ALDIS by Kyle Farwell 2026-04-22T04:02:49Z
Genuinely an amazing educational game. I've had morse code explained to me before but never been able parse it myself. With this it feels like I could memorize the letters by sight or sound quite quickly!
Foon → Ludum Dare Explorer → Users → 2Inkling
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Radio Survival | jam | 440 | 3.55 | 3.25 | 3.44 | 4.07 | 3.91 | 3.64 | 3.07 | 3.53 |
Genuinely an amazing educational game. I've had morse code explained to me before but never been able parse it myself. With this it feels like I could memorize the letters by sight or sound quite quickly!
This is just great. I love the visual style which feels like something for the NES but with character sprites and vibe out of Omori. I immediately got the "very bad ending" after biting the hook and already fell in love with the dialogue. If you hadn't mentioned this wasn't written by a native English speaker, I never would've noticed! If there's one thing I would nitpick, it's that falling off the world feels a bit weird since we are underwater.
At first I thought this was a simple game - then I zoomed out and saw how BIG the scope is and how many objects there are in the system. Really cool concept which fits the theme very well. I think the tutorialization could benefit from being a bit more incremental and less text-dumpy.
I love this 2d/3d mix for a work simulation game and the mood feels just right for a sad social commentary. However, I honestly wasn't too sure what was going on with the flight control minigame. After 2 of my runways were locked out from crashes, the planes seemed to just fly themselves fine through the last runway without any input from me. Some tutorialization would go a long way.
I really love the main character and the general concept and vibe. I had trouble figuring out how to actually decrease happiness.
What a novel idea to submit a boardgame!
The entire atmosphere is just exceptional, everything down to the camera movement. Concept is perfect for the theme. My only note is that the time spent waiting for calls is quite long and the minigames themselves are short and easy to fail if you don't read the text in time. But I'm nitpicking, and overall this is near flawless execution.
Oh gosh the mood is so intriguing and the entire audiovisual presentation is crisp. Reminds me of Mouthwashing in a good way!
Really love the idea of rearranging a piece puzzle to prevent an enemy from reaching you in real time. Controls took a bit to figure out, but once I did the experience was smooth sailing. Progression and level design is really just excellent!
This is definitely an unexpected take on the theme, but very fitting! Very Ambitious project with soo many mechanics but I feel that it almost all comes together. I had trouble interpreting the signals and mostly just did it by trial and error, but I attribute this to my own ineptitude.
Love the simple blocky visual style and atmospheric fog.
This game needs a trigger warning ðŸ˜. Very cool concept, though. I think it would have been easier to select the choices with mouse rather than number keys, and some more immediate feedback would have been nice for figuring out how the game evaluates answers. Then again, the real life interview process is opaque and unintuitive, so it's kind of realistic lol.
This art is sooo cute. Audiovisual feedback is also excellent, and the concept fits the theme perfectly. I love the progression of upgrades and the fact that the good NPCs tell you how to determine which signals are bait. Really just amazing all around. The difficulty of the sharks and lantern fish could be adjusted down.
@xahon It's using 2D sprites on quads rotated towards the camera. Thanks for the compliment!
@bjoernm Hey, thanks so much! Just curious, but did you manage to get the teleport animation and "you survived" screen at the end after building the towers?