Thank you everyone for the awesome feedback!
Sorry to hear that @ofirma85. Were you able to jump onto the ground to restart, or were you actually stuck? Either way, that stinks.
To add onto that, a restart button like @veesus-mikel-heir suggested would've been crucial. Not just to avoid getting stuck, but to speed up the process if someone wanted to start over as soon as possible.
@brandann I will admit that my interpretation of the theme may have been a bit of a stretch. When I originally designed the game, I imagined a lot more of the levels to be about keeping the skateboard's position, momentum, and state "alive," but once I got down to making the levels, the game turned out to be a lot more precision-based than momentum-based.
@jake-marks I love that image.
@rextgun I did notice a few people getting their board stuck a few inches into the ground, but I hadn't actually seen anything else. Could you elaborate on the types of bugs you noticed?
@parahunter There actually is a timer (at the bottom), but the ability to replay levels is an awesome idea. The graffiti was a last-day addition to try to spice up the backgrounds. I tried patterns, lighting, and other unique ways to make it less bland, but I settled on some fun, randomly-generated images. Maybe it would've been a better idea to make the backgrounds/graffiti have depth so they actually looked like they were in the back. Also, I probably should've drawn the logo instead of photo-edited one, that would've given the game a lot more style. The song is a 2:50 loop, but for a game that takes most people over 15 minutes on their first go, it may have been worth adding a few more sections. Making the movement tiles animated (or something) definitely would've made them easier to understand, I agree. As with everyone else, thank you for the feedback!