FoonLudum Dare ExplorerUsers → Asieke

Asieke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalHaberdashery Rhythm Assaultjam3223.713.773.322.933.943.652.703.52
202558CollectorEmpty Voicejam6063.202.772.752.644.013.372.253.33
202557DepthsInto Enemy Depthscompo2333.113.222.912.303.002.522.72
202455SummoningSummoned to Another World to Fight the Demon Lord!compo3132.892.722.122.823.422.672.292.91
202354Limited SpaceTerrain Tacticscompo2613.293.203.113.383.092.311.702.45
202353Delivery04 Mail Servicecompo2613.333.043.273.623.643.172.95
202352HarvestCrypt Capercompo2033.342.873.523.104.253.522.134.05
202251Every 10 secondsJelly Jarcompo3503.182.883.472.563.62
202250Delay the inevitableOverwhelmedcompo4953.072.753.353.363.752.002.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Asieke

LD51 — Every 10 seconds

Wizard In The Purple Robe by J0ye 2022-10-07T03:47:53Z

Really liked the concept. The UX design for the input system could use some work. Felt a bit tedious to walk to the stairs after the puzzle was solved.

Reboot by Astrydax 2022-10-05T17:24:42Z

Really enjoyed the "ghost" cursor mechanic

Windy Mountain by InitialPosition 2022-10-07T03:26:48Z

Good game, the only real nick-pick I have is the way the camera rubber-bands when running and jumping around made me a bit motion sick.

Blades of Doom by Benjamin Halko 2022-10-03T22:49:27Z

Really good game, had a fun time playing it!

Downpour by chris1919 2022-10-05T17:59:33Z

Really great game. The visuals, the BGM/SFX, the game design and incorporating the theme. All around a very solid entry. Really enjoyed my time playing it.

Clocks by Wuppos 2022-10-07T03:20:34Z

Thanks for the puzzle game! Really neat concept and I enjoyed the music and graphics

Turnip Terrace by Jonah_SRG 2022-10-03T22:18:10Z

Ended with a score of 84 after a couple runs. Good controls, nice and snappy, and good animations.

Red and Black's Discommunicative Communication by chitoyuu 2022-10-07T01:25:15Z

Liked the character art and the premise

Dragon Breeder by TriangleTriangle 2022-10-05T18:56:03Z

Good game, really liked the artwork

Whack-a-troll by Ezekyuhl 2022-10-05T17:06:11Z

Really like the character sprites

LD52 — Harvest

Mimi's Challenge by epb9000 2023-01-08T23:34:32Z

Thanks for the game, it was a lot of fun. I'm a sucker for tile-based movement.

My only real knit-pick is with how the camera is implemented. Personally not a fan of it jolting from position to position like that as it can be a bit nauseating for some people when things on the screen change that quickly and frequently.

Really liked the graphics and color palette. The audio fit really well with the mood of everything being on fire.

Seeds Must Grow! by Neon Glass 2023-01-16T23:58:45Z

Really fun game, could totally see this being played on mobile. Like others said, it takes a second to grasp how to play but once you get the basics it's pretty intuitive from there.

The next thing this game could use, imo, is better feedback/signaling of a plant's health. If a plant is dying, give it a withered look. And if it dies, a little puff of dust effect with a negative sound effect as it disappears would go a long way. And same for successfully harvesting a plant, a burst of golden light or something with a positive sound effect.

Sticks and Stones by Joel-Elias 2023-01-08T22:56:19Z

Really liked the graphics and animations. Button hover animation was a nice touch.

Oyster Odyssey by osh.studio 2023-01-14T06:27:06Z

Addicting game, the deep pop of collecting the big oysters was really satisfying

Reap and Sow by rickylee 2023-01-08T22:42:22Z

Fun little game, liked the feedback of the screen shake after shooting

Scratch Harvest by Skoufakis 2023-01-14T05:54:30Z

Cozy little game. Enjoyed the touch of having a picture to uncover

A Small Village by MostLikely 2023-01-08T22:01:26Z

Love the graphics and the color palette. Topped out at a survival time of 38.

This game was fun, simple and intuitive with good controls, but I found the difficulty to be a tad too high. The spawning of the thieves seemed a bit to sporadic and unrelenting. And even when focusing only on fishing, the fish consumed while fighting the thieves seemed to always outpace how quickly I could gather, so if I spent any time gathering wood I would lose very shortly after.

I did manage to use a strategy to body block the thieves so I could fight them without having to walk all the way back to the fire, but it only mildly helped as it was only useful when there was only a single thief that spawned near where my villager already was.

