FoonLudum Dare ExplorerUsers → pipetto

pipetto

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥ECHOMAZEjam5353.422.923.433.563.733.362.883.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pipetto

LD59 — Signal

Bons Baisers de Roquebrise by Kerdelos 2026-04-23T08:53:36Z

I like this romantic seaside atmosphere. It was a pleasure to play.

🗦◎🗧 by torcado 2026-04-24T08:12:15Z

A very interesting concept - I liked it, good job. At the beginning, I really felt the lack of information on how to play.

Waiter Waiter by block97 2026-04-22T13:47:04Z

изображение_2026-04-22_214616649.png I love this design!

Alpine by RenD 2026-04-28T13:50:48Z

The remaining three feathers were out of my reach.

Great job!

Hive and Honey Horticulture by Sarah 2026-04-22T10:38:48Z

Cool game! It really feels like a lot of work went into it

Signal Weave by alexhonor 2026-05-01T04:42:28Z

изображение_2026-05-01_123943619.png

Great work! You’ve built a solid foundation for further development.

If you continue working on it, it would be cool to add more challenges—like breakdowns at stations or something similar—because at some point, there’s nothing left to do except wait for the progress bars to fill.

Radio MoleBat by ectucker1 2026-05-04T06:18:29Z

A cool idea for a puzzle game!

Tiny Signal Lost by Strega 2026-04-29T09:39:56Z

You created a great and complete story. You also did a good job adding variety to your platformer - the puzzles were well done.

Drowned by the Light by kazuo256 2026-04-23T10:23:04Z

The graphics are gorgeous, and the mechanic is interesting. This has great potential!

Baywatcher by gurkenlabs 2026-04-22T09:47:06Z

An interesting interpretation of the theme! I liked the idea and the music, but because of the large distances, it’s hard to keep track of all the ships—even at the very beginning

Maybe if the presentation were more abstract or had a wider field of view, it would feel more responsive to play

Echo Ops #LD59 by nicardo 2026-04-24T07:37:25Z

The controls and visuals feel good. But I was a bit confused by the scanning: I scan an area, get a signal that an object is nearby, then scan the same spot again and the object appears. So it seems like you have to scan the same point at least twice for the target to show up. Maybe I misunderstood something.

PING by christina-antoinette-neofotistou 2026-04-23T08:31:55Z

A really great game! I liked the mechanic—it feels unusual. I’d consider revising the controls to a keyboard-and-mouse combination, although that’s not too important. I think this game deserves a lot of attention, and a cover with a stronger focus on in-game content would probably attract more interest.

TellyBuddy by ColeSlaughter 2026-04-26T07:50:43Z

It turned out to be a great puzzle game with hints of horror!

FLOCX by jester1454 2026-05-05T12:21:55Z

Very cool! I like how you use simple visual elements while still creating a strong overall look. The mechanic is simple and clear, yet very engaging.

Space Record Studio by kayrum 2026-04-26T08:31:54Z

This turned out really cool! At first, it was a bit hard to understand how everything works—I was missing some guidance. But thankfully, the gameplay is quite intuitive overall, and I managed to record my first record.

Then I wondered if it’s possible to record multiple samples onto one record. At first I got a bit disappointed because it seemed like it wasn’t (I thought you just had to record multiple times onto the same record), but then I noticed the three buttons that handle this, and I was fully satisfied.

Some customers are pretty tough to please—we clearly don’t share the same taste in music :D

Societies Stranding 3 by UnitedFailures 2026-05-04T06:02:26Z

A cool game! The only thing that confused me at first was that the purchase cost is shown with one symbol, while the amount you have is shown with another—there’s no consistent visual representation of the currency. Otherwise, good work!

Pidgerton Agency by rehawk 2026-04-23T08:02:41Z

Thanks for the experience of going wild on everyone after the win! haha

I like the concept.

