Bons Baisers de Roquebrise by Kerdelos 2026-04-23T08:53:36Z
I like this romantic seaside atmosphere. It was a pleasure to play.
Foon → Ludum Dare Explorer → Users → pipetto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | ECHOMAZE | jam | 535 | 3.42 | 2.92 | 3.43 | 3.56 | 3.73 | 3.36 | 2.88 | 3.50 |
I like this romantic seaside atmosphere. It was a pleasure to play.
изображение_2026-04-22_214616649.png I love this design!
Cool game! It really feels like a lot of work went into it
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Great work! You’ve built a solid foundation for further development.
If you continue working on it, it would be cool to add more challenges—like breakdowns at stations or something similar—because at some point, there’s nothing left to do except wait for the progress bars to fill.
A cool idea for a puzzle game!
You created a great and complete story. You also did a good job adding variety to your platformer - the puzzles were well done.
The graphics are gorgeous, and the mechanic is interesting. This has great potential!
An interesting interpretation of the theme! I liked the idea and the music, but because of the large distances, it’s hard to keep track of all the ships—even at the very beginning
Maybe if the presentation were more abstract or had a wider field of view, it would feel more responsive to play
The controls and visuals feel good. But I was a bit confused by the scanning: I scan an area, get a signal that an object is nearby, then scan the same spot again and the object appears. So it seems like you have to scan the same point at least twice for the target to show up. Maybe I misunderstood something.
A really great game! I liked the mechanic—it feels unusual. I’d consider revising the controls to a keyboard-and-mouse combination, although that’s not too important. I think this game deserves a lot of attention, and a cover with a stronger focus on in-game content would probably attract more interest.
It turned out to be a great puzzle game with hints of horror!
Very cool! I like how you use simple visual elements while still creating a strong overall look. The mechanic is simple and clear, yet very engaging.
This turned out really cool! At first, it was a bit hard to understand how everything works—I was missing some guidance. But thankfully, the gameplay is quite intuitive overall, and I managed to record my first record.
Then I wondered if it’s possible to record multiple samples onto one record. At first I got a bit disappointed because it seemed like it wasn’t (I thought you just had to record multiple times onto the same record), but then I noticed the three buttons that handle this, and I was fully satisfied.
Some customers are pretty tough to please—we clearly don’t share the same taste in music :D
A cool game! The only thing that confused me at first was that the purchase cost is shown with one symbol, while the amount you have is shown with another—there’s no consistent visual representation of the currency. Otherwise, good work!
Thanks for the experience of going wild on everyone after the win! haha
I like the concept.
It looks very atmospheric, and I really like the audio design. At first, I didn’t understand how to use the circular controls—I expected them to require matching the mouse movement along the circle, but it turned out to be much simpler
A very good idea and a solid execution! It would be great to have an option for fullscreen or a downloadable .exe, since my browser settings made the experience a bit uncomfortable.
You made a solid quest. The visuals are excellent, but it lacks intuitiveness in areas where you can move to another part of the map - they don’t stand out from places where you can simply fall down
I actually yelped a few times—it’s really scary! haha
I like this game! The visual style and sounds feel authentic. The music didn’t start right away for me, though—I’m not sure if that was intentional or not.
Incredibly beautiful graphics—really impressive. The mechanic was a pleasant surprise, it feels fresh and new.
A pretty interesting concept for a game jam. The art is really great—I especially like how you designed your itch.io page.
A very well-polished platformer. It’s great how everything reacts when something happens
I like the interpretation of the theme and the visuals, but these sounds deafened me
The visuals look really good—you did a great job with the interface, and the noise shader fits in nicely!
My first impression of the gameplay elements was that I was supposed to collect the small circular dots and avoid the larger targets, but it turned out to be the opposite, with the dots acting as boundaries I shouldn’t cross. You might want to take a look at that if you decide to continue developing the project.
This turned out really great! The game feels complete, with excellent music and visuals. I love when 2D and 3D elements are combined! The way the dialogue system and the core mechanics work shows real craftsmanship.
A very cinematic game. It has a lot of great moments that look good in screenshots
You did a great job capturing the atmosphere of old games. I like how the music fades when entering a building—nice attention to detail.
I was missing clearer visual feedback for the tools; it’s not obvious when the shovel actually triggers.
