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KianaMosser

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥motejam4753.683.053.213.214.214.054.18
201842Running out of space👥Postal Pupjam5.00
201841Combine 2 Incompatible GenresPinball Gardenerjam3153.713.453.594.104.383.782.903.65

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by KianaMosser

KianaMosser leaves an average of 3.0 feedback comments each event.

LD50 — Delay the inevitable (3)

Reversary by AploveStudio 2022-04-05T04:31:49Z ♥ 1

This game is really entertaining and I loved everything about it! The fact you have multiple phases that unlock stronger attacks (while also making the music more intense) and the level up screen giving visual feedback through the player's stats is genius. The only real feedback I have is that the combat is not too engaging, but I didn't mind too much because it adds to the feeling of the player being weak/bad at the game. I think this is one of those games that I'm going to be thinking about for a long time.

Boss Rush: Tibbs Under Fire! by Wilson Taylor 2022-04-05T03:48:51Z ♥ 2

I think this game really shines in humor, graphics, and core mechanics, but suffers in balance/difficulty curve. It feels like an endurance test of how fast I can spam the attack key and having to go through the entire opening again if you die and spam the button AGAIN feels really tedious (am I missing a skip button?). The gameplay is like: Spawn in, get some enemies to chase me (getting the entire room is more efficient), and then sit there spamming the attack key and occasionally tapping a direction to stay the correct distance away (and the higher level you get, the more it's just spamming one button while standing still but the enemies don't feel like they really die any faster).

It's a shame because I do really enjoy that the boss chases you and I think the gameplay of kiting the boss through multiple screens while trying to kill enemies is very engaging! But I got too tired/bored of button spamming on hitlocked slimes to really experience the extent of what I think this game has to offer.

Bugs/observations: - The text occasionally doesn't draw in the correct place when moving between screens - such as from death to the main menu. - The boss gets stuck on cliffs - spent a while searching for him since I heard the music and he was trying so hard to reach me. - Walking into grass causes the "hurt" animation to play sometimes

The Dam Repairman by CasualNothing 2022-04-05T03:26:59Z ♥ 2

Core gameplay loop is solid and I like how you rotate between different materials to fix the dam!

If you continued to add on to the game, I'd love to see different materials having different properties, maybe having a queue of which one will come next (like Tetris blocks), and a "high score" tracker so I can see how far I got.

Nice job! :)