All in all a really solid submission, just needs some tweaking with the balance.

LD53 — Delivery

Messenger Boy by alec 2023-05-01T17:11:11Z

Loved the art style! Appreciated the narrative as well. Great entry

Neo City Express by Pedro Medeiros 2023-05-05T17:21:56Z

The art is amazing and the dialog is fantastic! Really impressive Jam entry

City Transport Ordeal by LCStark 2023-05-05T16:36:59Z

Really enjoyed the feel of high-speed drifting around the city. The minimap was a little bit difficult to utilize, maybe make the icon for the player a more stand-out color so I can more quickly see where I am?

All in all great entry

Chain Mail by AdamCYounis 2023-05-05T16:14:59Z

The art and music are absolutely amazing here, especially given it's a game jam game. Would really like to see this with a bit more strategy and decision making required during the course of play. In it's current state I was able to kind of just send units on missions where they match the terrain and breeze through it, but with some balancing I feel there could be some really interesting decisions required during a run.

Forklift-em-up by BadPiggy 2023-05-05T17:02:24Z

Fun game! The idea of fork lift yo-yoing a whole crate down onto some zombies I found absolutely ridiculous in the best way possible.

Serum Run by 3LSTMsInATrenchcoat 2023-05-05T17:08:36Z

Really enjoyed this game, feel it has a really good balance between risk/reward. My first playthrough I played pretty safe and was no where near making it in time. My second playthrough I had to push pretty hard but managed to make it on the last day with my crew in pretty bad shape but alive.

Monster Mail by CodeRaurus 2023-05-05T16:59:58Z

Really loved the artwork here! For gameplay, there doesn't seem to be a strong incentive for the player to optimize completing tasks in a timely fashion. I think the game has a good foundation if you can elicit from the player a desire to optimize how quickly they complete each task.

The Silver Fleet by KyleTheCoder 2023-05-02T00:43:24Z

Really fun, enjoyed being able to pick my upgrades at the end of each level

Packet by Defrag 2023-05-02T01:07:18Z

Loved the game! Really appreciated the inclusion of a tutorial.

POSTMAN by arya-s 2023-05-05T16:31:20Z

This game was really fun. Really enjoyed the parts where I had to like jump and throw.

04 Mail Service by Asieke 2023-05-02T00:25:56Z

@defrag Thanks for the feedback!

For how I settled on the palette, I drew a mockup of a level in aseprite in grey-scale then pulled in premade palettes and color swapped until I found one that I felt right.

Delivery Is EVERYTHING by SephoWepho 2023-05-05T17:05:20Z

Really fun game. I was surprised at how much effort I put into trying to type fast enough to make the voice sound "normal". Also loved the art

Shmelon Fields by osh.studio 2023-05-05T17:16:51Z

The purballs are super cute! My first playthrough I kinda skipped over the tutorial/controls and didn't realize I was supposed to put them in the truck, so I just kept feeding them and ended up with like a million of the purballs just screaming at me lol.

The Mailman by Castitatis 2023-05-05T16:27:35Z

The enemies are pretty fun to fight, but like others said there's no real in-game incentive to fight so once the waves are too big to handle I kind of just hold down right arrow and the game is basically over at that point. If you were to add something that made fighting situationally the best choice for the player I feel that could really improve the gameplay.

Delivery Man by the3rdHunter 2023-05-06T02:07:42Z

Fun game! The movement mechanics felt pretty good, and the layout of the level and the way the arrow points where you need to go really compliment each other quite well.

Crash Courier by Ategon 2023-05-05T17:13:08Z

Super fun! Really enjoyed the feel of racing down the road while vibing to this BGM

Spirit Mail by Fabian Denter 2023-05-06T16:38:08Z

Really enjoyable experience playing this one. Like others have said, great job all around. Really liked the art, the BGM, and the general feel of being a ghost wandering around.

The final delivery I did was the screen-writer's. In my wandering about to find the delivery spot, I ended up doing some platforming along the back wall of that large grassy area to find and reach it. I though to myself, "Wow, that was pretty difficult to find/reach" and then later found I had approached it from the back and the other side had a nice walkway up to it.

Sorting Center Savant by ZungryWare 2023-05-05T16:10:39Z

Really fun 3d puzzle game. Having multiple triggers tied to the same button made for some really interesting levels. Also really appreciate the ability to skip to a level. Personally stuck on level 11 currently but might come back and give it another go since I can just jump straight to it.

