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DecadeDecaf

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2024 56 Tiny Creatures Beachfront compo Audio 4.37
🥈 2021 49 Unstable Scoop the Pool compo Graphics 4.69
🥇 2020 46 Keep it alive Mollie compo Fun 4.52

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCoveragecompo423.933.643.663.863.733.913.433.59
202558CollectorUnited Stampscompo1323.243.452.843.972.953.083.403.16
202557DepthsShaftedcompo1843.343.533.452.793.533.683.193.03
202456Tiny CreaturesBeachfrontcompo344.093.783.573.484.504.374.434.11
202455Summoning12 Vengeful Ghostscompo414.004.103.122.944.024.244.044.02
202354Limited SpaceHole in the Welljam5583.583.553.442.972.284.224.133.69
202353DeliveryDon't Chute the Messengercompo2523.362.893.113.914.253.963.333.66
202251Every 10 secondsThat Which Catches Your Eyecompo1353.683.133.153.734.454.472.473.84
202250Delay the inevitableMusical Thronescompo923.863.643.413.343.754.273.623.36
202149UnstableScoop the Poolcompo314.073.794.174.364.693.884.003.98
202148Deeper and deeperSurface Levelcompo1473.853.233.703.484.404.003.684.13
202047Stuck in a loopbreakcompo853.863.893.083.444.003.723.423.14
202046Keep it aliveMolliecompo244.174.524.353.173.403.692.743.45
201945Start with nothingVacuitycompo2213.482.842.863.843.893.732.113.24
201944Your life is currencyTransfusioncompo883.743.533.683.133.583.692.883.24

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by DecadeDecaf

DecadeDecaf leaves an average of 6.9 feedback comments each event.

LD59 — Signal (11)

Remote Mars Raider by Mathstr0fficial 2026-04-26T10:03:49Z ♥ 2

I really enjoyed this game! It took me about 39 minutes to beat, but I was playing it \*very\* safe. I had no idea what the punishment for dying was, and I wasn't about to find out! By the end, I had health kits stockpiled all over the screen. Y'know, just in case...?

Upon replaying the first section, it seems like there are hidden checkpoints scattered throughout the game. I feel like if I knew about these checkpoints, I would've played a lot more fast and loose. I think, in general, this game would benefit from being structured like multiple short levels instead of one long level. Would be a good opportunity to gradually increase the difficulty of the saw obstacles as well! Or just mix things up.

Overall though, I really like the concept of inputting commands via a top-down action game. Deciding whether I should be using a jump or a leap while dodging moving saw blades and trying to commit several different codes to memory felt I was activating every deep, dark corner of my brain at once. Love how the chalky brushstrokes of the play area are juxtaposed with the noise and chromatic aberration of the Martian pixel art. It's a great assortment of aesthetics.

Wish there was sound, but I get it. Compo moment. I'm still really impressed with the amount of gameplay you were able to get done. Great job, Abi!

Winnerman Scams a Game Show by 100th_Coin 2026-04-22T23:59:11Z ♥ 3

That was such a cool concept executed with a level of creativity that continued to surprise me. Had a wonderful time. I'd love a longer version of this game with some precision-based puzzles to compliment the more "subversive" puzzles you've already got.

Writing was so funny that it made me want to hear all of Winnerman's Live Reactions, even after I'd already solved each section. Clicking on his face during Chet Quizzly's dialog resulted in some pretty awkward audio and subtitle overlap, but it was pretty easy to work around that. I love the way his internal monologue's hair flows.

Another fantastic compo entry! Now, if you don't mind me, I'm going to go enjoy my prize.

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Tiny Signal Lost by Strega 2026-04-22T22:56:09Z ♥ 3

Y'all are great level designers. The chase against the slow green signal on the last level, showing off all the mechanics you'd already introduced in one final stretch? Chef's kiss. The best games for speedrunners give non-speedrunners a taste of what it feels like to go fast, and this game delivers that perfectly.

Loved the music and sound design a lot! Although, I'd tweak the volume rolloff of the moving pillars/platforms, or consider adding some sort of filter/limiter in Unity or FMOD or whatever. Multiple pillars/platforms moving at once sounds quite a bit louder than the rest of the game.

I really enjoyed reading all the scrapped robots' dialog, even going out of my way to see what each one had to say. It's very cute but effective worldbuilding. And omg that ending was unexpectedly adorable.

what that purple signal do 😳

tiny lost signal.jpg

..LANGIS.. by Masikano 2026-04-21T04:12:10Z ♥ 2

That last level was a LOT harder than I expected it to be. Combining fact-paced gameplay with intermittent memory challenges was a pretty interesting direction for a game like this to take. Good job submitting your first Ludum Dare game!

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Signal-flag Shuffle by HacksawUnit 2026-04-21T02:31:35Z ♥ 4

I didn't read the list of "hints" at first, so the first time I grabbed a bomb, it felt like my entire world opened up. And the first time I cleared 5 crates? Oh boy.

