Foon → Ludum Dare Explorer → Users → csnxs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Connection 2559 | compo | 3.61 | 3.66 | 3.66 | 3.88 | 4.00 | 3.33 | |||
| 2022 | 51 | Every 10 seconds | Catacombs 51 | compo | 279 | 3.34 | 3.23 | 2.92 | 3.47 | 2.84 | 2.57 | 2.68 |
Yeah, sometimes it generates small levels, as an artefact of the level generation. Now that I think about it, I might know how to fix (or at least alleviate) that, though it'd probably make generation take longer.
The gun zombies are a bit unfair I'll admit, especially if they spawn with a shotgun. If I had more time I would've balanced the enemies a bit better...
I really liked this game! I just wish there more of it - I can see it becoming easily addictive. Great work.
Good puzzles, really well polished game. I was also initially confused about how the W key was used as well, though. Nice stuff, regardless!
Nice puzzle and use of the reset every ten seconds. I may've had to screenshot the codes though, my memory isn't great. The clock sound is surprisingly stressful!
Sadness indeed... Good, unique game.
It is indeed difficult, the enemies accumulate quickly, and on my first run I was immediately ambushed by ghosts. Good ideas, however!
Very good graphics! The restaurant is certainly stressful. A nice game overall.
A delightful and well made game. Great level design. Good work!
Simple but a good idea, and has nice visuals. ldjam.com version doesn't work, but the itch.io one does.
A simple game, but it has nice birds, neat little facts, and reveals how bad I really am at typing.
Good art, good audio, funny writing. Gameplay is alright - reminds me of 'Reigns'.
Great concept, very fun and innovative. The levels are well-designed but pretty difficult. The art is really good.
Pretty nice puzzle game, very satisfying when you figure out a level. The graphics are a bit hard to read though, and the rays can sometimes behave a bit weirdly.
It's a bit difficult but I like the interpretation of the theme and it led to an interesting gameplay idea. Nice voxels as well.
I like the style, but yeah, the game is pretty confusing. I sort of get the idea, but have failed to put it into practice...
ok, using real-life point cloud data is pretty cool!
Reminded me of Lemmings, but I didn't expect that! Good artstyle and sound too.
I think I get what you're going for, it could be an interesting mechanic, but there's not much of a game here...
It's a neat idea, but a bit roughly implemented. It takes a bit to figure out how it works, and the vertical movement definitely proves problematic...