Signal Scrubber by Steven Garberg 2026-04-21T04:19:39Z

It looks very atmospheric, and I really like the audio design. At first, I didn’t understand how to use the circular controls—I expected them to require matching the mouse movement along the circle, but it turned out to be much simpler

My Men! by CrispyPear 2026-04-29T11:55:02Z

A very good idea and a solid execution! It would be great to have an option for fullscreen or a downloadable .exe, since my browser settings made the experience a bit uncomfortable.

Effigy of the Sky Lords by Purrseus 2026-04-29T09:18:59Z

You made a solid quest. The visuals are excellent, but it lacks intuitiveness in areas where you can move to another part of the map - they don’t stand out from places where you can simply fall down

No Signal by detectiveLosos 2026-04-23T07:17:16Z

I actually yelped a few times—it’s really scary! haha

R.P.S.G.F. by mr.kvinter 2026-05-05T09:10:43Z

I like this game! The visual style and sounds feel authentic. The music didn’t start right away for me, though—I’m not sure if that was intentional or not.

Jim's Quest for Birthday present by Sobigdrasil 2026-04-25T13:58:13Z

Incredibly beautiful graphics—really impressive. The mechanic was a pleasant surprise, it feels fresh and new.

Average League by N.O.X 2026-04-27T13:56:18Z

A pretty interesting concept for a game jam. The art is really great—I especially like how you designed your itch.io page.

Wi-Fix It by DaniSerranu 2026-04-26T06:08:48Z

A very well-polished platformer. It’s great how everything reacts when something happens

Sheep Trials by digital bacon 2026-04-21T11:18:55Z

I like the interpretation of the theme and the visuals, but these sounds deafened me

Kuiper Space Rescue by Saering 2026-04-29T08:53:28Z

The visuals look really good—you did a great job with the interface, and the noise shader fits in nicely!

My first impression of the gameplay elements was that I was supposed to collect the small circular dots and avoid the larger targets, but it turned out to be the opposite, with the dots acting as boundaries I shouldn’t cross. You might want to take a look at that if you decide to continue developing the project.

Cadence of Glob by Orjan 2026-04-26T02:25:57Z

This turned out really great! The game feels complete, with excellent music and visuals. I love when 2D and 3D elements are combined! The way the dialogue system and the core mechanics work shows real craftsmanship.

Avalanche by JulienLussiez 2026-05-05T12:38:11Z

A very cinematic game. It has a lot of great moments that look good in screenshots

Dragonia Siege by Euler Moises 2026-05-02T14:43:26Z

You did a great job capturing the atmosphere of old games. I like how the music fades when entering a building—nice attention to detail.

I was missing clearer visual feedback for the tools; it’s not obvious when the shovel actually triggers.

Time is Honey by gryxitl 2026-04-23T07:22:45Z

I like the concept—it’s quite a topical theme

Cave Man Conversations by SirLich 2026-04-21T13:23:01Z

It made me feel a bit sad, poor Grog 🥺 I like the interpretation of the theme, the melancholic music, and the simple yet authentic art style

I Had No Signal! by fabelay 2026-04-21T04:38:28Z

I like the sound design, and overall the game feels very atmospheric. I managed to finish it on my second try—the first time I died to something I didn’t even see.

To be honest, I barely had to use the phone since the visibility is quite good (maybe that’s because I’m playing on max brightness on my laptop?), so I didn’t feel as much tension from the atmosphere. Still, the game has a solid foundation

Signal Sleuth by JDeeDubs 2026-04-22T08:28:43Z

A cool concept, and I like the overall presentation, but having to solve a captcha every time gets pretty tiring

I also ran into a situation where I was hiding behind a unit and a box, yet the target moving toward me still spotted me—even though, judging by the vision indicator, it shouldn’t have been able to see me

Coo-Coo, Chef! by poboy 2026-04-21T05:58:40Z

I really liked the visual style and audio. The bird with a knife looks dangerous :D

One downside is the strong randomness—the bird’s movement direction feels unpredictable, which weakens the control a bit. But I really enjoyed the interpretation of the theme

Resonance: Pulse of the Deep by Meemog 2026-04-22T08:02:20Z

Turned out really cute~

A nice ending

I stumbled at the same spot a few times, so thanks for the checkpoints

Switchboard by James_7777 2026-04-21T06:38:59Z

I really like this noir atmosphere—it creates a melancholic mood Sometimes it’s genuinely hard to understand what the people on the other end of the line want

Limi by VerttiXPertti 2026-04-30T08:41:05Z

An amazing atmosphere, supported by the sound and visuals! I’m not entirely sure how, but I eventually reached the room with the screens. Before that, I kept replaying the same section several times without clearly understanding what I was doing wrong or whether the loop was intentional.

