Happiness by OddballDave 2026-05-08T02:50:09Z ♥ 1
At first I was attracted by the art style, but later I found that the game itself was also very interesting.Besides,the sound design is very funny too. I want more levels!
Foon → Ludum Dare Explorer → Users → w2k
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Green & Yellow & Red | compo | 227 | 3.15 | 3.53 | 3.42 | 3.61 | 2.35 | 2.91 | 2.84 |
w2k leaves an average of 11.5 feedback comments each event.
At first I was attracted by the art style, but later I found that the game itself was also very interesting.Besides,the sound design is very funny too. I want more levels!
Great job.I think it's really hard to recognize the hand drawn patterns and match them in the database.But you did it. The game shows us how difficult it would be when we communicate with aliens... yeah 'the first contact', right.
Great mood.It would be better if the introduction could be more clearer(I mean not that clear to destroy the scary atmosphere,but players need a bit more guidance, some landmark buildings maybe?).
Incredible! Love all the details in the game, movement, UI design, dynamic effects when I click and use the cards.Can't believe one can do all of them in 48h. (By the way, I prefer those games that are strongly connected with Signal theme, but that doesn't matter, it's still a great game.)
At first I wonder why different buttons are so far away from each others, an suddenly I figure it out in level 2. Good job! The idea is simple but the game is very solid. I try to die fast and I find we have some save point, that's nice.
Very solid game.It would be better if players can get a feedback when bullet hit the enemies.Congratulations!
Wonderful game. I always like those games which allow players to explore and rebuild the world.With the Signal theme and universe background, this game makes me feel more romantic. By the way, I wonder if the camera controls could be improved because when I drive too far the spaceship become too small...
Good game!So finally it tested my memory...
Good game.It took me some time to realize that the block was actually a rotatable plug though.
Really good idea. I'm always thinking about how to connect signal with light and you make it.Great job.I didn't notice that enemies move faster when you are sending signals until I play in hard mode.So you really did a good job of difficulty grading. The only problem is levels are too few and they are too short... I want more!
Good game but it's too short.Maybe adding a score system can allow players to try more times.
BGM and sound feedback are pretty good. Dragging cards to change their position only seems to work when different cards share the same priority on the right.Upgrading and deleting cards feel awkward to control. I tried using the mouse wheel to switch between cards for selection, but it kept confirming choices directly instead, which caused misinputs.
Very good idea, level grows harder and harder when the number of enemies is increasing.I love the design which allow players to use traps to kill enemies. One mechanic become a double-edged sword.
Good idea! The atmosphere is immersive, but I feel like the story ends right as it starts to get interesting. Besides, it would be much better if you add a log or history text review function for players to look back at previous dialogue.
不要小看我和我搭档的羁绊啊TaT,好激动人心的故事发展口牙! Ratings给全满星了,因为我觉得作为一个完整的游戏来说无可挑剔。可能是我本人爱好的原因吧,我对游戏性比较挑剔,一开始我就猜到了大致的加密方式,所以已经准备把“我觉得单一的肢体语言加密还是有些单调,增加一些场外混乱的因素比如音乐、观众干扰、体力不支造成的视觉模糊等可能会让游戏更有趣”这句话发在评论区,你好坏啊,这叫我怎么说出口! 能构思好这种signal方式简直不可思议,我一开始的思路基本都局限在几个方向了,从来没想到还有肢体语言等等这些信号……作者对棒球很了解吗?是不是棒球里就有这种战术(
An absolute masterpiece. I really love the simple soundtrack, art designed, player flow and storytelling of this game. Can't believe how you work it out in just 48h.To be selfish, if you can make the later stages more challenging, I mean more fun in playing, this game could become more excellent.Don't mind that, it's good enough.
Good UI,good introduction and good dynamic visual effect.I noticed that red ball has different status, as I gain more coins and time goes by, the red balls become bigger and more.I love the art design but maybe the playability need to be improved ? More maps or more mechanism I guess?Also I can barely figure out the connection between this game and theme Signal...
It's a good game!Player need to focus on three signals at the same time:frog, main sign and green light.I really like these designs: 1.Score and punishment.Player need choose eager for more scores or click the sign carefully.Limited time make it more interesting. 2.All signals looks like random but have some rules to be utilized, frog only turn from "sleep -> awake -> angry", main sign and green light only have two status to switch. Some small issues: frog is too small and green light is not obvious.I think these things make the game more challenge but I'm squeezing my eyes hahaha.
This is totally a decryption game, and the puzzle is difficult.Since I can barely recognize the relationship between different number combination, I think they may be double or even triple encryption.At first I want to solve it like Holmes : "e" has the highest probability of appearing among all letters,but multiple encryption stumped me. I'm sorry but I think it's a good puzzle but not a good game...First of all the difficulty curve of this game is unreasonable , this puzzle looks like a "boss fight" and maybe more players need some simple questions to learn how to decrypt.Secondly the UI is somewhat narrow, and the text in the bottom left and top right is squeezed together, making it difficult to see clearly.Finally, BGM is a little bit abrupt, perhaps making it more coherent would be better(but I suspect that BGM has a certain pattern, perhaps it's also a hidden puzzle). Since I have not solved the puzzle yet ,I won't give you my rating now.I will find some time to comeback and keep playing.
The game is fun!Hard to believe you can make so many Levels, enemies, and weapons.Linking Signal to router is a good idea, but I think maybe router can be more diverse,now it's just changing speed and route.Finally, time doesn't stop when I press ESC, oh you sneaky developer!
LD60 — Old Tech (1)
Nyako-chan's Tamagotchi by rubatotree 2026-10-23T10:25:18Z ♥ 1
两个Ending都打过了(如果只有两个Ending的话?一个10好感一个BE)这次我没有参赛所以似乎现阶段没办法参与打分…… 很好的主题👍原来这个叫拓麻歌子,小的时候我也玩过(男孩子之间也有在玩的),但和童年的记忆一样一下子溜走了,这个游戏勾起了我的回忆——念旧是人类的共性吧,我也总是想念那个蓬勃的年代。 先谈游戏: 画面很出色!动态效果很棒,豹豹摸起来手感很好(?) 主人公很可爱,但是和她聊天会地震,所以Nyako坏(?) 游戏的设计有一种反差感。在主题表达上,讨厌工作的Nyako反而是玩家眼里的“Boss”,这种对比感在游戏玩法之外让人有了更多共鸣思考。(虽然不知道作者是不是有意为之,但我很喜欢这种设计)。再加上一些对AI的看法,可能这些Beyond Game的东西比Game本身的表达更出彩。 但是Gameplay我锐评一下的话感觉还是有些单调了,基本上是线性流程,Nyako的工作时间太精准了,有那么一些随机性的刺激感可能会更好?当然不妨碍游戏很好啦。 再谈生活: 隔着屏幕都能感觉到作者浓浓的怨气——以我亲身经历来看确实很多老板(对,即使是科研也是叫老板)非常的……难以沟通,怎么说呢,感觉和学生不是一路人。而且身边统计学来看似乎是大概率事件。但我觉得,即使当下的日子很难过,你也无法追上前一秒钟的自己。不管怎样每分每秒我们都在走向自己的Ending,所以不要因为苦涩的2026而影响2027吧。游戏可以重来,人生却与此殊途。以大佬的能力,一定会找到更精彩的人生👍。 沉舟侧畔千帆过,病树前头万木春。