I like the concept—it’s quite a topical theme
It made me feel a bit sad, poor Grog 🥺 I like the interpretation of the theme, the melancholic music, and the simple yet authentic art style
I like the sound design, and overall the game feels very atmospheric. I managed to finish it on my second try—the first time I died to something I didn’t even see.
To be honest, I barely had to use the phone since the visibility is quite good (maybe that’s because I’m playing on max brightness on my laptop?), so I didn’t feel as much tension from the atmosphere. Still, the game has a solid foundation
A cool concept, and I like the overall presentation, but having to solve a captcha every time gets pretty tiring
I also ran into a situation where I was hiding behind a unit and a box, yet the target moving toward me still spotted me—even though, judging by the vision indicator, it shouldn’t have been able to see me
I really liked the visual style and audio. The bird with a knife looks dangerous :D
One downside is the strong randomness—the bird’s movement direction feels unpredictable, which weakens the control a bit. But I really enjoyed the interpretation of the theme
Turned out really cute~
A nice ending
I stumbled at the same spot a few times, so thanks for the checkpoints
I really like this noir atmosphere—it creates a melancholic mood Sometimes it’s genuinely hard to understand what the people on the other end of the line want
An amazing atmosphere, supported by the sound and visuals! I’m not entirely sure how, but I eventually reached the room with the screens. Before that, I kept replaying the same section several times without clearly understanding what I was doing wrong or whether the loop was intentional.
I really liked the idea of the 2D–3D visual effect—the game turned out very dynamic.
A truly unusual concept and an interesting interpretation of the theme. I really like the visual presentation, and the way the ants move in sync with the music is a great touch. It took me a while to realize that to get an ant to the resource, you need to lay down a trail of pheromones—and I still couldn’t quite figure out how to complete the tasks :(
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I absolutely fell in love with your first track—it really hits hard. The idea is very simple, yet brilliant at the same time. I’d really love to see you continue developing this project.
The concept is amazing, and the art is великолепный. On my first run, a hint icon appeared during the first battle, but I didn’t understand what it meant—I had to figure out how to play through trial and error.
Another issue is that the hint only shows up once and disappears on subsequent attempts. When you control just one unit, it’s not a big deal, but once you have multiple units, it’s easy to forget where each of them is positioned.
The idea of moving as a crowd across the bridge was great :D The scenery is beautiful, but having to replay a long stretch after each failure gets tiring.
I had been putting off trying this game for a long time because of the PDF - it might be more convenient if it were integrated directly into the game.
I can see that you’ve done a lot of impressive work in creating your own language, which is really cool. For the purposes of the game, it might help to simplify or reduce the number of signals a bit. That said, this could also grow into a really interesting project that brings together art and linguistics.
It turned out well - I really felt how slow I am haha
The idea is good, you did a great job portraying the difficulty of controlling an elderly person on ice, and the way the grandpa knocks down trees is hilarious.
I was missing an understanding of what the collectible items are for - for example, the mitten.
A really cool concept! Please keep working on the project. I like the atmosphere you’ve created.
I’d love to see the fishing mechanic developed further—at the very least, it would be nice if the chance of catching fish didn’t depend solely on the quality of the rod.
A cool game!
It feels great to play and has a solid progression mechanic. The game has a lot of potential.
You managed to create a great detective atmosphere
The idea is really cool, although my fingers aren’t used to this kind of key layout at all
I like it! It reminded me of those competitive offline party games we used to play with friends at school—instant nostalgia
I enjoyed recognizing familiar places—it really shows attention to detail :D The voice acting is great, and the overall impression is positive. The only issue for me is that the camera feels a bit too sensitive, which started to make me a little motion sick
I was really glad to see a pause menu and a tutorial The sound design and artwork are incredible
A very cool, beautiful, and polished game! I love your attention to detail - especially how you can see the character’s reflection in the monitor screen.
Overall, it turned out pretty well and looks very stylish. I also got the impression that the rhythm game reacts to the player—if you start hesitating, the tempo slows down, which is a nice touch.
However, it would be better if the rhythm controls were mapped more intuitively. For me, for example, arrow keys would work better than A / S / D / F.
The visuals are really cute and appealing.
But in terms of mechanics, at first I didn’t understand why I could easily fill the entire field—it felt too simple to just defeat everyone, and I was missing some kind of placement limitation. Then there was a very sharp difficulty spike, and after that it became the opposite problem where I couldn’t keep up with placing units. I also felt the lack of an option to remove previously placed units.
