Business as Unusual by ConCaerus 2025-10-10T02:45:14Z
well done!nice visual effect,full of style
Foon → Ludum Dare Explorer → Users → FireFish
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | SIGNAL:D | jam | 201 | 3.88 | 3.83 | 4.25 | 4.04 | 4.08 | 3.68 | 3.86 | 3.92 |
| 2025 | 58 | Collector | 👥 | Not just golds | jam | 378 | 3.52 | 3.47 | 3.50 | 3.38 | 3.50 | 3.22 | 2.87 | 3.26 |
well done!nice visual effect,full of style
well done!very intersting concept, really like it!
@roitchie @roitchie sorry for the error.New link have been uploaded. Please try it! Many thanks!
@wallted Congratulations on achieving the full collection! We're truly grateful for your love of the game and appreciate your feedback. Thank you!
"Fantastic game! The art style and gameplay remind me a bit of Celeste. The artwork is incredibly polished—nice work! The overall game experience feels very complete, and the mini-puzzles hit just the right spot.
I tried my absolute best and managed to find 7 feathers, but I'm completely stumped on the remaining ones. If you ever release a walkthrough later, please @ me—I'm so curious!!!
I did discover that you can use the i-frames (invincibility frames) after dying to briefly jump onto spiked platforms. Maybe this is a puzzle mechanic? Also, I noticed that if you jump right before hitting the spikes, you spawn slightly higher up at the respawn point? I'm not sure if these are bugs or features, but I keep wondering if they're the key to getting the feathers I couldn't reach!
Anyway, I really love this game! You guys are amazing!!!"
@rend I checked the screenshots on the itch page and finally figured out this mechanic! Pressing 'X' in mid-air while holding the wire allows you to double jump! With this, I finally managed to collect all the feathers hahahahaha.
I really love this idea; it's such a creative concept. It almost feels like a sort of 'knowledge gate.' Maybe it would be really fun to design a small, tutorial-style puzzle specifically for this mechanic~ This clever idea makes me appreciate the game even more!
Great game~ The puzzles are a bit challenging, but a lot of fun. I did run into a bug where the previous scene persists/remains visible during scene transitions, and it seems to happen quite frequently. Overall though, great job!
I thoroughly enjoyed this game! The art and music are impeccable; it could easily pass as a demo for a fully-fledged game.
The edges of the platforms feel a bit slippery—I'm guessing this is due to the use of capsule colliders? It added a bit of difficulty to the platforming, but overall, the game feel is absolutely fantastic.
I love that the availability of the double jump and dash is indicated by the minimized window at the bottom—such a stylish design choice! The idea that different signal strength zones affect their recharge state is also super cool. I imagine that must have added a lot of complexity to the level design, but you guys nailed it.
Knowing that this was completely made in just 72 hours blows my mind. You are an incredible team! Thank you for making this game. Great job!
镜头的摇晃感做的好妙,氛围感很强。我很少玩恐怖游戏,但在玩这款游戏时我能感觉到自己的心脏砰砰直跳,另外我非常喜欢你的音乐,剧烈的鼓点极好的衬托了紧张的气氛。我会认为一整个游戏都是个如何塑造恐怖氛围的好点子。做得好!尤其是作为compo作品,你很了不起! The camera shake effect is brilliantly done, and it's incredibly atmospheric. I rarely play horror games, but I could actually feel my heart pounding while playing this one! Also, I absolutely love your music—the intense drum beats perfectly enhance the tense atmosphere. I feel like the entire game is just a brilliant concept on how to build up horror vibes. Great job!Pulling off something this incredible for a Compo entry is a massive achievement—huge respect to you!!
I have to say, I am absolutely blown away! The art and sound design are practically cinematic. I can't believe this was made in just 72 hours?! The result is simply unbelievable.
The gameplay is quite straightforward and perhaps a bit light on guidance, but the atmosphere is just incredible. Without a doubt, an outstanding entry!
Super cute game! It's very simple but surprisingly immersive, and the music is wonderful! The cat is just ridiculously adorable, oh my god!
Hahahaha this totally reminds me of that meme where you can put every shaped block into the square hole. Such a fun concept!
I was thinking it could be really fun to add some extra music or maybe a narrator. Like, imagine having a character trying to guide you to use the correct matching holes, but they just absolutely lose their mind when you keep putting everything into the square hole hahahaha.
Anyway, great job!
An absolutely brilliant game! The concept of combining music with gunplay is always a great idea, and using a gun to mix tracks is just ridiculously cool! It was a bit on the difficult side for me, but I still had an absolute blast playing it, and it fits the 'signal' theme perfectly.
I also really love the game's sense of humor—the federal agents wearing earmuffs cracked me up! It's a game packed with so much flavor and charm. Great job, you guys are awesome!
The biggest surprise I've played in this jam!!! I could really feel the ingenuity and the carefully crafted details in your environment design! I don't know if you've had any training in screenwriting, but I think you are a narrative genius!!!
The story itself is quite simple, but the way you told it is incredibly clever. The foreshadowing with the falling TV in the first act, the contrast between the little girl and the giant furniture in the second act... I even noticed how you specifically added a guide to remind the player if they try to jump without a running start. Then there are the three progressive questions in the third act that slowly build up the emotional tension, culminating in the relief and emotional release of 'you are a good girl.' I absolutely love it~ And the fact that you did all of this by yourself—I'm practically your fan now!
