FoonLudum Dare ExplorerUsers → Frogravity

Frogravity

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalChatos Controlcompo164.133.924.134.073.783.554.233.92
202558CollectorYour Friendly Neighbourhood Card Store Keepercompo1213.333.233.443.784.003.613.833.52
202557DepthsDead & Buriedcompo443.943.753.803.724.333.834.364.00
202456Tiny CreaturesCritter Clashcompo94.334.114.003.973.943.944.133.97
202455SummoningI Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums!compo184.223.674.254.374.164.254.474.05
202354Limited SpaceSpace Phantasy XIV - Disc 5compo434.074.073.372.834.154.054.443.92
202353DeliveryBad News Inc.compo823.883.503.954.283.854.304.353.59
202352HarvestThe Cursed Vest of Soul Harvestingcompo793.753.634.053.003.673.962.933.37
202251Every 10 seconds👥When The Night Comesjam5393.553.353.573.253.283.372.723.59
202250Delay the inevitableDilley and the Sacred Stonescompo683.923.453.673.753.764.044.273.90
202149UnstableB.A. in Animal Psychologycompo2113.603.413.373.713.833.684.063.56
202148Deeper and deeperDeirdre & Pedrocompo3293.603.713.733.803.423.533.463.18
202047Stuck in a loopTotal Shipwreckcompo2923.463.263.683.403.382.763.442.89
202046Keep it aliveRobot's Best Friendcompo2793.693.603.664.093.724.003.89
201945Start with nothingPurpose: Unknowncompo1973.523.333.163.583.242.793.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Frogravity

LD45 — Start with nothing

Void Builder by someoneman 2019-10-07T16:07:33Z

It was a nice and innovative game. The only problem was that it was unclear: I didn't realize that I had to provide my own "Player.png" or that I could kill monsters by touching them. An instructions page would vastly improve it. Other than that, it was good.

The Monkey and the Tree by Apace 2019-10-07T09:55:48Z

It was fun and funny. I liked the graphics. However, I couldn't finish it because it hurt my hand and the monkey was too fast for me...

WayMaker by Deatrathias 2019-10-07T12:28:25Z

This is an excellent game. It was challenging, relatively long and satisfying. The graphics, audio and gameplay were very coherent. Well done!

Ant Capitalist by ManTou 2019-10-07T15:25:42Z

It was fun and interesting. While it was rather simple, I really enjoyed it. Well done!

The Scout by Griz 2019-10-07T10:22:16Z

Overall, the game was very nice. The graphics were good and (aside from the background sounds, which were a bit too loud) the audio as well. It felt a bit unfinished (the inventory had no use and it was a bit too short), but it has potential.

From ZERO to HERO by Salamander 2019-10-07T11:37:24Z

This is the best entry I've seen so far. The game is fun (meteors are broken, but that's fine), I lost a few times before finding the correct way to play and it felt really good to win. I really enjoyed it. Well done!

Aphantasia by kristinamay 2019-10-07T15:33:59Z

This was an excellent game. Very original and not what I expected. It also had very nice graphics and audio. Well done!

We Got Nothin' !!! by Trevor Shoe 2019-10-07T16:15:14Z

This was the funniest game I've seen so far. I loved how you could pretend to be innocent by whistling, and both the graphics and the audio matched the mood perfectly. Really good job!

Purpose: Unknown by Frogravity 2019-10-13T10:02:35Z

Thank you, everyone, for your kind words! I really appreciate it!

As for the difficulty, after reading your comments and replaying the game, I realized that there really weren't enough weak enemies as @someoneman and @odeyalko said. I uploaded a fixed version, where some enemies are slightly weaker. The game should be more balanced now.

Run... Away? by blint6 2019-10-07T15:01:49Z

Your game was very nice. It was smooth and polished, even though it was very short. I didn't see a single bug or problem, and the gameplay was fun. It felt like a nice start for a full game.

Creeping Death by SoupStoreGames 2019-10-14T14:32:15Z

Great game! I liked your take on the theme, where the enemy starts with nothing instead of you. It was nice going through each infection in order, and have each one bigger than the last because of the time wasted on the previous one, and how both you and the enemy used the same resource. Well done!

Hangman With Nothing by frankhjwx 2019-10-07T13:58:16Z

It was a fun little game.

LD46 — Keep it alive

Dimmer by Chaseplays 2020-04-22T20:05:20Z

Excellent game! It was challenging yet fun, and I loved the graphics and evolving soundtrack. I never ran out of power and the run ability seemed a bit useless, but it was great otherwise! Finished it in slightly more than 6 minutes.

Me And My Horse by Manderxan 2020-05-09T10:08:17Z

Really nice game! It was fun, funny and chaotic. It would've been much better with checkpoints, as replaying the whole game each time you lose is rather annoying, but that was my only gripe with the game. Great job!

Keep The Beat Alive! by Willops 2020-04-26T21:45:25Z

Really nice game! It was very fun. I liked practically everything about it. A level indicator and more feedback when missing the beat would be nice, but other than that, great game!

SIPHON by OldBlack 2020-04-22T20:18:14Z

It was rather fun! It also looks incredible. However, it crashed at about the fourth level... Here's the error log: ``` Error

entities/Player.lua:257: attempt to index field 'world' (a nil value)

Traceback

entities/Player.lua:257: in function 'damage' entities/Enemy.lua:103: in function 'meleeAttack' entities/EnemyRusher.lua:30: in function 'meleeAttack' entities/Enemy.lua:97: in function 'collided' lib/ammo/physics/PhysicalWorld.lua:66: in function [C]: in function 'update' lib/ammo/physics/PhysicalWorld.lua:34: in function 'update' worlds/Level.lua:91: in function 'update' lib/ammo/core/init.lua:33: in function 'update' main.lua:83: in function 'update' [C]: in function 'xpcall' ```

Return of the Viper by LancesCaterpie 2020-05-09T10:22:28Z

Really nice game! It was challenging and fun, with a nice story and mood. The level just before meeting Viper was a bit hard, mainly because it took me a long time to find all the explosives, but it was great otherwise!

Solais by dragonxvi 2020-04-26T10:58:16Z

Great game! The graphics and mood are incredible. The story was a bit weird (although that's probably on purpose) and it was rather hard to notice the spikes, but other than that, it was a really nice game!

Broken Threads by Jeremy Ryan 2020-04-22T20:58:46Z

OK, this is my favorite game thus far. The graphics, music, gameplay and mood are all incredible. Shutting down the computer when losing was also really nice (although I pity those who didn't take the warning seriously, a.k.a. me. I didn't have anything important open so it was fine, but still). All in all, excellent entry! I'm just sorry I won't see the true ending (not going to risk shutdown again).

The negotiator by Belea 2020-04-22T17:36:13Z

I really liked this game! It's a very innovative idea and a great take on the theme. I liked all the different paths you could take in order to keep the conversation going, and the way you needed to balance between them. Overall, a great entry!

Theft of the Inferno Heart by MarkoPoloDev 2020-04-21T10:09:31Z

Excellent games! It was really fun, had interesting upgrades and great graphics. Some upgrades were a bit imbalanced (increasing the Heart's movement speed actually makes the game harder), but I managed to finish it on my second try. Very well done!

Have Mercy by Stefan Jovanovic 2020-04-25T20:25:03Z

Really nice game! It was fun and interesting. Near the end (the level with two healers), however, my attacker died because of a mistake, and since there is no way to restart the level (unless I missed something), I just had to wait a lot of turns for the goblins to slowly kill me. But other than that, it was great!

The Dragon's Curse by Aditya Kumar 2020-04-26T12:39:43Z

Incredible game! One of my favorites thus far. The graphics are incredible, and I played it lots of times trying to find as many scenes as possible (my personal favorites were the 'unpleasant' chat and Geiger handling the revolution). There were some RNG problems, however: I never managed to find more than one relic and one time the map only had about 8 towns. In addition, I felt the tavern should've been more common, as the companions anyway have only a few scenes they interact with, and since the tavern was rare as well, it was very hard to find those. Other than that, great game!

Tomb Of Ice by Vectrex28 2020-04-21T13:55:36Z

A really nice game! It looks incredible and is rather fun, but the limited lives system made it way too hard. Other than that, it was great!

Robot's Best Friend by Frogravity 2020-04-25T09:52:01Z

Thank you, everyone, for your kind words! I really appreciate it!

I added a Linux build (inspired by @voidsay). Unfortunately, I don't have any Linux computer, so I can't test it. Please let me know if it doesn't work properly.

Lost Beneath by Honey Pony 2020-04-24T10:24:08Z

Nice game! It looks and sounds incredible. It's extremely hard, but I managed to complete it eventually. I still don't understand the purpose of the hearts (I always lost all of them anyway) and there was one place which lacked a checkpoint near the end, but other than that, great game!

Let's stick together by syo 2020-04-20T10:23:14Z

It's a really nice game! It took me ~150 turns to actually understand how it works, but it was fun afterwards. Level 3 was very hard, but I eventually managed to do it by sacrificing archers at the traps. Overall, it was great!

Fencing Meka by Solweak 2020-04-22T20:35:22Z

Very nice game! You created an interesting world with great graphics. The WebGL build had rather low FPS on my computer, so It'd been nice if there had also been a Windows build. Other than that, great job!

Feeding Time! by ghostonline 2020-04-20T10:50:59Z

It was really nice! A good take on the theme, and the level progression was really nice. The physics are a bit floaty and weird, but it only adds to the challenge. It was quite funny too.

a Friend of fire by GreenDuck 2020-04-20T13:01:21Z

A very nice game! The graphics are good, and everything is intuitive and smooth. It was a bit short, but great otherwise.

Harvest Season by singleshoe 2020-04-26T11:23:45Z

Nice game! It took me a while to understand how it works, but was fun afterwards. You can, however, survive almost indefinitely by slowly piling up sprinklers, watering them instead of the plants, and planting as few plants as possible. Other than that, it was great!

Cabbage Defender by Nerd Everyday 2020-04-20T12:42:16Z

Nice game! I liked the idea that your weapon can both heal your cabbage and damage the enemy. I managed to reach wave 20 with 200% health, but died within seconds there. It also hurt my hand and would have been much better if you could hold the mouse button to shoot. Other than that, great job!

LD47 — Stuck in a loop

Tempus Locus by MSiddeek 2020-10-07T10:11:03Z

Incredible game! The mechanic was really interesting, and the character animations were really good too. You managed to make lots of levels and puzzles, a rare feat for a game jam. The physics were a bit weird and my computer couldn't run it well (there were lots of FPS drops), so maybe you could add a standalone version? Other than that, great entry!

Minotaur's Labyrinth by JOrbits 2020-10-06T15:23:29Z

Very nice game! It was rather fun, and I felt that the length was just right: each new "level" introduced some kind of twist and it never got stale. Even through the graphics were very simple, it was aesthetically pleasing. The progress bar felt essential, as without it everything would probably feel the same. I had no issues with this game, technical or not. Overall, great job!

John & Terry by cleitoneldorn 2020-10-05T13:28:16Z

Really nice game! It was rather funny and surprising once I got it. However, it took a bit too long for that to happen - maybe shorten the trigger time? Other than that, great job!

Loopy The Robot by blubberquark 2020-10-05T13:15:33Z

Really good game! It was challenging yet fun - it took me a couple tries to finish each level, but it was really satisfying once I managed it. I only realized how to use the jet pack in around level 5, so maybe add it to the controls? Other than that, it was great!

EmojAvoid by kevinworkman 2020-10-27T11:32:26Z

Really nice game! I liked the core game loop, and the way just five simple levels managed to create interesting gameplay. Even though they were essentially the same levels repeating, I managed to find a better way to finish the last one on the faster setting. The explosion animation was a bit weird, but other than that, great entry!