This game had a really satisfying learning curve for me, and the fact that everything worked so well with only 4 buttons is impressive. The crates functioning as a bridge between triplets of flags without functioning as a flag itself is super interesting and lead to a lot of scary decision-making in the best way.

I actually really like when games Tell You Nothing, but I agree with other commenters that the lack of in-game information might be a tough pill to swallow for some players.

The music and spritework made me smile a lot. I like how the sailor's facial expression changes depending on the situation; that's a really nice touch. Overall, I really enjoyed this game!! Phenomenal work.

Fillmore's Island by Jeremy Ryan 2026-04-21T01:50:56Z ♥ 2

Now \*this\* is how you make a vertical slice. That was such a tight and polished experience from end-to-end.

Designing the level outwards instead of forwards is impressive work, and I always knew exactly where to go next. The visuals and sound design are so delightful. I especially love how Fillmore is always facing his drone, acting both as "juice" and a QoL feature. Loved the chipper music as well!

The softlock prevention mechanic is great (and necessary!), but I agree with @phlip45 and @j4cko16 that it should reset whatever item the drone is holding, forcing the player to do the puzzle backwards instead of just pressing R.

Great stuff, as always! I do a double take whenever I see the word "compo" next to one of your games, and this is no exception.

phone home by ikado 2026-04-21T01:17:04Z ♥ 2

Cute! The music and art made the game feel super comfy, and I loved the fake scanlines. Using the same bar for the ship's antenna progress and the mineral's health is fantastic UX design, and I like how the game lets you keep playing after you win.

I thought it was strange that you couldn't spam-buy the mining robos, but once the rate in which I was gaining minerals surpassed the rate in which I could pay for robos, it felt very satisfying. Great job!

yAI presents Himari, the Beautiful Super Genius Artificial Intelligence by alaah 2026-04-20T23:29:03Z ♥ 2

Wow thank you himari the beautiful super genius artificial intelligence for my pink-stained platformer with tulips! I love it!

But for real, this was one of the most unique experiences I've ever had playing a jam game. I felt pretty limited by this theme and struggled to come up with ideas; I never even would've considered using Signal (the instant messaging app) as part of a game. Amazing stuff.

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Cableman [a rhythm game] by rucksack 2026-04-20T23:02:58Z ♥ 7

This game is so cool!! You love to see a rhythm game with such effective music. The learning curve is great and I loved all the new mechanics introduced in the second area. I like how you're punished for staying in place for too long, even though stalling is sometimes required to beat levels. That's really great design. The UI wrapping around the screen and pulsating to the beat is also a nice touch.

I tried playing on web at first, but my game froze during the transition to the future. After downloading the game and replaying all the levels, the game didn't freeze anymore. Ended up sticking around for the bonus levels, and I'm glad I did! Had a lot of fun.

cableman.jpg

Highest in the world by CaptainDreamcast 2026-04-20T12:20:27Z ♥ 2

I made it to hot chick heaven but I'm not actually surprised considering this happened to me in real life and this is a game about me and all. 😎

Great art and music! Loved charm of the story transition screens. Was laughing the entire time—just like the last time I played one of your games.

LD59 Radio by Sylva Aster 2026-04-20T10:34:18Z ♥ 2

That was fun! The exploration was atmospheric, and it felt super rewarding to hear a new audio clip after each repair.

ld59 radio.jpg

Mi español no es muy bueno, ¡pero me encantó escuchar la radio al final!

LD58 — Collector (3)

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-11T10:06:17Z ♥ 2

I love the gimmick; it's perfect for a short and sweet experience like this, and I enjoyed how it also affected the narrative in a very clever, meta way. Voice acting every character gave the game a lot of charm and really elevated the already delightful writing! I'm so glad I went back and spent an additional 3 minutes getting the spike pit ending LOL. Subtitles would've been great, but I can see how implementing audio files might be faster than implementing the game's entire script. Your character designs are lovely (especially the mayor) and you manage to do a lot with a little in areas where the compo left you strapped for time. The soundtrack's use of motif is especially notable; the music feels so dynamic with so little material. "I can't stop dancing!"

Great stuff as always 100th_Coin!

Bibli-otter-phy by Mathstr0fficial 2025-10-10T00:53:55Z ♥ 2

Girlfriend and I had a lot of fun with this game! We really enjoyed collecting tablets and hoping it was either speed or breath. The decor options were super cute and added lots of personality to our playthrough. I do wish the enemies were a little more dangerous, since a lot of the defense-related upgrades felt pretty disappointing. Some music would really tie everything together, too. Great work overall!

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The Grande Concoction by Artificer 2025-10-07T20:37:04Z ♥ 2

grande concoction.jpg

I love how silly the writing is in this. Had fun climbing the staircase looking for the right things; would be neat if there were some decoy items to throw you off the scent lol. Great work on your first compo entry!

