Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-11T10:06:17Z ♥ 2
I love the gimmick; it's perfect for a short and sweet experience like this, and I enjoyed how it also affected the narrative in a very clever, meta way. Voice acting every character gave the game a lot of charm and really elevated the already delightful writing! I'm so glad I went back and spent an additional 3 minutes getting the spike pit ending LOL. Subtitles would've been great, but I can see how implementing audio files might be faster than implementing the game's entire script. Your character designs are lovely (especially the mayor) and you manage to do a lot with a little in areas where the compo left you strapped for time. The soundtrack's use of motif is especially notable; the music feels so dynamic with so little material. "I can't stop dancing!"
Great stuff as always 100th_Coin!
LD59 — Signal (11)
Remote Mars Raider by Mathstr0fficial 2026-04-26T10:03:49Z ♥ 2
I really enjoyed this game! It took me about 39 minutes to beat, but I was playing it \*very\* safe. I had no idea what the punishment for dying was, and I wasn't about to find out! By the end, I had health kits stockpiled all over the screen. Y'know, just in case...?
Upon replaying the first section, it seems like there are hidden checkpoints scattered throughout the game. I feel like if I knew about these checkpoints, I would've played a lot more fast and loose. I think, in general, this game would benefit from being structured like multiple short levels instead of one long level. Would be a good opportunity to gradually increase the difficulty of the saw obstacles as well! Or just mix things up.
Overall though, I really like the concept of inputting commands via a top-down action game. Deciding whether I should be using a jump or a leap while dodging moving saw blades and trying to commit several different codes to memory felt I was activating every deep, dark corner of my brain at once. Love how the chalky brushstrokes of the play area are juxtaposed with the noise and chromatic aberration of the Martian pixel art. It's a great assortment of aesthetics.
Wish there was sound, but I get it. Compo moment. I'm still really impressed with the amount of gameplay you were able to get done. Great job, Abi!
Winnerman Scams a Game Show by 100th_Coin 2026-04-22T23:59:11Z ♥ 3
That was such a cool concept executed with a level of creativity that continued to surprise me. Had a wonderful time. I'd love a longer version of this game with some precision-based puzzles to compliment the more "subversive" puzzles you've already got.
Writing was so funny that it made me want to hear all of Winnerman's Live Reactions, even after I'd already solved each section. Clicking on his face during Chet Quizzly's dialog resulted in some pretty awkward audio and subtitle overlap, but it was pretty easy to work around that. I love the way his internal monologue's hair flows.
Another fantastic compo entry! Now, if you don't mind me, I'm going to go enjoy my prize.
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Tiny Signal Lost by Strega 2026-04-22T22:56:09Z ♥ 3
Y'all are great level designers. The chase against the slow green signal on the last level, showing off all the mechanics you'd already introduced in one final stretch? Chef's kiss. The best games for speedrunners give non-speedrunners a taste of what it feels like to go fast, and this game delivers that perfectly.
Loved the music and sound design a lot! Although, I'd tweak the volume rolloff of the moving pillars/platforms, or consider adding some sort of filter/limiter in Unity or FMOD or whatever. Multiple pillars/platforms moving at once sounds quite a bit louder than the rest of the game.
I really enjoyed reading all the scrapped robots' dialog, even going out of my way to see what each one had to say. It's very cute but effective worldbuilding. And omg that ending was unexpectedly adorable.
what that purple signal do 😳
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..LANGIS.. by Masikano 2026-04-21T04:12:10Z ♥ 2
That last level was a LOT harder than I expected it to be. Combining fact-paced gameplay with intermittent memory challenges was a pretty interesting direction for a game like this to take. Good job submitting your first Ludum Dare game!
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Signal-flag Shuffle by HacksawUnit 2026-04-21T02:31:35Z ♥ 4
I didn't read the list of "hints" at first, so the first time I grabbed a bomb, it felt like my entire world opened up. And the first time I cleared 5 crates? Oh boy.
This game had a really satisfying learning curve for me, and the fact that everything worked so well with only 4 buttons is impressive. The crates functioning as a bridge between triplets of flags without functioning as a flag itself is super interesting and lead to a lot of scary decision-making in the best way.
I actually really like when games Tell You Nothing, but I agree with other commenters that the lack of in-game information might be a tough pill to swallow for some players.
The music and spritework made me smile a lot. I like how the sailor's facial expression changes depending on the situation; that's a really nice touch. Overall, I really enjoyed this game!! Phenomenal work.
Fillmore's Island by Jeremy Ryan 2026-04-21T01:50:56Z ♥ 2
Now \*this\* is how you make a vertical slice. That was such a tight and polished experience from end-to-end.
Designing the level outwards instead of forwards is impressive work, and I always knew exactly where to go next. The visuals and sound design are so delightful. I especially love how Fillmore is always facing his drone, acting both as "juice" and a QoL feature. Loved the chipper music as well!
The softlock prevention mechanic is great (and necessary!), but I agree with @phlip45 and @j4cko16 that it should reset whatever item the drone is holding, forcing the player to do the puzzle backwards instead of just pressing R.
Great stuff, as always! I do a double take whenever I see the word "compo" next to one of your games, and this is no exception.
phone home by ikado 2026-04-21T01:17:04Z ♥ 2
Cute! The music and art made the game feel super comfy, and I loved the fake scanlines. Using the same bar for the ship's antenna progress and the mineral's health is fantastic UX design, and I like how the game lets you keep playing after you win.
I thought it was strange that you couldn't spam-buy the mining robos, but once the rate in which I was gaining minerals surpassed the rate in which I could pay for robos, it felt very satisfying. Great job!
yAI presents Himari, the Beautiful Super Genius Artificial Intelligence by alaah 2026-04-20T23:29:03Z ♥ 2
Wow thank you himari the beautiful super genius artificial intelligence for my pink-stained platformer with tulips! I love it!
But for real, this was one of the most unique experiences I've ever had playing a jam game. I felt pretty limited by this theme and struggled to come up with ideas; I never even would've considered using Signal (the instant messaging app) as part of a game. Amazing stuff.
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Cableman [a rhythm game] by rucksack 2026-04-20T23:02:58Z ♥ 7
This game is so cool!! You love to see a rhythm game with such effective music. The learning curve is great and I loved all the new mechanics introduced in the second area. I like how you're punished for staying in place for too long, even though stalling is sometimes required to beat levels. That's really great design. The UI wrapping around the screen and pulsating to the beat is also a nice touch.
I tried playing on web at first, but my game froze during the transition to the future. After downloading the game and replaying all the levels, the game didn't freeze anymore. Ended up sticking around for the bonus levels, and I'm glad I did! Had a lot of fun.
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Highest in the world by CaptainDreamcast 2026-04-20T12:20:27Z ♥ 2
I made it to hot chick heaven but I'm not actually surprised considering this happened to me in real life and this is a game about me and all. 😎
Great art and music! Loved charm of the story transition screens. Was laughing the entire time—just like the last time I played one of your games.
LD59 Radio by Sylva Aster 2026-04-20T10:34:18Z ♥ 2
That was fun! The exploration was atmospheric, and it felt super rewarding to hear a new audio clip after each repair.
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Mi español no es muy bueno, ¡pero me encantó escuchar la radio al final!