FoonLudum Dare ExplorerLD59 → Green & Yellow & Red

Green & Yellow & Red

By w2k

View on ldjam.com

CategoryRankScoreCount
Overall2273.1522
Fun993.5221
Innovation1423.4221
Theme1573.6021
Graphics2752.3522
Humor972.9119
Mood2422.8421

Comments

steveofstevesgames 2026-04-20 18:28

The downloads arnt working. i dont think the itch page is set to public

richard-baltrusch 2026-04-20 20:12

Same here!

poddub 2026-04-20 22:10

unfortunately it doesn't work 😔

w2k 2026-04-21 01:46

@steveofstevesgames I'm so sorry,I edited the itch page again and it should be public now

steveofstevesgames 2026-04-21 10:02

I did it in 8.31.07 That was cool. It had a similar concept to my game where you have to wait or get penalized. It could have been longer, i hate when a good game ends. Sometimes the player slides causing an unfair time penalty, i enjoyed that mechanic. Love the art as well, glad i came back to this one.

w2k 2026-04-21 10:51

@steveofstevesgames Thank you so much!!! I'm lack of experience so I can't make more levels on time.I will improve myself and bring more fun games. And I'm glad you notice player could slide sometimes because you are walking on the ice surface.I made some floors blue to indicate that...Maybe I should make it more obvious next time.

w2k 2026-04-21 10:52

@richard-baltrusch @poddub I'm sorry and I have edit my itch page to make it public, thank you for your feedback!!

steveofstevesgames 2026-04-21 12:27

@w2k I did see the ice.... but i thought i slid on a regular surface, i probably wasnt paying proper attention.

arthur-mairs 2026-04-22 13:02

Feels surprisingly good for how it looks, no offence, just the colours are a bit intense, but a fun little entry, well done!

wobbleblocks 2026-04-22 13:04

VERY solid entry for your first game jam! Classic feeling platformer controls, my only gripe is the bright colours! (MY EYES) Very good overall!

moyuowo 2026-04-22 14:14

The concept is cool, but I found the color palette a bit shocking for the eyes. You might want to try some online palette generators (like Lospec or Adobe Color) to balance the tones a bit!

Also, I ran into a weird issue: my character/camera keeps drifting to the right by default. I have to constantly hold the left key just to stay in place. Is this a known bug/feature, or is it just something weird on my end?

2026-04-22 15:15

Very interesting art style

andrian 2026-04-22 15:16

Very solid game

yarcha 2026-04-22 15:16

A cool platformer with time-based mechanics and color traps. I was a little nervous about the character collisions, but overall I managed to complete the game.

Great idea, great game, you're great!

firefish 2026-04-22 17:35

Great concept! However, the color choices are a bit harsh on the eyes. I often felt like the screen was repeatedly flickering, which made it difficult to make out the visuals. Perhaps you could consider using colors with slightly lower saturation or less intense contrast. Anyway, great job!

w2k 2026-04-23 01:49

@arthur-mairs Thank you for your feedback! I'm new to art ... I noticed that color is intense because I just simply choose the basic color, I should turn them a little bit darker to protect players eyes...

w2k 2026-04-23 01:56

@yarcha Absolutely right.Collisions are really difficult to control, I adjust many times but still failed to get the perfect situation I want ... Thank you for playing!

w2k 2026-04-23 02:07

@firefish A lot of feedback mentioned about the color, I will handle it.Thank you for playing!

w2k 2026-04-23 02:21

@moyuowo Thank you for your playing and advice! I use confiner to control the area of cinemachine camera, in case players can't see the background outside my level. Maybe I should make the border thicker... As for the character's sliding, I put some special ice surface on ground(they are blue color) where character can easily slide if they don't stop immediately.If you ensure you are not on the ice floor, I guess the game really has a bug(but I haven't found where it is yet ...).

rubatotree 2026-04-23 13:10

交通信号灯的idea很不错!用时间加速作为违规惩罚的想法也很有创意,游戏中还有时间重放的机制,平台跳跃的手感也还不错,作为第一个gamejam作品已经相当足够了。你在b站提到似乎不是很满意游戏画面,不过很多问题很好解决。一方面像素游戏导入图像资源的时候应该选取“最近邻插值”,这样放大后就还是清晰的像素颗粒,边缘不会糊掉,整体观感就会好很多。另一方面大面积的高饱和红黄绿很容易让眼睛疲劳,用一个符合游戏设定的纹理背景加上位于边缘过渡(“Vignette”关键词)的红黄绿提示或者以其它形式降低高饱和提示色的面积可能能对玩家更加友好,把高饱和的颜色留给重要、需要重点强调的部分。玩家是简单的像素画这一点其实倒不重要,整体配色舒服了其实就已经提升很多了,可以花点时间考虑怎么抽象一个人物、怎样绘制一点简单的动画(可以参考这里的教程![pixelgif.cn](https://pixelgif.cn/))。另外,与其用各种方式画tile画增长关卡的长度,不如在设计关卡时思考如何用尽可能短、简洁的关卡引导并呈现出游戏的机制,试着发掘出机制中玩家想不到的妙处。加油,祝取得好成绩!:heart: :sparkles:

rubatotree 2026-04-23 13:10

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w2k 2026-04-23 14:00

@rubatotree 此中有真意,欲辨已忘言……感谢大佬指导,难以言谢!!!砰砰砰(屏幕前的磕头声

bigfatgua 2026-04-24 02:55

通的关!信号灯+平台跳跃的感觉,和123木头人的感觉很像。第一关本来觉得稍稍有些平淡,但第二关和第三关超级的好,很有创意。尤其喜欢第二关的背景颜色变换。把第一关变成的普通元素变成第二关的机制。很有任天堂的感觉。直接让第一关的平淡消失!。不过感觉123木头人的话红灯是不是限制要多一点,比如红灯不能跳?才更有紧张紧张刺激刺激的感觉?瞎说的 屏幕截图 2026-04-24 105211.png

w2k 2026-04-24 04:23

@bigfatgua 感谢你的游玩!因为是第一次参加gamejam,甚至于这都是我第一次做的游戏,所以目标是完成就算成功……第一关是出于难度曲线的考量,因为我个人觉得水平速度还是有些快,不太好把控……本来其实还有好几个小时想多做几关的,但是脑细胞已经耗尽了,构思不出更好的地图设计了……就赶紧把UI做好睡觉去了

bigfatgua 2026-04-24 07:14

@w2k 我们都是第一次参加Gamejam的伙伴呢!关卡感觉拓展的方向还是有的,比如冰面就可以做成需要玩家在红灯的时候不动,但是靠冰面惯性滑到终点的设计。做UI真的好痛苦!同感

2026-04-27 17:57

Congratulations on finishing your first game jam game! You should be proud of getting something done end to end and submitting it.

As others mentioned, the colors are a bit harsh on the eyes and can be a little unpleasant to look at for extended play.

I think the core idea is simple and intuitive, and you did a good job implementing the main mechanic. The character could probably feel a bit better to control though, as it comes across a little floaty right now.

I also liked the touch of having the platforms share colors with the signals. That was a clever twist and made the core mechanic feel like it had more depth than it first appears.

meta-link 2026-04-27 20:05

A simple game, but it's working, congrats on finishing your first game jam !

Good job :slight_smile:

w2k 2026-04-28 11:04

@meta-link Thank you so much😀

w2k 2026-04-28 11:09

@beastpanda Thank you for playing! Your suggestions are very valuable, I'll keep learning how to improve the control of character's jumping and moving.

ciaranw 2026-04-28 23:08

Screenshot.png

I don't know whether this score is good or not, but as the second level taught me (with the green platforms) sometimes its best to just move on red!

This was fun, I like that the game got progressively more interesting with each level. The blue clocks were really cool (although on my first playthrough one of them pushed me through the wall and I fell off the bottom). Nice building up of simple concepts to make the brain work - cool entry!

w2k 2026-05-07 08:15

@ciaranw Thank you for playing :) The blue colcks came in my mind at first, I wish to do more levels about blue lights but time is limited...

unreststudio 2026-05-07 13:59

Simple but fun game :)

theoratkin 2026-05-07 16:18

Really cool puzzle platformer concept! I liked traffic lights mechanic, the memorization level with same-colored green platforms, and time rewinding with blue light.

One thing I that believe would immediately improve the game look is if background had some slight texture. I understand though that you were mostly focused on gameplay during the 48 hours.

Either way, congrats on your first jam game, this is super impressive!

I got 05:00:46, not sure if it's better or worse than the other commenters :slight_smile:

20260507_11h38m59s_grim.png

vicebrother 2026-05-07 23:43

congratulations on your first jam!!!

ouhiiiii 2026-05-08 01:01

第三关很有意思。角色碰撞体可以做小一点这样玩起来不会卡住。颜色有点太炸了,而且其实绿色背景和绿色平台有一点色差。我在没发现红色是什么惩罚的时候通关了

w2k 2026-05-08 01:22

@unreststudio @vicebrother Thank you for playing! ^0^

@theoratkin You got me.How to fully complete the game mechanic, how to build a good level drive me crazy, I want to be better so I give up spending too much time on art... That's a pity. And your score is very good! As a reference, my average score is around 2:30:00.

@ouhiiiii 确实很多人反映第三关是最有趣的,但第三关的点子其实是我最先想到的qaq,我试图让玩家先适应红绿灯的基本机制和平台手感,再去接触更复杂的机制,以达成舒服一点的难度曲线。然而我发现当我做完三关的时候时间已经过去很多了……比起颜色外观和纹理细节,我最后还是决定先把主界面和结算统计这些地方做好。碰撞体确实有问题,我还是个菜鸟所以很多参数感觉都是拿脚填的(,但经验丰富之后也许会形成一套标准,这样游戏的制作速度还可以提升。

2026-05-08 08:36

The signals are distinguished and transmitted through colors. And when playing, one always thinks of the traffic lights in reality. Haha, so actually the brain automatically matches the signals. I think it's great that we were able to achieve this in such a short period of time. Also, the game is very easy to learn, which is really nice.

13pilgrims 2026-05-08 12:21

Really interesting and promising mechanic. You have to memorize the positions of colored blocks and complete the level within a time limit. The whole memory‑based level design reminds me of Pizza Tower. It would be even more fun with some tense countdown music and smoother sprite running animations.Btw, the saturation is a bit too high — could tweak that. But for a two‑day game jam project, this is already really solid. Keep it up — looking forward to seeing you refine it further!

w2k 2026-05-09 00:44

@zhangzhimu Thank you for playing! Yeah the source of inspiration is traffic lights :)

@13pilgrims Thank you for your suggestions. Music, background color and animation, I remember!