Foon → Ludum Dare Explorer → Users → beareye
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Green Screen | compo | 257 | 2.92 | 2.44 | 3.21 | 3.35 | 3.51 | 3.19 | 3.66 |
I noticed your game cover among many others and loved its artstyle on first sight, so I saved it to play later, but then accidentally lost tab. I scrolled all over the jam games just to find it. I have never regreted it! This game is way more beautiful than I expected, but visuals is not everything about it. Finding items in two perspectives of two characters was incredibly interesting and I really-really want a full game like that! That artstyle, that gameplay, that game! All 5s absolutely deserved. Love your work!
This game impressed me so much. I didn't understand its mechanics at first and even thought about dropping it on the second level. But the more levels I played, the more I was having fun. I'm glad that this game rewarded me for patience with complexity like that. Visuals on further levels with so many of towers made my eyes glow. Levels is designed perfectly and solving them was very interesting and difficult. The only problem in this game is its tutorial. Game like that needs better introduction because it really deserves players' attention and wall-of-text tutorial can prevent them from playing this masterpiece!) Remote Tactical Wars broke my brain but in a good way)) all 5s in every category
played it 2 times to understand what's happening but still didn't)) visuals is nice, sound works cool with it. Decent game
i have never played incremental games in my life, so this has been my first experience. To be honest, I didn't expect that much deep mechanics from this game, but I was completely wrong. Maybe I feel this way because I've never played this type of games before, but I'm fascinated by small details and non-obvious mechanics. Here is what I'm talking about: -to discover a new planet I needed to wait for the perfect timing when signal of already discovered planet touched new one. And you can not just set 100x speed and buy so many relays to cover all map because they become so expensive after a while, even at 100x speed. -you need to buy relays on different satellites to reach planets more efficient. Ignorings satellites and buying improvements only for the planets is not the best way to expand horizons
And few words about disadvantages: i feel like tech tree is pointless in this game because you can fully close it in like 30 seconds on 100x speed and it won't give you any noticeable benefits. -7% factory cost is too small for this game
That was very good one and you should be proud of what you made in 48 hours!
I feel like this game was inspired by Buckshot Roullete, Inscryption and No I'm Not A Human. Somehow this mix works so well and game looks so good. Well done
visuals is stunning! game was too difficult for me to finish it((
first game I'm playing on this jam and i already like it so much! The only thing is I had a bug: I walked into the mountain and could not come back, so I had to restart. Good job!
this games masterfully creates tension and keeps it until the end. I enjoyed flashlight mechanic with cellphone that dying quickly. The only thing is, I haven't really seen the monster (if there is a monster in here), but seeing it with your cellphone camera sounds pretty unique. Very well done
game is all about the vibe. Atmosphere is awesome, sound is good, game feels nice. But monster ai seems incomprehensible, wish it was more clear what to do
I've been feeling like a Connor from Detroit Become Human:) the only difference is, I haven't been able to find a killer:( great game! maybe it needs a little more hints
finally discovered why the humor category is on the jam XD very well done, you made me laugh
at some point i forgot that was game about saving ships and just started swinging around the lighthouse)) liked the vibe of the game, great visuals
the beast part of the game is its artstyle. I enjoyed enemies design. Everything here looks so good. Game creates tense situations: creepy thing is after me, no bullets left and 2 hp. The only hope was adrenaline pill in my inventory. And it worked! Nice game
@last-angle @allexeee try using the buttons below the screen :)
@allexeee there was a bug with random collapse that I didn't have time to fix. sorry for that :/
First thing I want to mention is game feel. This one is so polished and well-sounding. Enemy killing sound is pure satisfaction. Artstyle is cool. This game is pretty difficult, so I come up with so strats: -At first I didn't realise I could move and just stood at one place. It ended up like a good strategy, because moving kills precision. -Hover your cursor once at enemy is enough to kill it, don't wait until bullet reaches them. Quickly hover once and move on, bullet will do its thing. -Player collision can block enemies from reaching the tower. It can buy you some time if there is a lot of enemies there.
I feel like it would be cool if game had some boosts/improvements.
I couldn't beat the game yet, but I'm gonna fix that soon! Good job!
this game reminds me of Marvel's Spider Man 2018 police towers mini game, and I liked it there and like it here. Various shapes of signals is cool addition to this mechanic. I must say that UI and overall look of the game is so incredible. Is time 2:17 good enough btw?)) Good job!
had a hard time figuring out controls for the game and didn't understand global purpose at first, but after all enjoyed mining resources for the planets and wandering in the space. Game needed more work on optimisation because with pretty simple graphics it runs slow on my laptop. Great job and good luck
It took me 4 attempts to understand mechanic and timing of switching levers, but when I did it I could save all ships passing my lighthouse. Interior looks so cozy and I like retro styled games, so visuals is fantastic. Definetly one of my favourites on the jam:)
nice game! I like intro and trauma sfx is really creepy (until you meet them face to face XD)
This is the first game that deserves all 5s in every category. I did not expect any game that was made in 48 hours to be this interesting! Artstyle is so awesome, good music and SFX. And idea is perfect for the theme. After finishing the first level I was genuinely surprised that it wasn't the end and there was another one. I would like to play it even more! I felt like there was more than one way to finish the level but I couldn't do it. Is it right?
it reminds me of old sega games and it's cool. everytime i'm inside a sun, i get disoriented and don't know where to go, so signal is really helpful. Therefore, good take on theme. Nice one!
crashed a couple of ships passing by! Very well made and polished game, I was surprised by the visuals and game feel. Special thanks for the optimization, this game runs perfectly on my laptop, even though It has stunning visuals! Good job!