FoonLudum Dare ExplorerLD59 → The Last Signal

The Last Signal

By darthwaxus

View on ldjam.com

CategoryRankScoreCount
Overall1733.3534
Fun1733.1935
Innovation1873.1835
Theme2462.8635
Graphics344.1834
Audio2042.7835
Humor1192.7433
Mood1193.5635

Comments

mdotedot 2026-04-19 20:27

Great job. Good atmosphere, great visuals. And a slow ramp up on difficulty. A job well done!

sthor726 2026-04-20 02:55

Nice work! I found the game a bit challenging since the enemies can hack you down so easily, but otherwise loved the atmosphere.

barnabewild 2026-04-20 03:00

Nice style! the mouse buttons seems inverted when trying to hit on specific side, otherwise great game!

elykx 2026-04-20 06:43

Great visuals!

bereg 2026-04-20 09:00

Awesome game! I loved all the little touches, like showing the extra lives on the capes. And I’m really curious about the semaphore signals too. They look like they actually mean something.

I couldn’t make it to the end, though. I gave it like ten tries. Those other riders feel like they’re cheating!

Also, it took me a bit to realize the left button hits to the right and the right button hits to the left. The animations are pretty similar, so it wasn’t obvious at first.

But yeah, overall it’s a really fun game. Great idea and the visuals are super cool.

beareye 2026-04-20 17:49

visuals is stunning! game was too difficult for me to finish it((

darkshadow 2026-04-20 21:20

Love the graphics, but just a bit too difficult, anyone got any strategies how to do better? the spider seems to be able to do a better job of taking out the riders that I, but not fast enough and it gets too crowded

crak 2026-04-21 02:08

Loved the mood and the visuals

Got messed up by right-click to attack on the left and left-click to attack on the right :D

Very nice entry !

toshiy 2026-04-21 04:05

One of the best! Perfectly!

graebor 2026-04-22 02:50

The atmosphere/visuals are cool! Nice animations and cinematic style. I found the inverted attack controls confusing, but I get how it kinda makes sense with the animation, in a way. Just a bit odd!

I thought at first that I was supposed to be hitting the ball projectiles back at the enemy with my attack like a baseball bat (maybe because of the way the weapon looks?) so I kept dying by trying to hit them back before I realized I wasn't supposed to do that - I thought my timing was just always off :joy:

Once I realized what was going on, it still felt super difficult - since enemies take 3 hits and I only have 3 HP, it's nearly impossible to take down more that a couple of them.

darthwaxus 2026-04-22 05:00

Thanks for the review! That's very nice to hear. It's a shame, of course, that there wasn't enough time to finish a lot of things, but it is what it is. By the way, there's a lifehack with the riders: they start attacking when they're not even quite close to the player, and the pause between attacks allows you to approach them, hit them, and retreat without taking damage. Yeah, I had an idea to bounce the balls back at the spider, but I didn't have time either. =(

nondev 2026-04-22 17:01

Reminds me a little bit of the motorcycle section/minigame of FF7! I must admit I was a little baffled at the inverted attack buttons, but a neat speedy little experience!

ne-aquilon 2026-04-23 01:28

I liked the artstyle and overall atmosphere.

christina-antoinette-neofotistou 2026-04-23 13:28

This is great! Fantastic mood and ambience, love the tension when riders appear, as others have remarked it reminds me too of an old-school racer, and that's fantastic!

badpiggy 2026-04-25 12:07

This has some pretty cool ideas and honestly does make for a fun little arcade game, but it needs some tuning here and there.

First of all, I love the visual style and presentation, but I'm not really a fan of how the arrow for the ball attack works. Since the arrow is so low it's kinda hard to notice it sometimes. Especially when the screen gets more and more crowded by enemies. This issue is also further exacerbated by the fact that the camera is also so low which messes with the depth perception of where exactly the ball will land as well, and whether I'm far away enough from it. I think moving the camera a little upwards and adjusting the angle so that it faces more downwards would help more in this regard.

I do like the tension that it provides along with having the enemies though. Needing to clear a path for myself lest I get hit by the ball had me on the edge of my seat while playing. Fighting the enemies was fun, but also needed some tuning ( imo ). I like how you kinda have to try and get in as many hits as possible on an enemy and then try to move away, but also watch out for the ball attack. That said, I could barely make out whether an enemy was doing an attack or not. It's not only the fact that enemy animations feel a little too quick to even see, but they're very unreadable sometimes with how low the camera is once again. I get that you wanted to angle the camera such that the signal was always visible, and it does look cool to see it in the background. That said, I think it's hampering the functionality of the game a little too much ( imo ).