FROGS Training to be Heros (In a large 'wheel-thing') by HacksawUnit 2020-10-10T11:41:27Z

Great game! It was very fun, and I liked all the playable characters and their different playstyles (although Nate seemed much better than the others - I managed to reach a score of 18 with him, while I barely reached 8 with the others). The graphics were really good too. It was a bit weird starting with a high score of 12 - I never managed to reach it with except with Nate - and adding a frog-specific high score would've been nice, but other than that, it was great!

Are We There Yet? by JudgeZedd 2020-10-05T09:28:23Z

Really nice game! The voice acting and humor were great, and it was a unique take on the theme. After the first loop, I tried to break it by following the other cars (goind up/down), but I just got lost outside the game and had to restart... But other than that, it was a great entry!

Inbreak by lamonfly 2020-10-10T11:29:50Z

Really nice game! It was very fun, and while it started out a bit too slow, it was very hard by the end! I managed to reach a score of 136. The graphics were also rather nice. Rotating was counter-intuitive for me (I expected the right arrow to rotate it clockwise), so maybe add an option to inverse the controls? Other than that, great entry!

Speedrunner by Taco truck games 2020-10-05T16:09:15Z

Nice game! I liked the way that you could see every previous attempt, and sometimes had to improve your record speed in order to finish in time. The buttons could've used an indicator of whether they were pressed and the camera was a bit too zoomed in, but other than that, good job!

DEMON LOOP by dinosire 2020-10-05T12:30:07Z

Good game! It was fun trapping the demons & spawn points inside the loops, and the graphics were rather nice too. The dash invulnerability was a bit weird - I thought I'd move through the enemies, but pushed them instead - but other than that, it was very nice!

A Boy and his Ghosts by Rolly 2020-10-07T10:35:39Z

Really nice game! The gameplay was intuitive and fun. I liked all the player animations - the dance, jump, waiting around etc. - and the audio was great too. The slightly unreliable box throwing was a bit annoying on the last level, but other than that, great entry!

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-10T13:18:00Z

Really nice game! It was very fun, and I really liked the simplistic art-style and physics. It felt like I could go on forever, but always lost eventually to a string of accidentally throwing the ball straight at the floor. I managed to reach a score of 72 after a while. It would have been nice having a high-score display, but other than that, great entry!

Total Shipwreck by Frogravity 2020-10-05T15:54:59Z

@david-hunter - Thanks! Yes, I worked very hard on those, and ended up having only a few hours for balancing, level design and menu.

@p0l4r - Thank you for the detailed feedback! I'm sorry to hear it was too hard. I slightly modified the tutorial and some variables, so the game should be slightly easier now. Try looping one pirate around emptying the water and control the other manually to fix holes.

@axeltherabbit - Thanks! Yes, it did end up being a bit too hard...

@tpsy - Thank you for the feedback! I tried making the pirates slightly less robotic by making them wobbly and inaccurate, but I may have overdone that. I made them slightly more accurate in the new version.

@aligator - Thank you! Glad you enjoyed it!

Total Shipwreck by Frogravity 2020-10-07T15:28:34Z

@amin-jk000 - Thanks! Glad you enjoyed it!

@judgezedd - Thank you for the... unique feedback! Had a laugh reading it :)

@thebugger - Thanks! It appears that I'm rather bad at balancing, as pretty much everyone said it was too hard... I'll keep that in mind for the future.

@c1tr00z - Thank you! I have too many ongoing projects as-is, but I'll think about it for the future.

@rolly - Thank you for the detailed feedback! Glad to see someone actually finishing the game! Yes, the drunk part was a classic case of "it's not a bug, it's a feature" :)

Total Shipwreck by Frogravity 2020-10-11T07:25:58Z

@eugenik - Thanks! Glad you liked the artstyle!

@sacredbacon - Thank you! Happy to hear you liked the gameplay!

@spaceguy99 - Thank you! Yes, it's more like way too hard :)

@pedrocoden - Thanks!

@ale - Thank you for the feedback! Sorry for the frustration, but least it was memorable I guess? Finishing the first level is no small feat!

@onkel-mo - Thank you! I should've probably done that. When making the levels, I always worried about making it too easy, which apparently wasn't a good idea :)

@layne-stokes - Thanks! Glad you liked it!

@shambles - Thank you! It appears that "good concept, too hard" is the consensus here.

@matthewrobo - Thanks! I didn't think about making it grid-based, but it could've made the game less frustrating. Interesting idea.

Lazy River Racing by sacredbacon 2020-10-10T10:56:53Z

Really nice game! It included some features rarely seen in Ludum Dares (character select, (bad) AI opponents, that amazing water shader), which was rather impressive. I managed to find all? 3 victories. The shadows were a bit too strong (maybe you forgot to Generate Lighting in Unity?) and the landscape had no collisions, but other than that, great entry!

Time Prison by Tadeas Paule 2020-10-05T08:54:52Z

Nice game! I really liked the concept, and it had an intriguing story. However, I had a bug where after resetting, the key-card in the first room wasn't there, so I had to wait for another reset for it to appear. This was quit annoying, so I only reached the third room, but I'll gladly try it again after you fix it :)

Loop Shooter by LudumDareDevil 2020-10-05T12:49:58Z

Nice game! It was very hard (I couldn't pass the third wave), but rather satisfying. I really liked the minimalist art style - it gives the game a very distinct look. It was a bit unclear at first (I only noticed the instructions on the ith.io page after a couple of tries), so maybe you can add the instructions to the game/Ludum Dare page? Other than that, it was great!

Danger Beat by rhoff95 2020-10-05T09:52:30Z

Very good game! I really liked the concept of the game punishing you for succeeding instead of rewarding it, and how integrated to the gameplay the audio was. I didn't notice the controls until after reading the other comments, so maybe add it to the game/Ludum Dare page? Also, winning was a bit lacking, so maybe add something? A visual effect, time with full instruments etc.? Other than that, it was a great entry!

LittleIC by Amin_JK000 2020-10-06T09:21:20Z

Really nice game! My computer couldn't handle the Beautiful setting, but it still looked very nice on the Fastest one. The gameplay was simple but worked well. It would have been nice having a counter of the amount of signals you delivered and the instructions were a bit unclear at first, but other than that, good job!

Slime Wrangler by Zackavelli 2020-10-06T08:50:44Z

Really nice game! It was very fun - even though it was rather hard at first, I eventually managed to finish it. There were a few bugs - sometimes I lost two lines from a single loop, and it seemed like the correct strategy in every Yellow Slime level (including the boss) was to simply loop everything outside the slime area - but other than that, it was great!

Out of Time by madhed 2020-10-10T13:05:47Z

Nice game! I really liked the graphics and sound effects. I managed to reach the Power button after a couple of tries, but all it did was turn off the time machine. Is that the goal, or did I miss something? Also, it would have been nice seeing ghosts of your previous attempts. Other than that, good entry!

Press the Buttons by FluffyGameDev 2020-10-05T10:37:26Z

Good game! I liked the way that you had to constantly press the buttons while trying to solve simple puzzles at the same time. The voice acting and calm music were great and really added to the experience. It was rather difficult hitting the number buttons (I always had to aim for the button above the one I was tying to hit) and winning and losing were a bit weird and anti-climatic, but other than that, it was really nice!

Among The Stars by Layne Stokes 2020-10-10T13:32:51Z

Really nice game! I really liked the gameplay and had a lot of fun. It was rather nice having online leaderboards: I managed to reach a score of 23812 (currently #5) after a couple of tries. It would have been great on a device with 3D capabilities (ex. VR), but obviously that's a bit too much for a game jam. The invert controls option didn't work for me for some reason, but other than that, great entry!

Lux by D-Lord 2020-10-07T09:45:23Z

Nice game! I liked the added challenge of controlling uncooperative mirrors - it made the relatively simple looking game more interesting. I managed to reach a score of 14 after quite a few times. It would have been nice having a high-score display, but other than that, great entry!

Starburn 64 by Warrrkus 2020-10-05T17:07:21Z

Great game! This was the most fun game I've played thus far (I reached a score of 2405). While the titles alludes to the Nintendo 64, it looks more like a 3D SNES game (which I personally find much more interesting), but it still looks incredible! The intro text doesn't explain what the grey thingies are (I assume hostile spaceships?), but other than that it's really polished and coherent. Overall, amazing entry!

Too Many Phases by ItsAina 2020-10-27T12:08:13Z

Really good game! It was very fun and had an interesting boss-generation mechanic. The screen was a bit too cluttered at time due to the player shots, but other than that, great entry!

Splirmf by MattAnimation 2020-10-05T16:25:00Z

Really nice game! The physics felt weird (mainly too fast), but once I got used to that, it was rather fun! It did make the first level harder than the second and third. I reached the fifth level, but it appeared to be exactly the same as the fourth one, so I stopped there. Also, you should probably update the controls, as Z is used to change screen size and R to restart. Other than that, great entry!

LD48 — Deeper and deeper

Parasite by Thijs Tak 2021-04-28T20:10:06Z

Really nice game! The worldbuilding was intriguing, and the graphics were excellent. I feel like there is a lot to be done with the parasite mechanic - now I wish that theme would've won :) The camera was a bit slow and I got lost for a few minutes in the first section, but otherwise, great entry!

Labyrinth by Brendev 2021-05-04T18:20:49Z

Really nice game! I liked the graphics - all those sweet lighting & particle effects - and the mood was excellent. The gameplay was a bit weird - I didn't understand what was going on most of the time, mostly wandering around aimlessly. The minotaur was approprietly scary, however. The spikes killed me way too suddenly at time, but other than that, great entry! This was my highscore:

Screenshot 2021-05-04 211706.png

So-so-phia by kuro 2021-05-13T18:24:41Z

Incredible game! This is my favourite game I've played thus far - incredible graphics, fun gameplay and I loved the humour - I laughed all throughout it. The jokes were just incredible. The music was a bit repetitive, but that's pretty much the only bad thing I have to say about this game - amazing entry!

Wiki Vortex by impbox 2021-04-27T10:54:44Z

Excellent game! It was way more fun than I thought - I was late to a lecture desperately trying to return to an obscure type of worm (I forgot its name, but it began with A and was ~15 letters long). I failed. But afterwards, with a much easier article, I managed to finish it with only ten steps:

Screenshot 2021-04-27 134916.png

All in all, it was very fun. My only criticism is the wildly varying difficulty - maybe add a difficulty slider, counting the amount of pages linking to the starting one determining it? Other than that, excellent entry!

LD Double Feature: D'pur & Deepir by John Chapman 2021-04-30T17:32:49Z

Really nice game! I liked the game-boy style graphics, and obviously your take on the theme :) The gameplay was also interesting, constantly switching between sides. I found the transition a bit jarring, however - maybe a smooth transition of control, with a better indicator of who was the active player would've helped? Other than that, great entry! Here's my highscore:

Screenshot 2021-04-30 202829.png

Upset Crab by 43sam 2021-04-26T12:33:29Z

Excellent game! I really liked the crab character with its ridiculously long sword. The game was very satisfying - hitting about 5 enemies with a single strike always felt good. The attack ending lag was a bit long, and there was one annoying spike section which required two very well-timed rolls that felt a bit out of place, but other than that, great entry!

Fallumns by Logan 2021-04-30T09:53:13Z

Incredible game! The twist was completely unexpected and amazing. The amount of content was also huge. To be honest, I originally quit after a few minutes, not getting what all the fuss (in the Feed) was about, and only returned to it after seeing the second post mentioning your game. I think with the main twist introduced earlier, or at least a mention of it on the game page, more people would play long enough to see your full game. Other than that, amazing entry!