DeliverHood by aznoqmous 2023-05-01T16:51:11Z

Fun game, once I reached level 7 and optimized the routes I maxed out at pulling in ~60 gold per 4 day tax cycle. Left the game running in the background and got game over on like day 461 with like 95 gold tax, a 4.81 average rating on over 3000 reviews, and level 11 with 20% left to level 12.

Not sure if you were aiming for this to be an idle game but that's kind of how it played out. Set it up in the beginning, let it run, and just check in and make minor adjustments once in a while.

One thing that would have been a nice-to-have would be a list of stats on the game-over screen.

All in all great entry!

Goblin Delivery Inc. by The Hat Guy 2023-05-01T14:52:54Z

Really nice game! The 'How To Play' screen could use some UX improvements, but it got the job done. Once I got into the swing of things it was pretty fun.

The Hawaiian Slice by carkh 2023-05-05T15:25:27Z

Very fun, liked the vibe. Would have enjoyed seeing some more levels.

LD54 — Limited Space

Towersprawl by 5Mixer 2023-10-04T00:42:28Z

Pretty fun set of systems you got here. Could see this turning into like a colony builder where you grow, manage and upgrade the colony.

Pipefitter by Abdul Zakkar 2023-10-04T00:26:06Z

Really fun puzzle game! Great job on the UI, made it really easy to figure out how to play.

Abyssal Edge by Mateu 2023-10-03T03:01:48Z

Great entry! Felt really polished. Really grateful for the coin on the start pad as it got me the jump upgrade needed to be able to farm more coins down in the arena. Felt pretty good have the charge time and defense upgraded enough to face-tank and out-damage Greg after scrambling around dodging bullets and collecting coins.

Tempted to come back and do another run and see how few upgrades I can beat him with.

Dancing With Bombs by Koxsol 2023-10-03T02:11:55Z

Super fun game! Really drew me in on trying to figure out the best way to clear enemies and boulders with the bombs. Also appreciated how the enemy attacks were telegraphed one turn in advanced.

LD55 — Summoning

The King's Summoning by strong99 2024-04-23T06:46:07Z

Had a lot packed into this for a compo game. Also loved the art, reminded me of the flash games era.

Gander and the Elemental Dungeon by burnedkirby 2024-04-25T03:52:57Z

This is a really cool concept, summoning items like this. Could see a lot of potential if you decide to keep going with the idea.

Appreciated the ability to fast forward the text. It's a nice touch I don't often see in other jam games and was well implemented.

The parry timing was a little rough for me to understand, but could be that I just needed to take more time to figure out the timing.

Devotion - A fairytale by daandruff 2024-04-23T05:45:09Z

Oh my goodness, that was very well executed. I'm taking notes. Amazing art and audio design!

Ritual of the Meek by Antti Haavikko 2024-04-25T04:19:47Z

Really enjoyed the small character animations, and the speech bubble was really well executed!

The music changing while channeling/moving platforms was a nice touch

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-19T07:24:47Z

Liked the touch of having hand-written notes on the recipe, it invoked the feeling of reading an actual recipe card.

The music/sound design was really good! Enjoyed listening to the track while playing the game.

The execution of how/how frequently the player is summoned to math class could probably do with some tweaking. Personally it was riding a fine line between being annoying vs frustrating, but it did a really good job of invoking the feeling of "Leave me alone and let me make cake!"

The math class gameplay was decent with the kids randomly interrupting to ask questions, and served as a good juxtaposition to the cake baking gameplay.

Really solid compo entry

Battle Builder by PerfectSquare 2024-04-23T06:57:37Z

Nice entry! I wound up mainly fighting the crystals since they were the most predictable and stationary.

Summoned to Another World to Fight the Demon Lord! by Asieke 2024-04-19T13:07:08Z

@pandalk Pokémon sword stance setup was exactly the vibe I was going for with the buff mechanics, glad to see that it came across

@linky439 funny enough, I'm actually in the process of mocking up how to display the stats on screen like you're suggesting. Current plan is to see how far I can take this over the next 2 weeks or so

@ellaris , pandalk, linky439:

Agree with the general sentiment that phase 3 is hitting too hard. The design goal was to encourage a balance between clearing the current phase vs buffing up for the next phase (aggro vs econ) but the way phase 3 is implemented basically requires a heavy investment in buffing the party.

Thanks for the feedback!

Familial Familiar by ellaris 2024-04-19T09:27:49Z

Having a character customizer in a LD compo game is kinda nutty and was pretty cool to see.

A couple nit-picky UX stuff:

Using a text timer for tutorial/instruction text was a bit of an odd choice to me. Text timers can work, but typically only for text limited to 1-2 short sentences, otherwise it can make the user feel rushed (even with the wait/reset option). Since the in-game text was more paragraph-length and instructional in nature, would have preferred to see something more akin to a standard 'Continue' button/on mouse click here.

