FoonLudum Dare ExplorerLD59 → Fillmore's Island

Fillmore's Island

By jeremy-ryan

View on ldjam.com

CategoryRankScoreCount
Overall64.3052
Fun224.0151
Innovation253.9852
Theme94.4651
Graphics44.5852
Audio154.1149
Humor653.1647
Mood323.9951

Comments

phlip45 2026-04-20 04:45

Absolutely adorable. I don't think there is anything I can really fault on it. The only bug I found was that resetting the drone brought with it whatever it was carrying, which didn't seem like it should be intended? A possible change would be when you reset the drone, any batteries not in their initial spot would reset as well.

Anyways, a fantastic jam game! Have fun out there!

j4cko16 2026-04-20 04:46

I really like this game! Great art style and a very creative mechanic! The level design was very nice to. I like how drones can go over the rocks but can't go in water areas/bridges while I can. It is a little annoying to have to move my drone while walking, maybe a follow mechanic would had been nice? Also I can fling the drone out of range sometimes and can't get it back unless I walk REALLY far then press R which caused frustration. I did manage to do a few things that I assume weren't intended. The main thing I noticed is if you are in a barricaded area and you go far away, press 'r' while holding a item like a key then it will bring that key to you even if unintended and I used this strat along with driving my drone out of bounds to "cheese" segments.

mdotedot 2026-04-20 04:48

WOW ! That is very good entry. Music, Effects and especially the graphics (that snowman :D) Too bad that the drone cannot fly across waters as I could see the area of control and should be able to reach. You can be very proud. This is a solid good entry (best for about 20 entries I played!) Hope you do well!

jacat 2026-04-20 05:50

The game music is very soothing. It’s also fun to have the drone follow me around .I think it would feel much more intuitive if the drone controls were switched to mouse control.

rinevard 2026-04-20 10:15

Interesting mechanics! It is a bit sad that the drone can get outside the range and make it easy to miss a target. But overall it is a cool game.

sadddd.png

domenixius 2026-04-20 13:19

Gorgeous art and I love the funky tunes!

I do wish Fillmore would move just a little faster... With how easy it is to yeet the drone outside of your radius and thus having to reset the run-backs could feel a little tedious. If the movement was faster it would have been nice to add additional hazards maybe birds that try to chase the drone in a certain radius?

The zooming out is such an awesome way of showing the progress I really loved that parts of the level I had already beat became part of later puzzles really made the world feel interconnected!

kanity 2026-04-20 15:02

The bunny is so cute! Graphics are lovely overall and I appreciate small details: seashells for decoration, "LD59" written on the sand.

Also, I love the way instructions are presented. Inside the world, which makes it more immersive!

And it's an interesting mechanic idea with the drone, imo! That's quite a big level you made in just two days, as well, playing on the same puzzle idea in different ways. You have to always remember to bring the drone with you and use both hands. That is to say, it definitely activates the brain :)

100th-coin 2026-04-20 17:03

What a lovely puzzle game. I recorded myself playing to provide as much feedback as possible, but before we get to that, I just wanted to say how great the level design is. I did things "out of order" without even realizing it, and instead of thinking "wow, this game is punishing" I thought "woah, this game has momentum mechanics! This is rad." The video will say way more than text can, but every time I ran into an issue, the game immediately had a solution. Softlocked the drone? there's a teleport-drone-button. I have no idea where I'm going? The camera just zoomed out after that last pickup, and now I know where I'm going.

I've been crunching the numbers, and, yes, (it's true), you've just won the **Perfectly Timed Anti-Softlock Measure** award!

PerfectlyTimedAntiSoftlock.png

https://www.youtube.com/watch?v=eHDOpCqEftc

exteegi 2026-04-20 19:32

Beautiful art. Great concept. Clever level design. I only wish there was more!

mathstr0fficial 2026-04-20 19:58

A delightful little puzzler with plenty of charm. The graphical style is really gorgeous, even if it made the hitboxes a little non-obvious at times. The gameplay was fun enough to keep me going to the end, and it was short enough that I didn't feel like I was missing any mechanics. I do wish there had been a bit more of a definite ending, rather than just collecting the final battery and hitting a "You Win", but given the time constraints it doesn't bother me too much. My full playthrough is below!

https://www.youtube.com/watch?v=8ZR5_KDhSfw

I also bequeath to you the **Rained Out** award! Keep an eye on the forecast before heading out on your next island adventure.

rained-out.png

alaah 2026-04-20 23:57

https://youtu.be/yeo7covpJ1k

Love how well-connected the map is; the last puzzle made me go back right to the starting spot, which I find remarkable. The controls felt somewhat finicky at first but it clicked when I realized I had to look at the drone's shadow. Something of note is the puzzle sections are intuitive to control because you usually move one unit at a time, but traversal between the puzzles depends on this twin-stick coordination (unnecessarily), hence a button that would make the drone follow Fillmore when held/toggled would be great QoL. The audiovisuals are impeccable, as expected from you.

decadedecaf 2026-04-21 01:50

Now \*this\* is how you make a vertical slice. That was such a tight and polished experience from end-to-end.