FlickWest by wolderado 2021-04-29T17:50:56Z

Really good game! The fact that you managed to create a working online game in two days is amazing - I couldn't make one in two weeks :) I really liked the characters, reminded me of Worms a bit. It would've been fun adding a quick-draw element to the second phase I think, what with it being Wild West themed, but otherwise, great entry!

DIGIDIG by NekuSoul 2021-04-29T17:30:58Z

Incredible game! It took me a while to understand what was going on, but I couldn't stop playing afterwards until I go an S rank! The main mechanic is a perfect example of easy to learn, hard to master. I liked pretty much everything, but maybe displaying the optimal solution after playing would be cool? Excellent entry! The post above me beat me by 1 second (and got that sweet 42), but here's my high-score still:

Screenshot 2021-04-29 202555.png

Chameleon Excavation by NykolaR 2021-04-29T17:16:56Z

Really nice game! I loved the graphics and music. Adding all those graphic options also helped a lot with performance, although on the lowest resolution it was pretty much impossible to see anything. It would've been nice having the option to rotate controls by 90 degrees - I keep going to the wrong place because the current controls weren't intuitive for me - but other than that, great entry!

The Depths of Despair by Michael Feldman 2021-05-16T16:19:16Z

Amazing game! I loved the visuals, and the fireballs were incredibly fun to use! The game had a pretty huge amount of content, and I enjoyed every section. The glitchy lighting was a bit weird, but as someone who tried to incorporate cell-shading in Unity too, I know how annoying it is to set up properly. If I remember correctly, setting all environment objects to static and/or modifying the LightingData somehow fixed it. Other than that, incredible entry!

Path to Tribute by machrom 2021-04-28T18:37:01Z

Nice game! I liked the feeling of a slowly growing camp, constantly gaining more gold and workers. It was very confusing at first - I wasted all my gold without building a trading post, and it took me a while to get un-stuck - but it was pretty fun afterwards. I also lost randomly, which is a shame as I was relatively close to finishing. One thing I would've improved is allowing you to constantly keep building the same building again without selecting it again, but other than that, good entry!

Make A Wish by J0ye 2021-04-27T19:02:01Z

Very nice game! I really liked the audio - it was very relaxing. I also liked your pretty original take on the theme: playing a coin is a pretty unique idea. The post-jam improved pretty much everything wrong with the original - my only critisicm is that it starts a bit slow, without any obstacles for the first ~150 meters, but other than that, great entry! My high score in the compo version is 437.

Savestate by Monkosum 2021-04-26T19:55:03Z

Really nice game! It starts simple, but all the different twists on the partial save-state were very interesting. I liked the ending :) As others have said, the controls aren't very intuitive and while save-stating the music is a nice touch, it sounds pretty bad, but other than that, great entry!

How deep is this rabbit hole anyway? by snesgaard 2021-04-26T12:15:35Z

Nice game! I liked the graphics and randomaly selected levels, even though they repeated after a while. The weird effects are also an interesting "punishment". I feel like a proper death screen and high score display would go a long way, but nevertheless, it was very fun! My high score is (if I remember correctly) 318.

Ocelot Safari by pancelor 2021-04-26T07:32:33Z

Nice game! As others have said, it's a bit unclear, but I did find out you could either burn logs to create a camp fire or use them to destroy water, which was an interesting mechanic. I also liked the mechanic of destroying stuff when turning and grabbing objects. I did, however, get stuck twice by accidently surrounding myself with objects on all side, which forced me to restart, but other than that, good entry!

Deirdre & Pedro by Frogravity 2021-04-26T08:34:28Z

@rushhourz - Thank you! Glad you liked the art, I worked way too long on that.

@lakshyaisagod - Thanks!

@zohar - Thank you! Happy to see someone get the reference. I added your high-score to the leaderboards!

@tomn114 - Thank you so much for the detailed feedback! That's a very good score too, I added it to the leaderboards! I spent a very long time on polish & graphics, glad you appreciated it. The slow-down was made when all enemies were more annoying planes, where it really shined, but I do agree that it's not that useful now...

Deirdre & Pedro by Frogravity 2021-04-26T20:02:35Z

@northerndonut - Thanks!

@sir-syko - Thank you! Sorry to hear it was too hard - this was my attempt at an easy game after previous jams - but I hope you at least had fun.

@zimny11 - Thanks! That's a pretty good score - I added it to the leaderboards!

@rhoff95 - Thank you! Glad you appreciated it! With "deeper" appearing twice in the theme, I had to make something double :)

Deirdre & Pedro by Frogravity 2021-04-28T19:47:36Z

@tgb20 - Thank you! Glad to hear that you managed to win! Yes, I should've probably added invincibility frames.

@jupiter-hadley - Thanks for playing the game! Your video was pretty insightful.

@blockerz - Thank you! The winning is a bit sudden, mostly because I ran out of time... The hitboxes also could've been better - most things use simple box colliders - so it's probably not just you. Thanks for the feedback!

Deirdre & Pedro by Frogravity 2021-04-30T08:36:11Z

@impbox - Thank you for the detailed feedback! I agree about the obstacles not standing out - I tried to incorporate a no-outline art style, but didn't think about the gameplay implications. Winning without needing any upgrades is incredible - even I couldn't do it! They are mostly there to make the game gradually easier, and change the player graphics slightly.

@john-chapman - Thank you! Wow, I just saw your game, and they are indeed very similar - great minds think alike and all that :) I will definitely play it and leave some feedback soon.

@bamallama - Thanks!

@kory - Thank you! Yes, creating a mostly white enemy in the area filled with white clouds probably wasn't my brightest idea :)

Deirdre & Pedro by Frogravity 2021-05-02T19:08:53Z

@incobalt - Thank you so much for the detailed feedback! I'm glad you liked the art! I agree that the music transitions aren't that smooth... I actually felt that holding it down slows you almost unnoticeably, and using it as an emergency button was more useful (and the intended purpose). But you're right, the (almost non-existent) cooldown should’ve been longer. Thanks again for the feedback!

@pijamar - Thank you so much! Happy to hear you liked the gameplay & style! Thanks for letting me know about the bug (although you can't cheat with it at least - the points are only calculated when you die). I'll fix that.

@ausstein - Wow, thanks for playing for so long, your video was incredible! I learned a lot, especially about the importance of quality of life :) The Escape button should pause & bring up a menu (with a restart button), but I guess it doesn't work on the web version - I'll remap it to P or something. Also, I'm so glad someone managed to beat my highscore! Thank you for enduring long enough to do that! I added it to the leaderboards of course :)

Deirdre & Pedro by Frogravity 2021-05-12T07:12:30Z

@chenyi-jiang - Thank you!

@alexascher - Thanks! Glad you liked the hazard prediction marks!

@deathstorm - Thank you! I originally planned to add more global upgrades (like the brakes), to have a choice between upgrading only one character or both, but ran out of time...

@honey-pony - Thank you so much for the detailed feedback! I agree about the paper airplanes - I should've added a way to identify them before they arrive, like the hazard prediction marks. My original intention was that people would upgrade the side they were having more trouble with personally, but I guess making the frog side harder also works. The umbrellas were supposed to not slow you down when you took damage, but it didn't work out with Unity physics... The space environment was originally a bug, but it's a feature now :) I'm glad you liked the panning - I always add it to my musics for fun, and this time it actually made sense! Anyway, thanks again for all the feedback, and I'm happy you liked the game!

There, Again by Honey Pony 2021-05-04T11:19:51Z

Really nice game! Took me about half an hour, but I managed to beat it without skipping a single level! This is pretty much the most polarizing game I've played this LD, so I'll start with what I liked (most of it).

I really liked the graphics & animations - all those little particles, and the death/win transitions added a lot. The music was okay, but I really liked how it slightly changed for each player. The main mechanic of playing each level twice, with slight differences, was also very cool. The amount of levels & content was astounding. As a fan of rock-hard platformers like Celeste, I enjoyed most levels - which tended to be difficult but fair - but not all.

Which brings me to my main gripes with this game: not enough checkpoints and unclear mechanics. Too many levels had 2 (or even 3) almost unrelated sections, where you had to beat the first one(s) over and over again if you failed the later one(s). This was especially painful in the second-to-last level: I failed the throwing-rock-at-wall section ~10 times, which forced me to repeat the previous challenging one ~30 times before I won. It was not very fun. Which brings me to my second gripe: I still don't understand how throwing-rock-at-wall sections work. I just kept failing them, and even when I did succeed, it felt more like luck than skill. Maybe a drawing of what I should do would help? Something similar happened with the jump & throw mechanic: it took me dozens of attempts before I figured out what you meant, which could've been prevented with a simple drawing/video. Yes, this is a rant, but these things just frustrated me enough to write this. Also, I know you added the ability to skip levels - which is wonderful - but my pride wouldn't let me use it :)

Other than that, it was excellent! There were a few instances of slowdowns - maybe adding an executable version would help? - but otherwise it ran perfectly, without any bugs. This is one of my favourite games this jam (and definitely my longest comment), and only the above frustrations prevented it from being my favourite. Overall, incredible entry!

Archeo by zimny11 2021-04-26T07:18:58Z

Really nice game! I liked the interface and graphics, and the multitasking aspect of cleaning artifacts while digging up more. The broken items bug was pretty harmful - 7 out of my 10 shovels "broke" for no apperant reason moment after I mass-bought them - and the mud was much harder to clean than the rock, but other than that, great entry! I managed to have 377 time left (score?) in the end.

DeepTech Industries by Acdia 2021-04-27T19:31:09Z

Incredible game! It was a ton of fun, and I admit that I enjoyed wrecking too many walls in your levels instead of trying to play them "the normal way". The idea of playing from the viewpoint of the missile is ingenious. Level 4 was a bit annoying because of the server, and I wrecked so many walls my computer could barely handle it, but other than that, excellent entry!

Afraid to Turn by rhoff95 2021-04-26T09:32:46Z

Very nice game! The sounds were amazing, and I loved the way you became stronger as the game went on, but getting too strong would make you lose. I found the trek back to the wizard appropriately stressful, and I reached him a few seconds before the full transformation, which was satisfying. I think the throwing mechanics would have worked better if you could just click to throw at the mouse, but other than that, great entry!

The Internet by LukeyDev 2021-05-13T15:22:40Z

Very nice game! I really liked the graphics, and all the surprising elements - the hiding viruses, cyclic level & the [REDACTED] at the end (really didn't see that coming, and it was very cool). There was one section which required you to die repeatedly while slowly reducing the amount of viruses, but other than that, great entry!

The Key by Zohar 2021-04-26T08:27:20Z

Very nice game! I liked how every single level had different graphics and music, and the texts (with the quality voice acting) before each level added a lot. The levels were a bit confusing, but other than that, great entry!

Hope Springs Eternal by kory 2021-04-30T17:23:24Z

Nice game! The graphics were certainly unique - I liked all the special effects like the trail and foreground dots. I also really liked the music. It played a bit weirdly - the player sometimes slowed down for no explicable reason, and there were many times where I missed a jump - but other than that, great entry!

Vinewell by dpmzi 2021-04-29T17:42:52Z

Pretty nice game! It took me a while to figure out the whole sharpening & lengthening the rope mechanics, but it was pretty interesting afterwards. I also liked the style of the game. The window was too high to display fully on my computer, but other than that, great entry! My high-score was 779.