Roadkill junction by BadPiggy 2026-04-21T04:57:28Z

I really liked the idea of the 2D–3D visual effect—the game turned out very dynamic.

TranscendAnts by JudJudson 2026-04-21T03:54:19Z

A truly unusual concept and an interesting interpretation of the theme. I really like the visual presentation, and the way the ants move in sync with the music is a great touch. It took me a while to realize that to get an ant to the resource, you need to lay down a trail of pheromones—and I still couldn’t quite figure out how to complete the tasks :(

Goobers by Alopar 2026-04-30T08:25:14Z

A good idea and an interesting interpretation of the theme

Cableman [a rhythm game] by rucksack 2026-04-27T14:32:42Z

изображение_2026-04-27_223220423.png

I absolutely fell in love with your first track—it really hits hard. The idea is very simple, yet brilliant at the same time. I’d really love to see you continue developing this project.

Holy Light by Tvorojok 2026-04-27T06:39:53Z

The concept is amazing, and the art is великолепный. On my first run, a hint icon appeared during the first battle, but I didn’t understand what it meant—I had to figure out how to play through trial and error.

Another issue is that the hint only shows up once and disappears on subsequent attempts. When you control just one unit, it’s not a big deal, but once you have multiple units, it’s easy to forget where each of them is positioned.

The idea of moving as a crowd across the bridge was great :D The scenery is beautiful, but having to replay a long stretch after each failure gets tiring.

To walk on Strange Roads? by alyd asmar 2026-05-01T04:52:06Z

I had been putting off trying this game for a long time because of the PDF - it might be more convenient if it were integrated directly into the game.

I can see that you’ve done a lot of impressive work in creating your own language, which is really cool. For the purposes of the game, it might help to simplify or reduce the number of signals a bit. That said, this could also grow into a really interesting project that brings together art and linguistics.

Mixed Signals by universeflow 2026-04-26T07:12:14Z

It turned out well - I really felt how slow I am haha

Winter Resort by Xarina777 2026-04-29T09:54:34Z

The idea is good, you did a great job portraying the difficulty of controlling an elderly person on ice, and the way the grandpa knocks down trees is hilarious.

I was missing an understanding of what the collectible items are for - for example, the mitten.

Hooked by echerry 2026-04-27T09:55:24Z

A really cool concept! Please keep working on the project. I like the atmosphere you’ve created.

I’d love to see the fishing mechanic developed further—at the very least, it would be nice if the chance of catching fish didn’t depend solely on the quality of the rod.

rescue signal by OldDog 2026-05-04T06:47:54Z

A cool game!

It feels great to play and has a solid progression mechanic. The game has a lot of potential.

On Ivy Boulevard by python-b5 2026-04-29T05:35:45Z

You managed to create a great detective atmosphere

Signalien by jnur 2026-04-24T07:59:30Z

I liked the visual presentation, especially the tracks left by the vehicle. But I’m not a big fan of this kind of “tank-style” control - I prefer cars to move in the direction of the arrow keys.