Had a bit of a hang up with the fullness percentage text. For me it turned green at 89%, and because green = success and the low color contrast made the text difficult to see/read, it took me a sec to figure out I wasn't actually done drawing yet. To help pick text and background colors I would recommend googling Color Contrast Calculator.

Overall, I enjoyed the game. Having to draw the sigil and teleport the material components was pretty cool, and there was some good quippy dialog during the tutorial process that I quite enjoyed.

Pataspawn by orangeoceans 2024-04-23T06:03:47Z

Great job with the art and the music. Loved the dancing animation!

Unfortunately the game and the music were out of sync for me though. The line hit the box ~1/3 of a beat behind and the first input was registering on beat 4 instead of beat 1.

Boneworks by Imbajoe 2024-04-19T11:10:47Z

Good entry, the graphics are good and the music is enjoyable.

As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat.

This game has a lot of good things going for it, just needs to dial in the difficulty.

Willy the Wizard by Queble 2024-04-23T05:24:02Z

Really solid entry! Great work! The puzzles were fun to figure out and teleporting the objects around was really satisfying.

Duck Spawner by Myse 2024-04-23T06:15:12Z

Super cute! The simple joy of summoning a duck.

Slaymore by Joshua Miller-Pio 2024-04-30T02:33:21Z

Amazing job on the art and animations! The movement was a bit slippery for me to control and I got a bit lost on what the end goal was. Great job introducing the controls and mechanics, they were simple, efficient, and easy to understand.

Summoner's skirmish by cleverdumb 2024-04-25T04:00:51Z

Super fun! The chaos of trying to dodge around was pretty thrilling.

LD57 — Depths

Heads Up by quadtree 2025-04-21T02:47:57Z

Super fun game! Controlling the character was a bit difficult, but I feel like that was part of the charm.

Ctrl + Dive by thomz12 2025-04-21T05:08:07Z

Digging the crtv aesthetic!

The Apple of my Aperture by niterich 2025-04-21T04:48:47Z

Really interesting concept! And loved the intro!

Freak Waves by Rewzu 2025-04-21T02:37:10Z

Really good job capturing the atmosphere. Almost felt like I was on the boat myself, dropping with it on those big waves!

Into Enemy Depths by Asieke 2025-04-26T21:43:36Z

Hi all! Thanks for taking the time to play and provide feedback! Truly appreciate it! I had decided to continue working on this project through the voting period with plans to take it further. Here's the link to the updated project if any are interested

https://nohroko.itch.io/project-fantasy-tactics

@flying-butter-studio @ellaris @gdman @grid96 @bentglasstube @conduit @teo-yong-jie @tygrak @pranav-cl @frogman @virapyon @minidavid @neon

VoidQuest by koalabear 2025-04-21T04:31:20Z

Always enjoy games where I get to fly around in a spaceship. One thing that felt a bit off is how quickly the ship came to a halt when I let off the gas, but aside from that personal hitch, really solid!

This game is mid by minidavid 2025-04-21T03:46:33Z

Really enjoyed playing this one! Very solid experience you built here!

DorfSlinger by gdman 2025-04-14T03:21:05Z

Very fun game! Pickaxe upgrade to get rid of those previously indestructible rocks was very satisfying!

Lock Smith by Flying Butter Studio 2025-04-14T03:04:32Z

Very nice puzzle game! Good balance on the hints being helpful but not too helpful.

Torpor by Blues 2025-04-21T02:22:55Z

Pretty interesting concept. There were a few things that could use some polish, but the main thing I'd like to see improved is how the pills with symbols are introduced. Would be nice if each time a symbol is introduced, the intent of the level it's introduced in is to teach me, the player, what that symbol is and how to use it.

Depths Sickness by Nilan 2025-04-21T03:03:56Z

Very fun game! All that turning sure left me dizzy!

Jerry the Spear by Inferno123 2025-04-21T04:57:25Z

The game seems to have potential, but the game seems to reset after each throw. Others seemed to have been able to progress so not sure why that is.

Starfish to the Stars by VinogradovIvan 2025-04-21T05:40:36Z

Really interesting movement mechanic. Enjoyed rolling around on the ceiling!

Deep Protocol by elykx 2025-04-21T04:09:59Z

Pretty neat game. A bit overwhelming at first...well actually a lot overwhelming. Maybe just intimidating UI? Sort of got the hang of it but still was kinda clicking and dragging at random through a good deal of it, but to be fair I probably should have spent more time reading the tooltips on the parts.