Deeper & Deeper by Ironicnet 2021-05-13T17:36:39Z

Really nice game! I loved your take on the theme - I tried to implement a similar rope mechanic, but couldn't get it to work, so it's nice seeing someone who actually did! The graphics were great for a game made in just a couple of hours, and I loved the sound effects. The second level was a bit too hard, but other than that, great entry!

Deeper or deeper by Loustak 2021-05-12T18:57:48Z

Really nice game! I liked all the different versions of the word deeper - it was very unique. The minimalistic art style was also great. Most of the time (about 80%) the top option was correct - not sure whether that was intentional or just luck. Here's my highscore:

s.png

LD49 — Unstable

A boat in the storm by jacqueslelezard 2021-10-07T15:35:50Z

Amazing game! One of my favorites thus far. I loved the artstyle, and the sound was incredible - both the music and the sound effects. My highscore was 32 miles - arrrrr! My only gripe was that twice I died while going in the right direction - the water was faster than I could rotate, which meant I couldn't do anything to survive, which felt bad. Other than that, incredible entry!

And one last thing - I'd love to see the changelog between the compo version and the latest one (besides the fixing playing outside fullscreen).

Black Ice Fracture by masterkrepta 2021-10-10T10:27:25Z

Nice game! I really liked the graphics and the ambient sounds. While I usually prefer grid-based controls for these kinds of games, it was pretty fun just driving around the ice. The bug with falling with cargo was pretty harmful - it softlocked me twice - but otherwise, good entry!

Tunnel Taupe by inkedsplat 2021-10-21T12:26:50Z

Incredible game! One of my favorites thus far. The gameplay was extremely good, and I really enjoyed the amount of content it had - I spent around 15 minutes playing it. The first time I encountered the caterpillar enemy was great - it was pretty scary - and once I realized you could kill monsters with cave-ins, I was mindblown. And there are also the awesome graphics and good music. I think adding a slight pause/effect when encountering lava or monsters to reduce accidental suicides (most of my deaths were because I pressed buttons too fast) would help, but other than that, amazing entry!

My highscore was 437.

Where the wind blows by MaxguN 2021-10-15T15:28:12Z

Very nice game! I really liked the concept you described, even though it's not really understandable in-game - which makes sense considering the harsh time limit. The amount of levels was pretty impressive, and the mechanics were enjoyable. It felt like a proof of concept, but all the post-compo ideas sound like great additions to turn it into more of game. The time UI blended with the floor (as it was also white), but other than that, good entry!

Unstable Concoction by theviraldragon 2021-10-04T08:33:27Z

Nice game! I really liked the graphics, and the game-play was pretty fun. I also liked all the little order stories. However, I felt like recipes were a bit too sparse - almost every combination was unstable. I think that having more potions and less ingredients would go a long way into making this less frustrating. Overall, great entry!

Operation Un-Stable by TheHansinator 2021-10-11T11:33:30Z

Really nice game! I loved the premise and the music. I also liked the speed of the game - it really felt like going very fast while also been responsive enough most of the time due to the warning signs. There were a few times where I passed through a stable, and I felt like moving up/down was slightly too slow, but otherwise, great entry! My highscore was 1900.

Meltdown by fusionnist 2021-10-10T10:42:11Z

Incredible game! One of my favorites thus far. I loved the art and music - they're both extremely good and varied. The amount of content is astounding. I almost softlocked myself multiple times due to the destructible terrain, but I managed to win eventually (it took me 546.2 seconds, however). I felt like the shooting knockback wasn't strong enough to be relevant and rarely used it, but otherwise, amazing entry!

Megalomania by adam-gould 2021-10-07T09:50:58Z

Great game! I loved the concept and all the absurd events. It was surpsrisingly fun. I felt like the event spawn rate should increase as the game goes on, to remain consistant during the whole game - right now, I had more events than I could follow at the start, then basically nothing near the end. Other than that, it was really good! I managed to finish it in 11:23 minutes.

Chaos Cube by Balduvian Dead 2021-10-04T08:52:48Z

Really nice game! I really liked the gameplay - it was quite addicting. At first, I didn't read the rules and managed to last 5:46 minutes. Afterwards, I felt I could go on pretty indefinitely, what with the heals and relatively low difficulty. I feel like the grey blocks should maybe arrive earlier to make the game more challenging. Other than that, great entry!

Spherry by Rewzu 2021-10-04T11:30:45Z

Very cute game! I really liked the wave and cat graphics. I don't think that's the intended experience, but I played solely for distance, so I reached 5795m when I lost my last cat (and ended up with the amazing score of 0). The waves got absurdly high at that distance, which was pretty fun. Overall, good entry!

Plains In The Sky by TevasLiutauras 2021-10-06T09:45:32Z

Amazing games! I loved the graphics and SFX. It had a pretty large amount of content too - I did not expect there to be a second chapter! I had a bug where a sheep didn't fully rotate around - only ~160 degrees instead of 180 - which caused her to fall off when hit next, and the shadows felt a bit too anti-aliased for the art-style, but other than that, incredible entry!

B.A. in Animal Psychology by Frogravity 2021-10-04T12:38:49Z

@ben-mkiv - Thank you! I agree, but I couldn't find a way to fix it in the time frame...

@theviraldragon - Thanks! Glad you liked it!

@varundevs - Thanks!

@erikengineengineer - Thank you! I hope your keyboard is okay now :)

@guine - Thanks!

@maluskhan - Thank you! Yes, I might have made the penguin a bit too unstable.

B.A. in Animal Psychology by Frogravity 2021-10-05T06:49:37Z

@cagibi - Thank you! Glad you liked the dialogues! You're right about the minimap - I don't know how I never noticed - I'll fix it.

@brads-space - Thank you so much for playing it on stream! I was indeed watching it! Yes, the minimap orientation was accidentally different from the game, I just never noticed. The controls are janky on purpose, to mimic riding an unstable animal - I should've probably made it clearer. Unfortunately, I didn't have time to add riding on the wolf... Thanks again for playing, and I'm glad you liked it!

B.A. in Animal Psychology by Frogravity 2021-10-07T11:26:23Z

@jupiter-hadley - Thank you for playing! It's always nice to actually see people playing my games. I'm glad you liked the penguin and idea!

@lakrits - Thank you! The idea of the questions actually came first, although they are a bit disconnected from the gameplay. Yes, the conversation part is heavily inspired by old Flash games like The Impossible Quiz and the Henry Stickmin series.

@xlambein - Thank you! Glad you liked the voice acting and humor! I was afraid that making the hard controls predictable wouldn't be Unstable enough, but I agree that it would've probably been more fun and less frustrating...

B.A. in Animal Psychology by Frogravity 2021-10-08T07:07:21Z

@shellofagirl - Thanks! That is a compliment, right? :)

@bougiebirdie - Thank you! I wanted the Ostrich to be more mentally unstable (and thus harder to talk to), as it was the second level. Hopefully it wasn't too frustrating. Happy to hear it was funny!

@laurenceogden - Thank you! I try adding checkpoints to most of my games to prevent frustration - I'm glad it worked! Yes, the dialogues were indeed trial and error, partly because I hoped people will find the fail messages I wrote for most funny. Glad you liked the graphics - I spent most of my time on those & the dialogues.

B.A. in Animal Psychology by Frogravity 2021-10-12T18:38:28Z

@fluffygamedev - Thanks! I'm glad you liked it!

@pbg - Thank you! I wanted people to be able to view all the fail options, which is why I made the conversations restart, hoping their short length and the consistent right answer would prevent it from being too frustrating. I originally thought about making branching conversations, but was afraid it would take too much time, so I discarded the idea. I'm happy you liked the sound!

@honey-pony - Thank you so much for the detailed feedback! I'm glad you liked the conversations! I'm happy you noticed the Ostrich's hat color - most of my playtesters didn't. You're right about the walking - I focused too much on making it unstable (thus random) instead of fun, and I really liked your idea of learning how to control the penguin expressing the penguin learning their own motion. I learned the importance of minimaps the hard way, after my first Ludum Dare game had a ton of requests for one. Yes, the shadows looking like water is a problem I've been unable to solve - disabling shadows made the level look really bad, while keeping them has the aforementioned problem. I'm happy you liked the humor, and thanks again for all the feedback!

B.A. in Animal Psychology by Frogravity 2021-10-16T11:57:07Z

@crefossus - Thank you so much for playing this on stream! It was pretty insightful. I'm glad you liked the art! I couldn't fix the UV stretching in time, so I just tried putting a lot of cacti there to hide it :) Yes, the minimap was pretty minimal - adding a direction indicator is a good idea. Each level is actually a single Blender cube with a ton of Knives and Extrude Regions, which were very useful for creating these carved spaces quickly. I agree that the first level is a bit long, especially since the penguin is much slower than the ostrich. I'm glad you liked the conversations and endgame quiz!

@ldjq - Thank you! I'm glad you liked so many aspects! Somebody once asked me for a Linux build during LD46, and I try to always supply one ever since.

B.A. in Animal Psychology by Frogravity 2021-10-20T17:56:21Z

@erkberg - Thank you so much for playing & recording! It was really great seeing you play, and I'm glad you liked it so much! I'm happy you managed even without the minimap :)

Mercenary Diaries by Huntrox 2021-10-15T15:17:08Z

Nice game! I liked your idea, and all the procedurally-generated faces & missions. The UI was also pretty great. The game felt like it was missing a goal - why was I hiring all these mercenaries and taking missions for? Also, I only used the pain meds, as physical & mental health usually degraded at the same rate. Other than that, good entry!

when the earth falters by Honey Pony 2021-10-08T10:56:14Z

Great game! I loved the very detailed 3D exploration hub and the relaxed atmosphere. The idea of the story was also nice, if a bit underdeveloped. I liked how it's essentially two games in one. The puzzles were pretty fun.

Some feedback: I liked aiming for the minimum amount of commands in each puzzle. I know it's not really the goal, but I think it would've been nice seeing the the ideal amount of steps somewhere. I think using clockwise/anti-clockwise would've been more intuitive than right/left in the rotation page, at least for me. I thought pressing No in the "report for evacuation" screen meant exploring the hub a bit more before finishing the game and not a real choice - perhaps it could've been better communicated? But maybe it's just me.

Other than that, good job!

I found the legendary weapon that made me a hero and i'm going to fight the ... by Mastoast 2021-10-11T11:48:17Z

Nice game! I really liked the premise, and how it became harder and harder to stay on as the game progressed. I also liked all the stuff the players & enemies said, albeit I rarely had time to read it. Pressing so many keys at the same time was too much for me near the end - I reached the tall one twice, but couldn't beat it... I think adding checkpoints between fights would've helped. Other than that, great entry!

Warhead Stroll by cagibi 2021-10-04T09:33:18Z

Incredible game! I loved the artstyle, and gimmick was fun. The humor and text were great too. However, I felt like the last boss was way too hard - mostly because some of the attacks felt rather unfair, frankly.

The long knives attacks were great, as they were predictable and offered you enough time to react once you memorized them. All other attacks, however, had a mixture of incredibly short start-up (I usually died in less than second during the axe and rotating knives attacks), being two attacks in ones (even when I managed to evade a short/spinning knife or axe, I usually still died by another one that passed the target) or unpredictability (I still don't know how to reliably evade the spinning knives - all other attacks are pretty consistent, at least). This made the boss feel more luck based than skill or memorization based.

In addition, Old Rogers didn't affect the fight at all 90% of the time, except when randomly dying to a group of knives or when I bumped into him too fast. This could turn perfectly good runs into failures based on things usually outside my control, increasing the randomness and frustration. I think that adding attacks that only affect him, or just removing him from the fight entirely, would've been better.