V.P.N. by torte478 2026-05-05T12:12:53Z

Очень злободневно :'D У меня не получилось разобраться, как работает терминал при нажатии ЛКМ на башню, но игра очень порадовала Мне понравилась деталь с щупальцами, которые забирают постепенно весь текст

Smoke Show by Crygos 2026-04-28T09:35:55Z

The idea is really cool, although my fingers aren’t used to this kind of key layout at all

Mixed//Signals by MajoMirez 2026-04-21T04:47:12Z

I like it! It reminded me of those competitive offline party games we used to play with friends at school—instant nostalgia

Cabined by TheSecondLeft 2026-04-21T04:06:24Z

I enjoyed recognizing familiar places—it really shows attention to detail :D The voice acting is great, and the overall impression is positive. The only issue for me is that the camera feels a bit too sensitive, which started to make me a little motion sick

Federal Bureau of Dance by drainkid 2026-04-21T08:55:28Z

I was really glad to see a pause menu and a tutorial The sound design and artwork are incredible

Nest, this is Pilgrim by Nozomu57 2026-05-01T05:30:41Z

A very cool, beautiful, and polished game! I love your attention to detail - especially how you can see the character’s reflection in the monitor screen.

AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-26T04:54:18Z

Overall, it turned out pretty well and looks very stylish. I also got the impression that the rhythm game reacts to the player—if you start hesitating, the tempo slows down, which is a nice touch.

However, it would be better if the rhythm controls were mapped more intuitively. For me, for example, arrow keys would work better than A / S / D / F.

Signomaly by Constance 2026-04-25T06:30:19Z

Maybe I’m just not the target audience for this kind of game—I found it quite difficult, and because of that I ended up paying more attention to the lagging textures.

Signalmons by Portalis 2026-04-23T10:33:32Z

The visuals are really cute and appealing.

But in terms of mechanics, at first I didn’t understand why I could easily fill the entire field—it felt too simple to just defeat everyone, and I was missing some kind of placement limitation. Then there was a very sharp difficulty spike, and after that it became the opposite problem where I couldn’t keep up with placing units. I also felt the lack of an option to remove previously placed units.

Nevertheless, it feels like a lot of work has been done, keep it up!

oops, wrong alien by aniretti 2026-05-01T05:14:41Z

A great game! I liked the idea, and the art is absolutely stunning.

It seems like the card distribution isn’t randomized - at the start of the game, it’s always the same. It would be nice to have a bit more variety in that regard.

Téloche by Magalix 2026-05-02T05:26:44Z

A cool concept!

Twilight Bark by Capreola 2026-04-22T14:23:09Z

A very cute game! I liked the interpretation of the theme. I’d also suggest keeping the messages on screen a bit longer—I don’t have enough time to read and process them before they disappear.

Hold The Signal by Dywanix 2026-04-28T10:35:07Z

Overall, it turned out to be a solid piece of work. It’s great that you added a bit of interactivity with upgrading towers by moving along highlighted points.

The game has potential, but there are areas that need further development. For example, at some point you end up with too much money, and the towers kill enemies before they even reach the middle of the path. As a result, the currency becomes meaningless and the gameplay starts to feel a bit tedious to watch.

Balancing is always challenging, so best of luck with further development!

Soul Beat by semenov 2026-04-23T07:10:21Z

I really like the visual presentation! The sounds, the darkness, and the depleting pulse all create a strong sense of tension.

Vice Signalling by Dogshroom 2026-04-29T05:53:40Z

A very beautiful game - I really like the character designs and their environments.

The gameplay turned out to be quite challenging, as it’s hard to keep up with reading the dialogue and watching the gestures at the same time, even with a pause feature.

Nevertheless, it’s a very good job.

Mission: Stop Transmission by ZedGame 2026-04-28T14:20:36Z

Image uploading seems to be broken, but I completed all the tasks, I swear! It turned out to be a pretty cool clicker quest

Many Wearing Rapiers are Afraid of Goosequills by j3m 2026-04-21T14:25:02Z

I love this concept!

F(R)OG by Egrassah 2026-04-24T15:03:52Z

I’m melting over the final artwork—it’s absolutely beautiful. I liked the gameplay mechanic, though it took me some time to understand how it works. I think the game has a lot of potential, and I’d love to see it developed further.

WEB DIVER by mshrmgirl 2026-04-26T07:32:18Z

It turned out very atmospheric—it really captures that 2000s vibe.

On one hand, I like the idea of mouse-only controls, on the other, it feels a bit uncomfortable, though I understand the intention behind it.

I also felt there was a lack of narrative at the beginning to establish the goal.