Super neat game though! Love the theme of a hacking card game!

Job: Elevator! by Infernaton 2025-04-21T03:29:38Z

Simple but satisfying! Very well done!

Cave Diver by JumbocactuarX27 2025-04-21T05:03:30Z

Simple and sweet. Only real note is it'd be nice to only have to press the button once to restart instead of twice (once on end screen and once on game start)

Depths of the Deity by LukyStudios 2025-04-21T03:22:26Z

Love the game, but how am I supposed to get past that one turret without touching it? Seems like a guaranteed/unavoidable life loss

Fish's Tresure by JonaGameDev 2025-04-21T05:22:00Z

Super fun game! Upgrades felt super satisfying as you end up mowing down fish that previously took multiple shots!

LD58 — Collector

Dropseed by azahara 2025-10-11T20:56:51Z

Simple and satisfying, really well executed!

Genius Gallery by Silas Reinagel 2025-10-14T08:13:03Z

Fun game! Really enjoyed trying to plan out the placements!

Capital Dungeon by fabY 2025-10-11T04:33:20Z

Took a bit to understand what was going on and the UI is a bit rough, but once it got going it was pretty fun. Loved the battle animations!

If I Ran the (Alien) Zoo by UkuleleFury 2025-10-12T19:45:00Z

Had a lot of fun! The screams were great with the crowd scattering as someone gets tractor beamed up.

The beam behavior was a bit inconsistent. Sometimes it just held earthlings in place instead of pulling them up, and sometimes I could move horizontally while beaming but other time I couldn't

The jet felt kind of bs. Basically a guaranteed run-ender since there's such little reaction time and it one-shots you. Needs some tweaking on how it's implemented and/or what the punishment is for getting hit by it.

The ship was a bit difficult to maneuver, which I think is a plus for this kind of game. Though personally on the fence with how hard it tried to nose-dive into the ground after a while. On the one hand I found it annoying, but on the other hand it's satisfying to know I overcame it and beat it.

Overall the game is great. The vibe, the way the alien gets miffed when you bring the wrong earthlings and tells you to complete the order.

Kings Orders by Dannyk1994 2025-10-10T06:14:40Z

Fun game! The tutorial was a bit much to take in all at once though

Orcs Killed My Dog by ThatmanRobin 2025-10-11T05:12:13Z

Pretty good job overall, though wasn't a fan of how far behind the player the camera dragged. Also nothing happens when the PC runs out of HP.

Ionfall by T90. 2025-10-10T05:47:47Z

Pretty fun game, keeping energy up seems to be pretty difficult.

To The End Of Time by Kepsert 2025-10-11T04:15:57Z

Fun game! Really enjoyed the whole clock/time them and how the field shrunk with each item pickup. And the character portraits are really well done

Familiar of Cards by Mynespyro 2025-10-13T01:15:39Z

I got way more into this game than I thought I would. Great job! Had a lot of fun trying to figure out how to keep my cards from running out. The spacing/placement of card refresh tiles and quest checkpoints felt pretty good with the level of difficulty there was navigating between them.

Only issue for me was the audio balancing. The bgm was way quiet compared to some of the sound effects.

Jars for the Collector by BlackCat508 2025-10-11T20:12:11Z

Loved how the intro did a great job setting up the vibe of the game and the character. Their design and dialog was really well done!

Lemme Stash by exozetart 2025-10-10T05:54:39Z

Very cute! Also the movement reminded me a bit of agar.io

Brollector by Kitira 2025-10-13T02:42:58Z

Pretty fun game with solidly implemented mechanics. Number one thing that needs work is the balancing, way too easy to become OP by going back to the shop after each encounter and buying any and every upgrade I can.

Mushrooms by PieRo_PBeS_studio 2025-10-13T03:07:45Z

Super cozy game! Love the pixel art!

Collector's Cove by shamotte 2025-10-11T20:37:37Z

Really interesting game. On the one hand I feel like this game would benefit a lot from a tutorial that slowly introduces the equipment and how to use each one, but on the other hand I did enjoy running around with no idea what to do and having to figure it out, experimenting with different builds and such.

One thing I would have liked is some kind of goal or objective to work towards

Artifactologically! by JiPark 2025-10-07T05:49:15Z

Loved the artwork! Did run into an issue where full screen didn't quite work and some of the game screen was getting cut off. Tried a work-around of zooming out in the browser window, but that threw off the positioning of the book text.

I was also confused by the decline button being disabled. Didn't realize I had to click on the difference until I read the comments here.

