thomaspixelart 2026-04-21 01:58
I wanna say thank you for all my team's effort. Hope you like it!
Foon → Ludum Dare Explorer → LD59 → Wi-Fix It
By daniserranu, thomaspixelart, , , , and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 12 | 4.36 | 73 | |
| Fun | 43 | 4.12 | 74 | |
| Innovation | 330 | 3.52 | 73 | |
| Theme | 195 | 4.11 | 75 | |
| Graphics | 20 | 4.66 | 76 | |
| Audio | 16 | 4.38 | 73 | |
| Humor | 119 | 3.79 | 68 | |
| Mood | 75 | 4.25 | 70 |
I wanna say thank you for all my team's effort. Hope you like it!
Really enjoyed this! The art and music are great, and I liked the variety of mechanics as the game progressed. I do think the controls could be tightened up a bit, though... because the corners of the player's hitbox are curved, they slide off the edges of platforms right now, which can make precise sections more challenging. I would've also appreciated an option to play with arrow keys / Z / X (of which only the former seemed to work), which I find a lot more comfortable than WASD/Space/Shift, but that's of course up to preference. Nice work on this!
@python-b5 Thanks for playing our game! I'm glad you liked it and thanks for all the feedbacks! Oh and you can already use the arrow keys but for sure there's a lot of room for improvement! Thanks!
mature art style! everything looks match!
Hope you take the win! I really enjoyed this! The style is absolutely stunning!!! For just three days, this is a masterpiece.
I love how it ties into the Wi-Fi theme, and the gameplay is really well integrated with the concept—great job!
Great puzzle platformer, not easy at all, but fun! And I love the artstyle and animations, emails's sprite is adorabale
I'm really impressed with this entry. The level of polish is crazy. Everything from the visuals to the SFX to the music feels super well made. I loved the Windows 98 theme you where going with. It's really charming the way you pulled it of with all the small references to old computers. In addition to that the platformer gameplay itself was already really well made and fun as well. The controlls feel very nice and responsive. Outstanding work!
Vai Brasill!!
Aw thank you all for all the support and kind words. Our team is really happy with the end product and we'll for sure keep working on polishing it for a better user experience. @awwwz @mc-shopot @enriranjan @capreola @shlolo
@dagon Brasil 🇧🇷
I enjoyed playing this game, the theme and style are interesting. Music is so satisfying!
Easiest 5⭐ of the day. Well worth the download to play. I would 100% play a full game of this.
@milana thank you so much, audio compliments are always welcome!! @orjan we pretend the continue the development after the jam to publish a final, longer and more complete version on steam! please follow our instagram for more news about that!!
https://www.instagram.com/partygoblinsgames
It's really fun to imagine our message flying, and the implementation of the idea in the signal, and in the absence of a signal, the lack of some movement capabilities, is superb.
I did get a little frustrated more than once in one level, where I initially tried to pass between two saws, then realized I could go underneath, and then died after passing because I forgot to connect the signal. But it was fun. The game design is top-notch, although I can't underestimate the gorgeous visuals and sound.
And also, thanks to the programmers for the complete lack of bugs (in my run) :3
You've made a fantastic game, and I'm looking forward to finishing it, because I tapped after the level where you have to find the right timing between a saw and an expanding platform. :3
Fun game :D, really enjoyed it. Lovely art. The ability to move a little the camera to look ahead on some parts would be neat
I really liked your visuals, whoever drew the pixels is really cool
Really enjoyed this one! Great use of the theme, beautiful graphics, and fun (challenging) platforming. Fantastic job all around!
I ran into a problem playing on this site.
--- Uh oh! If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
404 Not Found ---
I'm facing the same problem. to solve it, you need to create an archive for uploading to ludum in a different way.
MyGame.zip └── MyGame/ ├── index.html ❌ ├── Build/ └── TemplateData/
MyGame.zip ├── index.html ✅ ├── Build/ └── TemplateData/
@awdsasdaw We'll check that right now! Thanks for reporting it and we apologize for the error!