Nevertheless, it feels like a lot of work has been done, keep it up!
A great game! I liked the idea, and the art is absolutely stunning.
It seems like the card distribution isn’t randomized - at the start of the game, it’s always the same. It would be nice to have a bit more variety in that regard.
A very cute game! I liked the interpretation of the theme. I’d also suggest keeping the messages on screen a bit longer—I don’t have enough time to read and process them before they disappear.
Overall, it turned out to be a solid piece of work. It’s great that you added a bit of interactivity with upgrading towers by moving along highlighted points.
The game has potential, but there are areas that need further development. For example, at some point you end up with too much money, and the towers kill enemies before they even reach the middle of the path. As a result, the currency becomes meaningless and the gameplay starts to feel a bit tedious to watch.
Balancing is always challenging, so best of luck with further development!
A very beautiful game - I really like the character designs and their environments.
The gameplay turned out to be quite challenging, as it’s hard to keep up with reading the dialogue and watching the gestures at the same time, even with a pause feature.
Nevertheless, it’s a very good job.
Image uploading seems to be broken, but I completed all the tasks, I swear! It turned out to be a pretty cool clicker quest
I love this concept!
It turned out very atmospheric—it really captures that 2000s vibe.
On one hand, I like the idea of mouse-only controls, on the other, it feels a bit uncomfortable, though I understand the intention behind it.
I also felt there was a lack of narrative at the beginning to establish the goal.
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A really funny game, but I didn’t quite understand how the horn affects the gameplay. I really liked the visual style and the overall driving feel—it’s very satisfying.
This is fun, I like the visuals
It turned out atmospheric, but it’s not very clear how to play. We spent quite a while walking around and fixing the station. Entering the exact value seems unrealistic, but since the indicator turns green within a certain range, it suggests that a perfectly precise number isn’t required.
It’s unclear what to do after both values turn green. I started clicking on the right display, trying to hit the points, but not all clicks seemed to register correctly. I was missing some in-game guidance.
A great project!
I like the visual effects and animations, and the mechanics are solid
I like the concept of this game. Thanks for the hints at the beginning!
The game has a solid foundation: great music and strong visuals. While playing, I found it hard to tell when I was taking damage and how many more hits I could survive.
I really like the mechanic—it feels fresh, and the sound design really helps emphasize it
A nice variation on Nonograms. I liked the idea of having an unknown number of cells to fill.
A cool idea for implementing the signal, and the visuals are good. However, the controls feel a bit overcomplicated, and it was frustrating that I kept getting caught on walls instead of sliding along them, especially since you can’t use them to push off anyway. I also occasionally mixed up the green and blue stones, especially when they were far apart—it would be better if they were more distinct in color.
I couldn’t figure out how to recharge. The graphics really impressed me—everything looks beautiful. The sense of zero gravity also feels incredible.
The art style is cute and the interpretation of the theme is interesting, but on level 3 difficulty my sense of rhythm seems to disappear
The concept is interesting overall—there’s already some lore and charismatic characters, but the controls felt quite unusual. Movement is generally much more intuitive with the keyboard, and user experience is important.
Unfortunately, my browsers couldn’t run the game. Also, since the player isn’t placed in cover at the start, it was quite difficult for me to understand what was going on once I was already being shot at—I would have liked a bit of time to prepare. I think the game has potential in the future if it’s further developed.
A great battle system, with pleasant art and a good difficulty progression
A really cool concept! You can tell a lot of work went into it.
Incredible art, responsive design elements, great sound, and an overall cool concept I finished the game in 10:07 I also like that there are hints for all the elements, even if you don’t notice them right away However, I feel like the game doesn’t quite match the theme
After the first day, the background music disappeared. I’d also like it to be a bit louder than the signal beeps.
I couldn’t get past the first puzzle—I’d appreciate more textual hints, and the controls could use some adjustment, as they’re not very comfortable.
Nevertheless, the game’s design is quite good.
The concept is very interesting and provocative. I would have liked more responsive controls.
It’s quite difficult to quickly drag these cards around, especially while also trying to hit the buttons on time. It might work better if recalling a card happened by clicking directly on the card itself instead of using a separate “recall” button. From that level of strain, my wrist got tired.
