Foon →
Ludum Dare Explorer →
LD59 →
Radio MoleBat
Radio MoleBat
By ectucker1 and yubs
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 416 | 3.57 | 21 | |
| Fun | 212 | 3.70 | 22 | |
| Innovation | 201 | 3.75 | 22 | |
| Theme | 154 | 4.17 | 22 | |
| Graphics | 707 | 2.95 | 22 | |
| Audio | 524 | 2.77 | 22 | |
| Humor | 386 | 2.85 | 19 | |
| Mood | 734 | 2.97 | 22 | |
Comments
agent-p
2026-04-21 21:44
A lot of fun! Very nice and polished. I'm surprised you guys aren't more noticed! The art side and sfx are all very well done! Though on the first level that had around 4 red bats and bouncing corners for the blue signals to bounce off, I don't know if it can be beaten? Maybe I'm just bad at puzzles, but it seems that there is no way to get a signal to the bat thats slightly below your downright diagonal signal. Additionally I don't know if it was on all levels, but there seems to be a visual glitch where the blue bomb is behind the digging meter. Overall great game though! Its awesome!
oasiss
2026-04-22 00:39
i like mole!!!
@agent-p thank you! That level _is_ beatable; that red signal is just a little roundabout. See where the bottom-right arrow can bounce.
2026-04-29 05:32
Oh I like this a lot! I love how you introduced the mechanics incrementally, and the fact that everything is taught without words is a really strong sign of good design. The core idea of transmitting bouncing signals is really clever and easy to understand, although I do wish the arrows were just a little faster.
If I had to criticize one thing, it would be the visual clarity. The background, walkable area, and inside paths are all pretty close in value and texture, so nothing really pops as the thing you should be focusing on. The beige vs purple split helps, but the dotted patterns end up competing with the gameplay elements.
it is fun and asks player to think a lot, i would love to see it with best visual so it will be more interesting
Really strong entry. Loved the riddles. Made it to the end.
csnxs
2026-05-04 00:04
Pretty nice puzzle game, very satisfying when you figure out a level. The graphics are a bit hard to read though, and the rays can sometimes behave a bit weirdly.
pipetto
2026-05-04 06:18
A cool idea for a puzzle game!
I really like that I can understand the gameplay and new mechanics quickly without the need for a tutorial.
In this level, I encountered a bug where the red ray will "slide" along the bottom left reflective rock without bouncing to the red bat, but removing the middle reflective rock so that the ray reflects the top one instead does not produce the same effect. Screenshot 2026-05-04 152801.png
Despite that, I overall enjoy the game.
Nice idea, cool mechanic and sound. Overall nice game.
Reminds me of that laser chess board game. Cute, and everything works smoothly. I kept waiting for any music to turn up and it didn't :(
ieee333
2026-05-04 15:35
Very interesting gameplay. It's not too hard, but it keeps you engaged. I like it.
Neat game. The visuals don't quite do the complexity justice. It would probably be a fair bit easier if it was on a grid. If you make a post-compo version, you could maybe let the player place things in addition to the pixel-based stuff, but I loves the pixel based stuff. 5/5 on fun, graphics need improvement.
I like the puzzles in this game a whole lot and the interaction with painting/erasing/digging things out was very nice. I found the graphics signalling a bit confusing at times. What could be dug through and not. And I'm not sure i solved the final level the intended way, but if i did, then maybe there should have been one or two shorter and less complex levels before that taught the two novel mechanics needed for the last level. But it might also be that i didn't understand its solution and found an unintended one.
Very nice puzzle game though!
Play-through with more thoughts and comments: https://youtu.be/z3xNDzGlnKM
Very nice puzzle game ! i finished all the levels, difficulty was well balanced. Good job !
@local-minimum thanks for all the video feedback! Definitely a lot we could improve on the clarity as you pointed out.
Your solution to the final puzzle _is_ unintended - it's supposed to be a sequencing problem where you blow up the top bomb before the middle one, by using that first sloped stone you erased. There's also no need for the signal spam once you erase both of the lower slopes. It was fun to see a different approach work on it!
2026-05-09 07:23
It's a very interesting game. The interaction method is very complete and the gaming experience is great! It would be even better if the game had a more diverse art style and content. I know it's probably due to the short duration, but it's still great.