Hey @awdsasdaw sorry about that and thanks for the help!
Supposidely now it should work. I've changed the pathing and folders, but right now for me it doesn't show the error message anymore, but it also doesn't load the game, stuck in a white screen. Do you know how to fix that as well?
I thought it could be only temporary while it load the zip, but I'm not sure
@thomaspixelart I hope it helps
@hiretsu I see the old error. I'll be watching. Anyway in itch is great. I went to play <3
@awdsasdaw you can play the web version on itch.io while we fix the Ludum Dare version!! https://daniserranu.itch.io/wi-fix-it
@awdsasdaw it worked out now, thanks for the help and heads up!
@mailsbert @pkalaizich @el-psy-congroo @oraclefish your words really made our day, thank you so much!!
Theme is great! Art is great! Gameplay is pretty good. Levels were great! My only recommendation would be to make the character have a flat bottom. Sliding off of corners was a bit offputting.
Thanks @vormulac for the feedback! We are aware of that and we're updating it asap!
The art is incredible for being done in 3 days, the shader effects bring it together, it looks very polished!
I especially like the double jump animation!
Aww thank you @penagwin I gotta say thanks to the whole art team! And you noticed my shaders haha
The way the broken router mechanic ties into the core puzzle loop is brilliant. It gives a fun and necessary challenge to the movement, making the process of collecting those cables feel really vital to the mission. Great concept and execution!
A cool game with an interesting concept! The platforming implementation itself was a bit of a letdown: the controller felt a bit uncontrollable, and the rounded corners of the platform colliders made it more difficult to reach them. Platforms that don't provide any indication that they're about to disappear were also annoying. Overall, though, the signaling idea was quite interesting, so I struggled right up until the very end.
I really love the pixel art style of the game, and the protagonist is super cute! However, I'm used to pressing the up key to jump, and switching it to the spacebar feels a bit awkward for me. 🤔
Very dynamic and fun game, I got hooked pretty quickly. Movement feels great and it’s really satisfying to chain jumps and dashes.
I especially liked the idea with the signal affecting your abilities, it adds a nice twist to the platforming.
Taking away the double jump is kinda cruel though 😄 I kept wanting to use it all the time, and then suddenly realizing I left the signal zone and had to readjust.
Overall really enjoyable and well made, nice work!
The visuals and setting are wonderful. I really like this pixel style of an old operating system, and the animations bring it to life perfectly. But it felt to me that the controls are a little too sharp, and in some moments it is hard to control the character precisely, though it is not critical. I really liked the game! You did an amazing job!
It looks amazing! The main character and animations are great.
The game looks wonderful! I liked literally everything, starting from sound design, ending up with visuals and the main mechanics!
I think this game was made by a professional team. I didn't find a single bug, and everything fits together perfectly. It's a truly polished game.
@eugenik @vimix @indiepanda @feevbool Thank you for all the love!
@thesecondleft @krawa We are aware that those problems exist right now and we're working on improving it for a better gameplay experience! Other than that, thank you for playing and enjoying it!
@shivvvy Haha makes sense! I'll add the up key as an option for more accessibility! Thank you for playing and enjoying it <3
@zalkarimg Aw thank you for the kind words! Our team really worked hard to achieve this and we're still working on improving it.
Came back and played it again! I really like this, bit of polish in the movement and this could definitely go places :D
Good game!
Pixel art is realy good mate. Signal theme + platformer sounds funny
How you guys did that.. It's just perfect. Should I even enumerate what's good here?
Such a charming platformer! Platforming felt very solid! I really liked how the dash let you squeeze through tight spaces. Definitely a lot of routing options to try to speed through it quickly. Some of the platforming definitely gave me a bit of a challenge, but nothing felt unfair or too rough with the generous checkpoints.
The game feel is great! The double jump and dash are really fluid, and the animations and art style are fantastic!
I thoroughly enjoyed this game! The art and music are impeccable; it could easily pass as a demo for a fully-fledged game.
