Sonar Ping by CoastersPaul 2026-04-20T15:36:33Z
Nice graphic and audio! The mechanic is also pretty innovative.
Foon → Ludum Dare Explorer → Users → Kyanoss
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | VOID | compo | 261 | 2.88 | 2.61 | 3.26 | 3.05 | 3.57 | 3.50 |
Nice graphic and audio! The mechanic is also pretty innovative.
I like how the machenic is simple while it still manages to emerge a lot of fun! The sense of satisfactory when organising the wires is amazing.
this is absolutely amazing! everything is perfect, cool graphic (especially your post process effect), nice audio and easy but fun mechanics allowing a lot of possibility and dynamic to emerge! i also like your interactive game feel a lot, such as when clicking the cannon the feedback is awesome
wonderful game! using the simplest rules to emerge 120 levels with different dynamic. interaction & visual design is also so good
nice interaction and feedback!
interesting mechanics!
Very nice! I can tell you have carefully design the mechanics. The balance between different properties/items/resources eg radius of the circle, good/bad squares with buff/nerf, score etc really creates a fun dynanmic. Also, i really like your audio!
not bad! the tutorial and game flow is nice
its actually so cool to build your own physics system!
Nice design! Morse code input detect is pretty accurate, which i can tell you have spent a lot effort on
Nice one! Simple rule with fun dynanmic. I especially like your tween animation, presenting a very good game feel
i really like your stylised art! all elements are unified visually. and the completion is insanely high!
nice game! i love the feeling when searching the sky and find unexpected stars
@tesseract thank you! the simplest way to make the meta loop in my mind is to make it a spaceship game navigating through planets, and change these basic shapes into silhouette to indicate narrative elements. Although i can sense that there are a lot more possibilities could be developed based on this mechanics
@deformhead thank you so much for your comment! im very happy that you kinna understand what I want to creat and how I plan to polish it further in the futrue basically the same way I'm thinking! (eg yes i was planning to make the controlled object a space ship, and trying to create the sence of tension of trying to avoid bumping into unknown object in dark) This kind of connection feels awesome :D And also thanks a lot for your advice about time arrangement, i'll def try to make a better schedule next time!
very innovative! a pretty impressive way to connect your mechanic with the theme.
a very innovative way to connect mechanic and narrative!