I tried a few times and I managed to make it halfway on my best run. This is a pretty cool all things considered, but definitely needs some more work here and there. None the less, it does look pretty damn stylish.

auxiliarymoose 2026-05-03 00:44

Nice vibe and aesthetic! It was a bit challenging though and I had trouble with consistently attacking and retreating, so I was only able to make it halfway (I think). But it is a neat concept and the execution is good overall, especially on the visuals. I wonder if having some more conventional controls (e.g. all on the keyboard) as well as slower attack animations/pacing would provide a nicer balance. In any case, nice work, and thanks for sharing your game!

disvent 2026-05-03 10:02

Fun! I love the graphics and atmosphere. At first, when I started playing, I thought I needed to parry those balls to defeat the boss XD

2026-05-03 10:06

This was incredibly fun! To be honest, at first glance, the movement and gameplay reminded me so much of playing Quidditch in Harry Potter! It has that same high-energy, fast-paced vibe that kept me hooked.

Really cool concept and great execution. Thanks for the experience!

nanamaki 2026-05-03 10:26

I love the visual and the hit feedback. It takes some exercise to get used to baiting out enemies' attack then hit a triple hit and making use of the ball. I tried several runs only to reach half of the progress maybe 3hp is a little hard for me.

mibi88 2026-05-03 11:22

Nice litte game. The retro looking 3D is very nice!

tetracold 2026-05-03 13:03

Love the presentation here I think it makes for a pretty strong set piece and it's also kind of a neat way to tie it into the theme

I gave it many tries but I couldn't make it past the half point. The game seems to be pretty unforgiving with the HP afforded and the enemy spawn. it also feels like the attack range should have be just a little bigger, some shots felt like they should have connected but they didn't and it has also caused me to get too close to the enemy and get hit. I think allowing the player just a bit more wiggle room would go a long way. At first I as a little thrown off by the swing direction being reversed but I eventually got used to it i just had to play several times so I don't actually have much of an issue with that in the end but imo it's a layer of difficulty that maybe should not be there since the game is already pretty hard

2026-05-03 14:28

It's quite rare to see such an atmosphere and scene in a desert. It's very refreshing and interesting! Looking forward to the upcoming works.

jpat 2026-05-03 14:37

You got me with "ever wanted to chase a giant spider on horseback". It awakened something I never knew I wanted

poshdan 2026-05-03 14:40

I really wanted to know what this spider is, why I'm chasing it or who my competitors are. Loved the visuals! A small suggestion, the attacks would benefit from a separate sound for when it misses.

andriybyelikov 2026-05-03 15:02

I like the graphics but the game is too hard. :(

ironcutter 2026-05-03 16:45

I loved the retro graphics and setting. It's a world I would want to know more about. The gameplay does not feel fully fleshed out though, and it is relly hard to play.

2026-05-03 17:40

cool idea and design, everyone got a racket

hagamosvideojuegos 2026-05-03 20:03

Artistically, I really enjoyed this game. I think adding music would have elevated the experience quite a bit. Considering it was made in just 48 hours by a single person, the result is honestly incredible. With more time, I believe you could turn this into something truly compelling. It’s visually striking and definitely invites you to jump in and play.

Well done! :horse_racing:

euler-moises 2026-05-03 20:15

I liked the idea. It could become something bigger. It reminded me a lot of Nintendo 64 games. How did you make these graphics? In Unity itself? The game looks easier than it is. The competitors are brutal. I couldn't get very far because the competitors arrive very quickly one after the other and the 3 life points run out fast. I get confused about the sides (since hitting to the left is the right button and vice versa). Was this button choice intentional? The 3D visuals are very well done and the visual sense of depth is admirable. A soundtrack was sorely missed. The game itself is full of action and this extra touch would make it more engaging and immersive.

Congratulations on the well-done work.

darthwaxus 2026-05-04 05:49

Thanks so much, everyone! @poshdan I knew all along that, deep down, everyone wants to chase after a giant spider on horseback! =) @euler-moises Actually, implementing this visual effect in Unity is quite easy: you just need a low-resolution Raw Image texture with no blurring, a camera to render the scene onto that texture, and a full-screen image element on the Canvas to display it. @hagamosvideojuegos As for the soundtrack—it’s a shame I didn't have time to get it done. I’m not particularly skilled at working with audio myself, and I simply wouldn't have had enough time to find or generate something via AI that sounded anything like the music from *Mad Max: Fury Road*. Oh, and by the way—the inverted controls weren't intentional at all! =) I originally set up the attack on the standard attack button; I had planned to implement a system where the character would automatically strike in the direction of the nearest enemy, but I only managed to add a second button—and then completely forgot to swap their functions around! =)

venomousmouse 2026-05-04 06:46

Very nice idea and good implementation. Cool overall visual. Good game.

bobanko 2026-05-06 21:33

nice solid concept, love the graphics/art style.

feedback: i'd prefer to control attack on keyboard as well, since mouse movement is obsolete here. also it would be nice to have cooldown on enemy attacks, to counterattack them, and maybe ability to block/parry their attacks. also epic music would increase immersion.