The edges of the platforms feel a bit slippery—I'm guessing this is due to the use of capsule colliders? It added a bit of difficulty to the platforming, but overall, the game feel is absolutely fantastic.
I love that the availability of the double jump and dash is indicated by the minimized window at the bottom—such a stylish design choice! The idea that different signal strength zones affect their recharge state is also super cool. I imagine that must have added a lot of complexity to the level design, but you guys nailed it.
Knowing that this was completely made in just 72 hours blows my mind. You are an incredible team! Thank you for making this game. Great job!
I can already think of so many unique ways to use the mechanics you've developed here. In a fully developed version of this, I think it might be better to introduce players to challenges more gently, with a slower increase in difficulty. Everything before the part introducing the big red circle obstacles felt trivial (though interesting), and the red circles felt extremely difficult.
It might be possible, however, that I need to git gud
This is a very polished game, love the aesthetics and the game feel. Reminds me of classic Mega man platforming with a modern twist, your whole team has done an amazing job. GG!
This was great! The platforming felt really refined and accurate. The art, SFX, and progression of difficulty level to level was really well done. I'm really glad the arrow keys worked (aside from WASD) because I have a super hard time entering all inputs with just one hand, so that was very appreciated. Nice work!
Really impressive and well made, this is outstanding.
My only criticism is that some of the later levels REALLY ramp up the difficulty level, the screenshot is from the 4th(? maybe) level. Skærmbillede 2026-04-23 063545.png where it's borderline impossible to double jump because of how low the double jump aura is. I couldn't get past it. Aside from that complaint, I really love the level of polish (and I loved the yellow warning triangles being the "spikes" XD )
Wow! This game is so polished and slick! I just love the art and the sound, and the overall feel and juice of it. Every interaction just has so much detail. Really good!
I loved the platformer challenges, lots of tricky moments and reward of satisfaction. The controls felt very nice, especially the nuanced jump control, and for such a complex set of interactions I felt like you made it manageable. One nit is the rounded foot, which of course you must have going up onto the platform (toe-stub no thank you) but then wrecks you on the other side when you're sliding off. Classic dilemma!
wefix-trouble.png
Here was a spot I ran into some trouble. Totally doable, and I did get by it a few times, but a bunch of deaths stacked up here.
Anyway - really had fun with this one! Such a nice well-rounded entry. Well done.
The art and animations were really cute and looked great! Levels were well designed and the hazards/platforms all meshed well under the internet theme really well. Only real complaint was not being able to see some platforms I was aiming for in the last level was a bit annoying. Overall super great!
great atmosphere, great controls, great visuals. great!
incredible game!
Super solid entry here. I love love love the PC theming. Art is great and BGM is pleasant without being distracting.
I found some of the levels to be cheesable; I think you can jump a bit higher than maybe you guys thought. But I'm glad, because the intended route on some of those levels was a bit much for me, haha.
I didn't love Shift to dash; if your hands are on WASD and space, Shift is an awkward reach and you can only really use a weak finger. I missed a lot of dashes.
Sometimes when you're standing near the edge of a platform you can just slip off later without touching any keys. Most deaths felt like my fault, but these were a bit frustrating.
I liked what you did with the theme. It added something and elevated your game above being just another platformer. I liked how when you enabled the extra wifi, it stayed on even if you died. Smart decision there I think.
The ending made me laugh.
Did you guys play Deltarune? The whole vibe kinda reminded me of that one computer bit from that.
Wonderful polishing and sound design, but there are a number of things that platformers often suffer from:
- There are a lot of "leaps of faith" in the game. These are the moments in the game when **the player needs to jump into the unknown** or make a dash to where the camera is not looking yet - Disappearing objects in the game do not have animation before disappearing, and the player cannot figure out exactly when the ground may leave from under his feet. **I've lost platforms under the hero very often, and it's terribly annoying**. A good solution would be to make the platforms blink for at least 0.5 seconds - Why does the hero slide off the platforms?... - At some points, **the hero respawned outside the level several times** and instantly died three times before appearing in the right place
The game has a very good elaboration, but it is important to remember about the correct design of the genre
delete-computer.gif
Im notoriously bad at platforms and this game is tough. Probably took me 200 lives and 30min to beat it. But it was so much fun and had me hooked that I had to complete it. A testament to how polished and well thought out this entry was. Great work all!
wow, this platformer was pretty interesting, and tougher than i imagined, great work!