AMBULANCE SIGNAL by ArenAvgust 2026-04-20T15:16:37Z

404 ошибка "If you're seeing this error, it means I can't find your index.html file."

AMBULANCE SIGNAL by ArenAvgust 2026-04-21T03:26:23Z

A really funny game, but I didn’t quite understand how the horn affects the gameplay. I really liked the visual style and the overall driving feel—it’s very satisfying.

POKER FACE by T4RAN 2026-05-06T07:16:43Z

This is fun, I like the visuals

Radio Silence by cRoxx 2026-04-24T08:32:41Z

It turned out atmospheric, but it’s not very clear how to play. We spent quite a while walking around and fixing the station. Entering the exact value seems unrealistic, but since the indicator turns green within a certain range, it suggests that a perfectly precise number isn’t required.

It’s unclear what to do after both values turn green. I started clicking on the right display, trying to hit the points, but not all clicks seemed to register correctly. I was missing some in-game guidance.

Signal King by Tetramollaxx 2026-05-04T08:29:49Z

A great project!

I like the visual effects and animations, and the mechanics are solid

Fellowship of the Signal Fire by OttoBroccoli 2026-04-26T08:02:59Z

I like the concept of this game. Thanks for the hints at the beginning!

LD59 SIGNAL STRIKE by GARYglhf 2026-04-22T10:54:08Z

The game has a solid foundation: great music and strong visuals. While playing, I found it hard to tell when I was taking damage and how many more hits I could survive.

traceroute by wles 2026-04-21T08:43:36Z

I really like the mechanic—it feels fresh, and the sound design really helps emphasize it

Reflectogram by Mikan 2026-04-24T06:52:18Z

A nice variation on Nonograms. I liked the idea of having an unknown number of cells to fill.

Tune by DeathandRepublic 2026-04-26T04:24:33Z

A cool idea for implementing the signal, and the visuals are good. However, the controls feel a bit overcomplicated, and it was frustrating that I kept getting caught on walls instead of sliding along them, especially since you can’t use them to push off anyway. I also occasionally mixed up the green and blue stones, especially when they were far apart—it would be better if they were more distinct in color.

SIGNAL:D by FireFish 2026-04-23T07:45:15Z

A very unusual concept. I liked the visual presentation and the music, but having to constantly perform actions by entering codes can get a bit tiring.

Arc-Lighter by Hs-2300 2026-04-24T07:51:35Z

I couldn’t figure out how to recharge. The graphics really impressed me—everything looks beautiful. The sense of zero gravity also feels incredible.

DRAW!!! by Alpharius_003 2026-04-21T11:12:02Z

The art style is cute and the interpretation of the theme is interesting, but on level 3 difficulty my sense of rhythm seems to disappear

THE MYSTERIOUS DEVICE by Itero Proto 2026-04-29T05:45:33Z

The concept is interesting overall—there’s already some lore and charismatic characters, but the controls felt quite unusual. Movement is generally much more intuitive with the keyboard, and user experience is important.

Signal of Honor by Cahard 2026-04-22T14:32:24Z

Unfortunately, my browsers couldn’t run the game. Also, since the player isn’t placed in cover at the start, it was quite difficult for me to understand what was going on once I was already being shot at—I would have liked a bit of time to prepare. I think the game has potential in the future if it’s further developed.

BPM - Bionica Pro Mortis by FLOWERFIELD Games 2026-04-29T08:45:11Z

A great battle system, with pleasant art and a good difficulty progression

Harmonic by Whiteowl4399 2026-04-27T09:38:36Z

A really cool concept! You can tell a lot of work went into it.

Jester’s Vesper by stisdan 2026-04-21T13:40:30Z

Incredible art, responsive design elements, great sound, and an overall cool concept I finished the game in 10:07 I also like that there are hints for all the elements, even if you don’t notice them right away However, I feel like the game doesn’t quite match the theme

Signal Keeper by IndiePanda 2026-04-26T02:54:05Z

After the first day, the background music disappeared. I’d also like it to be a bit louder than the signal beeps.

I couldn’t get past the first puzzle—I’d appreciate more textual hints, and the controls could use some adjustment, as they’re not very comfortable.