Overall, I really liked your game - all the negative feedback about the boss is mostly me venting my frustration. Great entry!

Screenshot 2021-10-04 122313.png

Runstable by FluffyGameDev 2021-10-07T09:33:43Z

Very nice game! I really liked the graphics and sounds. The wall running was cool, even though it doesn't really make sense (but then again, it's a game, being cool is more important :)). I had a bug where the first black booster had the wall running tutorial instead of the booster's one (I was playing on 1.0.1), and I managed to cheese a few parts by jumping on rocks in the wall, but other than that, great entry!

Mood Swings by Aaron Smith 2021-10-21T11:59:51Z

Great game! I loved your take on the theme, and the implementation with literal mood swings is incredible. The puzzles were also pretty nice, and have a ton of potential for more levels. The way that the whole level changed alongside your mood was a very nice touch. I felt like adding checkpoints would greatly reduce frustration, and there was a bug where Anger didn't change the background, but other than that, amazing entry!

Push Comes to Shove by Threaded Lama Digital 2021-10-08T10:28:21Z

It's not much of a game, but I really liked the idea and pun here. I think it would've been better to write that W is "push" and Up is "shove" (or vice versa) to further reinforce the title. Otherwise, nice entry!

False Angel by Jonah_SRG 2021-10-06T12:45:49Z

Amazing game! I loved the graphics and musics, and all the different levels (although the second level was a bit too hard as others have said). The first level, alongside the graphics and Icarus-style story, really reminded me of Kid Icarus. I had a bug in the first level where after teleporting to the other side, the block below me immediately fell away, and I think the whole game could really use some checkpoints, but other than that, great entry!

Cave Supply by Simo 2021-10-06T12:32:55Z

Nice game! I really liked all the visual effects - they were great! The premise of a coin making machine being essential to the city is pretty funny too. I felt like I could survive indefinitely - I quit after 5:10 minutes - so I think ramping up the difficulty as the game goes by would be nice. Other than that, good entry!

Weather Control Device by Krjemelik 2021-10-04T15:06:01Z

Nice game! I really liked the graphics - especially the weather effects and how they changed every sprite. Your take on the theme is also very original, and I liked the randomly generated levels. The text disappeared too fast - I had to open the game multiple times to read it - and both the player and enemies could hurt each other off-screen, but other than that, good game!

The totally-safe-and-explosion-free Heist by Fonkin 2021-10-04T07:59:45Z

Nice game! I liked the BUllet graphic, and the sound was great. I also liked the idea of adding a lot of branching paths to confuse the player and increase the chance to encounter living enemies, although I usually managed to backtrack properly. The bullets and lives carrying over between levels felt weird, as they were playable in any order anyway, but other than that, good entry!

Infiniraft by LDJQ 2021-10-10T10:03:50Z

Nice game! I won in 3.12 minutes. I liked the idea and gameplay. I felt that there were slightly too many times where I had to take damage (aka no path from my current raft to the next one) - I think reducing the amount of health while increasing connectivity would've been better. Other than that, good entry!

LD50 — Delay the inevitable

Gaia by kuro 2022-04-05T18:39:42Z

Great game! I really loved all the different animations, especially the intro animation and the flame/heal effects. Overall, it was an incredibly polished entry, from start to finish. I really don't have anything to add besides the slight lack of player feedback others have mentioned - it's a very complete experience.

As a side note, I downloaded the source code (mostly to understand how does the animation wizardy work, and to confirm my suspicion that Gaia grows bigger as the game progresses), and it seemed to be stuck in a loop in the middle of the game whn running it? Anyway, just wanted to say that the "Make.The" command looks incredible cool! How did you make it, if I may ask?

Bomp by pvg 2022-04-21T19:40:35Z

Really nice game! I liked the graphics and music. It was also very fun. It would've been nice to add a highscore display, but otherwise, great entry! My highscore was 14500

Calcarus I by oller125 2022-04-21T14:51:36Z

Really nice game! I really liked the idea, and it had a lot of content for a compo game. I loved all the different expressions on the two presidents, and the animated ending. As others have said, it's a bit tedious to try and replay the game currently, and it would've been nice to add some more sound effects, but otherwise, great entry!

Delay No More! by EggshellDog 2022-04-09T18:28:57Z

Really nice game! I loved all the animations, and the world was generally very fun to just wander around in and cause chaos. The game was also really funny and unexpected. I missed the controls in the game page and it took me a long time to figure them out, but otherwise, great entry!

The Heist by chuckeles 2022-04-09T14:31:24Z

Really nice game! I loved all the lights and particle effects. Night mode looked really cool, even though I couldn't run it properly on my machine :( The police AI was highly erratic in a good way, and generally made more chaos than me (they even decided to ram a random car near me at max speed one time, completely knocking it out), which was quite funny. The lack of sound was unfortunate but understandable, and I felt like gaining money happened at random, but otherwise, great entry!

Neon City by Sozey 2022-04-15T10:51:05Z

Incredible game! The graphics are gorgeous and I loved the music (left the game open in the background to listen to it while writing this :)). The outline shader was very cool too. I also really liked the idea of protecting the civilians, and avoiding collateral damage - reminds me of Into the Breach. However, I felt like it was really easy to miss it when and where new drones arrived - perhaps a mini-map or arrow would help? The tank controls were also a bit difficult for me, but make sense as you're playing a tank. Overall, amazing entry!

Moonshot by Diego Escalante 2022-04-09T15:05:47Z

Wow. I did not expect this. Incredible mood and polish. The dialogues were great. I'd say the gameplay felt a bit too sluggish and hard, but I think it actually only adds to the experience. Overall, amazing entry!

Earth Watcher by Friend_Pirozhok 2022-04-09T14:41:55Z

Great game! The graphics were absolutely fantastic, and this is the most polished game I've seen this event. I also loved how the sound grew more intense once a faction became too aggressive. I felt like the gameplay itself didn't have much strategy or depth, but I assume you spent almost all the time on the graphics. Still, this was an incredible entry!

Musical Thrones by DecadeDecaf 2022-04-09T18:38:35Z

Really nice game! I loved the sound and graphics, and I didn't expect such a large collection of mini-games. The dialogues were pretty funny too. Personally, I found the shield looping around when reaching the end counter-intuitive, but it's probably just me. Other than that, great entry!

A Void by Guillem Serra 2022-04-09T08:11:51Z

Nice game! I really liked the mood and the pixel filter. The sound was also appropriately tense. I felt like there wasn't enough time for me to react to obstacles, and it would've been nice to have a score of some sort, but otherwise, good entry!

Dilley and the Sacred Stones by Frogravity 2022-04-04T14:35:40Z

@aligator - Thanks!

@noobhereo - Thank you! Glad you liked the ending - it was a last-minute addition!

@wonz - Thank you! I'm happy you liked the cutscenes and models! I couldn't figure out a way to properly explain the gameplay, but at least you figured it out eventually.

Dilley and the Sacred Stones by Frogravity 2022-04-05T18:47:27Z

@viashimo - Thanks for the feedback! Interesting strategy, I didn't think about it. I hope it wasn't too boring this way. I actually created the subtitles first as a placeholder for the VA - glad it helped!

@markymark - Thank you!

@cagibi - Thanks!

Dilley and the Sacred Stones by Frogravity 2022-04-09T15:42:34Z

@ccglp - Thanks! I'm glad you liked my take on the theme!

@jupiter-hadley - Thank you for playing it! I'm happy you liked the triangle robot - they were fun to voice!

@josh-bothun - Thank you! I'm glad you liked the animations & cutscenes - they took a lot of work indeed. You're right about the ship's movement - I don't know how to synchronize it without it seeming too robotic, though...

@unfinished - Thank you! I'll take too easy over too hard any day :) Taking damage only delays you (reduces your rhythm meter) since that's the theme, but I should've probably communicated that better.

Dilley and the Sacred Stones by Frogravity 2022-04-11T14:47:38Z

@nenechico - Thanks for the feedback! I didn't really think about the characters' accents (besides General India), but I'm glad you liked them! To be in rythm, you need to both shoot on the beat and hit enemy ships with those shots (hitting doesn't need to happen on beat - only shooting). It's a bit confusing... Most of the cutscene-related source code is from my [UnityUtils](https://github.com/GurLad/UnityUtils) repo, although it will probably make more sense if you view this game's source. I hope that helps!

@diego-escalante - Thank you! I'm glad you liked the cutscenes so much! Yes, it's a very reference heavy game, for better and worse.

@velvetlobster - Thanks! I've actually never played Donkey Kong 64, although Star Fox 64 was indeed the main inspiration for the gameplay sections!

Dilley and the Sacred Stones by Frogravity 2022-04-15T10:38:47Z

@tompudding - Thank you!

@erkberg - Thank you so much for playing it on stream! I'm glad you liked it! You're totally right about moving & shooting - when I made this game, my intention was for people to either move or attack on the beat, but in the final game there's little incentive to do so. Looking forward to watching your next streams!

Everlast by LanaLux 2022-04-04T15:12:01Z

Incredible game! The graphics were amazing, and I loved the house building elements. I'm a true master builder now: House.png The game even had a great reward for returning players!

On a more serious note, it took me a very long time to figure out how the game works, although that's intentional perhaps. Also, was there any way to gain levels? Other than that, amazing entry!

A Halting Problem by Honey Pony 2022-04-13T15:49:23Z

Really nice game! I loved all the UI (especially the level select menu) and transitions, they were really polished. There were also quite a lot of puzzles. The med kits and nested repeat instructions were good, unexpected ideas. The "stop" command being inevitable felt really tacked on, especially since every single puzzle required you to just move it to the end of the program - I would've loved to see a puzzle where it was actually useful, like to abort a loop or something.

Overall, this felt like a more polished, albeit watered-down, version of your previous entry. Still, it's a very good entry!

DATA OVERLOAD by PROJECTaroid 2022-04-09T15:14:22Z

Really nice game! I loved the background UI, and how you (and the enemies) slowly became stronger as the game progressed. The graphics were also very nice. I felt like the game turned from easy to impossible too quickly once the data started really speeding up, and there's a weird audio bug where the musics sometimes begins again after losing, but otherwise, great entry!

Tax Mage by cagibi 2022-04-05T17:52:33Z

Great game! I loved the graphics - especially the intro cutscene - and the scanline effect added a lot. Generally, the amount of content in this game is huge for a jam game - 2 levels and a boss is a lot! The mana as the same resource for both jumping and shooting is a clever idea too. However, there were multiple times where I tried to jump/attack without mana and it took me a moment to realize why nothing's happening. Perhaps some sort of visual effect would help? I also encountered some tilemap flickering in the first level. Otherwise, incredible entry!

Edit: I just realized I wrote jam game accidently, I meant compo :sweat_smile:

Smog TD by Zackavelli 2022-04-15T11:16:42Z

Really nice game! I loved the twist on the classic TD formula, and it had a lot of content for a compo game. It was quite fun balancing between surviving and reducing pollution. I could only reach wave 8, though :( The UI could use a little work - it would be nice to see a tower's range/stats before placing them, for example - and there was a bug where the range display wouldn't update, but otherwise, great entry!

Meteodate by DzejPi 2022-04-04T08:12:59Z

Really nice game! I loved all the dialogue. I died on day 48 (just as the said "I'm sorry. I love you, you know?"), but had a bug where the dialog (and the days counter) continued afterwards, so I was able to see the rest of the dialogue.

The gameplay itself was a bit confusing - it took me a while to realize the different buildings were just different attacks, and even then I had no indication of what was the difference between them. I seemed to be barely able to affect the meteor's speed, and it only ever really changed due to story events.

