smile: The art, the moves, the overall aesthetic and mood, jammed into a flawless experience. :grin: It's simple but not boring, can feel a little at the beginning making it more appealing to keep playing. :v: I'm just a fan now, hope to know more about your development process.
You can go pretty crazy driving that car :smirk_cat: It sure need some stuff like a map, better driving, better lightening and such, but the music is nice and I like the concept :slight_smile:
I think it's great :thumbsup: a good concept and well executed. :grimacing: If I had to criticize anything (just to say) is that event though it looks all good and clean, may be too simple and could have fit even better in the compo rather than the jam. But its great, awesome job :smiley:
The effect in the screen and the overall aesthetics blow my mind. I tried pico-8 before and it was difficult to me, You really killed it! :v: