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MrWarranty

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCall Mecompo1453.483.503.253.852.632.852.892.59
202455SummoningWannabe Warlockcompo2103.353.083.294.153.103.673.923.33
202251Every 10 secondsCadet Set Gocompo4642.722.813.103.192.291.283.232.57

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MrWarranty

MrWarranty leaves an average of 25.0 feedback comments each event.

LD59 — Signal (29)

Signal takeover by The Stage Hand 2026-04-25T14:39:14Z ♥ 1

A really nice and creative idea. Definitely want to fix the buggy jumping in particular as that can kill immersion with a platformer. And it would be good to have some simple visual indicator for which robot is being controlled, along with maybe some animations. But overall the visuals were nice and I liked the door opening sound effect. The idea of having only enough signal to control one robot at a time fits well with the theme and the puzzles were well-designed - would like to see them be a bit more challenging, but they work well to get the point across. Nice job! ld59 ss3.png

We’re Still Here by Lucalunx 2026-04-25T14:28:55Z ♥ 0

Interesting art and video! I'd like to see how the "restore signal" is worked into the story more to be convinced you nailed the theme, but it's still a game I would've liked to have played. And Lilah presumably deserved it.

Martian Masher by juyr 2026-04-21T22:17:35Z ♥ 1

Wow. This felt like a much better-looking version of the kind of arcade games I played as a kid, like "Gyruss" with free movement and power-ups. Incredibly polished for a jam game, and a fun gameplay loop. Most excellent work.

Numbus Crossing by Mavvy 2026-04-21T22:11:58Z ♥ 1

I played a lot of NES games as a kid, and let me tell you something: This would have been right at home alongside "Paperboy" and the like. Had a lot of fun playing crossing guard to birds and eggs, even if I'm a bit dubious about the size of some of those houses. (Must be egg houses.) The music is fantastic, and the visuals are also very good. Excellent work!

Last Transmission by GlitchProduction 2026-04-21T21:59:36Z ♥ 0

The long wait early on is probably a dealbreaker for most players, but it was nice to have a little variety of mini-games once we got going. Still some UI bugs present throughout, but I was able to get to the end! Nice job getting something together in such a short time.

Feelin' Crabby by Blues 2026-04-21T21:55:34Z ♥ 1

This game is bonkers and I love it. Didn't think I'd be trying to interpret crab signals today but here we are. A+.

GraveBell by Flinge 2026-04-21T21:52:16Z ♥ 2

Excellent game, very professionally done! There's a lot going on but not so much that it's overwhelming. Definitely a challenging atmospheric TD-style game. Bravissimo!

Small Among Storms by ShanzPro 2026-04-21T21:35:56Z ♥ 3

Incredible visuals. Every bit as good as Animal Well. The game was also punishingly difficult, at least if you were trying to finish with a decent amount of acorns. Would've liked more of a motivation to do that and perhaps not losing all of them at every checkpoint. But it was loads of fun and "atmospheric" is definitely the word. Wonderful job!

R.P.S.G.F. by mr.kvinter 2026-04-21T21:18:20Z ♥ 1

Definitely reminded me of Buckshot Roulette in a very good way. The visuals and atmosphere are top-notch, and the simple strategic gameplay is elegant. The game is perhaps a bit too easy since we are the only ones that get to use items, and we can see the opponent's hand, but going any deeper on enemy strategy than that is probably too big an ask in 48 hours. Great job!

EmailPostman by Jacat 2026-04-21T20:57:48Z ♥ 1

I was totally lost on this at first, but after messing around with it (and pressing WASD after increasing the signal), it became a really wonderful unfolding puzzle experience. I'll echo the sentiment that it needs more instruction, but it was definitely worth it to figure it out. Brilliant work! (Too bad I didn't get some fanfare for accepting the challenge. 😁 ) ld59 ss2.png

While You Were Here by jpat 2026-04-21T18:15:46Z ♥ 1

I loved this. Exceptional art, mechanics, and use of the theme. I really got frustrated on the final puzzle until I figured out that I could signal the spirit from on top of him - which speaks to great level design, since it required me to learn that before moving on. This is the kind of thing I'd like to see turned into a full game. Puzzle platformers are so hard to get right (a la Trine), but you really nailed it here. One note: I might decrease the iteration time even further, since falling into the spikes is so easy and figuring out the exact hitboxes is tricky and leads to a lot of death (especially on the level in question). Just a fine-tuning thing, though; this is really top-notch.

Flirting 101 by OadT 2026-04-21T16:37:25Z ♥ 1

Quite enjoyed this one, both in terms of theme/mood and as a clever puzzle experience! The sound effects especially made me chuckle. The interface looks really good and this was an excellent jam entry. Well done!

V.P.N. by torte478 2026-04-21T16:16:12Z ♥ 1

Very enjoyable game and an excellent use of the theme! I love a little bit of graph theory in action, and to have that thing I was building then get attacked by an army of octopus soldiers was a fun and unexpected twist. Phenomenal work!

TRAPTOMB by fullmontis 2026-04-21T03:53:54Z ♥ 0

Very fun platformer! Honestly given the art I was expecting a play on words with "trap" at the end but I'm glad you didn't go that way. πŸ˜† The signal twist on jumping was a very good way to make gameplay interesting. Would want to have sound added but overall it was good fun and something I haven't seen before. Well done!

Winnerman Scams a Game Show by 100th_Coin 2026-04-21T03:41:23Z ♥ 1

This was so much fun and had loads of personality. Especially loved the acapella theme song and voice acting. Way to play to your strengths! I very much enjoyed the math-based frame timing and the end boss messing with the timeline himself, plus the ending cracked me up. My only complaint is that it doesn't feel like "Signal" was really the inspiration here. But considering how great the game is, it's hard to worry too much about that. Great job!

i love you, too by tolviere 2026-04-21T03:18:23Z ♥ 2

This was pretty much perfect. Very cool in concept and a wonderful experience that implemented the theme well. I saw the little things you did to enhance the immersion, like the shaking text - that goes a long way. The writing was excellent. This is the kind of game that LD is all about.

Blackboard Eraser Arcade by Loig 2026-04-21T03:06:02Z ♥ 1

This is a great puzzle game. All the different elements - sound, visuals, execution of mechanics, leaderboard - worked brilliantly together to make something special. The "signal" theme is maybe slightly weak, but I really enjoyed playing this and it's an excellent game. Very nice!

Juxtaopposition by Strainer 2026-04-21T02:53:09Z ♥ 0

Ha, fun read. Would've liked to see more screenshots and treat it more like a real game, and I'm not sure the "signal" theme was integrated as well as could be, but it's nice to see something different.

Trot in the Poly-verse by spooooodermon 2026-04-21T02:47:26Z ♥ 1

The graphics are excellent - some of the best I've seen on here, and very unique. I also really like the idea of a tether platformer. Would have wanted some sound effects and musical variety. The inverted mouse camera was brutal, just because it's so unintuitive and takes a lot of practice to get right. But it's important to create different kinds of things that challenge the player, and this is the perfect setting to experiment. Really nice job overall!

Signal Strength by NikiProT 2026-04-21T02:40:52Z ♥ 2

Very nice world you created in such a short time! I'm glad you found passion for design here. I struggled with the minimap not showing me where the towers were reliably, but I still enjoyed exploring the world and I liked the little details you included to make it feel realistic. Good job!

πŸ’₯Boom RailπŸš‚ by Dingbat 2026-04-21T02:17:01Z ♥ 2

I enjoyed playing this! The visuals are very cool and a well-tuned rail shooter is always fun. Kudos for pulling that off in such a short time! My main gripe is that this doesn't seem to have much to do with the theme. We're deciding which track to turn onto, which is a good mechanic, but with a train that seems like a signal in only the loosest sense. As a standalone game, though, this really works!

I Had No Signal! by fabelay 2026-04-21T02:06:46Z ♥ 1

The visuals of your world were so impressive! The audio, too - overall, the atmosphere really impressed me and drew me in. The phone mechanic works well and looks really good. I made it to the tower quickly on my first try and didn't encounter any unspeakable horror, so I went back and looked around. Maybe he should be more aggressive? But anyway, making this in 72 hours is excellent work. And I really enjoyed reading your relationship story as well!

redlight-greenlight-bluelight by Firewater09 2026-04-21T01:34:24Z ♥ 0

Fun idea for a game, and I especially liked the integration of sound. Obviously would've wanted more in the way of an interesting path for the player and to not run out of level - or to have some fanfare at the end - but it's a nice proof of concept and it implements the theme well!

Glorble World by aou 2026-04-21T01:29:37Z ♥ 1

Impressive as always! Leave it to you to come up with an RTS in 48 hours, lol. And I love to see the return of the glorbles.

The visuals were really interesting and unique, and the interface handled very well. I more or less understand the emotion system and while it fleshes out the glorbles, I'm not sure it integrates as well in gameplay. I also wasn't sure how to improve my buildings to put up a better defense, because the enemies quickly scaled up enough to beat down my little guys. And finally, you put in this great system of examining each individual element, but there isn't really any time to do that for the sake of strategy or flavor, as far as I could tell.

Nitpicks aside, it's a very cool game and you continue to shine as a dev. Bravo!ld59 ss1.png

Signal-Tied by Mr. Flower 2026-04-20T14:12:34Z ♥ 5

Good stuff! The visuals and mechanics were excellent. I'm embarrassed to admit that it took me too long to figure out that I was taking damage from being outside of the signal, lol. I was impressed by the variety of enemies and mechanics. I'm not sure the weapon switching was fully working for me. My preference would be to have an ending or boss rather than just restart the game, but that isn't a knock on it. So many good things about this one. This is a little thing, but taking the time to make a different animation state for the player being in the water? Chef's kiss. Great work!

ldss2.png

VOID by Kyanoss 2026-04-20T13:43:55Z ♥ 2

The propulsion movement and visuals in this are so nice, and it just goes to show what you can do with creative lighting and a different approach to controls. Definitely want to see this developed into a full game with either a player goal or maybe even a narrative; you wouldn't need extra code to just place some text that shows a short story or poem (or whatever!) that is revealed by the changing lights. Just a thought! Very cool foundation.

Hack my Signal by Acid Infinitely 2026-04-20T13:34:17Z ♥ 2

It's so impressive that you made this in 48 hours. The exceptional art and interface really drew me in, and it's obvious that there's a lot of depth to your mechanics. Unfortunately, I was left pretty confused about what I was actually supposed to do - I got that I was trying to get a signal across with the mathematical commands, but I wasn't able to reposition them between rounds and it wasn't clear to me what they were actually doing and in which order. So, the robot picked me apart before I could get any damage through. I think with a little more explanation you probably wouldn't need to change too much, but for me right now it doesn't make as much sense as I would like. I'm still giving it high marks in most categories because it is so cool; it's just a bit impenetrable.

suno pi tomo tawa (Traffic Light) by jan Sate 2026-04-20T13:25:48Z ♥ 1

This was fun! I like the esoteric nature of the glyphs, and you used the theme really well. The basic visuals in the small window really grabbed me. Some of the key-mapping could've been clearer but I eventually figured it out. It took me several tries to get going with it but I finally hit my stride and got what I think is a decent score, haha. Thanks!

ldss1.png

Crazy Driver (concept Submission by BoltDaPikachu234 2026-04-20T13:19:50Z ♥ 2

The concept is very cool and I think you should see the development through! Just having those cool graphics and interface sets the tone really well. Would love to see you follow up on it.

LD55 — Summoning (23)

Life of a skeleton by Pimeko 2024-04-25T15:21:14Z ♥ 1

LOL, I'm so glad there was an ending to this thing. So many wrong paths. Reminded me of being married. Spooky-Jack doesn't know what he's getting himself into.

Really nice job with your design! I like how you took advantage of the simplistic visuals and made them work for you. Your narrative had a lot of charm and never dragged, even when I was clicking back through the options. The mini-game was cute. Well done!

Summoner's Duel by Josh Bothun 2024-04-25T15:09:29Z ♥ 0

So ambitious! What made you decide to go with online multiplayer in 48 hours? Some interesting visuals but it would take more players to fully judge gameplay and functionality.

Super Pal Summoner! by Meepster 2024-04-25T15:03:00Z ♥ 1

This was fun! I liked the cutesy theme and the puzzle game was surprisingly deep and original. It took me a minute to figure out strategy, and I had some suboptimal placements, but once I figured out the patterns it made me want to play more. Great job!

Summonion by KeithSwanger 2024-04-25T13:31:47Z ♥ 2

This was such a delight. From the quirky concept to every bit of the execution, I really enjoyed myself here and it's impressive that you were able to make it so tight in only 48 hours. The bully crying made me laugh every time. I wondered about the choice to switch between blue rocks (which didn't take out your onions) and gray ones, as well as the choice to make any upgraded onion (or pumpkin) basically immune, but I was back and forth on that and can't fault you for making it easier on the player. The animations were really nice. I was a bit sad when I took the time to combine 3 red onions and got... 5 red onions. But in retrospect, I should have combined those and filled the screen with red onions, lol. I know you had to cap the upgrades *somewhere*. XD

But overall, straight fives for me. This was a great time. summonion.png

The Kid And The Mud by Rolly 2024-04-17T01:26:02Z ♥ 2

This is really, really good. I loved the voiceover narrative and the music is professional-grade. The visuals really work for this and the overall approach to gameplay was solid.

I wish there was a web build so more people would get a chance to play. The stones said "A" but it was actually "E", and since it was a hold rather than a press this threw me for a minute.

Honestly this is one I might return to when I've got more time and am not trying to write a lot of reviews. I really enjoyed it and your design prowess is pretty remarkable. πŸ˜„

Do the thing by Furtive Pygmy 2024-04-17T00:59:34Z ♥ 1

Ayyy, I did the thing!

Very cool design and impressive that you got this put together in the short frame! The music is great and the visuals are really neat. Controls can be a bit disorienting (I figured them out with some experimentation but there wasn't a ton of guidance in-game) and the fact that you can totally screw yourself by not placing water early and therefore being short on mana is a bummer. 😒 But I love the design of the menus and that you were able to put so many systems in here. Well done!

Summoner's Tip by Jordan Costello 2024-04-17T00:32:35Z ♥ 3

Wow, there's just so much to like about this game!

-The overall concept is delightful and such a great use of the theme.

-The music, my god the music. Had to hear the two tracks on repeat a hundred times and never got tired of them.

-The art is fantastic.

-Having the timer in there and the overall construction of the menus is just super smart.

-The gameplay loop is so addictive. We *will* escape hell through capitalism!

-The BUY MAX button is a huge QOL upgrade.

As far as "constructive criticism" goes, since I like to be useful:

-I'd like to see more variety across the board. A few more character portraits, a lot more dialogue in the "oh, you want a tip?" spot - I'm a fan of keeping that fresh, as you saw in my game. πŸ˜… And of course the big one, having more mini-games beyond just fetching the remote from the same room that everyone weirdly has (I guess that's hell for ya). But then again, clearly the game really works as-is since nobody can stop playing it, so what do I know? πŸ˜†

-I agree that load times are a bit slow since we're doing it a lot, and adding an upgrade option for that is an inspired idea.

-Simple thing, but maybe a slight overhaul or different font in the menus? That's the kind of thing one would see outside of a jam game, though.

The real hell was the tip creep we found along the way! tip.png

Glorble Brawl by aou 2024-04-16T23:53:12Z ♥ 1

This is great! There's something so much fun about generating these random detachable creatures with hilarious names and then bouncing them off each other. You did some really excellent work here.

By the way, I'm pretty sure I got the best one: glorble.png

Underground by DavidTrac 2024-04-16T23:37:45Z ♥ 0

Very nice work on this one! You took a basic platformer and elevated it, for sure. I echo the sentiment that this has Trine vibes, in a good way. Like many others, I got the jump glitch, but since you can summon a platform underneath yourself to fix that, it isn't a game-breaker, just a mild annoyance. The art and atmosphere are delightful, and the "You're Still Dead" game over screen cracked me up. I'm a little sad there weren't (to my knowledge) any secrets in the game, since this setup would really seem to lend itself to more exploration. But maybe I just didn't explore enough. 😁 Great job!

Butler Beckoned by Brandon McDonald 2024-04-16T23:35:02Z ♥ 0

Great job, guys. I want to spend more time in the Jeeves-verse! Why is he a ghost butler? Does he have to spend more time solving crimes before his spirit can move on? Is this some kind of unholy pact that Mr. Dactyl has? Is that why the game breaks when you try to talk to him more than once? Are he and Valorie going to move past the affair? Will Terra receive her comeuppance for being so conniving? I'm thinking we need a sequel.

The Klent by sirJupitron 2024-04-15T17:12:33Z ♥ 2

This is so well designed! Really enjoyed the Atari aesthetics and it was tightly polished. Everything really contributed to the overall enjoyability of the game. My one minor quibble is that "summoning" isn't super central to the game, but if you want to argue that you're summoning the dino and summoning the staff, I'll allow it. πŸ˜… Just a really fantastic game to have made in such a short frame and I enjoyed it a lot!

The SUMmoning by Astrydax 2024-04-15T17:02:59Z ♥ 1

Can you throw this on itch.io so we can try it?

A small ode by fusionnist 2024-04-15T16:59:43Z ♥ 1

I enjoyed messing around with this. Some of the mechanics were difficult to figure out but just as a platformer it's really well designed and you have a lot to be proud of with the visuals and sound design. A few more in-game indicators of the depth in play here would be welcome.

Astro Heart by quasilyte 2024-04-15T16:50:37Z ♥ 1

I agree with @ooboob that the interface was just a little too overwhelming here. The level of professional design is clearly there but perhaps going for a simpler proof of concept that gets the player right into it might be more appropriate for a jam?

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-15T16:48:25Z ♥ 3

I think we've all been in this very common situation.

Really nice design all the way around! Very high marks from me. The recipe being convoluted was a bit frustrating but frustration is kind of the name of the game when you're constantly being summoned to teach math to small children. πŸ˜†

John's Visage by stmate03 2024-04-15T16:37:28Z ♥ 2

I like a courtroom visual novel and the visuals here were interesting! The music was really good and set a creepy tone. The story was easy to follow and the jokey answers were enjoyable.

The sound effect for the judge in particular (every time he spoke) was very loud and grating. I went back through a second time (since it was quick) to see if I could get convicted but they just wanted a repeat trial. 🀷 It would have been nice to have a little bit more mystery or something to make the story more compelling. But as far as setting the scene goes, you nailed it!

The Dog Whistler by BridgeOnAStick 2024-04-15T16:21:16Z ♥ 0

The game is gorgeous and I like the use of the theme. But how to actually play was unclear for me. I got a tone by clicking and I couldn't tell why the dogs were responding how they did or how to elicit certain behaviors. I guess I'm no dog whistler. 😭

Helldrivers by torte478 2024-04-15T16:16:38Z ♥ 3

There's a lot going on with this game, and not a lot in the way of in-game feedback, so I found it a little disorienting. I can tell that it's impressively put together and I like the way you can focus on the different windows, but without clear directives it can be challenging to get into. I like the visuals and music, and the overall systems are spot-on! Really impressive work for a jam.

Athention, Please! by fnelix 2024-04-15T16:10:11Z ♥ 1

Ha! It took me several playthroughs to see the pun in the name.

Fun idea and the music supported the atmosphere well.

Sometimes because of 3-D view, citizens would stack behind each other, making them difficult to see or click.

"What say you in the matter of banishing all women? ...Excuse me, are you wearing PANTS? Get out of my courtroom."

Nice job on this one!

palp.jpg

Lonely Hearts Demonology Club by The Lame Brain 2024-04-15T15:43:50Z ♥ 0

+ The idea and title were really good. The concept of mixing summoning with romance really drew me in. + The piano music was pleasant and stopped me from quitting when I got frustrated.

- There was way too much going on text-wise at any one time. Very overwhelming for the player. - The intermissions had too much text on the screen at a given time. Maybe show one date at a time with simple visual representations, to help connect to the characters. - The rules were pretty unclear at first, and after reading them two or three times I realized that we're just trying to beat the RNG. - There really isn't much strategy here, since the cards don't stay in hand from round to round. Pick the highest value you need every time and just hope you get the right types.

+ The animation on the demon at the end was nice. Visuals (minus text) were good.

Overall, a solid effort and I know you had some good strategy mechanics going on. I just don't think they're accessible enough and ultimately don't bring enough depth once the player figures them out. Thank you!

demon.png

Cosmic Misadventures by vidarn 2024-04-15T15:24:35Z ♥ 2

This is SO good. The graphics pulled me in, and then once I clocked the gameplay I realized it was basically Picross Story Mode. I'm super impressed by all of it and could absolutely see this as a puzzle-a-day mobile game (perhaps with a story told over time) that I think people would love. Really, really well done.

LudumDiarrhea55 by Yochti 2024-04-15T15:12:09Z ♥ 1

Cute little game and a fun concept! I didn't get far enough to get into the summoning theme but from the other comments it sounds like that's a skill issue. πŸ˜† Always good to have a leaderboard and your use of particle and sound effects were great. Could maybe clean up the text and be a little more cautious about enemy spawning. I agree that having enemies do less damage would be wise. Definitely has potential though.

LD55 - Hell Binder by pebkac 2024-04-15T15:04:15Z ♥ 1

The graphics are great! Really liked the concept as well - very Metroidvania-ish, which is a big swing in 48 hours and I respect it. You used the theme perfectly, since the hounds are for combat and also unlocking areas. The sound effects are good, though it could've used some music. I agree that the game was too short but I know you have to start with a proof of concept. The real frustration for me was in the hitbox for the necromancer (I died multiple times with no real indication why, and the game didn't give me an animation or anything before cutting to black) and the ending (again, cut to black as soon as I got there). I'd recommend putting a delay on going to the game over screen - gives the player a second to process what happened and adjust. Otherwise, really nice effort!

LD51 — Every 10 seconds (23)

10s To Decide by Rob6566 2022-10-16T00:34:31Z ♥ 1

I had some fun with this one! I especially liked the humor you put into the tutorial. The interface was a little bit tricky to parse; it would have been nice to see the units' actions in real time a bit more clearly. But as a sort of programming-oriented design, it worked in its way, and it was interesting. Thanks for this!

Escape the Island by john-wuller 2022-10-06T03:13:16Z ♥ 2

Wow, this was really great! Your 3-D modeling served you well here and the music/sound were perfect to complement the actual challenge of a fun game. Getting that final helicopter animation was very satisfying, and of course I love the humor present in the menus. No, I'm not playing over and over to see the death messages; I'm just that bad at this! πŸ˜„

Speedy Farmer by Papaya 2022-10-06T03:01:07Z ♥ 1

Wow! It's strange to say, but this is the first game from this jam where I really felt how fast 10 seconds could go by. πŸ˜…

Pretty sneaky how this could have worked for either "10 Seconds" or "Harvest". πŸ˜‰

I especially liked the tutorial level at the beginning. Perfect balance before throwing the player in. Really great proof of concept for your game and the simple but effective music hit just the right notes. Great work!

That Which Catches Your Eye by DecadeDecaf 2022-10-06T02:53:04Z ♥ 1

I played all the way through and I honestly forgot I was playing a jam game. I'll echo others in calling the music a masterpiece that really put me into a flow state. When I got to the second "search" section I was a little disappointed at first that it was in the same location (because I'm ridiculous and greedy like that), but that quickly went away when I saw that you were having things "catch my eye" in a different way than before. So cool and creative.

The story was neat and something different from the usual things you see in games. I will say that from a narrative standpoint I felt like I was a bit thrown in and didn't necessarily connect with the characters until closer to the end, but that's a lot to ask from something made in this kind of time. And there was maybe a little less story and gameplay integration than I'd hope for - at first. By the end, it made a little more sense.

All in all, this was such a unique and cool piece of art. Thank you for showing me something new.

Blade To Blade by Jibberwocky 2022-10-06T02:36:57Z ♥ 2

This is so delightfully pretty and I really enjoy your writing. I wish there was more! Definite shades of Monkey Island (and the duels of Suikoden II) but you put your own fun twist on it. I'd love to see the story expanded.

From a gameplay perspective, I liked how the menus/option selection handled a lot (you really have an eye for this), but at the same time I didn't have the greatest sense for how my choices were affecting the game, even after I played through it a few times. Overall, you used the theme effectively to make something special and I'm glad I played this. Thanks!

Blobbbert: 10 Second Navigator by Xorel 2022-10-06T02:22:39Z ♥ 1

Mutual congratulations to the two of us on finishing our first compo. πŸ˜„ I used to play a board game like this with my son called "Robot Turtles" when he was a little guy. Planning out the moves in advance is a great trainer for mentally stacking up logical progression. Your overall execution of this is pretty great, especially for a first-timer. I liked the sound and retro feel. Obviously the game was shorter than anyone wanted, but that's the nature of the beast. I think I would have done away with the darkness (or at least used it more sparingly); perhaps the challenge to the player could be an overall limit on time or number of moves so it feels a bit fairer than just making them blind fire their strategy, if that makes sense. But you really did something cool here!

10 Seconds to Heaven by Mcnuttys 2022-10-06T02:12:01Z ♥ 1

I had fun with this! The bomb beeping started stressing me out, in a good way. πŸ˜… I felt like I was finally getting the hang of it when the game ended, which was a bit of a bummer but shows that it was well-designed since it left me wanting more. I especially appreciated the ludicrous gibs. The game felt a bit forgiving on saving the blue guys, I suppose; I'd almost want to see the requirement that you save all of them and design the levels around that. But it's a minor quibble for a very good entry!

*Managed to kill them all! 😁 * bomb.png

Clockwork by googlypoo 2022-10-06T02:00:08Z ♥ 2

What a neat game! Using the cards along with the board definitely makes for some fun mechanics, and the overall gameplay was pretty intuitive, which is hard to do. It was also quite pretty and sounded great. I'm impressed! One thing that bugged me - and maybe I was missing something - was that there didn't seem to be an "undo" option once I clicked a card. I think that's the biggest thing I'd want to see, probably with a right-click. But I like the depth of the systems here and I'm glad I downloaded it. I'll probably return to this one!

Sergeant "Giles de la Turret" by CoOz 2022-10-06T01:52:13Z ♥ 1

Love the quirky aesthetic of this one. The web version didn't quite work correctly for me; I was shooting with no discernible effect on the white dots. But is it weird that I still had a good time? πŸ˜† Slapping a 3-D world onto a 2-D game is always interesting to me, even when it doesn't go 100% smoothly.

