Happiness by OddballDave 2026-05-08T02:50:09Z
At first I was attracted by the art style, but later I found that the game itself was also very interesting.Besides,the sound design is very funny too. I want more levels!
Foon → Ludum Dare Explorer → Users → w2k
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Green & Yellow & Red | compo | 227 | 3.15 | 3.52 | 3.42 | 3.60 | 2.35 | 2.91 | 2.84 |
At first I was attracted by the art style, but later I found that the game itself was also very interesting.Besides,the sound design is very funny too. I want more levels!
Good idea! The atmosphere is immersive, but I feel like the story ends right as it starts to get interesting. Besides, it would be much better if you add a log or history text review function for players to look back at previous dialogue.
Incredible! Love all the details in the game, movement, UI design, dynamic effects when I click and use the cards.Can't believe one can do all of them in 48h. (By the way, I prefer those games that are strongly connected with Signal theme, but that doesn't matter, it's still a great game.)
Good game.It took me some time to realize that the block was actually a rotatable plug though.
Good game!So finally it tested my memory...
At first I wonder why different buttons are so far away from each others, an suddenly I figure it out in level 2. Good job! The idea is simple but the game is very solid. I try to die fast and I find we have some save point, that's nice.
Great job.I think it's really hard to recognize the hand drawn patterns and match them in the database.But you did it. The game shows us how difficult it would be when we communicate with aliens... yeah 'the first contact', right.
BGM and sound feedback are pretty good. Dragging cards to change their position only seems to work when different cards share the same priority on the right.Upgrading and deleting cards feel awkward to control. I tried using the mouse wheel to switch between cards for selection, but it kept confirming choices directly instead, which caused misinputs.
Very good idea, level grows harder and harder when the number of enemies is increasing.I love the design which allow players to use traps to kill enemies. One mechanic become a double-edged sword.
Wonderful game. I always like those games which allow players to explore and rebuild the world.With the Signal theme and universe background, this game makes me feel more romantic. By the way, I wonder if the camera controls could be improved because when I drive too far the spaceship become too small...
This is totally a decryption game, and the puzzle is difficult.Since I can barely recognize the relationship between different number combination, I think they may be double or even triple encryption.At first I want to solve it like Holmes : "e" has the highest probability of appearing among all letters,but multiple encryption stumped me. I'm sorry but I think it's a good puzzle but not a good game...First of all the difficulty curve of this game is unreasonable , this puzzle looks like a "boss fight" and maybe more players need some simple questions to learn how to decrypt.Secondly the UI is somewhat narrow, and the text in the bottom left and top right is squeezed together, making it difficult to see clearly.Finally, BGM is a little bit abrupt, perhaps making it more coherent would be better(but I suspect that BGM has a certain pattern, perhaps it's also a hidden puzzle). Since I have not solved the puzzle yet ,I won't give you my rating now.I will find some time to comeback and keep playing.
Good game but it's too short.Maybe adding a score system can allow players to try more times.
An absolute masterpiece. I really love the simple soundtrack, art designed, player flow and storytelling of this game. Can't believe how you work it out in just 48h.To be selfish, if you can make the later stages more challenging, I mean more fun in playing, this game could become more excellent.Don't mind that, it's good enough.
Good UI,good introduction and good dynamic visual effect.I noticed that red ball has different status, as I gain more coins and time goes by, the red balls become bigger and more.I love the art design but maybe the playability need to be improved ? More maps or more mechanism I guess?Also I can barely figure out the connection between this game and theme Signal...
Very solid game.It would be better if players can get a feedback when bullet hit the enemies.Congratulations!
It's a good game!Player need to focus on three signals at the same time:frog, main sign and green light.I really like these designs: 1.Score and punishment.Player need choose eager for more scores or click the sign carefully.Limited time make it more interesting. 2.All signals looks like random but have some rules to be utilized, frog only turn from "sleep -> awake -> angry", main sign and green light only have two status to switch. Some small issues: frog is too small and green light is not obvious.I think these things make the game more challenge but I'm squeezing my eyes hahaha.