Nevertheless, it was still a very amusing entry!

AGAIN! AGAIN! by CrocodileTuesday 2022-04-04T07:57:03Z

Really nice game! The graphics were absolutely gorgeous. It also certainly got fast. I felt there wasn't much feedback when hitting the button (I had to look at the counter to know whether I hit it), but otherwise, great entry! My highscore was 25.

Giraffe o'Clock by Kepsert 2022-04-11T19:36:08Z

Incredible game! There's just so much in here. A huge amount of content, amazing graphics, excellent writing, a great and diverse soundtrack, and superb platforming! This is one of the best games I've played thus far. You deserve your 5* in humour :)

I only have a few minor nitpicks: it was a bit disorienting when the text moved to a new line in the middle of a word, and the spiders disappear into the ground a few pixels above it. Also, there was a bug int this specific ledge, where I couldn't jump (playing on 0.2.5 Windows): Screenshot 2022-04-11 223414.png

Other than that, amazing entry!

M O R E by BoroBoro 2022-04-13T15:21:22Z

Nice game! I liked the mix of 2D and 3D effects, and the screenshake + sound near death. It took me a long time to realize I could stack the point dudes in order to increase the timer once feeding the Maw. I got stuck in walls multiple times, and one time even passed through the Maw, but otherwise, good entry! I managed to reach a score of 2525.

Escape from Lluna by Denatus 2022-04-15T11:02:02Z

Really nice game! I loved all the particle effects. The music was also quite good (especially the voice line). It took me a long time to realize I could shoot with Ctrl, but otherwise, good entry!

Way before death by Arfilish 2022-04-04T15:28:55Z

Really nice game! I loved the graphics and audio - it felt really polished! The UI and transition effects were very good too.

The gameplay was nice, albeit very frustrating: I couldn't pass the third level after a lot of tries :( I found the controls much harder than the game - perhaps increasing the turn speed, or changing to classic controls rather than rotate-and-move ones would help? Also, it took a very long time to restart the game, and I don't really understand why you need to replay the whole game instead of just the level you lost on.

Nevertheless, it's still a great entry!

Conctoww by oxnh 2022-04-21T19:33:52Z

Nice game! I loved the unique take on a Space Invaders-like game. I also really liked the firing sound effect - really different from the usual shooting sound, and fitting the idea of the game. It would've been nice if I could hold the left/right arrows to move faster, but otherwise, good entry!

Unload by mwillsey 2022-04-04T14:41:32Z

Nice game! I really liked your take on the theme. I didn't really notice when the unloaders activated - perhaps adding some sort of effect once that happens would help? Otherwise, good entry! I managed to survive 76 seconds.

LD51 — Every 10 seconds

Power Surge 51 by vidarn 2022-10-05T15:52:08Z

Amazing game! I loved the visuals, mechanics, audio - basically everything. I really enjoyed the freedom in later levels, and focused more on building optimized cities generating tons of energy & gems(?) than building the gate network I was supposed to build :) I did encounter some bugs besides the aforementioned non-resetting platforms glitch: I had a bug with the numbers where digits sometimes disappeared for no reason, and building stuff during a surge kinda messed some of the SFX for that surge. Other than that, incredible entry!

Office, Time loop and The End of the World by zimennik 2022-10-21T17:12:26Z

Nice game! I loved the premise, and memorizing where important stuff was to get them quickly each time was quite fun. The fact that you added a hint system with Death was a nice touch. It took me a while to realize that some stuff (knowledge) carried over between runs, even though it was a bit obvious in hindsight... Other than that, good entry!

BOMBA LINE by lonewookie 2022-10-21T17:26:52Z

Really nice game! It was a pretty cool twist to the classic Snake game. As others have said, making the bomb sprite the same as the "tail" sprite was a bit confusing, but other than that, good entry! My highscore was 24 points.

Eleventh Second by Jeremy Ryan 2022-10-16T19:42:41Z

Amazing game! One of the most fun ones I've played this jam - the hook mechanic was just so well done. The music and graphics - especially all the visual effects - were also absolutely incredible.

As others have mentioned though, the platform/battery generation felt a bit too random & unfair: I felt like most of the times I died were because I had a too long sequence of platforms without batteries, or the only platform being too close to the bottom. Also, there were a few rare instances where a platform was directly below/above a battery, and when I tried taking the battery, I ended up hooking to the platform instead, leading to a loss.

Lastly, while the intro text implied an ending, it was pretty easy to miss the "thousand feet" line and think it was endless - I only noticed it when I restarted the game after a few tries. Perhaps showing the goal somewhere in the UI, or even counting the feet backwards like your previous game, would help?

Other than that, really awesome entry!

We Stole Aliens by grizeldi 2022-10-05T16:08:07Z

Nice game! The title and premise are genius. I also really liked the graphics, especially the visual effects! The game was really confusing to me though - I tried it dozens of times and only managed to reach 145m :( I just could never find the road and kept bumping into trees. Maybe a map would help? Other than that, good entry!

Carton Carrier by dimlight 2022-10-10T16:42:52Z

Awesome game! I loved the gameplay, and the graphics & sounds were amazing too. It was really fun experimenting with different ideas and learning what works and what doesn't. I actually enjoyed the 10 seconds limit: it forced me to focus on quick-to-assemble builds, which was an interesting challenge - although the Tetris UI was instrumental for that. One thing I would've liked is a tutorial which explains what each part does: I still don't understand what the propeller and cone thing do. Other than that, incredible entry! As others have said, I'm waiting for a post-Jam multiplayer version :)

Holospecter by theStoff 2022-10-05T16:47:45Z

Really nice game! I loved the amount of content it had, and the story & gameplay were really cool. All the stealth puzzles were very fun. The cooldown between stealth activations felt a bit too long - it wasn't very fun just standing around for 10 seconds - but it couldn't really be helped with this theme... Other than that, great entry!

The Goose Bureau by Tricky_Fat_Cat 2022-10-04T14:23:40Z

Great game! The graphics and audio are amazing, and I loved the Portal vibe. The entire game was surreal in a funny way. However, the lack of checkpoints really hurt it for me. It took me way too long to realize when to dash for maximum distance or the lever trick in level 2. I didn't beat level 3 because having to redo the green maze every time I died was too much for me :( Other than that, excellent entry!

Curse of the Wereburger by Brainloaf Studio 2022-10-10T17:09:23Z

Really nice game! The concept is absolutely genius, and the animations & voice acting really helped convey it. Personally, I really liked that you didn't use the "seconds" part of the theme - there aren't many other chill puzzle games in this jam :) One thing that confused me was the rifle enemies: it wasn't very clear that they attacked a turn after you entered their range, and sometimes I got shot when standing one tile below the end of their line of sight. Other than that, awesome game!

Blade To Blade by Jibberwocky 2022-10-04T08:48:05Z

Really nice game! I loved the concept & your take on the theme. The different endings were also really cool. The opponent felt relatively predictable to me after the first dialog - when I went for the affection route, for example, they only attacked once - but maybe I just got lucky. I didn't really get what matching the dialog & action did (I only noticed the box highlighting while replaying for this comment), but other than that, great entry!

Intomb by LittleBlackDog 2022-10-16T20:06:16Z

Amazing game! One of the best ones I've played this jam. Everything just worked so well together - the graphics, the narrative, the music, the gameplay... This was just perfect, as another commenter has said. I also loved the attention to detail - my favorite one was when the narrator instantly stopped you at the end when saying hold. Speaking of which, the narrator was absolutely awesome - reminded me a bit of Inscryption. A really minor nitpick was that the transition between levels could use some work - the music restarting each level felt a bit jarring. Other than that, incredible entry!

Turnip Terrace by Jonah_SRG 2022-10-21T17:36:31Z

Really nice game! I liked the idea of using 10 seconds for day & night cycle. The graphics (and especially the animations) were quite good too. I felt like fetching the equipment from the edges of the screen instead of being able to choose which item to use was a bit annoying, but it was also the main challenge of the game. Other than that, good entry!

Cursed to Hop by Weston Goggins 2022-10-04T14:33:12Z

Really nice game! I loved the concept and your take on the theme. It was also pretty cool that each level had a different music. The controls were a bit weird - perhaps it would've worked better with the mouse? - but other than that, great entry!

10 Seconds Solar by OP Sidearm 2022-10-04T09:12:09Z

Nice game! I loved the solar flare effect, and the idea was really cool. The controls were pretty fun, but very hard to use when trying to reach the shelter: I kept overshooting it by a little, and then having to spend 2-3 seconds just to u-turn back towards it. The jet-pack was even worse, being pretty much a guaranteed lose if you missed by an inch. I tried the game for ~10 times and couldn't beat it - every time I made one small mistake causing me to die :( Nevertheless, I still managed to reach day 5 once, and it was still a fun (albeit a bit too hard for me) game!

LD52 — Harvest

Fading Souls by Erkberg 2023-01-09T18:08:19Z

Very nice game! The graphics were really awesome, and together with the audio created an incredible mood! I also loved your take on the theme, where the enemies are the ones harvesting. While the audio cue when a devourer was nearby was very good, it felt a bit quiet - on my first run, by the time I noticed it it was too late. The devourers in general had a bit unpredictable AI - sometimes they would chase me across great distanced, barely slowing down to eat souls in their path, while other times they'd just stand around for like half a minute doing nothing. The souls devoured indicator felt a bit weird too, as most of the souls were devoured off-screen, where I had no chance of saving them, nor any idea where they even were. For my score, my "best rate" run was 7:0, and most souls saved was 50:26 (although I felt like I could probably go on indefinitely there - the game is quite easy if you just lure the devourers towards clusters of souls). Overall, great entry!

Public service announcement by kuro 2023-01-08T21:52:30Z

Nice movie! I genuinely enjoyed the sh*tton of badly written text, and the graphics were really nice! I also liked your original idea - too bad you didn't make it, but at least this thing was funny.

Lil Death by ghostbomb 2023-01-12T19:53:37Z

Really nice game! I loved the Vaulting Gasp Attack, it was very satisfying! The graphics were pretty nice too. As someone without a controller, it was a bit hard for me - I find that adding a way to aim with the mouse instead of the arrow keys really helps in these sort of games, although I understand that you designed it around a controller. Also, it took me a long while to realize that I could aim the Vaulting Gasp Attack - perhaps showing a cross-hair or something in the direction would help? Still, I managed to get a score of 14/6/1225 (in @fabdynamic's format) in the end! Overall, great entry!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T19:54:55Z

Really nice game! I loved all the graphics and particle effects - this was very impressive for a PICO-8 game! I also really liked using the sun and carrot piles for time & score counters, although seeing my exact score would've been nice (it was very hard to estimate from the carrot pile how close I was to my high-score). I thought the speed change happened according to the time and not carrots until I read the comments, which led to me to give up if I missed too many early carrots (as it was nigh impossible once it got fast). In the end, my strategy was to play carefully until reaching about 50, then to mash all buttons and hope for the best. It took multiple tries, but I managed to beat the high-score! Pressing Win+S returned me to the title screen unfortunately, but it's visible in the corner.

Screenshot 2023-01-09 204829.png

The Bountiful by 100th_Coin 2023-01-09T10:41:16Z

Awesome game! I loved the title music, and all the voice acting in general - the crow was great! I also enjoyed the plot, and all the animations were super polished. In my first run, I killed the neighbor on the first day (because the instructions told me to) and ended up missing a bunch of dialogue, which was a bit sad. On the second, I tried to speedrun a bit, and finished in 5:20 minutes - not sure whether that's a good time, but still. Overall, amazing entry!