New Edition - A Publishing Adventure by Capitals 2022-10-06T01:46:19Z ♥ 0

Really interesting and different take here. A unique setting with the aesthetics to match; I approve on that front! The angle of the camera led to somewhat wonky controls and it wasn't always easy to tell what I was doing, so I suppose I'd like to see a slightly modified interface. But overall it's a pretty neat game and I always like to see something I haven't seen much of before. Nice work!

BUN-hop by bqq 2022-10-06T01:26:28Z ♥ 1

I've seen a *lot* of platformers and I know they're generally a bit played out, but you really made a case for what you can still do with one here. Fantastic sound design, beautiful visuals, and addictive gameplay - plus, having the animal NPCs provide critical information was a very good design decision. Pretty brilliant to polish everything this well in 48 hours; kudos.

I hurt my fingers trying to get through Level 5. πŸ˜…

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Prism Protector by Shiiro 10psi 2022-10-06T01:10:27Z ♥ 1

Always interesting to see new takes on a color-matching puzzle game. One thing that bugged me here was that once I made matches on the screen, I often had a long time to wait before I could actually do anything new. The gameplay felt a little unintuitive as far as strategizing or reaching a particular goal; ideally I'd want to see a little more explanation inside the game itself, at least to a degree. But it looked and sounded pretty nice, and even though I wasn't always sure I was making the right action, the pieces always did what I expected. Nice job!

Chinese restaurant kitchen by LinkTail 2022-10-06T01:03:12Z ♥ 1

Really had a hard time telling what I was supposed to be doing. I think as a player I need more feedback from the game. Kitchen definitely burned pretty good though.

Poker Blitz by dan-whiffing 2022-10-03T01:36:23Z ♥ 2

What a cool idea! As a poker player, I'm qualified to judge. And a little ashamed that the computer kept kicking my butt. But the layout and challenge of the game were both pretty excellent.

I'mma quilter, not a quitter by d00kl1 2022-10-03T01:32:45Z ♥ 1

I got stuck on the hourglass screen. Does that just mean there aren't enough people online? Is there a particular time you'll have people on to play so we can try it out? The idea sounds cool and the title is super creative.

Ten Seconds Again by khaotom 2022-10-03T01:29:40Z ♥ 1

Weirdly fun and addictive gameplay loop with an enjoyable aesthetic and good sound design. This is what it's all about! My only complaint is that the spacebar didn't seem to have an in-game effect in browser.

3 minutes in hell by Castitatis 2022-10-03T01:21:11Z ♥ 1

This is so cool! Exactly the kind of game I want to play in my browser. Reminded me a bit of "The Textorcist". Fun and challenging, with great graphics and music and a spooky aesthetic. A+.

LoopTown by Pandamander 2022-10-03T01:09:59Z ♥ 4

I've thought about making a game like this and I really like your execution. The music was catchy and the graphics are great! I'll have to try out JummBox. One issue is that some of your text was too long and got cut off below the box, at least on my computer. And of course it might be nice to have some kind of reminder of the progress we made, since 10 seconds is a short time to execute this fully. But I really like what you've done here!

Catacombs 51 by csnxs 2022-10-03T01:04:05Z ♥ 1

This was a fun foundation for a game. I feel like you spent a little too much time and instruction on the weapon-switching mechanic (which honestly felt superfluous), but the graphics/shading and the top-down gameplay worked really well.

Switcheroo by Prologi 2022-10-03T00:58:59Z ♥ 1

There is nothing I don't like about this game. Fantastic all the way around. Enjoyed the retro graphics and sound, and the control switches felt like me pointing the Vector3 the wrong way. ^_^

Bloodthirst by dollcoded 2022-10-03T00:55:14Z ♥ 1

I enjoyed the atmosphere you created here. Really felt like a throwback to the early FPS days.

Emperor Penguin by OlivierYC 2022-10-03T00:05:21Z ♥ 1

That art is incredible.

10HEAD by zimonitrome 2022-10-03T00:02:20Z ♥ 1

Very impressive puzzle game! The art is cute and the music is catchy, and I like the way you designed the menu as well. Well done!