Also, I'm super curious about how you did the voice acting for the male voice and the little girl. They sound absolutely spot-on. If you have any tips or tricks, please do share them~
If you're open to a little feedback, I'd recommend looking into the camera clipping issue. During scene transitions, because the spawn point is right in front of a wall, there's a split second where the camera clips through it. There are a lot of ways to fix this minor issue, like moving the wall slightly further back or adding some constraints to your camera script.
Regardless, as a Compo entry, this game is simply brilliant. You are incredibly talented, and I hope you had fun making it~"
@accelerate0814 需要在这个时候按8080重启继续,我们更新了一个薇拉的提示来帮助玩家更好的理解这点。谢谢你的反馈~
@xiao-duye 谢谢你的认可!老实说这个摄像头很难搞,源代码是cpp写的,但itch网站只允许java接口,这导致我们做了很多兼容性修改,可能还是有很多bug,如果识别不准确的话多半是又出了什么bug)总之谢谢你的反馈~
@boring-wayne1 是的!我也非常喜欢各种体感交互,我们之前还想过有没有可能利用嗅觉或者听觉进行操作,我想这里面好玩的东西可太多了!这款游戏还是个原型,我们会继续努力,谢谢你的游玩和认真评价!
@verttixpertti Thanks so much for playing! We did notice the lack of a prompt after the player fails (yeah, that was definitely an oversight on our part). We've updated the game with a new hint from Vera to remind players to enter 8080 at this point to restart and continue.
Regarding the visual clarity of the art, you are totally right—it is indeed an issue right now. We unfortunately can't optimize it at the moment, but if we decide to release a more complete version later on, we will seriously polish the visual readability to help players better perceive exactly what emotion the alien is feeling :D
Thanks again for your feedback! Hope you have a great time!
@pipetto Thanks so much for playing! We actually had an internal discussion about the best way to control the robot, and ultimately decided to go with this scheme for the sake of the game's atmosphere.
However, player comfort is really important to us, so we just pushed an update that allows you to use the numpad to input and confirm numeric commands. We hope this makes the input process a bit smoother and reduces any discomfort!
Thank you for your feedback and support!
@zoldanka Thank you so much for your review and for sharing our game with your friends!
We definitely noticed the feedback about the dialogue speed, so we just pushed an update that adds a button to manually advance the dialogue. You can also just press the Spacebar to trigger it. We really hope this makes the experience smoother for your friends! We've also made a few other quality-of-life (QoL) updates to improve overall comfort, which you can check out at the very bottom of the game description.
Also, on a personal note, I want to say a huge thank you! Thank you for liking Vera. I'm honestly not the most experienced when it comes to writing narrative scripts, so I put a lot of effort and trial-and-error into shaping her character. Knowing that you like her makes me incredibly happy and gives me so much motivation!
Thanks again for playing, and wishing you all the best!
@oradimi thanks for trying that out, lol! As a game designer, I've always loved trying to anticipate the unexpected/crazy things players might do and adding specific reactions to them. Actually, we originally planned to include a lot more of this kind of humor, but we had to cut it due to the jam's time constraints.
I'm really glad you liked the game, and thank you so much for your support!
@ao-85 Thanks so much for playing! We did notice the lack of a prompt after the player fails (yeah, that was definitely an oversight on our part). We’ve updated the game with a new hint from Vera to remind players to enter 8080 at this point to restart and continue.
@janku Thanks so much for playing! We actually had an internal discussion about the best way to control the robot, and ultimately decided to go with this scheme for the sake of the game’s atmosphere.
However, player comfort is really important to us, so we just pushed an update that allows you to use the numpad to input and confirm numeric commands. We hope this makes the input process a bit smoother and reduces any discomfort!
By the way, I really love the expression in the picture you uploaded, And honestly, I slack off at work all the time too, lol! You clearly get the fun of this game! Wishing you all the best!
我会猜你们是中文开发者哈哈哈哈哈,很有氛围的游戏,灵媒作为一种signal是一个好有趣的点子!我很喜欢你们的点子,并且会好奇整个故事,做的好! I'm guessing you guys are Chinese developers hahahaha! It's a very atmospheric game. Using a spirit medium as a 'signal' is such a fun and interesting concept! I really love your idea and it makes me super curious about the full story. Great job!
Great concept! However, the color choices are a bit harsh on the eyes. I often felt like the screen was repeatedly flickering, which made it difficult to make out the visuals. Perhaps you could consider using colors with slightly lower saturation or less intense contrast. Anyway, great job!
美术和TA强到会把人吓到的程度!角色可以直接拿去出周边了,可爱极了。动物叫声很可爱,玩起来让人很舒服的游戏,做得好!
Very fun concept! It totally reminds me of the oscilloscopes I used in college lab experiments hahahaha. I really love this narrative style; it feels very unique for a prototype. Great job!
能看的出来技术非常棒!很酷的物理的效果。但是游玩体验有些不太好,前面几关等待时间很长,后面几关又感觉有点太难了。但作为一款原型来说很有创意!做的好!