FoonLudum Dare ExplorerUsers → Mikan

Mikan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalReflectogramjam1573.953.923.762.923.673.132.503.32
202557DepthsLiftjam6563.223.273.202.282.802.442.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mikan

LD57 — Depths

Break The Tower by torcado 2025-04-08T04:33:30Z

This is really cool, completely beyond my imagination.

EDIT: When the speed is particularly fast, some stucking bugs often occur. Such as quickly passing through two floors with more speed and bomb. And when I break the bottom glass, the game also gets stuck

Drill Crew by lectvs 2025-04-08T16:02:46Z

Interesting idea! It would be even better if I could use gems to upgrade myself or drill :)

Granny's Gotcha by Joscco 2025-04-08T02:50:07Z

It's cute and interesting, I love this game.

Granny's Gotcha by Joscco 2025-04-13T04:21:02Z

My playthrough: https://youtu.be/Iufc5iME-FQ

Depth.exe by Wargon 2025-04-08T13:24:43Z

Interesting idea. But some bugs have occurred or some annoying problems, causing me to have difficulty playing. 1) I tried to attack multiple enemies at once, but it can easily cause the game to crash. 2) No save. When (1) occurs, I will lose all progress. 3) When I drag the attack window to the top-left of screen, it will be covered by the UI, making I can't drag it anymore. 4) When I check the upgrade windows, they have opened too much. So that I need to click X to close them one by one. Suggest right clicking to close a window.

Depth.exe by Wargon 2025-04-11T14:37:46Z

It's better after bug fixes. Does the game seem to have no clear ending? Or I have encountered some problems. After I reach a certain progress, the game doesn't seem to become more and more difficult. In this progress, every time I attack, I recover my health instead of deducting it. Snipaste_2025-04-11_22-24-56.PNG Snipaste_2025-04-11_22-25-44.PNG btw, I found that I collected data with the mouse instead of the attack window. I thought all gameplay revolves around the attack window, lol. Attacking with one window and collecting data with another window may be a new and innovative gameplay idea.

foo(): bar(): foo() by Game Endeavor 2025-04-10T11:02:46Z

Beat it! Interesting automation puzzle game.

foo(): bar(): foo() by Game Endeavor 2025-04-13T22:10:31Z

My playthrough: https://youtu.be/7KGf9gLBI7M

Descend by Placeholders 2025-04-08T13:34:12Z

I really like the concept and art.

Undertetris by Rinevard 2025-04-13T21:26:20Z

Very cool concept. It would be even better if we could pull the block, sometimes it will be pushed to a position where it cannot be taken out.

Undertetris by Rinevard 2025-04-14T16:47:03Z

My playthrough: https://youtu.be/WpKfT9Bbf_8

Miner by basekeet 2025-04-08T16:05:08Z

Fun, I really enjoy this!

Oh No!! Astral Warp by plidomo 2025-04-11T15:15:02Z

Very cool concept! My playthrough: https://youtu.be/NIJ9OyUQ_4Y

Lift by Mikan 2025-04-08T09:05:04Z

@angry-fridge: The game only has some simple sound effects, no BGM @slow-chaz: Thanks for playing! @sqqqwer: You're right. The level is too hard in this order, and there's a red herring in it. I'll insert a simpler intro level.

Lift by Mikan 2025-04-10T08:50:15Z

@pavlov36 @plidomo @zjuwindking @stormouse-indie: Thanks for playing! @piero-pbes-studio: As is well known, a theme is just a source of inspiration. My initial idea was that characters could lift the blocks under their feet and continuously move deeper. But later it was discovered that this was not interesting enough, and instead made it fun for the characters to climb up by building blocks. So in each level of the game, the character is in a deep position, and the player needs to find a way to climb to a higher exit and eventually return to the ground.

There's No Depth in Top View by sadvest 2025-04-10T09:17:45Z

Fun idea. This is an interesting interpretation of the theme. If could display 3D levels when clearing each level, I would better know what I just did.

There's No Depth in Top View by sadvest 2025-04-13T04:20:21Z

My playthrough: https://youtu.be/ewjOHnX5OFE

LD59 — Signal

Cable Connector LLC by Jezzamon 2026-04-30T10:48:03Z

A short platform game. The connection mechanic seems not prominent enough. Besides, it wasn't until the boss fight that I realized I could shoot upwards.

My playthrough: https://youtu.be/65fo2KrZBp4

Ziggy Zapper and the Robot Factory by rogual 2026-05-07T15:54:29Z

Awasome puzzle! Love the art and music!

When I hold a move key and press J, the character will raise hand but not fire, I'm not sure if this is a bug.

My playthrough: https://youtu.be/c-oA_-aIxh4

Alpine by RenD 2026-04-23T19:53:51Z

Really cool platformer puzzle. I love the mechanic of jumping in the air.

My playthrough: https://youtu.be/krbeb-zkJWk

Signal Circuits by Alex Mulkerrin 2026-04-29T18:35:34Z

This is really cool. I mistakenly played the game in the order of 1-6-11, which resulted in me completing Level 11 without being familiar with the game. The level arrangement was good in the correct order.

