Trailer Trials by thomz12 2021-10-10T07:59:46Z
Well done! These words are not about my driving skills, but about your game!
Foon → Ludum Dare Explorer → Users → DarthWaxus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | The Last Signal | compo | 173 | 3.35 | 3.19 | 3.18 | 2.86 | 4.18 | 2.78 | 2.74 | 3.56 | |
| 2025 | 58 | Collector | Travel to Uranus | jam | 397 | 3.50 | 3.57 | 3.59 | 3.52 | 3.64 | 2.69 | 3.57 | ||
| 2023 | 53 | Delivery | Eternal delivery | compo | 254 | 3.35 | 3.22 | 3.14 | 3.91 | 3.37 | 2.79 | 2.65 | 3.00 | |
| 2021 | 49 | Unstable | Un's charming table | compo | 336 | 3.34 | 3.32 | 2.86 | 3.24 | 3.26 | 3.58 | 3.20 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Sword step | jam | 280 | 3.75 | 3.75 | 3.64 | 3.57 | 3.50 | 2.27 | 3.42 |
Well done! These words are not about my driving skills, but about your game!
This looks like a finished game! Great result! *love those passengers and melancholic bus driver)
Love to break this damn windows since gunpoint =) Good work!
Nice game. Like good old flash games.
Thanks for the good words! @glaikunt the concept was about unstable charmed items. So items are generated with random charms, and one charm is "drunk" where vertical and horizontal axis are swapped :) you can see charms on the card in right bottom corner after purchase. Didn't have time to work on ui better ^^' @benk yeah it wa exactly bfxr) js version of it. Tried to find tool that generates random music, but didn't succeed :( @erlioniel thx! In the concept orc with his shop was supposed to fly on a masochist-carpet-plane after the wave end. And duck in the items was supposed to shoot blowing eggs.
@bora-cun Thanks! One of charms called "Drunk" and it's swapping vertical and horizontal axis =)
Amazing work! Loved this effect of hiding ui, when sun near the planet. But now i want shield-upgrade in front of the planet to break some worlds, mwahahah.
Didn't understand about relation to the theme, but loved music and atmosphere of the game a lot! Movement feels powerfull, i think it will be much better with swiping on the phone. Good work! *almost leaved the game because of the bug with left corner, but accidentally pressed alt+tab =)
Very nice concept, especially for mobile, i think. Though i didn't understand how to beat the dragon, it was meditative and interesting! *liked the bucket=)
Nice game, i felt like i'm back in 2011 and playing some nitrome games at night
Nice work! Looks like completed arcade game.
Nice art and sounds.
Great job for the game in 3 days! Really loved the water and animations. Also nice cutscenes. But didn't understand how it relates with a topic of jam ^^' Anyway, really good entry.
Atmosphere, sound and graphics are really good. Loved this pixel art very much. But controls are too hard for me) I think it takes too much time to collect all this stuff.
Sorry for the misunderstanding. I didn’t mean collecting all the items at all. (although as far as I remember in the messages it is written that it is necessary to collect everything) But imho, i would like to make the gameplay itself a little faster
Greetings from mister Un. A little hard to understand what's going on, but nice game overall!
Liked graphics and music a lot!
Thanks! Interesting thing about physics based unity games in webgl is that velocity and force values must be much greater than in play mode in editor. Very bad surprise in the end of development =)
Thanks! @yuriscat Sadly, I can't write music. so I assure you that without music - even better) @harmadillo you always can push boxes out of the floor and nobody will know about it ;)
I haven't played "Death stranding", but I'm sure this game is better! Especially the voice acting - just like in "Samorost"
@antarktis Not quite =) By clicking the mouse or tapping the screen, the astronaut jumps up and flies until he reaches an asteroid or the edge of the screen. You need to collect 100 rocket fuel units to finish the game, and that's all ^^'
An extremely polished game. I've played release versions of games that were much worse than this. I especially like the art and the transitions between rooms.
10 coos out of 10, too bad I couldn’t find a TV to build into the nest. 2025-10-09_08-56-11.png
Whoa! Like it much. I'm working on a little similar gameplay in my game https://ldjam.com/events/ludum-dare/41/sword-step but to be honest yours execution is much better as for me.
Really liked this art and animations!
Very interesting idea but a little confusing to undesrstand what is going on at first time. It will be nice to play it later on mobile.
A little hard to defend on two sides, but awesome idea and qualitative result! I think u should go on with that game.
All fives for this game!
It turned out to be a very engaging game. To my taste, it offers a highly original and fresh approach to the survivor and tower defense genres.
Thanks for the review! That's very nice to hear. It's a shame, of course, that there wasn't enough time to finish a lot of things, but it is what it is. By the way, there's a lifehack with the riders: they start attacking when they're not even quite close to the player, and the pause between attacks allows you to approach them, hit them, and retreat without taking damage. Yeah, I had an idea to bounce the balls back at the spider, but I didn't have time either. =(
Thanks so much, everyone! @poshdan I knew all along that, deep down, everyone wants to chase after a giant spider on horseback! =) @euler-moises Actually, implementing this visual effect in Unity is quite easy: you just need a low-resolution Raw Image texture with no blurring, a camera to render the scene onto that texture, and a full-screen image element on the Canvas to display it. @hagamosvideojuegos As for the soundtrack—it’s a shame I didn't have time to get it done. I’m not particularly skilled at working with audio myself, and I simply wouldn't have had enough time to find or generate something via AI that sounded anything like the music from *Mad Max: Fury Road*. Oh, and by the way—the inverted controls weren't intentional at all! =) I originally set up the attack on the standard attack button; I had planned to implement a system where the character would automatically strike in the direction of the nearest enemy, but I only managed to add a second button—and then completely forgot to swap their functions around! =)
Amazing visuals and atmosphere! Great work!
Super stylish game!
Снимок экрана от 2026-05-02 12-19-28.png The characters are really cool. I think I've almost figured out how to fully replicate the style—maybe just a couple of details left to nail down. =) And a very interesting choice of engine, too; I've never seen anything like this on Pixi before.
Great game! But to me, this island looks like a kawai, offended little pancake =)image.png
Looks great!
The shy Kraken was cute =) Awesome game!