LD57 — Depths (3)

Subconscious Abyss by ugly_robot 2025-04-11T09:34:45Z ♥ 2

Combining psychoanalysis with KerPlunk is genius. Really enjoyed this! Music and art was great too; I loved the strange aesthetic it all evoked. Like @slef said, we're gonna have to remove a pesky rod to get you to stop talking ill of yourself! At the end of the day, I just love when compo devs try things they're unfamiliar with, and you knocked it out of the park.

Very refreshing to see a unique interpretation of the theme, as well. I did that for LD48's theme "Deeper and deeper" by exploring "deep" relationships, but this time I got lazy and just made a game about mining.

All in all, I loved this entry. Writing was succinct and the "crisis-mode" introduced a fun change of pace. Great work!

Narcosis by xen3x 2025-04-08T07:29:36Z ♥ 3

The parallax background is sick, and I love the animation that plays when you explode a naval mine. I wish the music looped, because it fits the vibe super well. Great work! Lots of fun.

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I think the game remembered the emeralds I collected on past attempts—either that, or I'm just *that* good at finding emeralds!

Dance To Heck by Tad I Guess 2025-04-08T02:45:50Z ♥ 3

Genuinely makes me happy that you decided to pivot last-minute instead of giving up entirely; I'm not sure if I'd have the self-discipline needed to do that if my idea wasn't working out. Very unique art & music (as always), and since the enemy spawn location is consistent (rather than being randomized), it's fun to get into a rhythm where you truly feel like you could go forever.

LD56 — Tiny Creatures (7)

Hallow Helpers by crow_seeds 2024-10-18T10:13:11Z ♥ 2

up we go! :D

Absolutely adorable and hilarious. Such a great time the whole way through with some extremely unique physics puzzle mechanics. And the MUSIC, too! It's all so goofy in the best way possible. Loved every second of this. Great work, y'all.

Yeet them all ! by zoglu 2024-10-12T09:11:02Z ♥ 2

This game was SLICK. Great controls, VFX, and sound design. Lots of moments that made me go "oh that was awesome." Definitely gonna be going back for those S ranks! Very solid compo entry all around.

Shrew by LightningST 2024-10-09T04:34:30Z ♥ 2

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This was easily one of the most fleshed-out compo games I've ever played. I'm exceptionally impressed by all the work that must've went into this. Finding hidden babies was a cute distraction from that six-digit code I was supposed to be cracking, haha. Had a great time with this. Pleasant music and visual style, too. That zoom-out (at the end of the game) was VERY cool.

PogoCombo by Mavvy 2024-10-08T09:07:26Z ♥ 2

This is so cool! I love all the effort you put into game feel; the slick controls, the punchy freeze frames, the ascending sound effects upon delivering a huge chain of animals. It's very effective. The music is awesome, and it feels right at home with the rest of the vibe you've got going on here. It's always lovely to listen to something *this* compositionally proficient in a compo game.

I'm unsure if the game has ramping difficulty of any kind, but it might be neat if the difficulty ramped with the length of your current queue. If you're confident you won't die, then there's no real incentive to cash them in for points. I found myself avoiding the balloon for the entire duration of my attempts until I inevitably died. My hubris.

Either way, this is an extremely impressive compo entry! Great work.

Little Guys! by RamChops Games 2024-10-08T04:59:42Z ♥ 2

Woo! Yea! Yee-hah! Woo! Yippee!

I had such a great time with this. Fun spin on the genre with a VERY impressive amount of polish for a jam. A gameplay preview on the menu screen? Level titles named after OSHA violations? Graphical variation on the titular *Little Guys*? Editing royalty free music so the lead instrument cuts out while the game is paused?! I see you. Fantastic job!

Gravity Well by Sam Bigos 2024-10-07T21:04:52Z ♥ 3

Very satisfying seeing my units dig into and shape the planet. I love all the flavor text for the upgrades, too. Would be nice if you could sell upgrades, because I bought WAY too many lasers and not enough energy regeneration! Great work on the compo.

Last Rollbug by Tad I Guess 2024-10-07T01:43:18Z ♥ 3

Fun character movement and super cool background/tile art. The mechanic introduced halfway through is a great change of pace. Love the little "eep" death sound effect lol. Congrats on finishing another compo!

LD55 — Summoning (8)

the call of the rats by coatline 2024-04-19T01:04:43Z ♥ 2

I loved every second of this game! It was completely full of character. The various text effects baked into the dialog system and the various sounds and poses the characters would make were great touches. Congrats on making this for the compo!

Cadence Crisis - Ludum Dare 55 by AllDee 2024-04-17T17:22:20Z ♥ 4

I'm super impressed by the arsenal of music tracks that you all managed to fit into this game without detracting from everything else. It was visually and mechanically very cool as well, even if a little rough around the edges. This is a super stylish entry, and you all should be very proud!

Side note: as someone with the first name Cadence, I feel moved to give this game the Cadence seal of approval, as it kept randomly giving me Katy Perry's hit 2010 pop tune California Gurls ft. Snoop Dogg, which was both unforgettable AND undeniable.

