FoonLudum Dare ExplorerLD57 → Into Enemy Depths

Into Enemy Depths

By asieke

View on ldjam.com

CategoryRankScoreCount
Overall2333.1120
Fun1633.2220
Innovation2212.9120
Theme2892.3020
Graphics2353.0020
Humor1782.5220
Mood2632.7220

Comments

flying-butter-studio 2025-04-07 06:29

Nice little game, sometimes a little tricky to see ennemy HP but not a big problem. Thank you for this entry ! :smile:

ellaris 2025-04-07 12:56

Interesting, I liked the character design and their sprites, although I did find it weird how the mage was melee attacking.

- The enter button didn't seem to bring up any instructions, It would have been nice to have a little instruction on the ld or itch page, but I managed to figure it out. - The game sometimes lagged when moving characters - It would be nice to see the enemy move and attack ranges when hovering over them. - It would be nice to see an indicator specifying an action is going to happen (attack or heal for the priest)

gdman 2025-04-13 17:49

screen.png Nice to see tactical game in Godot! I've beaten game twice, after getting using to controls. At first run my healer was hit often, but it seems it doesn't matter much while you can block passage and focus first strike. Archer is hard to position to aim, it isn't obvious will shoot or not, but runs to that place, sometimes too deep into enemy, also once ended up in same square as my knight. Keep up good work!

gdman 2025-04-14 16:17

screen.png Also I think game freezes for a while in this position doing some calculations (when I drag archer over enemy healer and its path goes through square with my knight)

grid96 2025-04-14 23:25

Nice entry! I wasn't always quite sure what was happening. Sometimes I thought that my person survived when it was actually the enemy. I also wasn't quite sure when I was moving and when attacking. Maybe some more numbers in game and visual representation of ranges would help.

bentglasstube 2025-04-21 03:56

Impressive amount of depth for a tactical game in a jam. Some more feedback about attacks and healing would help understand what was going on. It's also a bit easy to get into a stalemate on the second level. I found that after getting a game over I would have to exit the game to play again or I wouldn't be able to move any of my units. Great work.

conduit 2025-04-21 05:04

Nice tactical RPG vibe! I found that it was difficult to lose if you kept the priest with the knight (I also got softlocked once because both teams only had knights and priests left XD). Overall a solid TRPG experience, even stock audio would've taken this to the next level imo. Creative entry!

teo-yong-jie 2025-04-21 05:15

i feel with abit more polishing you really might have something here, a quick chess like tactical RPG is really a fun idea! i think you just neeed to have more information readily available(eg: have some icons to let you know on first glance some gameplay info like how much movement,attack range damage etc) will really bring this game another level!

tygrak 2025-04-21 07:55

Nice game! It felt nice to outsmart the AI by letting it go into a chokepoint where I could gang up on their characters 1 by 1 while my tank with priest tanked everything :) Would be cool if the wizard had some cool spells and stuff for the future :)

pranav-cl 2025-04-21 15:01

Simple game with a cool storyline! Well done.

frogravity 2025-04-21 15:05

Managed to reach the dreaded End Screen!

Anyway, it was great! I'm a massive tactical RPGs fan, so this was right up my alley. The amount of content here is pretty impressive given the time frame - making a tactics game is no small feat! I enjoyed the silly story and how everyone had the exact same face, I know it's probably due to time constraints but it gave the game a lot of charm. It did feel like the unit's stats & movement meant that defeating the enemy archer (and to a lesser extent, the mage) as soon as possible was absolutely essential, while the enemy knight & healer didn't really do anything. Nevertheless, the different maps worked well and I did lose one unit in the final level. Overall, it was fun!

virapyon 2025-04-22 11:14

Liked it a lot! I'm glad you could make such a complete experience. I missed the ability to make a character stay in the same place, and it was goofy when to characters got in the same tile (sadly that didn't allow any of them to attack, but it did prevent them from getting attacked, which was still OP).

minidavid 2025-04-23 02:19

sweet game

neon 2025-04-23 15:15

This is great, big props for making such a full game in the compo! Well designed balance too, wasn't too easy for me to get to the end on the first try, but once I followed a bit of strategy, I got to the end pretty easily. The tank/dps/healer trinity is tried and true fun :) I think this level of difficulty is a good balance to strike for an LD game. Nice bit of narrative and a bit of variety in the stages too — again, well done with balancing all the different aspects of a game that make the experience feel like a full thing.

asieke 2025-04-26 21:43

Hi all! Thanks for taking the time to play and provide feedback! Truly appreciate it! I had decided to continue working on this project through the voting period with plans to take it further. Here's the link to the updated project if any are interested

https://nohroko.itch.io/project-fantasy-tactics

@flying-butter-studio @ellaris @gdman @grid96 @bentglasstube @conduit @teo-yong-jie @tygrak @pranav-cl @frogman @virapyon @minidavid @neon