изображение_2026-04-21_174823002.png This game really hooked me At the beginning, I was missing some tutorial hints, but after playing for a while, everything became clear
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The graphics and music are good.
At the beginning, I felt a lack of backstory or context—it wasn’t clear what was going on or that I was supposed to move somewhere. I spent quite a while trying to figure out how to gather wood and kept interacting with the axe near the starting point. Then I thought wood was collected by approaching the forest, which at first seemed to be the case. I only realized on my second playthrough that wood actually accumulates on its own. In the end, it feels like wood is somewhat redundant as a resource, since the cap is quite high and it gathers automatically.
On my first run, I naturally ran out of time. On the second, I followed the path at the fork marked by tracks. I didn’t hesitate, but still didn’t make it to the campfire on the other side, which was a bit frustrating. On my third attempt, I completed the game, although it felt a bit unexpected, since there were no clear visual cues indicating that I was on the right path or that the goal was located there—it just looked empty.
Overall, I’d say the game turned out quite well, especially considering it was made by just two people, though there’s still room for improvement.
I like how the gameplay evolves over time, and the visuals and audio complement it really well
I couldn’t figure out how to play the game — it would be great to have a tutorial. I only managed to get through a few levels by trying random combinations
A good concept!
I’d like to see a bit more development in the game, maybe a few more levels, but even as it is, it already feels like a complete experience
A cool idea for controlling magic.
There are a few UI elements that could use some refinement, but it’s not a big issue for a game jam experience.
Good job!
Everything here feels just right. Pleasant visuals and music, and a clear, comfortable mechanic.
The art is really good, but the gameplay relies mostly on replaying multiple times to figure out which tag belongs to which group. It lacks some kind of guidance or hints.
Also, the intro can’t be skipped, and since you end up retrying often, it becomes frustrating not being able to jump straight back into the game.
It turned out pretty well. It would be nice to add a replay button after losing.
I love these kinds of absurd short games. I wonder if there’s a way to play basketball?
An amazing narrative! Very beautiful illustrations and text that evoke a sense of melancholy.
A simple and enjoyable classic mechanic—I really like it
Меня порадовала песня со словами на русском языке, много раз переигрывала ради нее ахах
У меня была аналогичная проблема, как и у Anatei, сперва с толку сбил портящийся звук музыки при попадании во врагов, из-за этого показалось что их бить не надо, хотя за это дают деньги. Еще почему-то некоторое время не доходило, как работает дерево, будто бы пустой квадратик был не очень заметный.
В любом случае, мне понравилась задумка, визуал и музыка. Очень круто, что можно загружать свои треки
The visuals and audio are absolutely excellent The game is short and not too difficult, which makes it perfect for a game jam
The game looks good, but it’s too difficult on the first run. It lacks an initial tutorial.
A very cute game—perfect length for a game jam. I liked the overall mechanic and the visuals. I might have run into a bug: on my first playthrough, I got stuck in a corner on the microwave :D
Impressive visuals and ideas
Very appealing art style, beautiful presentation, and great sound design!
That thing really scared me the first time The footsteps sounded very similar to a heartbeat, which added an extra layer of tension and fear to the atmosphere
You did a great job capturing a horror atmosphere - games like this really get under my skin
The visuals are incredible, both in the cutscenes and during gameplay
A very good concept. The only thing is that it would’ve been better to start with tutorial levels using just a single sound, instead of immediately throwing the player into complex puzzles without explaining the mechanics
A very pleasant atmosphere. I really like the visual style and the music—it creates a calm, relaxing vibe
I’d like the background music to help set the rhythm - it felt a bit out of sync at times, which made me lose the combinations quite often.
The 3D looks really polished! The UFO collects the cargo almost instantly after it’s picked up—maybe it would be better to give a bit more time for player before it gets taken.
Very beautiful visuals and a great take on the theme.
Games like this could even be shown to children as an educational introduction to programming - nice work!
The graphics are very beautiful, and the music is a great complement to it.
A very beautiful project
I love the cute whistles and the sound of the giant’s footsteps. The art style complements the game perfectly
I like the combination of 3D and 2D visuals, and the alien is so cute! However, the game turned out to be quite challenging due to the constant attacks and destruction. It might feel easier if the laser were a bit more responsive.
Good work with an interesting narrative