Also, is every object supposed to have a reference picture? About half of them seemed to not have one for me. Not sure how I was supposed to spot the difference on the people traveling photo without one.

All in all, really solid spot-the-difference game

Collogic: Relife by QingJing_Zheng 2025-10-11T04:58:04Z

Loved the switch up from slow puzzle game to fast chase game!

Nebula FM by Chariot 2025-10-07T06:12:09Z

Bummer the conveyor belt didn't make it in. Spent a decent amount of time being very confused before I read that message.

Visuals look really good though, love the pixel art! Oh, and just a heads up having an action boundto the esc key makes trying to play in full screen mode a bit of a hassle.

Merge! Merge! by LRDJJ 2025-10-10T04:58:21Z

Really neat game! Always love a good creature catcher! Though I have to mention I found the walking between encounters to be a bit dis-engaging for me. If it were me, things I'd look into tweaking are walk speed, walk animation, distance between grass patches, sound effects, and bgm

I really appreciated the simple combat. Really intuitive and easy to understand, plus I assume fairly easy to implement so a great choice for a jam game. Also really like having the Apexian put right in front of us from the start. The "aha" moment when it utterly destroyed me and having the goal of eventually catching it was a really solid design choice.

Overall great entry, had fun grinding up to catch the Apexian!

Heart Keys | 心·键 by hijackxu 2025-10-10T06:01:26Z

Really liked the illustrations

BulkUp by naru 2025-10-10T04:07:24Z

Loved the game! The facial expressions were on point!

ECHÆRA – The Silent Painter by Crowelian 2025-10-11T20:51:58Z

Beautiful game! Really appreciated how turning was implemented with it being rounded like it was.

Magical Knights by Gusse 2025-10-07T05:04:13Z

Loved the art and the narrative! Have to admit I basically soloed with Cáel. Rapid fire knockback plus a stun had the enemies walking backwards!

Great game, I enjoyed playing it!

LD59 — Signal

Speed Signal by pkenney 2026-04-21T07:06:37Z

Great job on level design! One of the common pitfalls I've seen with other games like this is having to wait for the character to auto-move after missing a jump, but you did a pretty solid job designing the level so that doesn't really happen. Always enjoy a solid one-button entry!

Ship Happens by Cambryx 2026-04-21T10:53:05Z

Very interesting mechanic balancing multiple boat routes in parallel.

Blazing Brave Hyperion M by abcdef65g 2026-04-26T03:29:52Z

Looks like the game won't load for me on itch. Tried in chrome and firefox.

Lil' Lost SPARK-Es by fractalsunrise 2026-04-26T04:50:35Z

Interesting puzzle game! Getting both sparts into the same cell was a bit tedious with the sensitive controls making micro-movements difficult and the spark balls easily catching on the corners.

Hive and Honey Horticulture by Sarah 2026-04-21T09:27:47Z

This game was way too addictive! Great job!

Dark Sigils by Artur Hawkwing 2026-04-30T07:12:04Z

Cool code puzzle game!

Meina's Train Cruise by Oradimi 2026-04-21T11:06:19Z

Love your art style! Not much wiggle room to slow down in a slower speed zone before crashing, might be a good idea to add something like a "slower speed zone ahead" sign.

Jim's Quest for Birthday present by Sobigdrasil 2026-04-26T02:55:32Z

Fun game! Pretty good progression! I did have a bit of confusion at the start on how to use the metal detector to track down items.

Radio Free Earth by ditam 2026-04-26T05:26:03Z

I really liked this concept

Smoke Operator by cagibi 2026-04-21T06:49:29Z

Great job on the platformer! Movement was a bit slippery for my liking, but everything else was pretty solid! The roomba had me worried that I would have to no-hit it with it's huge health-bar. Very relieved once I say it only regenerated part of it's hp.

Turnpike by benjaminm 2026-04-30T07:59:21Z

I like the concept. Only made it to level 2. The high spawn rate plus the forced quad intersection made the level very rng on if an impatient driver would cause a crash.

Would have loved to try alternative builds, but there wasn't enough budget to do anything other than the simple direct path. Maybe later levels allowed for different build paths.

See Gnolls! by HolySparks 2026-04-26T13:50:57Z

Liked the art! Didn't really understand how to play even after reading the instructions. Dragging out the flag and item and hitting ok didn't seem to do anything as far as I could tell.

Roadkill junction by BadPiggy 2026-04-21T06:14:06Z

Really fun game! A lot of really good design decisions and the difficulty level felt pretty good for a Jam game. Feels like a twin-stick shooter, but swapping the guns for cars which is a pretty cool twist and implementation of the theme. Also, was really tickled by the addition of jumping cars for bonus points!

