FoonLudum Dare ExplorerLD59 → Call Me

Call Me

By mrwarranty

View on ldjam.com

CategoryRankScoreCount
Overall1453.4832
Fun1063.5032
Innovation1723.2532
Theme1203.8532
Graphics2662.6332
Audio1982.8532
Humor1002.8829
Mood2592.5831

Comments

kyanoss 2026-04-20 00:18

interesting mechanics!

mr-flower 2026-04-20 02:08

Honestly, really enjoyed this, the concept alone was great with having to juggle so many different things. Not usually one to play a puzzle game, but this was honestly a great experience, developer art work is always appreciated, lol. It was a lot of fun and innovating to me. Things that lacked particularly was the theme, the theme wasn't necessarily incorporated as it was used as a prompt. If that even makes sense. But granted, you had an idea and ran with it, still loved it, lol.

mrwarranty 2026-04-20 02:59

Thanks @kyanoss ! I'll make sure to get to your game soon.

Thank you @mr-flower ! I'm surprised to hear that you didn't think the theme integration was good, since I thought making the point to find where the cell signal was strongest, but I'm glad you still had a good time with it. Maybe something lost in generational translation? :sweat_smile:

mr-flower 2026-04-20 03:24

@mrwarranty, Ah you know what, that's a good point, my brain is mush after spending an aggressive amount of hours on this jcompo. In that case perfect, lol. (glad I can update my ratings as well)

mrwarranty 2026-04-20 04:09

@mr-flower Lol, from one Mr. to another, I totally understand. 48 dev hours fried me!

aou 2026-04-20 05:29

Great game but sad ending. I got lost on the last level until i noticed the cat on the bottom left.

firewater09 2026-04-20 12:07

I enjoyed the game, found it pretty difficult and struggled a bit with managing so much. I would clear all the dogs and birds then walk into a pit on accident which isn't the games' fault just an error on my part. Good idea and a fun short game.

fabelay 2026-04-20 16:05

The game design is strong on this one! It's not easy to come up with a concept that works and this one does! Nice work!

richjbaron 2026-04-21 04:25

hahaha the "AHHHHH" sent me lmao loved it!

universeflow 2026-04-21 06:52

this is such a cool little idea! maybe I'm just bad at puzzle games like these but it took me forever to solve some of the stages, would be nice to include some easier stages with obstacles on smaller maps at first :D

rafa-fiedo 2026-04-21 07:12

cool idea! I like that first puzzle was very easy to understand mechanic and the complex raise up after each level. The die sound is so great! (from both sides)

loig 2026-04-21 11:38

Nice idea. I would have liked to have some indication of where is the best signal for each character: having to find it for both, then solve the puzzle is a bit laborious.

boltdapikachu234 2026-04-21 11:42

really like it, really like how you have to use your brain for it

gideongriebenow 2026-04-21 12:39

Cool idea, figuring out how to "waste/block" one's movement while not blocking the other, to let both find their target with the same, but inverse movement. Well done!

mrwarranty 2026-04-21 12:40

Thank you all for the comments! The feedback means a lot to me and I'm glad people are getting their hands on my game!

@aou Haha, I assure you it was a toxic relationship. Probably for the best. :grin:

@firewater09 This was happening to me during testing too, which I thought added to the comedy value. :laughing:

@fabelay That means a lot coming from you! I love this creative process. I teach this stuff for a living, so hopefully I can throw something good together once in a while. Even if my art skills are, um, slightly below yours. :sweat_smile:

@richjbaron Thank you! I discovered sound editing a couple years ago for "Wannabe Warlock" and I've just had so much fun with it. The dozen or so sound effects in this game only took about ten minutes to throw together, and then only another ten for the music! And I find that it just makes all the difference in the world in giving a game personality.

@universeflow Thanks! I think taking your time on something like this makes perfect sense. I didn't want any sort of time pressure for the player. Definitely would have liked to design a few more levels and mechanics, but I think each one I have here earns its place. No hazards until Level 3, so you've got at least some chance to consider how it works. One advantage of having the levels all be the same size is that I could just copy one scene to the next and make whatever changes I needed as opposed to burning time making each level from scratch. But yeah, I would definitely do away with the stick-figure backgrounds and integrate backgrounds into gameplay if I were turning this into a full game.

@rafa-fiedo Thank you very much! Sound design is so much fun. :smile:

@loig I know what you mean! I had the game object for the signal spot visible until the very last minute, but my girlfriend said "no, be cruel and make the player find the spot" so it became part of gameplay. :laughing: I'd want to include an "easy mode" where you know exactly where your target is, in theory, but I tried to make sure the bars were visible enough that it was clear when you were close. I also didn't want to make the levels so huge that there would be too many areas to check.