Designing the level outwards instead of forwards is impressive work, and I always knew exactly where to go next. The visuals and sound design are so delightful. I especially love how Fillmore is always facing his drone, acting both as "juice" and a QoL feature. Loved the chipper music as well!

The softlock prevention mechanic is great (and necessary!), but I agree with @phlip45 and @j4cko16 that it should reset whatever item the drone is holding, forcing the player to do the puzzle backwards instead of just pressing R.

Great stuff, as always! I do a double take whenever I see the word "compo" next to one of your games, and this is no exception.

digital-bacon 2026-04-21 02:39

An adorably cute little game! Love the art style and the music. Took me a while to figure out I could fly the drone **over** rocks (probably lack of sleep?) but got there in the end -- that last battery was a real grind to get!

Well done, excellent game!

pmarincak 2026-04-21 04:02

Lovely game! The artwork and music was very cute! I thought the puzzles were really designed well in how they got you to naturally move from one to the other. Going to echo some of the other feedback that sometimes the drone fell JUST out of range while moving towards the goal, needing to reset all the way back - was particularly frustrating on the last puzzle. Otherwise great job! :)

drainkid 2026-04-21 07:28

#1 FILLMORE FAN 2026

carsten 2026-04-21 11:46

Such a cute game. The flop-sound of the drone made me laugh. :D

olddog 2026-04-21 12:39

The creativity, playability, and attention to detail are all close to perfect. This is the best entry I’ve seen in this jam so far. The game has enormous potential, and if it’s developed well, it could easily become the next breakout hit. The build variety already has impressive depth, and the physics feedback feels fantastic. I’m genuinely excited for the full version

rubatotree 2026-04-21 15:06

Very cute bunny! I love the progressive "ability lock" in this game, when I find a battery I may make out an idea but have no enough radius to get it, and when I get the battery I can verify my idea instantly, which is really enjoyable. And graphics and audio are really lovely! I really like these cute designs. :rabbit: :sparkles:

juyr 2026-04-21 18:00

Great game with cute art and interesting core gameplay mechanic. I liked it a lot :)

kkritselis 2026-04-21 18:08

Great work! Fun idea, well executed. Keep working on it.

alchemic 2026-04-21 20:17

Super sweet! Very cute artwork, comfy vibes. Excellent as usual. My only complaint is that the range feels pretty tight, and sometimes the drone just barely slips out of range.

I really liked having to revisit earlier parts of the level!

dywanix 2026-04-21 21:30

very fun and lovely artstyle!

graebor 2026-04-22 02:19

Super cute! The momentum of the drone makes it so charming when it flops down dead - but then it becomes so frustrating when you have to intentionally use the momentum in just the right way! I feel like I was able to cheese through a couple of spots by resetting the drone, and I found it weird that it couldn't otherwise cross the bridges - but overall this was really well done. Nice job!

moyuowo 2026-04-22 06:26

very nice game...Is it really a compo work??? absolutely impressive! nice music, nice sound, nice action and adoable rabbit! great innovation. a super brilliant work! but it's strange that the drone can not cross the bridge.

2026-04-22 07:06

I loved this game! Cute graphics and fun gameplay! I played it out of order, but it didn't matter. I showed it to my friends and they loved it too! Great job!

kit-gorn 2026-04-22 11:54

Wow, this game is brilliant. I loved everything about it—the mechanics, the sound, and the graphics. I had a blast playing it.

verttixpertti 2026-04-22 20:13

Lovely

mikan 2026-04-22 21:19

Soooo cute

playthrough: https://youtu.be/-zwo7QgQN-8

richard-baltrusch 2026-04-22 21:31

I'm always kinda proud of my game jam entries upon completion - then I check games like yours and think "how can anybody compete with this?!" Crazy work, as always - well done! (bonus points for pygame <3)

lereveur 2026-04-22 21:44

What can I say? This is cute, this is fun, this is a little challenging, and I took all the time needed to figure out how to get each battery, fails and retry until I get it, and then go to the next one… I don't know how time it took me to finish, but I didn't saw it passing by, and that's what any player wants, isn't it? Well done!