不要小看我和我搭档的羁绊啊TaT,好激动人心的故事发展口牙! Ratings给全满星了,因为我觉得作为一个完整的游戏来说无可挑剔。可能是我本人爱好的原因吧,我对游戏性比较挑剔,一开始我就猜到了大致的加密方式,所以已经准备把“我觉得单一的肢体语言加密还是有些单调,增加一些场外混乱的因素比如音乐、观众干扰、体力不支造成的视觉模糊等可能会让游戏更有趣”这句话发在评论区,你好坏啊,这叫我怎么说出口! 能构思好这种signal方式简直不可思议,我一开始的思路基本都局限在几个方向了,从来没想到还有肢体语言等等这些信号……作者对棒球很了解吗?是不是棒球里就有这种战术(
Really good idea. I'm always thinking about how to connect signal with light and you make it.Great job.I didn't notice that enemies move faster when you are sending signals until I play in hard mode.So you really did a good job of difficulty grading. The only problem is levels are too few and they are too short... I want more!
@steveofstevesgames I'm so sorry,I edited the itch page again and it should be public now
@steveofstevesgames Thank you so much!!! I'm lack of experience so I can't make more levels on time.I will improve myself and bring more fun games. And I'm glad you notice player could slide sometimes because you are walking on the ice surface.I made some floors blue to indicate that...Maybe I should make it more obvious next time.
@richard-baltrusch @poddub I'm sorry and I have edit my itch page to make it public, thank you for your feedback!!
@arthur-mairs Thank you for your feedback! I'm new to art ... I noticed that color is intense because I just simply choose the basic color, I should turn them a little bit darker to protect players eyes...
@yarcha Absolutely right.Collisions are really difficult to control, I adjust many times but still failed to get the perfect situation I want ... Thank you for playing!
@firefish A lot of feedback mentioned about the color, I will handle it.Thank you for playing!
@moyuowo Thank you for your playing and advice! I use confiner to control the area of cinemachine camera, in case players can't see the background outside my level. Maybe I should make the border thicker... As for the character's sliding, I put some special ice surface on ground(they are blue color) where character can easily slide if they don't stop immediately.If you ensure you are not on the ice floor, I guess the game really has a bug(but I haven't found where it is yet ...).
@rubatotree 此中有真意,欲辨已忘言……感谢大佬指导,难以言谢!!!砰砰砰(屏幕前的磕头声
@bigfatgua 感谢你的游玩!因为是第一次参加gamejam,甚至于这都是我第一次做的游戏,所以目标是完成就算成功……第一关是出于难度曲线的考量,因为我个人觉得水平速度还是有些快,不太好把控……本来其实还有好几个小时想多做几关的,但是脑细胞已经耗尽了,构思不出更好的地图设计了……就赶紧把UI做好睡觉去了
@meta-link Thank you so much😀
@beastpanda Thank you for playing! Your suggestions are very valuable, I'll keep learning how to improve the control of character's jumping and moving.
@ciaranw Thank you for playing :) The blue colcks came in my mind at first, I wish to do more levels about blue lights but time is limited...
@unreststudio @vicebrother Thank you for playing! ^0^
@theoratkin You got me.How to fully complete the game mechanic, how to build a good level drive me crazy, I want to be better so I give up spending too much time on art... That's a pity. And your score is very good! As a reference, my average score is around 2:30:00.
@ouhiiiii 确实很多人反映第三关是最有趣的,但第三关的点子其实是我最先想到的qaq,我试图让玩家先适应红绿灯的基本机制和平台手感,再去接触更复杂的机制,以达成舒服一点的难度曲线。然而我发现当我做完三关的时候时间已经过去很多了……比起颜色外观和纹理细节,我最后还是决定先把主界面和结算统计这些地方做好。碰撞体确实有问题,我还是个菜鸟所以很多参数感觉都是拿脚填的(,但经验丰富之后也许会形成一套标准,这样游戏的制作速度还可以提升。
@zhangzhimu Thank you for playing! Yeah the source of inspiration is traffic lights :)
@13pilgrims Thank you for your suggestions. Music, background color and animation, I remember!
The game is fun!Hard to believe you can make so many Levels, enemies, and weapons.Linking Signal to router is a good idea, but I think maybe router can be more diverse,now it's just changing speed and route.Finally, time doesn't stop when I press ESC, oh you sneaky developer!
Great mood.It would be better if the introduction could be more clearer(I mean not that clear to destroy the scary atmosphere,but players need a bit more guidance, some landmark buildings maybe?).