Nevertheless, the game’s design is quite good.

B.O.B.O by miles2099 2026-04-22T07:51:40Z

Very cute art!

S3xnal by Xiao Duye 2026-04-23T08:44:42Z

The concept is very interesting and provocative. I would have liked more responsive controls.

It’s quite difficult to quickly drag these cards around, especially while also trying to hit the buttons on time. It might work better if recalling a card happened by clicking directly on the card itself instead of using a separate “recall” button. From that level of strain, my wrist got tired.

GIMME TV by pocketdog 2026-04-21T14:10:30Z

A very fun game! I really like the concept, the visual style, and the inclusion of a shop—very cool! I didn’t expect such a surge of enemies on the second day haha

ECHOMAZE by pipetto 2026-04-21T08:14:24Z

@james-7777 Thanks for your feedback! The game has a limit not on time, but on the “energy” that is consumed by movement and shots I think this will be a small lesson for us in the future on how to present clearer visuals

ECHOMAZE by pipetto 2026-04-23T07:00:16Z

@brucezoom A nice idea with drawing the map. Thanks for playing!

ECHOMAZE by pipetto 2026-04-24T00:42:14Z

@3blackpixel @egrassah

Thanks for the feedback!

There are batteries scattered around the map that restore your energy. The progress bar shows your current energy, which is consumed by shooting and movement.

Link the Shrink by TOSHIY 2026-04-21T09:51:31Z

изображение_2026-04-21_174823002.png This game really hooked me At the beginning, I was missing some tutorial hints, but after playing for a while, everything became clear

Signal Through the Blizzard by anku 2026-04-27T08:45:16Z

изображение_2026-04-27_163747773.png

The graphics and music are good.

At the beginning, I felt a lack of backstory or context—it wasn’t clear what was going on or that I was supposed to move somewhere. I spent quite a while trying to figure out how to gather wood and kept interacting with the axe near the starting point. Then I thought wood was collected by approaching the forest, which at first seemed to be the case. I only realized on my second playthrough that wood actually accumulates on its own. In the end, it feels like wood is somewhat redundant as a resource, since the cap is quite high and it gathers automatically.

On my first run, I naturally ran out of time. On the second, I followed the path at the fork marked by tracks. I didn’t hesitate, but still didn’t make it to the campfire on the other side, which was a bit frustrating. On my third attempt, I completed the game, although it felt a bit unexpected, since there were no clear visual cues indicating that I was on the right path or that the goal was located there—it just looked empty.

Overall, I’d say the game turned out quite well, especially considering it was made by just two people, though there’s still room for improvement.

Last Frequency by Catanus 2026-04-22T10:45:28Z

I like how the gameplay evolves over time, and the visuals and audio complement it really well

Connection Lost by CoTiJeLucie 2026-04-21T14:02:12Z

I couldn’t figure out how to play the game — it would be great to have a tutorial. I only managed to get through a few levels by trying random combinations

TWILIGHTHOUSE by bobanko 2026-05-02T04:55:43Z

A good concept!

I’d like to see a bit more development in the game, maybe a few more levels, but even as it is, it already feels like a complete experience

Occult Ace by IRKAR 2026-04-24T07:00:00Z

A cool idea for controlling magic.

There are a few UI elements that could use some refinement, but it’s not a big issue for a game jam experience.

Good job!

5G Crash by krawa 2026-05-02T05:16:45Z

Good job! I like your visual style and the concept.

At some point the game becomes very difficult, but it’s presented really well.

The final boss is hilarious hahaha

Ping to Survive by Mekuire 2026-04-27T08:11:27Z

Everything here feels just right. Pleasant visuals and music, and a clear, comfortable mechanic.

Journal of Poisonous Experiment by Aquaaa 2026-04-27T06:16:53Z

The art is really good, but the gameplay relies mostly on replaying multiple times to figure out which tag belongs to which group. It lacks some kind of guidance or hints.

Also, the intro can’t be skipped, and since you end up retrying often, it becomes frustrating not being able to jump straight back into the game.