The Basis of All Creations by alaah 2024-04-16T02:09:58Z ♥ 2

Very tricky! Found myself squinting at that recipe book lot, but the ending felt very satisfying in spite of that. Enjoyed the visual style and music a ton. Loved being able to spare the spider and keep it as a pet.

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Not as good as bagelseeker though 🙄

PIED PIPER by arColm 2024-04-15T04:53:36Z ♥ 3

When I realized the trick to that last screen my jaw dropped. The main mechanic is super neat, especially with the discovery of new melodies later on. Amazing aesthetics, as well. Extremely cool stuff! My fingers hurt. pied piper.jpg

Super Pal Summoner! by Meepster 2024-04-15T04:25:07Z ♥ 4

Once it clicked for me, it CLICKED. The strategy reminded me a lot of Suika Game. Was very fun cramming my pigs in a corner to try to get them to form the right shape! Great work.

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HEXX by andrewkennedy 2024-04-15T03:59:26Z ♥ 3

Brilliantly simple concept; the tutorial was super intuitive and I understood the rules immediately. I'm really glad this game has a multiplayer option, too. It reminded me of board games like Go. Presentation was great, too! Overall, a very solid compo entry. Good job!

Critter Duel by WubbaDuck 2024-04-15T03:45:17Z ♥ 3

Cute game! My snake SWEPT everyone else. Enjoyed the DIY sound effects a lot. Some more intel on the various stats of the critters would help with coming up with strategies, but it wasn't too tough. Great compo entry. :3

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Phasebound by Kepsert 2024-04-15T03:03:59Z ♥ 2

This game was so cool. The mechanic is super neat and it's explored wonderfully. Appreciated the coyote time and other platforming niceties. Loved the music, too! Very good stuff, especially for a compo.

LD54 — Limited Space (12)

Out of Side by happyglitch 2023-10-10T17:10:40Z ♥ 2

Very enjoyable controls and interesting mechanics (especially the gravity/wind section). The VFX are great, too. Nice compo entry!

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This was my first attempt. It'd be fun to go back and see if I could do better!

Spotlight by Echo Heo 2023-10-10T14:46:22Z ♥ 2

I'd love to see a full version of this. The concept is awesome. Great work!

Get The Pumpkin! by yndajas 2023-10-06T06:09:26Z ♥ 2

I got the pumpkin :]

The clash between the lil alien creature and the cutesy Kenney art is such a unique and cozy vibe. It's perfectly accentuated by the wonderfully weird music and charming "jump" sounds. Congrats on your first game! Hope you keep making more.

Disco Seducium by najjaman 2023-10-06T00:51:00Z ♥ 2

The cramped keyboard controls required a little rewiring of the brain, but once I got it down it was a lot of fun! The music's great, and I appreciated the teensy bit of queer inclusivity. Lovely compo entry!

Shot in the Dark by GhastlyMicrowave 2023-10-04T16:33:48Z ♥ 4

Oh my GOD that was so terrifying and so much fun. Gameplay felt super clean and fair while staying far from easy. Constantly kept me on my toes even after I got the hang of it. Extremely well done! shot in the dark.jpg 25400 was my best shot. in the dark. get it? like the name?

Limited Island by foreyes 2023-10-03T21:50:32Z ♥ 2

Once I figured out the objective of the game I was hooked. Very stylish and pretty! Love the lil worms :] gems.jpg

Vade Ratro by Aetheir 2023-10-03T21:29:15Z ♥ 3

Love the "limited space" spin on touhou. Moving the lantern around was super fun to master. Very cute & charming characters as well! Nice work.

Verliies by Ace17 2023-10-02T22:44:14Z ♥ 2

My favorite interpretation of the theme so far! Great music and level design. Nice work!

You Are Beach Cop Sign by Phobos001 2023-10-02T19:48:15Z ♥ 2

The fact that the game points to the rulebreakers once time starts running out is really great design. Awesome entry!

Magus of the Leylines by TrebleColby 2023-10-02T17:31:28Z ♥ 3

Hilarious and extremely innovative! The new tasks for each level keep it super fresh. Great work!

Fruit Fitting Frenzy! by Gwen Dekker 2023-10-02T12:52:06Z ♥ 2

Reminds me of The Password Game. I could get addicted to something like this. The execution of the concept was wonderful, great work!

Pactory by Ralian 2023-10-02T12:48:40Z ♥ 2

Hilarious game; I love it! The story/info text between levels introducing new mechanics was fantastic, and the chaotic spin on the "fit physics objects into a small space" formula made for a lot of fun. Nice work! :]

LD53 — Delivery (11)

Tears and Snails by Lyxali 2023-05-04T18:18:52Z ♥ 2

Originally played on my laptop (1366x768 resolution) and a bunch of the text was off-screen. Switched to my desktop (1920x1080 resolution) and it was perfect. Solid concept!! Had me playing a bunch to try and meet the quota, but I unfortunately never could. There are some great strategic core elements in here, though. Nice job!

What's The Deal With...? by Robertthebastian 2023-05-04T18:06:37Z ♥ 2

Oh my gosh, have you played De Tres al Cuarto from Essays on Empathy?? just conceptually, this reminds me a TON of that game.

Either way, this is a very cool entry, and it would be cool to see it expanded. I love the theming of the card types and the overall vibe of the game world. The music is also great. Nice work!

Artifact by Untitled Studios 2023-05-03T22:40:58Z ♥ 2

This might very well be one of the tightest designed puzzle concepts I've ever seen from a Ludum Dare game. The levels were all very smart and intuitive. Fantastic music and VFX, too. Great work!

Bagelseeker by alaah 2023-05-03T17:49:08Z ♥ 3

Once I figured out the main mechanic, I was *super* impressed. I urge other people to stick it through, and pay attention to the mailbox at the beginning of the game. bagelseeker.png

Tiny Tube Stories by Flying Butter Studio 2023-05-02T15:51:38Z ♥ 3

That was an extremely sweet love story!! I wholly enjoyed the combination of using "context clues" from the letters with the mechanics-based pipe puzzles. The fact that you were able to make this game bilingual is impressive and appreciated. That one "stuck" pipe felt a little awkward/confusing; what if it shook or made a little sound effect to indicate that it was intentional? That might be cool. Great work!

FISH FRESH delivery by Oleg Bone 2023-05-02T15:12:36Z ♥ 4

LOVED the aesthetics here, especially the tile art. Amazing work. I do wish there was a little more puzzle variety — a lot of levels felt like they had similar solutions. I also wish there was a way to undo/remove paths (unless I missed something). Other than that it was very enjoyable and well put together. Congrats!

Over-Load by Cretic 2023-05-02T13:45:49Z ♥ 3

Where to begin? Okay listen, I'm as sex positive as the next person, so the content itself didn't bother me, but damn you really went all out with this one, huh? To be fair — all that aside — this is a very impressive compo entry. The physics-based combat was extremely unique and the wrapper enemies were visually entertaining. It's admirable how much furniture you were able to model within the time-frame. I do wish there was music/sound but I understand not all solo devs are involved with audio. I actually kinda like how there's no "lose condition," rather a depleting score, but seeing "-10" is admittedly a little awkward. Reluctantly, great job!

Super Special Delivery by Nathan Franck 2023-05-01T20:31:04Z ♥ 2

As far as menus go, this one makes me want to play the game very badly!! Impressive stuff regardless, and good luck with future endeavors.

Deliver the baby! by Enad96 2023-05-01T20:24:50Z ♥ 6

was NOT expecting that. The clear Hotline Miami inspiration is very stylish. I'm into the escalation of the music a ton, too. Very cool stuff!!

Commutator by Sodoj 2023-05-01T19:58:01Z ♥ 2

VERY cool concept!! I appreciate how you included a drawing and some theatrics on the LD page; it was a lot more interesting to imagine a mail carrier collecting packages than a bunch of dots in MS Paint collecting more dots. Creative stuff! snake.png

Courier Cacophony by SugarSugarSugar 2023-05-01T19:34:39Z ♥ 2

I LOVED thin ice from club penguin when I was younger. This is SUPER cool!! Love how unique the tile mechanics are, and it's very impressive how many of them you were able to add during a compo. Great stuff.

LD51 — Every 10 seconds (9)

Convenience Catastrophe by MasterOfCheese 2022-10-09T23:15:59Z ♥ 2

Music slapped; loved the little ad libs in the song lol. Wish the game had a reticle and a sensitivity slider, but that's definitely asking a lot for a compo. Super stylish entry!!

Teleporter Malfunc-ten by glenugie 2022-10-09T23:05:39Z ♥ 2

I played that for a LOT longer than I thought I would lol. I do wish the regular rocks spawned a bit faster, because I reached 9999 of that "flesh" resource, but was struggling to get gray ore. Very satisfying to ramp-up in power -- I like the upgrade diversity. Solid compo entry!

Baseball of Max Stress by snesgaard 2022-10-09T23:01:24Z ♥ 2

Woah the difficulty ramped up fast! That was a blast. I liked the expressive animations and pitch-bending narration. Solid compo entry; nice work!!

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minigames! by thyoi 2022-10-06T20:51:24Z ♥ 2

Aesthetics reminded me a LOT of Baba is You; very cool stuff! Was surprisingly easy to learn despite only getting 10 seconds per game -- it's like WarioWare in that it teaches you concepts very quickly. I also liked the Undertale-inspired minigame. Even though I'm comparing it a lot to other games, there's definitely huge a sense of style and personality in this. Extremely impressive for a compo entry! Nice work!!

(I'm also glad I'm not the only one who put an amogus in my game)

MMO Minesweeper by Lex 2022-10-04T19:05:39Z ♥ 2

Impressive how stable this was. Even though everyone was confined to their own boards, that was SURPRISINGLY competitive. It was funny when people before me placed intentionally-fake flags; that got me real good. Was fun playing against the dev (gg)! hi.png

Every 10 Seconds I Find New And Exciting Ways To Hate Myself by ActuallyTheMoon 2022-10-04T18:22:33Z ♥ 3

Enjoyed this a lot. Character swapping is a fun puzzle format, and this was a very stylish way of interpreting the theme. I liked how each character had unique struggles (person 2 is trans in my headcanon lol) and their experiences felt real, even when oversimplified as a game mechanic like this.

Murder on the Horizon by Ayxs 2022-10-04T08:26:32Z ♥ 5

This is an extremely unique take on the theme; I never would've thought of a mechanic like this in a point & click. It was fun piecing together the bigger picture while frantically looking for people and evidence. Nice work!!

Cadet Set Go by MrWarranty 2022-10-03T20:55:01Z ♥ 2

VERY tricky but I loved all the little quips in the dialog. Figuring out which turrets to dismantle was fun.

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Watch Out by 100th_Coin 2022-10-03T20:11:30Z ♥ 4

SUCH a fun game with a LOT of great gags; very charming. It's a creative take on the theme, which was difficult to pull off this time lol. Super impressive for the compo!

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LD50 — Delay the inevitable (9)

Delay the Inevitable by TasakaSama 2022-04-08T07:25:57Z ♥ 1

Love penguins so this was a fun one for me. I liked the gameplay loop of squeezing myself through the fleet of penguins to snag some fish. Props for completing a compo game with new software!

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HANG UP! by Jesse J. Jones 2022-04-07T16:02:10Z ♥ 5

Oh hey, another typing game. I wasn't the only one!

I loved the art and VFX (especially the motivational posters in the back). The sound design & voice acting was so good you had me *intentionally* losing just to hear the dog get angry. Unpopular opinion it seems, but typing individual letters isn't inherently worse than predetermined words. It's definitely harder, but sometimes harder is good! Had a great time with this one; an impressive jam entry.

Burger Nightmares by robert18 2022-04-06T06:53:01Z ♥ 2

Gotta love the panic-inducing gameplay of food service games! Definitely felt the good kind of stress that comes with the genre. The flow of the game was easy to grasp, but the game itself was far from easy. I lasted for quite a while, but inevitably, I made enough mistakes to fill the "fire-o-meter."

Also, the manager portrait made me giggle :)

Hold Up Mom! by Ntimi 2022-04-06T06:33:44Z ♥ 2

I had a lot of fun exploring all the different ways to distract the mother, but I wish there was a timer to gauge how long I was able to do it. Ruining the living room was a blast and I enjoyed all the furniture art scattered throughout the house (plus you can pet the cat, so you know).

The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student 2 by Kyle Farwell 2022-04-05T05:54:59Z ♥ 4

This was an extremely good game!! I ended up seeing some repeats, but the solutions and writing for what DID exist was astonishing. Loved the voice acting, especially the "WOOOOOOO AHA NICE" when you get a perfect day.

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For all the Cheese by ToasterTot 2022-04-05T04:08:49Z ♥ 3

The controls feel REALLY good and the aesthetic and music are amazing, but I kept running into an issue where the boss would stop attacking! I'm going to avoid rating the game for now, but I was playing on Windows if that helps:

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also, I found the max hp secret >:]

Different Strokes by Scott Steffes 2022-04-05T01:08:19Z ♥ 6

Treating "the inevitable" as an expected group of players was really clever! I thoroughly enjoyed browsing the library of art and contributing a little bit of my own. You nailed the visuals, audio, and overall vibe to make this fresh idea work. Fantastic!

🚀 Rocket Drifter by polarcube 2022-04-04T17:22:48Z ♥ 4

Extremely fun game! Just HAD to go for that high score. I found that letting the ships crash into each other was more valuable than shooting them, so eventually I was frantically dodging an armada of ships. 1st.png

The Pit by ZwodahS 2022-04-03T23:30:36Z ♥ 3

Had a LOT of fun with this one! The little card movements helped me jump right in like it was a game I'd been playing for ages. Big fan of the main mechanic and I loved the ramping difficulty. (remind me to come back and rate when the deadline hits) slayed.png

LD49 — Unstable (5)

Waiter, please! by Yamzho 2021-10-07T13:41:45Z ♥ 2

Very cool idea. I really liked using "balance" as a way to interpret the theme (and totally not because I also did that for my entry). The art was charming and easy to read quickly, which is important for this type of game. Your excellent grasp on UI and screen-space also helped with that!

I did find myself waiting until the very last minute to actually finalize an order, because it seemed like orders would fly in immediately. A benefit/reward for completing orders early might've prevented me from delaying orders.

I think it would've been really cool if some of the drinks were visibly way-heavier or way-lighter. I think that would've added more strategy to the balance section. OR (and I'm spitballing, so feel free to ignore me) there could be things like ingredients or coasters to increase the weight of a drink order.

Anyway, had a lot of fun with this one. Great work!

Variable Volatility by Kimbsy 2021-10-07T13:17:31Z ♥ 2

The controls were definitely awkward, but I think that's a good thing! It reminded me of old Bennett Foddy games like QWOP or GIRP. I think it would be a little too easy if the controls were any more "intuitive." Fit very well with the theme, and I liked how the liquid in the vial would shake more-and-more the closer you were to losing.

Also "mmm green" SO TRUE that's what I've been saying for my entire life

Candle Coffee Courier by BluishGreenPro 2021-10-07T13:09:34Z ♥ 3

For a game jam platformer, the controls were extremely tight and the level design was definitely present. I enjoyed the world you built and I adore B. Quick Chadwick (my last name is Quick, haha). The checkpoint character is also a fun addition. The animation was pleasant and the subtle squishes you did to the sprites went a long way.

Great entry!

A Glorious Rule by gamesplusjames 2021-10-07T12:56:46Z ♥ 2

Huge puzzle game fan, and this one delivers. I liked the setup and writing; that drove me to keep playing (the ending was cool as well). The premise of the levels were simple, but it definitely worked. Since most of the levels were symmetrical in some way, picking up on the patterns was fun and clicked very quickly for me.

I found myself trying to hit the "directives target," on every single level, and that was especially frustrating when the restart key didn't reset my "directives issued." A quicker way to retry levels entirely (or simply an undo history) would be appreciated.

The 3D perspective with the squishy swap animation went a long way. I played for so long that I forgot I was in Firefox's fullscreen mode and was wondering why I couldn't close the game, haha!

Unstable Release by hi-im-alex 2021-10-04T13:41:17Z ♥ 4

Extremely creative concept and super fun. All the commit titles had me on the floor. Nice work!

LD48 — Deeper and deeper (6)

Surface Level by javi7 2021-04-28T17:55:15Z ♥ 4

This is a very clever game. Definitely difficult to get the hang of, but once it clicked, it was really fun to build up momentum throughout the level. Sound and visuals were great, and I always love to see PICO-8 games. Extremely engaging jam entry!

(also my game has the same name! sorry for sniping the url from you)

Inefishient by jwfield 2021-04-28T02:20:43Z ♥ 2

🦀

Falling Rock by David Horning 2021-04-27T18:38:09Z ♥ 2

Very fun and stylish! I like how the rocks would fall if your corpse hit them. One thing I noticed was that if you started holding down the jump button before you reached the wall, you wouldn't get a progress bar. This wasn't a big deal, though. A well-made entry!

Deepest-Dish, Pizza-Pie | First Ludum Dare! by Chris Martone 2021-04-27T02:19:28Z ♥ 3

Once I understood what I was doing, it was pretty fun! I liked the incremental nature of the gameplay loop, and the premise of the game (as well as your take on the theme) was hilariously clever.

There were times where I had to wait out the rest of the day because I ran out of ingredients. I would suggest adding an "end day" button, or allowing you to purchase ingredients from the store at ANY time, but maybe at a higher price to encourage planning ahead.

As a big fan of food-preparing games, I enjoyed this a lot. It's no Burger Shop 2, though.

Thermos Quest by Riley Miller 2021-04-26T23:46:52Z ♥ 2

That was a really good experience! I liked the different solutions to each act. I feel dumb for spending a ton of time thinking of three-letter words for red fish instead of continuing to explore the cubicles. Very enjoyable entry!

BugDive by Tad I Guess 2021-04-26T17:16:12Z ♥ 3

That was lovely!! I adored all the bug designs, and the glossary was a nice touch as well. My favorite bugs were Geargug and the fullscreen button. It wasn't very difficult, but it didn't really need to be. I did like how the bugs had different ways of blending in throughout the game, but I wished it ramped up a little more. Very charming and impressive compo entry overall.

(also it's really cool that we both made games about bugs)

LD47 — Stuck in a loop (9)

Stuck in an inner tube! by UkuleleFury 2020-10-06T21:54:37Z ♥ 2

I really like how you can gain height by bouncing on the walls; it makes me want to see how fast I can go. The physics and controls felt good to me. I really liked the map art and player animations. It was a bit emptier than some other compo entries I've played, but what's there is really well-done. Great job on this compo entry.

Hamster Simulator by Alfadas 2020-10-06T21:47:33Z ♥ 2

I liked the visuals and overall coziness of the game. I managed to get to a point where the battery charge was lowering faster than I was could raise it, but even so, the game felt more relaxing than stressful. Nice entry.

Spinnerets by Jeremy Ryan 2020-10-06T21:39:17Z ♥ 2

The game looks and sounds amazing. It was really fun with two players, but I'm imagining it would've been faster-paced with four. The way you choose your button before playing is really clever and intuitive. The power-ups kept me playing for sure.

I would've loved to see some match settings to be able to customize how the game was played, but that's more of a wish than feedback.

Solid entry!

