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Roadkill junction
Roadkill junction
By badpiggy
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 137 | 3.98 | 39 | |
| Fun | 17 | 4.25 | 40 | |
| Innovation | 74 | 3.98 | 40 | |
| Theme | 65 | 4.35 | 40 | |
| Graphics | 380 | 3.82 | 39 | |
| Humor | 95 | 3.89 | 39 | |
| Mood | 414 | 3.64 | 39 | |
Comments
Really nice entry, I love the aesthetics. It's fun, I think you should invert the key control, like down to make the top car driving because it would follow the orientation of the car or maybe it's just my brain. But it's fun and it has a really good vibe with the music and everything, well done!
timo5034
2026-04-20 18:05
This is extremely cool and satisfying! Love the sounds and the effects! I see this is not your first game of this type :D. Unfortunately my brain can't handle the controls at all (I want to jump with space!). Also genuine question, why would someone use ZQSD to move?
nicardo
2026-04-20 18:22
I like the idea and fun to play.
shernik
2026-04-20 18:30
A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.
dzejpi
2026-04-20 18:37
I would say that so far, this is the most actually fun to play game I have played so far! Very original take on the theme, high octane action, and tough as nails.
At the first (and for like first ten tries), holding J and tapping in the direction felt kinda weird, almost like if I expected it to work the opposite way, but I got used to it eventually. Though I think I would also like a combination of direction + J, so that I can run towards the traffic and also signal it that they can go.
All in all, super fun. Few tiny things — if the car signals that it's gonna go through the intersection and you give signal to it, it will turn lights back to "waiting" color, and I had one car just blowing the intersection without waiting, but I don't really blame them, I would be stressed too in this situation.
badpiggy
2026-04-20 18:59
@dzejpi Thanks for playing and for the feedback. Just wanted to say that the headlights going back to yellow were intentional. That was just to indicate that a car moved because you signaled to it
And a car blowing past when the lights were orange was also intentional. They get too angry if you make them wait for too long lol.
mavvy
2026-04-20 20:05
Man, working after the world's ended/is in the process of ending is a rough endeavor, but gotta secure that bread somehow.
This particular flavor of rock music brought me right back to my beloved PS1 and that feeling is amplified with 2D sprites in a 3D world, giving that pop-up book/diorama look I adore.
There's a much appreciated jump feature which is handy for dodging oncoming cars and escaping mosh pits. Thanks to having a shadow under the character, judging where you're going to land is pretty easy. I believe I encountered a bug in the tutorial, there's some invisible barrier in the crosswalk I can just kinda jump over. Nothing super broken, just something I noted in my time directing traffic into the horde.
Roadkill Junction is here for a good time, flipping around and makin' road pizza is def up there.
Really cool idea with really good execution. The idea is simple enough to be understandable pretty quickly, but there are so many things to track that being good at it is not too easy :). The art is really cool too. Great job on the game. Hope to see more from you someday!
pipetto
2026-04-21 04:57
I really liked the idea of the 2D–3D visual effect—the game turned out very dynamic.
asieke
2026-04-21 06:14
Really fun game! A lot of really good design decisions and the difficulty level felt pretty good for a Jam game. Feels like a twin-stick shooter, but swapping the guns for cars which is a pretty cool twist and implementation of the theme. Also, was really tickled by the addition of jumping cars for bonus points!
A couple things I noticed during play - I kept inverting the controls in my head, clicking the direction I wanted the cars to go instead of the direction the cars come from. This could just be a me issue. - Once I got past the early game, I no longer needed to tell the cars to go. There were so many cars and so many zombies there wasn't any risk of not having enough life orbs to pick up. Unsure if the descent into chaos as the traffic conductor no longer conducts traffic during the zombie apocalypse was intentional or incidental, but either way felt thematically appropriate.
Really great job! Had a lot of fun!
tanjou
2026-04-21 15:38
Fun 5/5! Pretty clever way of using the theme too!
Really fun game you made! Great choice in music and it really gets the blood pumping! I really feel like the direction I press for traffic should be where the car goes not be pointing towards the car I want to move. I dig the color pallet and the flip animation!
2026-04-21 18:55
Personally i feel like the controls should be inverted, but anyways tons of fun to play. Good job!
This had me swearing a lot, which is a good thing! I love this game: the concept is very original, the art style and music have a very "grungy" feeling, very clever interpretation of the theme. I wasn't able to go reach one minute, but I'll keep trying. Great game, and thank you for accommodating AZERTY keyboards!
Pretty "simple" game but it works perfectly !! I love the arts and the music. The gameplay is really cool and fit the theme perfectly, good job !!
Super fun to play, also the feeling of jumping over a car squasing the zombies was good.