Amazing aesthetic! Love the snappiness, the character, the animations, and all the juice! Some of the areas were pretty tough to time, but I made it to the end, I think? (or maybe the game really did crash, not sure?) The music was good, but the sudden "yeah!"s sometimes caught me off guard lol. I did run into one issue where my character was invisible after respawning, but it would fix itself after I died while invisible. Would be great to be able to rebind my controls. Overall, incredible job!
very cool graphics and animations, this game feels so polished! I love the win95 aesthetic :)
Wow! It's crazy that you did this in 72h!! Amazing!
I mostly decide what to play from the Boxart - yours immediatly seemed like its gonna be good. And it is! The dash animation goes hard!
5/5 across verything
It looks juicy, but I don't like platformers 😊
Very tight controls and fun, challenging gameplay!
What a cool game! It wasn't easy to get to the end, but I finally made it to the blue root. The game is very well polished, the graphics are reminiscent of the interface of old Windows.
I encountered a bug on one of the levels where you can go further without activating the wire, and the game tries to revive the player at the next level, but instead only the death sound plays.
You can go here without activating the wire (*screenshot after successfully completing the previous level): Screenshot 2026-04-24 225851.png
Loving it, even though I'm not a fan of platformers :laughing: But the gameplay was engaging and the style is on spot. I was so drawn into it, only halfway through I realized there are no sounds or music - **when playing on LD page** (itch works fine). I'm not sure if it's just bug on my side, but I'd rather mention it.
yum
The mechanic of using signal range to influence whether skills are enabled is interesting. And level elements and art sytle are also very well matched. Some levels are quite dufficult and challenging. I don't know if I've reached the end. I only saw an error page and the game was stuck.
My playthrough: https://youtu.be/HSOj_qUCe6w
Really neat platformer. I don't usually play platformers so the difficulty really ramped up quickly but the challenge was fun.
Gee guyz its insane! It's soo good to do in 3 days.The pixel style is so cute as well as interactions between signals and errors hehe
A very well-polished platformer. It’s great how everything reacts when something happens
A **VERY** polished game, looks and feels fantastic, even though my elderly hands can't beat such platformers. Congratulations to the team!
the presentation for this game is amazing especially the pixelart, it's really well made and the excellent animations really add a lot!
the game was challenging but not unfair, I actually enjoyed it! I thought the difficulty curve was excellent and there was a satisfying variety in the mechanics introduced. I thought the character controlled really good for the most part tho I do have a critique with the hitbox, due to it being rounded it causes the character to slide off sometimes if you stand/land on a corner. there's also a few leaps of faith and whine not the worst it's probably for the better to try to avoid it a game with a lot of obstacles like this
Feels like a complete game! Love the windows 95 aesthetic and the music! Felt like some parts of the game were a bit unclear to the player: - No feedback on reaching the end of the level and it wasn't marked very clearly at times. I was lost at some levels only to realize I was going past the exit. I think it's missing a consistent marker like a flag and maybe a victory sound. - Super powers getting disabled was very subtle and had to pay extra attention on tracking that. I feel like the mail guy having a short flash + a sound cue would fix that. - Some parts of the levels were barely covered by the signal, making it feel impossible. - There was one drop that wouldn't show the hazards ahead of time. I think the easiest solution would be adjusting levels to make view-switch areas safer.
Also, had issues with the character sliding, for platformers, I'd suggest picking a box hull for player collisions.
Besides that, loved the flow of the levels, you have hard parts and then "rest" periods where you glide through some levels!
Screenshot 2026-05-04 094421.png
Amazing work!
Really enjoyed this one! Great use of the theme, beautiful graphics, and fun (challenging) platforming. Fantastic job all around!