@boltdapikachu234 Thank you!! It's hard to find a good difficulty balance with puzzle-oriented games, especially when you have very little time for play-testing. Luck is probably a factor as much as anything else if the product turns out good in such a short time, but I think just going with a very simple idea and adding features one at a time helps your chances.

mrwarranty 2026-04-21 12:44

@gideongriebenow Thank you! I realized early on that having more boundaries actually made the game easier, so I had to consider how to handle that. I considered a super-tough level where it's all holes on the outside, and that is probably the last one I would add at the end, but the time pressure made me decide that seven levels was enough. I love the emergent strategies I've seen as people are playing this thing. I especially tried to make all the interactions between different objects meaningful, which is why I had to limit myself in how many I added.

gideongriebenow 2026-04-21 12:45

@mrwarranty I think it may be pretty cool to have two bits of music that "fit toghether well" and then weight each according to the strength of the two signals, so that you also get an audible "resonance" when the signals match perfectly.

mrwarranty 2026-04-21 13:06

@gideongriebenow That is such a great idea! I feel like this is complete enough as a 48-hour game that I probably won't return to it (if history is any indication), but if I were going to, that's something I would really like to add. I'm going to keep that in mind for my next game, thank you!

acid-infinitely 2026-04-21 21:17

An interesting idea that generally fits well within the given theme.

hammeredzombie 2026-04-21 22:57

im too tired from the weekend to beat this game, but i really enjoyed it and have to saved to play later when im in the puzzling mood

haln 2026-04-22 00:13

Haha, love the theme! It was a little bit frustrating figuring out where the best signal spot was, but that was fine. I just wish it marked it after you found it so it was easier to remember afterwards.

The death sound was hilarious too!

mrwarranty 2026-04-22 02:34

@acid-infinitely Thank you! I'm seeing a number of other "cell phone" oriented games so I'm glad I wasn't on an island there.

@hammeredzombie I believe in you. :grin: There are only seven levels, if that helps!

@haln Thank you! That's a good idea about marking the location once you actually get there. Blame my girlfriend, who wanted it to be more realistic: "You can't really see where a good signal is in real life!" This while I was throwing dogs into holes. :laughing:

avhatar 2026-04-22 07:53

The music, oh the music =) Overall, clear and simple mechanics, I got into it quickly.

frowsyfrog 2026-04-22 16:48

It was interesting! Sometimes it surprised me that both bars were green, but I still didn’t win the level XD. It’s a really great game idea!

roroto-sic 2026-04-24 15:42

Very Great puzzle game ! ~~The green sex tape level drain my brain, i try a lot but i cant succes to heaven / hell.~~

ok i finished it , but at what cost.... i lost my girl .. :/

Capture d’écran 2026-04-24 174049.jpg

w2k 2026-04-27 08:12

Very good idea, level grows harder and harder when the number of enemies is increasing.I love the design which allow players to use traps to kill enemies. One mechanic become a double-edged sword.

mrwarranty 2026-04-28 15:08

@avhatar I'm glad you enjoyed the music! I ended up throwing something together in 10 minutes with BeepBox but I really do like doing that sort of thing. Thanks for playing!

@frowsyfrog Thank you! I am also surprised to hear that the trigger wasn't happening. I did have a last-minute bug where the numbers on the starting positions weren't set properly on one of the levels, which made it impossible to get to the exact signal positions. (Probably not the best way to handle things but that's 48-hour coding for you, lol.) I thought I fixed all of that, since the game is in a "fixed" state now, but it sounds like something might have thrown one of those numbers off. Hopefully resetting the level corrected the issue for you and you were able to finish!

@roroto-sic :laughing: You were the first person to realize my subtle artistic intent with the green level on their own, so well done, my fellow sicko. If it makes you feel any better about the breakup, the guy initiated it, and they are both toxic as hell. That's why they are tromping around oblivious to everything while on their phones. :grin:

@w2k Thank you! I heard a few people say they thought it was too hard early on, so with more time and more artistic ability I might add some intermediate levels. But I don't think there are any levels that are (significantly) easier than previous ones, so I'll chalk that up as a win for progressive level design! One lesson I learned from a Jonas Tyroller jam video was that it's always good to have different objects interact with each other as much as possible, because it's just more fun that way. So once I had holes and dogs, that fit well for the player to discover... and then I had birds who don't interact with the holes, so that naturally led to a way to get rid of the birds! I'm glad you liked it.

lucalunx 2026-04-28 17:18

Lovely game!! I'm a fan of puzzle games and I feel this executes that well. Awesome work on the sound effects too! I found the scream funny. It did get difficult a bit quick, but I honestly just found that intriguing ! Good work!

lcstark 2026-05-05 09:42

Pretty cool idea! It starts being pretty easy, but additional mechanics added over time make it more complicated as you progress.

People have mentioned maybe marking locations of the strong signal, but I think it might be better the way it is right now. What I would have added is some sort of *ping* sound on when you actually find the strongest signal location, and maybe a small icon on character that found it, so that it is more difficult to miss. An "undo" button would be really cool - restarting the whole level is fine at the beginning, but once you get to the dogs (poor puppers, by the way), having to restart everything and clear the level again feels a bit too punishing.

The game looks and feels alright. Art style is the finest programmer art, which is always great to see instead of something automatically generated. Nice music in the background and funny sound effects (which mitigated a bit feeling bad about the doggos) also fit pretty well.

Overall, it's a solid compo entry, well done!

benskca 2026-05-07 23:53

This was really fun, the mechanic is simple but has a lot of depth - now that I've seen it I can't believe I've not played another game that tries this before which I feel like is a very good sign!

The movement and enemies felt very polished, and reminded me a bit of Baba Is You. The feeling of "crap, how do I get out of this situation" when the enemies are running off of your own moves is always great.