Foon → Ludum Dare Explorer → LD60 → Loss

Loss

By krakadushka, palvel and impossible-teapot

Percentile
CategoryRankScoreCountLD60Ever
Overall17
Fun17
Innovation17
Theme17
Graphics17
Audio17
Mood17

Comments

kevin-meissner 2026-10-22 04:45 ♥ 1

love the vibe :-)

wanabi 2026-10-22 17:01 ♥ 1

Love the art style of this game

beareye 2026-10-22 17:08 ♥ 2

I have something to say about this game. First ten minutes were the scariest experience on this jam. I was genuinely afraid to move and jumpscares were really scary. Atmosphere was great, sounds were cool. Whoever came up with the monster design should work at Capcom on the Resident Evil for sure. But after 10 minutes I got stuck and didn't know what to do, so I kept failing and getting jumpscares. After another ten minutes of jumpscares, they just weren't the same and game wasn't scary anymore. I think you should never punish player with a jumpscare because it harms its unpredictability. I didn't finish the game unfortunately. Anyway, this is 5 in all categories, but if you just would've made the game design a little more clear, that would've been even better. Good job

krakadushka 2026-10-22 17:24 ♥ 0

@beareye Thank you so much! Could you please tell us where you got stuck?

We've played our game so many times that we've become a bit blind to its flaws. It's hard for us to tell which parts are challenging and which aren't, and which level design decisions work well and which don't.

Your feedback helps us see things from a fresh perspective and improve the overall gameplay experience. We really appreciate you taking the time to share your thoughts with us! ❤️

gamescodedogs 2026-10-22 17:44 ♥ 0

Great, spooky atmosphere!

beareye 2026-10-22 17:50 ♥ 2

@krakadushka I think I had to dial the phone for the third-forth time, I tried every number on the list and they didn't work. I don't know if I was doing the right thing

krakadushka 2026-10-22 17:59 ♥ 0

@beareye ok, thanks for the feedback!

unpronounceable 2026-10-22 20:01 ♥ 1

Amazing graphics and sound design. Loved the old school Silent Hill style areas. However the gameplay itself was tedious. The camera moved far too slow, especially since I never ran into anything that would cause that to be a source of tension or fear. The death(?) jump scare got me the first two times, after that it just became annoying. Eventually got stuck in the room with the radio repeating "Car" with no way forward and dying constantly from the monster. Gave up at that point.

krakadushka 2026-10-23 00:45 ♥ 1

@unpronounceable Thanks for the feedback! There’s a hidden telephone in this room. You can also take a photo of the monster to make it disappear.

baziki 2026-10-23 03:09 ♥ 0

Wow, vibes on this game are absolutely immaculate. Was very scared at first, and even despite facing the jumpscares a few times it remained pretty scary throughout. Visuals are excellent, sound design is excellent. The gameplay was generally pretty solid, and I felt the camera mechanic was enjoyable (it felt fair to get caught, as it was always from lack of caution).

!> My one complaint is that at times it felt a little unfair to be attacked by the creature while dialing a number on the phone... it would've been nice if the creature leaves you alone in that time. I suppose it was probably possible to leave the phone for a second and photograph the creature, but that makes it difficult to remember which part of the number you were typing, and it's ambiguous whether that restarts the dialing process or not. And the creature would seem to come back pretty quick after being photographed anyway, so I'm not sure that would've worked regardless...

Overall this was an incredible game! It'd already be impressive as a full release, so the fact that this is a jam game is even crazier.

krakadushka 2026-10-23 03:16 ♥ 0

@baziki thanks a lot for the feedback! We really appreciate that

soldat-napasa 2026-10-23 10:56 ♥ 1

отлично реализованная идея, графика, концепция, и SFX! ходить было жуктовато и атмосферно, сам монстр страшнее был когда наблюдал за ним в камеру, нежели чем скримером, на моменте с bitch, минут 5 тупил и не понимал куда идти, и не уверен, где была подсказка 👀

было бы круто сделать дальность видения камерой чуть подальше (или почетче), и какая-нибудь погоня от этой жуткой женщины смотрелась бы тоже круто

krakadushka 2026-10-23 18:40 ♥ 0

@soldat-napasa Спасибо большое за обратную связь! Приятно видеть разработчика хоррора в комментах)

kr4ft3r 2026-10-23 21:58 ♥ 1

Very well done. THe atmosphere is genuinely scary, which is important for me as I don't get kicks out of jumpscares. I got totally stuck at the room with two telephones (after the one with big cage in the middle), and since I was already stuck twice before that, which means that by then I went through about 1000 fadeout resets and 200 jumpscares, I have decided to call it a night. But you're clearly a talented team and have done impressive work here considering the time constraint, keep it up.

PS There were few cases where I could see her without camera, I'm not sure if that is intended or I just made it glitch by swapping camera state too fast, but it's a good thing because the model is impressive and otherwise I would have no idea what she looks like.

krakadushka 2026-10-24 03:44 ♥ 0

@kr4ft3r Thanks for the feedback! You can see her in the real space by design (just like you can see obstacles that don’t exist in the polaroid space). We’re sorry to hear you got stuck! We’re not sure how to fix that yet, so we’d really appreciate any advice you could give us. If you decide to play again, here’s a hint:

!> there’s a hidden radio in a cage, and you can make it visible. It will give you a hint about which number to call.

Also, thanks for your kind words about our team! 😊

lonthy 2026-10-25 02:31 ♥ 0

so captivating, I really wanted to finish it but unfortunately got too scared after a while, so I had quit :(( . I believe I was very close to the end of the game though ❤️. But it was a great, one of my favourites so far :)).

eoshadows 2026-10-25 07:21 ♥ 0

Awesome game and very creepy. The graphics and sound design are really well done, the monster is so creepy and cool looking, and the breathing sound effect when she's getting close and I know I need to pull out the camera are so terrifying. The mechanics of using the camera to know what not to interact with are also so unique, !> I was literally using it for all the hallway phone calls except for when the monster was actually there lol

I think the one problem I ran into (unless this isn't a bug, which I have no problem with and was still really creepy cus of the sudden dread of things changing) was there were a few instances where the monster showed up outside of the camera footage.

zaikorrr 2026-10-26 15:31 ♥ 1

HOLY PEAK VISUAL

disvent 2026-10-27 22:04 ♥ 1

It's too scary for a jam game XD

I love the visuals, especially the monster - it looks so terrifying! I also love how you added old tech items to the game. The sounds are great.

The gameplay objectives really aren't very clear.

It's hard to figure out what the game wants you to do. At first, though, it doesn't really get in the way, and the game still manages to scare the absolute shit out of you.

P.S. I don't know why, but the itch.io page was lagging really badly for me.