Lavender Fields Forever by Rongo Matane 2023-01-11T13:18:09Z

Amazing game! The gameplay was awesome, and the graphics incredible. The music and sound effects were quite good too. Overall, this was an almost perfect entry. I did have a few minor nitpicks, though (at least in the Jam version, I didn't try the 1.2 one):

- It took me forever to realize what roads did. At first I thought they just prevented my animals from building where I placed them. Only after using it for that feature a lot did I notice the speed increase. - It was also unclear what some upgrades did just from the name, especially at the beginning when I didn't really understand the game. A description would've been nice. But I really liked the Shotgun King reference :) - Sometimes, when shooting in narrow corridors, the bullets hit the walls and disappeared before hitting the gnome on the way. This made narrow corridors kinda useless to block gnomes. Once I got the turrets, however, they became viable again (as bullets pass through turrets). - The friends AI was a bit stupid at time: they kept trying to plant stuff outside the walls because it was technically close to the shelter. I ended up solving it by surrounding my base with roads, but it cost a ton of lavender and felt a bit weird. - Speaking of shelters, I didn't understand whether they cost 10 or 0 lavenders. For the longest time I couldn't figure out why I couldn't build a second shelter, until I reached 10 lavender and it suddenly lit up. - Lastly, the first spire upgrade claims to unlock rabbits and the second meerkats, but from what I've seen the second one unlocks both.

All in all, I really enjoyed it! Here's my final base: Screenshot 2023-01-11 140214.png

Harrr-vest by jaj 2023-01-11T12:01:38Z

Amazing game! I loved the premise, and the dialogue was hilarious. The secret ending was also very cool and unexpected - I loved how you managed to turn a ridiculous concept into an emotional story, and the foreshadowing for it was excellent. It was a bit annoying to restart the entire game each time, though - I found myself skipping a lot of the dialogue in subsequent playthroughs, and sometimes missed the new parts because of that - and the web build didn't work on Firefox for some reason, but otherwise, great entry!

Fallowtide by Jeremy Ryan 2023-01-09T11:20:40Z

Amazing game! I knew that it had some creepy elements from the description and screenshots, but the first few turns were so calm and normal the goat really caught me by surprise (I tried planting and feeding it multiple times before realizing its actual purpose). The graphics and mood were absolutely incredible, and the ending was awesome! I also quite enjoyed the game - it was pretty easy and relaxing, but still required some thought. One problem I had though was that the card preview only displayed the top half of the shape of the crop, leading me to instinctively interpret (usually incorrectly) what the bottom half was. Multiple times, I planned my turn around playing a specific last card, only to realize it wasn't the shape I thought it was, and by then it was too late. While it's probably on me for being too lazy to hover over all my cards, I think there's enough screen space to show all of them completely at all times. Other than that, great entry!

Inside by CaptainDreamcast 2023-01-11T22:21:15Z

Hilarious game! I loved the characters, dialogue, premise, voice acting - everything! There were some really awesome and surprising moments I did not expect, especially the one with the scarecrow. The amount of content was amazing, and it's even a Dreamcast game? Insane! The music felt a bit repetitive, and the font was indeed a bit hard to read, but other than that, incredible entry! Probably my favorite thus far.

Planetary Mining CO. by Mcnuttys 2023-01-10T10:24:53Z

Nice game! The planet generation was very cool, and the graphics in general were pretty nice. At first I didn't really understand what I was supposed to do after harvesting all the trees and mountains, but accidentally clicking on the barren earth and mining it was a mind-blowing moment. In the end, I managed to leave nothing but the (tiny) core of the planet. One thing that was a bit confusing was that the new planet button was the first option (and sounded very similar to new game), so I kept clicking it expecting to enter the game. Other than that, good entry!

Let's get this bread by Antsa 2023-01-12T20:01:39Z

Really nice game! The graphics were very good, especially for a custom engine! I also enjoyed the falling water and saltynator, and all the breads at the end. It would've been nice to have a full-screen option, but other than that, great entry!

It's a Platformer by acdimalev 2023-01-10T10:10:36Z

Nice game! I was not expecting to play an actual Gameboy rom this jam - that is very impressive! The game was quite simple but enjoyable. It was a bit annoying that you couldn't affect your movement at all mid-air, but it matched the old-school feeling. And I also had the buggy end screen, but other than that, good entry!

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-08T22:24:15Z

Hey @xamora and @hypernoodlejon, thanks for letting me know! I forgot to set the repo to public... It should work now!

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-09T08:10:11Z

@rjerez192 - Thanks! Yes, it was a bit hard to do a clear soul icon, as it's a pretty abstract concept... I'm glad you enjoyed the puzzles!

@xamora - Thank you! The boss probably ended up a bit too hard... But I'm glad you managed to reach it at least! I definitely should've added showing the enemy's attack range on hover.

@streq - Thank you! I'm really happy you liked it so much! Adding a monster's rules on mouse over is an excellent idea! The boss was very rushed (I began working on it ~40 minutes before the deadline), and my "win-on-kill" hard-coding didn't work for some reason... But if you managed to killed the boss I consider that a win :) Yes, I didn't have time to properly communicate the boss' pattern in-game unfortunately. If you're interested, this is the complete pattern (each turn the next one, cycling back to the beginning after doing all 3):

1. Attack you if you enter its range (up to 4 tiles away), otherwise do nothing (orc-style) 2. Summon the following pattern (each time the next one, cycling back to the beginning after summoning all 4): 1. Two skeletons at the sides 2. Four orcs at the corners 3. One skeleton on top 4. Four orcs at the corners (same as 2) 3. Do nothing (stunned)

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-10T09:19:02Z

@geraldfingburke - Thank you! I'm happy you enjoyed the gameplay!

@corporation - Thank you! I'm glad you liked so many aspects of it! And those are excellent suggestions, thanks! At least you managed to reach the boss - that's an accomplishment in itself!

@thesmellofoxygen - Thanks! I'm glad you liked the sounds, I spent a lot of time on those!

@pazzi - Thanks! Glad you enjoyed it! This was actually my first Ludum Dare using Godot (after using Unity 7 times), and I really liked it. And BeepBox is an amazing tool, nice to see another fan!

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-11T15:27:05Z

@zimny11 - Thanks! I'm glad you liked it! A restart button is a great idea - I didn't think about that.

@gcake - Thank you! I'm happy you liked the gameplay, and that you managed to beat the boss! LDtk (and my custom level loading & pathfinding scripts I made for it) was a real life saver in terms of creating levels in a short amount of time.

@caranha - Thank you so much for playing it on stream! I watched the VOD, and it was very insightful. I'm glad you liked it! Sorry about the Linux build crashing - I don't have a machine to test those unfortunately - but thanks to your error log, I think I fixed it now!

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-14T08:55:01Z

@ran-regev - Thanks!

@mortith - Thank you! I used a small box of role-playing dice for the skeleton noises - slightly shaking it for the walk & begin turn SFX, rotating it quickly for the attack SFX, and throwing the dice on my laptop for the death SFX. I'm glad you liked them!

@acdimalev - Thank you for your feedback! A rewind mechanic is an excellent idea, I didn't think about that! And the suggestions for the vest & life/soul decreasing are great too!

@captaindreamcast - Thank you! I'm really happy you liked so many parts of it, and that you managed to beat Sal! The penultimate level is my favorite too :)

@infecsean - Thanks! I'm glad you found the gameplay intuitive and the tutorial clear!

Cardwork Cycle by Honey Pony 2023-01-09T21:49:20Z

Managed to beat it on hard! It was really nice. I liked the concept of farming as a mysterious magical art :) The minimalist graphics were very nice too, and I liked the calm background music. The game-play was pretty cool too: I especially liked how you went from being almost unable to grow a single plant without it dying of thirst, to growing the mystical fruit with 10 health remaining. In general, the idea of growing plants to get new cards to help you grow more plants was super cool - I kind of wish the Quality Seeds were unlock-able too, if only to reinforce that feeling of growing. The game did feel a bit unbalanced, though (like most game jam games, but still), mostly due to some cards and shop items feeling much better/worse than others.

The core problem was (in my opinion) that there were a lot of turns where there were no enemies - even on hard mode - wasting all attack and most resistance cards. This led to an unfortunate situation where picking attack cards always seemed like a bad option, as they'd be completely useless half of the time. And when enemies did arrive, I usually didn't have enough attacks to deal with them as I mostly took watering cards. While this wasn't a problem on normal - where the default attack & block cards were enough to deal with all enemies for the entire game - it was on hard. Generally, on normal, I think I only took one card which wasn't about watering (Free Energy notwithstanding), and that was the vampire card.

Speaking of vampire cards, those felt incredibly powerful, and I just took them instead of normal attack/block cards. Besides having both attacking and blocking properties (which already made them better than the normal attack/block ones), they were also useful even without enemies, as increasing plant health increased the reward quality. I just filled my deck with vampire cards, Watering Cans and Rainfalls (the best card in the game in my opinion), and the rest was pretty much a cakewalk. The high energy cost was easily offset with the energy upgrades from the shop and Free Energy cards.

Regarding the shop, while I liked the concept of increasing the farm size (especially for stuff like watering bucket), it just wasn't worth the price in my opinion. Money wasn't that easy to come by, and getting more energy each turn was incredibly powerful. Perhaps if the 2x2 land slot wasn't available by default it would be more powerful? Because I planted almost all my plants there for Watering Cans.

All in all, I really enjoyed this game - I played it for almost an hour - and I probably overthought the balancing of a Ludum Dare game. Also, I think I'm the actual first farmer to grow the mystical plant :)

Screenshot 2023-01-09 222519.png

Plant Harvester by zimny11 2023-01-09T10:53:45Z

Really nice game! I loved the plant sprites & animations, they were really good! The game was quite hard - steering was a nightmare - but it got better as you received upgrades. I didn't really get what each plant did until my ~4th attempt, although that's on me for only reading the description after playing. It was also a bit unclear what happened when the timer ran out for the first time, but even though I was prepared on the second time, I still lost :( Nevertheless, my final score was 791. Overall, great entry!

Ramming into Trees by cagibi 2023-01-10T10:00:56Z

Nice game! I liked the graphics, and the mechanics were very cool and unique. I also loved the day-night cycle, it was very nice! I also enjoyed reading the tree names & titles :) Some things were a bit unintuitive to me at first - how do I pay for stuff? what does the gym do? what does the engine do? - but I managed to figure them out during the game. One minor problem I had though was that I exhausted all lemons in the trees above the basket shop to buy the biggest basket, and it took me a while until I realized there was another batch elsewhere, so I felt stuck for a bit. Other than that, good entry!

Propaganda by She Wrote 2023-01-08T22:05:44Z

Nice game! I liked your take on the theme, and the graphics were pretty cool. It got quite hard near the end, but I managed to finish it! 30 heads did feel like a bit too much though - it got pretty repetitive near the end - bu otherwise, good entry!

HARZARD OR HARVEST by MadR 2023-01-08T22:17:55Z

Nice game! I really loved the art-style, and the tutorial as part of the level was well made. I also liked all the little animations and particle effects. It was a bit annoying to jump over the small pits - especially as I couldn't see my shadow over them, which made it very hard to estimate where I'll land (and led to many deaths). There was a bug though where sometimes when falling down a hole and dying the restart screen wouldn't appear, and the game would be stuck forever. It happened to me twice (once in level 3 and once in level 2), and it was annoying to restart the entire game each time, so unfortunately I didn't finish it :( Other than that, great entry!

Radiance by XOREAXEAX 2023-01-12T19:36:15Z

Nice game! The graphics were awesome, and alongside the audio created an amazing mood! I especially liked the voice acting, really nailed down the feeling of the game. It started a bit slow and was generally pretty simple, but otherwise, great entry!

