@roaderful Thanks! I haven't seen many 2D pinball games since the Gameboy era, and with good reason, I've found - they're hard to make! Super massive respect for the devs of games like Pokemon Pinball.
@Strato @le-american Originally you could make a net profit from farming (as you would normally expect from a farming simulator), but it was pointed out that you didn't have to play pinball at all to make money, so I lowered the gains and raised prices of things in the 0.0.2 patch - looks like I made the game too difficult, though, so I've rebalanced the monetary gains again. Thanks for the feedback!
There's no "game over" screen yet - I'm working on one that will only give you a game over if you don't have enough resources to farm yourself up to any more lives, but I've put a small "Back" button in the lower right of the screen as a hotfix until I have enough time to sit down and make it proper (I'm a student on the quarter system and work part-time). Please be careful, because you will lose your progress upon returning to the title screen!
@Potondo I agree the ball gets too fast at times - I've capped the speed and reduced the gravity a bit. I think it feels a bit better, but if it's still too fast feel free to let me know. Thanks!
@thebreakfast Thank you! We both enjoy pinball but we searched around and couldn't find anything quite like this so we figured it'd be a fun concept to make. :) The ball phasing though the launcher in specific circumstances is a known issue I'm looking into fixing. I've implemented a hotfix to this in the meantime: you no longer lose a life if the ball bugs through the launcher. I do think it'd be cool to implement some sort of weeds or pests that have an effect on the garden. Thanks for the suggestions! I'm glad to hear you think this game has potential.
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Devlog highlighting the fixes made that were addressed in this comment:
https://kianamosser.itch.io/pinballgardener/devlog/31882/version-003-hotfixes-and-balancing