A couple things I noticed during play - I kept inverting the controls in my head, clicking the direction I wanted the cars to go instead of the direction the cars come from. This could just be a me issue. - Once I got past the early game, I no longer needed to tell the cars to go. There were so many cars and so many zombies there wasn't any risk of not having enough life orbs to pick up. Unsure if the descent into chaos as the traffic conductor no longer conducts traffic during the zombie apocalypse was intentional or incidental, but either way felt thematically appropriate.

Really great job! Had a lot of fun!

🪐🍕 Space Pizza Delivery by thecoconutdream 2026-04-21T10:41:05Z

Very cute pizza delivery game!

Broken Jukebox by Pimeko 2026-04-23T02:33:23Z

Very fun! The moment when the music is dialed in and the crowd starts dancing is super satisfying.

Hidden Messages by Noobman64 2026-04-26T03:52:34Z

Interesting concept. Feels like the UX/UI design could use some polish, I was a bit confused.

Fading Echo 余音轨迹 by JerryWest 2026-04-26T05:15:55Z

Great job on the platformer. The controls felt super slippery though, made it way to easy to accidentally walk off the edge of a skinny platform.

Warden of the Depths by Alex de la Cour 2026-04-26T16:02:26Z

Really fun game! Loved the pixel art and animations! The game was pretty challenging, but in a fun way. The need to parry stun to get a hit combined with only being able to take a single hit I personally enjoyed, but I understand that inherently raised the skill floor. Super glad this game had controller support, definitely my preferred way to play these types of games.

A few things that I got caught up on - Hit detection could be a bit more generous for the player. Seemed like the player would get damaged without actually getting hit. Most noticeable standing to the left or right of the purple fire. - In the section with the two zombies, if they ended up next to each other, while one was winding up an attack, the other would push it forward, making it impossible to stand close enough to trigger the attack and not die to the zombie getting pushed into me, even if I got the parry stun off.

Great entry! Thanks for the game and the fun challenge!

Cut Through by ZungryWare 2026-05-04T02:37:55Z

Pretty interesting concept. Unfortunately, I never quite figured out how to properly apply the filters. Tried experimenting with them in a bunch of different ways, but all they ever seemed to do for me was raise or lower the volume of the entire recording. No doubt I was doing something wrong. In the end, I mostly just brute forced it by hooking directly to the speaker and letting my ears do the filtering. That got me through most of the first page of tape records.

You did an amazing job with the UI design. I feel like with this kind of game, the UI could easily get out of control, but the way you set it up felt really intuitive and easy to pick up. Also, having a large cast of voice acting for a game jam game is really impressive. I think this is the first time I've seen this much voice acting in a game jam.

All in all, impressive entry. Thanks for the game!

AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-26T03:20:29Z

Love the character design!

CXNTACT by NonDev 2026-04-26T14:53:22Z

This game was so good! You did a great job crafting an experience here! Really impressive game jam entry!

At first I was a bit confused on what to do, but this is the kind of game where walking around and clicking on everything to discover what to do is part of the charm and was well executed.

Art, sound, game design, writing, all very well done. Thanks for the game!

Morse Defense by ZenithStar 2026-04-26T03:40:37Z

Really interesting concept. Would probably need to sink a bit more time into it to get a hang of the timing.

Fresneltic by Shoalmuse 2026-04-26T04:43:59Z

Fun game! Kind of wish the default speed was a bit faster.

HELLO! I AM HERE! by Remote_ms 2026-04-21T10:03:05Z

First want to say absolutely love the thumbnail. By far and away the best one imo, and the excellent 2d character art/character design really elevate it.

The game doesn't seem to have much gameplay at the moment. I kind of just touched three red cubes, walked through a door and got an end screen. Solid starting point with the building blocks it took to get to that point, hope to see you carry it forward.

Space PPT by Yarkin 2026-04-24T05:41:15Z

Fun decoding game! Love the visual setup of sitting at a desk with the spaceship out the window. The gameplay and visual setup gave me a bit of Papers Please vibes, and the morse code aspect reminded me of when Pokémon used braille that one time.

One thing I noticed during play, the inconsistent width and height of the dots and dashes for the number codes, combined with their small text size, made them a bit tedious to read.

Great job! Thanks for the game!

Lasing & Aligns (Run in Browser) by ufen 2026-04-21T08:15:58Z

Loved the artwork in Lasing. Would love to see it go somewhere story-wise. Right now seems like it's mostly setup.

Align seems too unfinished to give any meaningful feedback.