Level 13 took me a lot of time (~3h), but in the end, I completed it in an elegant way.

Snipaste_2026-04-30_02-24-45.PNG

Signal Circuits by Alex Mulkerrin 2026-05-01T01:31:26Z

@alex-mulkerrin My playthrough: https://youtu.be/Heu0yMouCsc

Fillmore's Island by Jeremy Ryan 2026-04-22T21:19:25Z

Soooo cute

playthrough: https://youtu.be/-zwo7QgQN-8

Flirting 101 by OadT 2026-04-21T16:39:10Z

Fun idea. Switching modes, aiming direction, and shooting timing require some real-time actions. If it's able to speed down, it can reduce the difficulty.

playthrough: https://youtu.be/_Bdc_0gpbEg

Jim's Quest for Birthday present by Sobigdrasil 2026-04-24T07:50:52Z

Love this, exquisite and joyful

Wi-Fix It by DaniSerranu 2026-04-25T07:04:46Z

The mechanic of using signal range to influence whether skills are enabled is interesting. And level elements and art sytle are also very well matched. Some levels are quite dufficult and challenging. I don't know if I've reached the end. I only saw an error page and the game was stuck.

My playthrough: https://youtu.be/HSOj_qUCe6w

WiFi Trouble by rangoiv 2026-04-23T08:11:01Z

Oh, this is really counterintuitive. It would be great if the operating rules of the mechanism could be revealed, or if the coverage area could be displayed in real time.

My playthrough: https://youtu.be/V8sPJVxqvYA

Dot Dash Mash by chybby 2026-05-07T09:59:07Z

Awesome nonogram! I have to use a notebook to write down the clues, which is a bit troublesome

Notgate by Umaiit 2026-04-21T17:26:46Z

Fun sokoban idea. The goal is not to push crates anywhere, and to find where the signal transmitter should be pushed.

playthrough: https://youtu.be/C8clK3Aoq6c

Hold The Signal by Dywanix 2026-04-25T21:28:57Z

The concept of increasing attack speed by accumulating signal energy is very novel. The effect, range, and value of the towers are not clear. I need to make a first mistake to know that the second tower is a straight attack, and I don't even know the effect of the third tower after the game ends

Snipaste_2026-04-26_05-25-18.PNG

Phase Signal by goodwayman 2026-04-21T18:01:15Z

Interesting idea. Some parts are a bit trivial. The button for switching colors and actively switching colors are repetitive. And the exploration of recording ability is not deep enough.

playthrough: https://youtu.be/Cmze4P1WA58

Lost Crab in the Great Sand Labyrinth by Alpaca 2026-05-07T15:09:30Z

Fun realtime action puzzle.

My playthrough: https://youtu.be/4bfdW_1TgWo

Signal King by Tetramollaxx 2026-04-24T13:18:28Z

It's fun. Good job

Pulse-8 by Jacky San 2026-04-23T00:12:36Z

At first, it was just rotating pipes and making path. I love the twist that rotation pipe twice.

My playthrough: https://youtu.be/KbEdyJz0aCY

traceroute by wles 2026-04-21T18:43:20Z

Cool concept. Sometimes observation and aiming can be hindered by camera zoom and movement. And sometimes I feel that the ray speed is very slow.

playthrough: https://youtu.be/pG4UEXnSwVw

Beat the Signal by Fassenberg 2026-04-21T15:44:50Z

got 975! Snipaste_2026-04-21_23-44-10.PNG

Reflectogram by Mikan 2026-04-21T18:57:57Z

@slippers @crimsontrouper @j111

It's my negligence. My usual player audiences is people with some experience in puzzles.

I added some introductions on the page, and added some helpful links:

Nonogram: https://en.wikipedia.org/wiki/Nonogram

Rules: https://puzz.link/rules.html?nonogram

Tune by DeathandRepublic 2026-04-25T21:06:03Z

Interesting concept, but it was indeed confusing at the beginning

My playthrough: https://youtu.be/O1o17Dax4ZY

Harmonic by Whiteowl4399 2026-04-30T11:14:54Z

Interesting mechanics. It determines the values based on the area. Due to the limited number of cards, in most cases, I have to choose between attack and defense. The game process is a bit short, I need more content.

Jester’s Vesper by stisdan 2026-05-01T05:29:56Z

Really interesting dice + poker rule gameplay.

Laser Beat by Gotlib 2026-04-22T22:23:11Z

Cool concept of Rhythm + Puzzle.

My playthrough: https://youtu.be/nXkkGZmyoD0

灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-24T07:02:50Z

This is quite challenging

Signal Path by Caelestial 2026-04-30T08:06:33Z

Very interesting concept, similar to Morse code, using one button to accomplish everything

Small Among Storms by ShanzPro 2026-04-24T13:31:07Z

Good pixel art. Cute squirrel.

While You Were Here by jpat 2026-05-01T05:47:31Z

Lovely platformer game.

My playthrough: https://youtu.be/GCp9W9iJtTA

i love you, too by tolviere 2026-04-21T15:38:29Z

FM gameplay and heartwarming story, love this