Joe's Alien Assault by aruseus 2026-04-25T13:25:48Z

It turned out pretty well. It would be nice to add a replay button after losing.

Signals of God by Geeni 2026-04-26T04:43:09Z

I love these kinds of absurd short games. I wonder if there’s a way to play basketball?

No life detected by shimiki 2026-04-25T13:17:10Z

An amazing narrative! Very beautiful illustrations and text that evoke a sense of melancholy.

Send the Signal by Pavel Goncharov 2026-04-21T04:26:25Z

A simple and enjoyable classic mechanic—I really like it

Radioblet by Dwang 2026-04-23T14:07:29Z

Меня порадовала песня со словами на русском языке, много раз переигрывала ради нее ахах

У меня была аналогичная проблема, как и у Anatei, сперва с толку сбил портящийся звук музыки при попадании во врагов, из-за этого показалось что их бить не надо, хотя за это дают деньги. Еще почему-то некоторое время не доходило, как работает дерево, будто бы пустой квадратик был не очень заметный.

В любом случае, мне понравилась задумка, визуал и музыка. Очень круто, что можно загружать свои треки

The Nexus Hope Mission by Carrerino 2026-04-21T05:11:14Z

The visuals and audio are absolutely excellent The game is short and not too difficult, which makes it perfect for a game jam

RADAR LINE_ by saloid 2026-04-26T05:53:45Z

The game looks good, but it’s too difficult on the first run. It lacks an initial tutorial.

Mess It Up! by Shiyuue 2026-04-24T14:48:53Z

A very cute game—perfect length for a game jam. I liked the overall mechanic and the visuals. I might have run into a bug: on my first playthrough, I got stuck in a corner on the microwave :D

lost in head by ROWLING 2026-04-21T11:25:44Z

Impressive visuals and ideas

Read My Signal by Shivvvy 2026-04-21T06:08:07Z

Very appealing art style, beautiful presentation, and great sound design!

Red Light Green Light With Teeth by PastMoments 2026-04-21T05:04:08Z

That thing really scared me the first time The footsteps sounded very similar to a heartbeat, which added an extra layer of tension and fear to the atmosphere

Monitor Maze by awdsasdaw 2026-05-02T04:45:20Z

You did a great job capturing a horror atmosphere - games like this really get under my skin

The visuals are incredible, both in the cutscenes and during gameplay

Laser Beat by Gotlib 2026-04-27T14:41:55Z

A very good concept. The only thing is that it would’ve been better to start with tutorial levels using just a single sound, instead of immediately throwing the player into complex puzzles without explaining the mechanics

灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-21T03:33:34Z

A very pleasant atmosphere. I really like the visual style and the music—it creates a calm, relaxing vibe

Drum`n`Ice by PepeBrante 2026-04-26T02:40:14Z

I’d like the background music to help set the rhythm - it felt a bit out of sync at times, which made me lose the combinations quite often.

Polar Expedition by Saumchick 2026-04-22T13:59:13Z

The 3D looks really polished! The UFO collects the cargo almost instantly after it’s picked up—maybe it would be better to give a bit more time for player before it gets taken.

Signal Path by Caelestial 2026-05-01T05:52:26Z

Very beautiful visuals and a great take on the theme.

Games like this could even be shown to children as an educational introduction to programming - nice work!

Small Among Storms by ShanzPro 2026-04-25T13:41:04Z

The graphics are very beautiful, and the music is a great complement to it.

While You Were Here by jpat 2026-05-05T08:36:06Z

A very beautiful project

I love the cute whistles and the sound of the giant’s footsteps. The art style complements the game perfectly

Radio Survival by 2Inkling 2026-04-22T14:16:00Z

I like the combination of 3D and 2D visuals, and the alien is so cute! However, the game turned out to be quite challenging due to the constant attacks and destruction. It might feel easier if the laser were a bit more responsive.

i love you, too by tolviere 2026-05-04T08:21:30Z

Good work with an interesting narrative

1000ms by sodaman 2026-04-23T07:28:59Z

An unusual mechanic—I like it