phasmantic 2026-04-22 22:23

Great game! I loved it. Nice job

pickens-inc 2026-04-22 22:37

Really had fun with this! Incredibly cute, love the animations of the little guy - although as incompetent as I am this was almost a rage-game in disguise ahaha. I was so bad at it, but I just love the animation of the drone flying around, and Fillmore himself waddling around. Took me a bit to understand, but once I got it, it kind of reminded me of those steady hand games with a much more appealing coat of paint. Love the music too.

aweskybear 2026-04-23 07:45

Ingenious and cohesive puzzle game, indeed. :))

enver-arco 2026-04-23 11:18

Great use of the theme and super cute!

roroto-sic 2026-04-23 15:59

EVERYTHING IS ADORABLE !!! Clever idea for a gameplay ! Very polised game ! I love it from start to the end !

Capture d’écran 2026-04-23 175804.jpg

roroto-sic 2026-04-23 15:59

EVERYTHING IS ADORABLE !!! Clever idea for a gameplay ! Very polised game ! I love it from start to the end !

Capture d’écran 2026-04-23 175804.jpg

roroto-sic 2026-04-23 15:59

EVERYTHING IS ADORABLE !!! Clever idea for a gameplay ! Very polised game ! I love it from start to the end !

Capture d’écran 2026-04-23 175804.jpg

wendel-scardua 2026-04-26 00:16

I loved it, the way the instructions are given and easily understood, the well placed challenges, the cute art... I think the only thing I didn't like much is what another comment already said, it feels bad when momentum makes the drone fall out of range - but I guess it's just a matter of "git gud" 😅

darkshadow 2026-04-26 13:06

Charming game, I love the SFX and the physicality of the drone, would work nicely with twin sticks joypad

keysole 2026-04-26 17:48

Very nice!I am, however, going to complain about drone not being able to fly over water. We need some realism in anthropomorphic bunny games.

jimbly 2026-04-27 20:18

Solid entry! I liked the (non-Unicode) snowman. Clearly the drones are made from the same technology as the hoverboards in Back to the Future II, hence the lack of aquatic ability. I loved the very visible power progression and displayed signal range, those mechanics just worked great, and the level was designed fantastically around them. I took slightly longer than, I suppose, I should have, because I assumed recalling the drone would drop the battery, and I never even tried until the very last battery (which I had managed to launch outside of a range I could ever get my signal to :laughing:). Really enjoyed this!

tomssuli 2026-04-27 20:32

What a sweet puzzle game! Nice fresh mechanics with current theme (drones).

Everything seemed polished, graphics beautiful, soundtrack pleasant. I also liked that you could teleport the drone back if it got stuck.

Gorgeous work!

cataclysmicknight 2026-04-30 16:19

This is so adorable and cozy! OMG, that second-to-last one took so much caution lol, but I still got it on the first try 🧡 Great job here!

ranarh 2026-04-30 16:55

Of course I managed to drop my drone behind the rocks and outside of range. It felt like those days when someone kicked the ball into the brambles. I can't beleive you made all this in two days, the graphics are stellar for that!

oadt 2026-05-04 18:18

Very adorable that Fillmore always looks at the drone! I somehow managed to always mess up at the worst possible moment, but still was a lot of fun :smile: The graphics and music are also fantastic. Amazing work!

sheepolution 2026-05-06 11:58

That was cute! Not sure what else to say other than lovely art and music. It's really cute how the rabbit looks at the drone. It's overall a nice experience to play, rather than frustrating. Nice that you can simply recall the drone when it's far away, and that it simply walls at the water rather than fall into it or something. Great job!

cassowary 2026-05-06 19:21

Really cute art/music, and interesting take on the theme! It really reminded me of something from the classic Flash era. I think my only critique would be that sometimes controls with the drone felt a little fiddly when trying to move it near the edge of the signal or trying to move the character along with it -- maybe it would've felt a little better if the drone couldn't move past the edge of the circle, and you had to turn off the signal to make it drop (and then you could just pull it along with you when moving, instead of having to move both the character and drone at the same time.) Overall though I had a good time with it, and I think the "nonlinear" structure that still had some progression to it was a cool idea! The "expanding" camera view over time helped reward backtracking to find things you couldn't see before, which I liked.

hacksawunit 2026-05-07 19:57

Cute little game! Good audio and music, and nice progression. I liked the small details like the shadow properly appears above "higher" terrain like rocks and how Filmore keeps an eye on the drone. The zooming-out camera also felt really good and has a nice payoff at the end. :) Nice work!