Seems like you have a pretty decent foundation to build off of, best of luck going forward!

Extremely Loud Frog Toy by peppersalt07 2026-04-21T09:45:01Z

Hilarious virtual stress ball. Dig the aesthetic, fits the vibe! Thanks for the silly little game.

Signal of Belonging by Kvn 2026-04-26T06:11:00Z

I really liked this one! Loved the art and the music and the mood and story was well executed. The puzzles had a nice difficulty ramp and I really appreciated the red to yellow to green of the light as you got closer to the right solution.

Really great entry! Thanks for the game!

You Are His Spellbook by yeah she k 2026-04-21T07:20:12Z

Pretty difficult game to play properly, but aa solid idea. In the end, the optimal strategy seem to be to spam click all 5 keys randomly and luck into the chain spells.

Noticed that the restart didn't work and had to hard refresh the browser to start over and the game crashed right as I won the game.

Would love to see this game stretched out to gradually introduce combos and strategies. Think this game has decent potential for some pretty good depth with varied spells, combos and enemies.

..LANGIS.. by Masikano 2026-04-26T04:32:52Z

The white circles mostly seemed to pass right through the blue hexagon.

Signal Keeper by IndiePanda 2026-04-22T05:57:36Z

Pretty smooth experience. Couldn't figure out the switches on the first or how to properly decode the message in the third, but was still able to complete the game.

Signal Resonance by amo 2026-04-21T07:57:49Z

Great art and mood in the opening. Can't progress beyond collecting the three papers in the first room.

RadioBattles by PanDuplan 2026-04-26T04:05:50Z

An auto-battler where you gamble for units seems like a concept with decent potential. Also, the game low-key has the vibe of those flash games we used to play during computer lab in middle school.

S3xnal by Xiao Duye 2026-04-21T09:38:21Z

Very interesting game. Pretty chaotic right out the gate. Loved the artwork!

Sigma by peped 2026-04-26T13:39:11Z

Pretty interesting concept, and well executed. Only issue is if I deselected an individual star, I couldn't re-select it unless I first did the deselect all command.

swpr by criatura_nocturna 2026-04-21T05:34:08Z

Fun twist on Minesweeper! As a fan of the original I quite liked this game, just the right mix of old and new!

A couple things I noticed while playing - I really wish I could have right-clicked to flag/unflag, but that could just be a personal preference. - It took me longer that I'd like to admit to figure out how to close the difficulty select window. Didn't realize clicking the reset button outside of the window would close and apply the changes made inside the window. - At first I would auto-click any cell as soon as I knew it was safe, and then I started going for minimum moves, hunting down the bombs in as few clicks as possible. Simply winning didn't seem too difficult because every cell gives you information on every bomb, but going for minimum clicks was a lot more satisfying since you have to think more deliberately and strategize how to uncover the cells.

Super fun game! Great job!

lil lighthouse by Boxofcuriosity 2026-04-30T08:22:20Z

Liked the visuals: simple and clean pixel art. The boat was pretty difficult to control. Was surprised to see that up and down was actually up and down instead of forward and backward, and that left and right were move left and move right instead of turn left and turn right.

Read My Signal by Shivvvy 2026-04-26T02:18:10Z

Loved the art! Felt pretty good to get to the point where I could pick out the right items without having to consult the books!

SIGNAL by niochicc 2026-04-21T07:39:51Z

Very beautiful game.

One thing I noticed, the text-writing sound effect seemed to keep going after the text stopped in the radio scene. Also, wish the story had some kind of resolution or story progression. The game does a great job of setting the vibe, but then it kind of just ends.

Small Among Storms by ShanzPro 2026-04-26T01:47:51Z

Great job! Love the art and the overall vibe of the game! The character movement could use some refinement. And not sure about having to "sit and wait" inside the hollow log to avoid the owls and lightning. Would have preferred if there was a way to skip the wait time or something to do while waiting since it's a pretty long while you have to wait for.

Signal Strike by William Capon 2026-04-26T06:25:31Z

Cool tactics game!

Cell Clicker by Floonace 2026-04-26T04:24:51Z

Running into the same issue others have mentioned. The very first circle thing after the instruction screen is there for a couple seconds and I can move around and scroll the shop on the right and zoom in and out, then the circle thing disappears after a couple seconds and the whole game freezes up and stops accepting any inputs. Happening on both Ludum Dare and Itch with Chrome and Firefox.

I saw your message to try playing muted, but no muting had any effect for me.

i love you, too by tolviere 2026-04-26T02:32:45Z

Really great execution! Feels really polished