Keep Inside by davidB 2020-10-05T19:42:30Z ♥ 2

I've noticed that there are two play-styles for this game. You can carefully hit the ball with only the outside paddle, or you can parry the ball between the two paddles for twice as many points. That honestly adds a lot of depth to an otherwise simplistic game. I appreciated the option to use a controller. Nice entry, even if you weren't able to finish it.

SnailTriail by AndyKing 2020-10-05T19:16:45Z ♥ 5

Hey, make sure you include a link to your game so everyone can play it.

The Red Twins Assassination by ErikU 2020-10-05T00:38:14Z ♥ 2

I loved the visuals and appreciated the multiple control options. Taking out the drones felt satisfying, but I was able to complete the levels by mostly just running past them. The tutorial level was paced really well; I had no issues understanding the game.

A very solid compo entry. Good job.

TimeBot by Mightymaster99 2020-10-05T00:24:07Z ♥ 2

I enjoyed how the main mechanic could be used for many purposes, and your level design did a great job at showcasing that. One thing that bothered me was the explosion sound playing multiple times when you destroyed multiple bots (it scared me the first time haha). Great compo entry, nice work.

It's a Circle by RanDumSocks 2020-10-05T00:09:34Z ♥ 2

Pleasantly surprised. The particles and circle manipulations were very impactful towards the visuals and tied well with the music. I liked the various ways to earn score. The score multiplier increasing per-round was clever; it kept me playing!

I would've wished for automatic fire, though. I found myself smashing my space bar to fire faster. Overall a clean entry that took me by surprise with its minimalist branding.

Oroboro by ugly_robot 2020-10-04T23:52:29Z ♥ 1

This game NAILS that intense feeling of danger. Running for cover only to be spotted by my past-self doing a 360 is hilariously stressful. Lots of fun; I haven't seen anything like it. The dynamic music kept me invested as well.

The limited vision worked really well, but with most of the screen being pitch black, I would've appreciated some more stuff to look at. Something to fill up space like a noise-filter or more light sources would've gone a long way.

All that being said, I had a great time. I was able to finish it (after many embarrassing tries), but I can understand dropping out early. It was definitely tough to learn without any prior knowledge of the map.

LD46 — Keep it alive (7)

Division Decisions by Sn4pi 2020-04-20T23:43:34Z ♥ 0

Game looks cool, @ me when the link works.

Hypoglycemic Dino by MDF9 2020-04-20T22:07:51Z ♥ 0

Controls and physics were well-done, albeit a little floaty. I think the game could benefit from shorter levels or checkpoints. Especially for the first level. I can imagine a lot of people quitting before they even knew that there were more levels. The lollipop system was cool. Maybe it would've been more interesting if your blood sugar only went down while moving or something so it's not just a timer. Pretty great for a first game, though, and there's something to be said about making your first game in less than a weekend!

Rave Rudders by btnpresser 2020-04-20T21:53:50Z ♥ 1

I think it would be easier to find the lighthouse if it somehow emitted a strong light. Other than that, I liked the water effects and the raving sailboats, those were fun.

The Box by OskarDev 2020-04-20T08:11:30Z ♥ 0

Beat the game in just over 10 minutes and enjoyed the time spent! Appreciated the good pixel art and believable sounds. On a few of the sections, I was able to walk through without my box, since the checkpoints didn't require having the box with you. Also, I wished the line-of-sight mechanic was utilized more, but that's just me. Really well-made entry!

Planet Parasites by Danilo Sadzinski 2020-04-20T04:18:12Z ♥ 0

Good pixel art with some impressive UI and an extremely helpful tutorial. I felt like the SFX were a little obnoxious, but that's my only complaint. Quality entry!

Oregano Thanks by veesus mikel heir 2020-04-20T04:08:30Z ♥ 1

I like the difficulty scaling. Feels really natural, especially since you keep getting upgrades. The heavy use of particles didn't really match the graphics in my opinion, and I was wishing for some music, but it was a fun and conceptually-interesting entry overall!

Sandy Road by guksas 2020-04-20T03:49:10Z ♥ 2

The idea is really solid. I really like how the enemies can shoot each other. Definitely wish there was a way to restart, though. My highest score was 11.

LD45 — Start with nothing (3)

Who Let The Dog Out by TimBeaudet 2019-10-08T04:08:36Z ♥ 1

This was a great execution of a really cool idea, nice job! I loved how intuitive the console was, but some more QoL stuff like hitting the up arrow to paste your last command or being able to select/copy text from the log would've been amazing.

Start with no Fuel by IvanPavlov 2019-10-06T23:27:43Z ♥ 1

Just letting you know the itch link pulls up a 404.

SIMFLUENCER by erebus 2019-10-06T23:22:55Z ♥ 2

You clearly had a lot of fun making this, haha! Nice job.

LD44 — Your life is currency (1)

Transfusion by WubbaDuck 2019-04-29T04:05:05Z ♥ 1

Oh snap. Our game names are the same.