Really interesting idea, I like it! It is funny, how simple at first game could be so hard :sweat_smile:
mahalis
2026-04-21 23:28
This is fantastic. Terrifically original and hilarious concept, absolutely on-theme, great choice of music… I do agree the controls seem backwards (in my head I’m signaling “cars go this direction” but the game takes it as “cars in this direction can go”), but even with that issue, I could play this for ages. Outstanding.
torcado
2026-04-23 02:02
haha this is great. really tricky but super satisfying! charming visuals, fun gameplay loop. simple but great :) this is by best time adsa.png
Haha this is awesome! What a fantastically executed idea. The ability to signal the cars turns this from a tastily little arcade game, to a engaging puzzle-timing game. It is perfect that, when overwhelmed, the player can fall back to 'just dodging zombies and jumping impatient cars' - but then, once they've got their bearings again, they can line up an intentional multikill. Feels awesome.
The graphics work perfectly for the feel, the sfx add to the hilarity.
Also - having the 'working tutorial' be text on the ground that disappears once the player demonstrates reading it - brilliant.
Super cute and fun! Great work
I was looking forward to a badpiggy game. I was not disappointed. Thank you for making this for me.
Only feedback - holding J and tapping a direction works. I would also like holding a direction and tapping J. In fact, I think I would like that better.
Cheers, piggy.
hulien22
2026-04-24 06:23
Really fun and fast-paced arcade game! Art, effects and music are all terrific! Struggled a lot with the controls at first, but slowly managed to wrap my head around them in the end.. definitely feels like this would be more intuitive with a controller using twin stick shooter controls.
Overall great work on this - got introduced to your games via protomous from the bigmode jam, and its nice to see that you consistently deliver high quality!
Okay, this was a lot of fun. I mention it in my recorded playthrough, but I never really got the hang of the traffic signaling. I always wanted the direction to be the opposite of what it actually is.
I goofed around a bit after the recording and realized you can just... leave the arena by jumping over the walls. Obviously your health depleting over time prevents this from being a viable strategy, but you can certainly go somewhere unintended before the game starts.
After successfully directing a dozen or so drivers to into other drivers, you can't help but wonder if the zombies attacking you were just people you killed moments ago. I'm giving you the **Undead End** award.
UndeadEnd.png
And here's the recorded gameplay.
https://www.youtube.com/watch?v=SDyZlm6Dzp8
Well done. Directing traffic as the primary attack method is very creative, I love that. I felt it was a little clunky to hold the button then push a direction, I wonder if a twin stick/arrows/ ijkl or mouse-point&click would have worked better. For me, I also feel like I intuitively wanted to send cars in the direction I pressed, instead of the direction they were coming from.
Anyway, I thought it was really fun and unique concept and always appreciate your style! :thumbsup:
tip1.png
I'm still playing it, and having fun, but I wanted to tell about a funny bug I found: the game keeps running after the Game Over screen, so eventually the zombies all die and the screen changes to "You Won".
Captura de tela 2026-04-25 171032.png
Captura de tela 2026-04-25 174332.png
... and finally I won for real 😅
Aight this was fun! You made me feel proud of myself for making it to the end. Mechanics allowed me to strategize around how i handle enemies without trying to take them head on. You could actually plan based around the conditions of the intersection where you would run and which signals you would call. Super satisfying when you're able to do all that towards the end with so many cars and zombies! Great polish and energy as always. Agree with everyone that the signals should be inverted to make more sense. Would like to see if you could even add more difficulty with that part of the control being more intuitive. Nice work!
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=01h54m35s)
I know I complained about the car orientation stuff on stream, but by the end of it I wasn't having any issue with it at all. Not sure what that says about me, but my opinions might have changed on the matter. :sweat_smile:
Great job on this one! I had a lot of fun with it.
pkenney
2026-05-08 12:37
Multiple pleasant surprises that show you really understand how to design for the action pace: first, after the wall of text at the start I practiced the controls and found that I could move right there on the instruction screen as soon as I was ready, and that the action was going to wait for me to begin. Second, after losing several times in a row and getting impatient I hit 'R' even before the score screen loaded and my restart command was INSTANTLY accepted by the game. Appreciated that on the one hand you gave me the breather option at the start, but yet also didn't force any delay whatsoever into the restart loop when I didn't want one.
Flow-wise, playing this game felt like playing an FPS with "invert Y axis" turned on. I just could not rewire my brain that "when I want the car to go down, I should press up." Or, I could when things were peaceful but when I moved into flow state I would bounce back out because my fingers decided to press down to instruct the car to move down. No sweat, that's my fault, git gud.
Graphics were great, and clear, and a great actionstorm rose from intersection of fast-paced elements, trying to juggle influence/control of the players, the cars, the zombies, and the need to avoid each while also getting the lifepips. The impatience of the cars and the way they'd activate on their own without waiting really put the cherry on top and forced me into chaos. Though you didn't create audio, they're well-chosen and fit. Really nice work all around!
jin9310
2026-05-08 22:06
When I was thinking what to do for this theme, a junction with traffic light came to my mind... I did something completelly different at the end, but I am certain that it would be nothing as funny and inovative as your game! Totally in love with it, had a blast and although I was not able to finish it yet (it is pretty late and the day was long) I will definitelly come back later, to kill all these zombies. REally nothing to add, had a blast. Thank you for making this! Great job!