Slime Crime by No whOne 2023-01-10T09:43:46Z

Great game! All the animations and effects (both audio and visual) were awesome, and I really liked all the sprites - especially the title screen! The gameplay was a lot of fun too - I loved the upgrade system, and the upgrades depending on the enemy types you ate were an excellent idea. And the boss fight at he end was a pleasant surprise! The game did become a bit easy once I got the Sharp Fangs+ and Harvest God+, as eating was pretty much instantaneous and usually healed me. Eating in general was actually more interesting to me without the Sharp Fangs upgrade, as it had a high risk-high reward element where you might get attacked while eating which I quite enjoyed. Speaking of which, while the feeding animation was super cool, it did make it a bit hard to see my surroundings while eating. Lastly, were the rabbits actually harmless? I kept expecting them to pull a Monty Python and kill me, but they never seemed to attack. All in all, excellent entry!

Boar'd'Hell by Blublu 2023-01-08T22:09:27Z

I tried to run the game, but it didn't work for me on Firefox :( Maybe it's just not finished yet, but here's a screenshot just in case. Screenshot 2023-01-08 230851.png

Gene Graph Garden by kaliuresis 2023-01-26T20:04:48Z

Amazing game! I loved the mechanic - I never thought graphs could be this fun :) The levels were really good too - I spent over an hour playing this game, and eventually managed to beat it! It took me a long time to realize I had to generate a new fruit every cycle (I failed a lot when I just spawned everything with a fruit and didn't know why), but other than that, incredible entry!

One minor thing regarding level 6 - maybe I'm just stupid, but while I managed to find a (relatively) nice solution for 110 fruit, getting that last 1 was really annoying, and basically required me to add a special case for the last stretch, nearly doubling the amount of genes required (I've attached both solutions below). Again, maybe it's just me missing the obvious simple solution, but it felt a bit disheartening that my original algorithm which I spent time perfecting didn't work just because of that 1 missing fruit... Screenshot 2023-01-26 203753.png Screenshot 2023-01-26 204243.png

LD53 — Delivery

Just a cog in the machine? by Erkberg 2023-05-01T10:08:50Z

Very nice game! I really liked the graphics, and the mood great too. All the animations were incredibly smooth as well. I also enjoyed the pacing of the game, and the last section was quite unexpected. However, it took me way too long to understand what to do in it - I kept trying to drop the creatures, press on the pink circle, press on the yellow button while holding nothing/an egg/a creature, and so on - but maybe I'm just stupid. Also, the ability to stack multiple creatures/eggs was incredibly useful, but I only found it in the very end of the game by accident. Still, I quite enjoyed it. As for your questions: - The performance was perfect for me - I played with a mouse - I only found two

Anyway, great game!

Inbox Fool by 100th_Coin 2023-05-02T17:50:20Z

Amazing game! I loved Smarticus' character - such an incompetent cartoonish villain, and yet I still felt slightly bad for him at the end (he just wanted eye contact). His jokes were hilariously bad (which made them loop all the way back to hilarious), and I loved all the different pictures of him. The audio was incredible all around - both the voice acting and all the music (I seriously applaud you for making a music consisting mainly of the words "boss fight" so good). I ended up listening to the entire voice acting before starting each level. The mechanic itself was also really clever - it took me some time to understand it completely, but I enjoyed it afterwords. I also liked the trail effect of the letters in the retry screen, it was a nice touch. The boss fight was also very unique and quite hard. The mouse animation in the boss felt a bit too long after a few retries, but that's really the only nitpick I have. Overall, awesome entry!

RUCHKI by katamary 2023-05-03T19:00:38Z

Awesome game! I can't get over the audio in this game, it's hilarious (and I don't even understand what most of the words mean). The game was so ridiculous, I loved it. The main mechanic was also really cool, but it felt pretty janky and unpredictable, which actually added to the surreal factor but made it even harder. I ended up rage-quitting in level 3 (I couldn't pass the section with the wind), but I still had fun with it! Overall, great entry!

Holding Out by Jeremy Ryan 2023-05-01T20:44:15Z

Amazing game! I loved the premise and the dialogue - Gary was really funny. The graphics were awesome, and I loved the phone-on-hold music, very authentic. I liked the gameplay as well, and the core concept of having to "defend" the phone and talk on it while fighting zombies was very cool. I felt like some of the upgrades were a bit unbalanced though (which makes sense given it's a compo game).

In my first run, I died due to running out of ammo while zombies swarmed the phone. In my second run, I got Cricket (I think, the ability which gave you higher damage in exchange for reduced fire rate) as my first upgrade, and it felt way too powerful. It allowed me to one-hit all the zombies (even the stronger variant), making ammo pretty much a non-issue. Afterwards, I got a mix of Green (the ammo refund one) and Flourish (shooting when dashing), which had a pretty broken synergy together (probably a bug, but still): Flourish only cost 1 ammo, but Green refunded each shot separately, which very quickly led to basically infinite ammo, and made the rest of the game a cakewalk.

Nevertheless, I really enjoyed it! Great entry!

Packontra by CaptainDreamcast 2023-05-01T19:29:56Z

I defeated the dark emperor and got the title of the mailest man!

Anyway, this was a simply hilarious game! I loved the opening sequence, and the voice acting was amazing - both in it and during the game. I'm honestly kind of glad that the dogs don't do anything, it was hard enough to get an S rank even without them. Also, I liked the honk button, truly an essential feature. I sometimes received packages with a target delivery time of 0 seconds, and it was quite hard to find the specific house the arrow was pointing to, but otherwise, amazing entry!

Ray Ledger: Midnight Run by zantze 2023-05-04T17:39:23Z

Awesome game! I loved the graphics and animations, especially the running animation and the game over screen. The world felt ridiculously large for a compo game - it was amazing! The first time I got caught was quite the jumpscare. The music was excellent as well, really added to the tension. The game was quite buggy though (which makes sense, but still): I kept accidentally falling off of rails, and I had two different bugs with the delivery spawning - once it just didn't spawn (I went to the indicated place and there was nothing there), and another time I got 4 points from the same delivery (which did allow me to reach a highscore of 6). Lastly, I couldn't download the game from itch.io on Firefox - I had to use Edge for it - although that's probably an itch bug, just thought I'd let you know. Nevertheless, the game was really fun! And it's nice to see a fellow Unity-to-Godot migrant :)

Flingshot by John Gabriel 2023-05-01T17:21:56Z

Great game! I loved the concept and the intro message - they were hilarious! I also really liked all the little messages near the score counter. The gameplay was quite good too - at first I always just overshot on purpose and ejected the package, but once I realized hitting the house with the van scored more points I switched trying to always do that and it was much more engaging - even though it probably ended up reducing my score as I was quite bad at it :) Still, balancing between trying to hit the houses with the van versus the parcel was a really cool twist and quite engaging. Overall, excellent entry! My final score was 16250.

Bad News Inc. by Frogravity 2023-05-01T16:39:07Z

@emily-ttg - Thank you! I'm glad you liked it! The lack of messenger variety is a good point, and yes, the letters ended up being a bit too long.

@justslavic - Thank you! I'm happy you liked the voice acting! I originally added a preview feature so you could gauge how good a fit the messenger was for the letter, but removed it as it made the game even longer.

@randompickle13 - Thanks! Yeah, I should've made it more obvious.

@john-gabriel - Thank you! I actually agree with you about the voice acting - I thought it was essential for the delivery part of the idea, but didn't realize how much slower it made the game until it was too late. Oh well, I'm glad you still had fun with it!

@xlores-liang - Thanks for the feedback! Making story-based games in Ludum Dare is certainly a challenge, but I think it's worth it :) And this theme really lends itself well to such ideas - the second game I played this jam was also a narrative work. Adding a connection between the levels and giving the messengers actual roles are excellent ideas, I didn't think about that. And the character select page was too cluttered indeed.

Bad News Inc. by Frogravity 2023-05-02T17:18:30Z

@100th-coin - Thank you so much for the recording! I'm glad you liked the voice acting and humour, and it was really nice to see someone else playing the game! Luke is indeed Lucas from Mother 3, and the other messengers are (much more loosely) based on Captain Falcon (the helmetless SNES version) and Palutena.

@jakeblake - Thanks! Glad you liked it!

@soloadventurergames - Thank you! I'm happy you liked it so much!

@cagibi - This letter really made my day :) I'm glad you lacked the narration and humour! Yeah, the voice acting ended up being too slow indeed. But I'm used to very low Fun scores :)

@captaindreamcast - Thank you so much! I'm really happy you liked so many parts of it, and checked out all the routes!

Bad News Inc. by Frogravity 2023-05-05T21:29:15Z

@ran-regev - Thanks! Getting the messengers killed is very easy indeed.

@cinterre - Thank you! The voice acting definitely took a ton of time, but it helped that most of it were first takes.

@barce - Thank you! I'm happy you liked it!

@zerfalex - Thank you! Yeah, staying up past 1 am is pretty much a Ludum Dare tradition I think :)

@yoanndeplo - Glad you liked her - she was indeed the most fun to write & act!

Ash & Phoenix by Honey Pony 2023-05-01T10:48:42Z

Wow. This was quite the experience. The ending hit hard and was masterfully done.

Honestly, the entire game was incredibly polished and laser focused on the story you wanted to tell - all the little sound effects and animations and timely pauses made such a neat package together. I really don't have any feedback on the graphics and sound and story - they were all amazing!

The gameplay was also really original and was an excellent fit for the story. I know that it's entirely optional and there are no penalties for failing, but I still really wanted to get every word right (and I did manage to do that except for the last letter). However, I had a few minor frustrations with it.

The first one is mostly me being quite bad at the game, which led me to focus more on typing and less on the story during the harder sections (longer sentences). This made my feel slightly bad that I only skimmed parts of the story, but I also didn't want to skip parts of the game. Still, this was an excellent opportunity to practice touch typing :)

The other one was that I felt being able to type words from later parts of the sentence actually detracted from the experience. This was mostly due to my typing becoming very chaotic when O get stressed (which happened a lot during this game), but multiple times I accidentally started typing a later word without noticing, and got frustrated when I couldn't type the word I was focusing on due to my keyboard being "locked" to said later word. Sometimes, I even accidentally typed that word fully (if it was "a"/"in"/"to" etc.), leading to weird "holes" in the sentence. Generally, I'm not sure how much sense that mechanic made sense in this game, due to you typing complete sentences and not just disconnected words.

Anyway, other than that, excellent game!

Cart Delivery by zimny11 2023-05-04T19:34:49Z

On my first successful attempt, I managed to deliver the pink box and the anvil. At least I managed to make someone happy for 5 minutes, I thought.

On my second successful(?) attempt, I brought a single potion and killed a bunny. Nobody cared about the potion and I brought about the end of humanity. Oops.

On my third successful attempt, the only survivor was the yellow box. I was really excited to finally see what was inside.

I ragequit afterwards.

In all seriousness, this was really well made! It was extremely hard, but not impossible so (except perhaps the second witch encounter - that one usually was just a run ender), and the little messages at the end were a really awesome idea that added a ton of replay value. As others have said though, the hitboxes felt a bit too small and each run slightly too long (since it took me multiple attempts to have anything survive to the end), but otherwise, great entry!

Pheasant Courier by cagibi 2023-05-01T18:23:30Z

Excellent game! I really enjoyed it, and the graphics were amazing. I also liked all the dialogue, and the core concept of the game. And the fact that you had two bosses was very cool! The main gameplay ideas of the feathers and turning floaty platformer controls into a feature were awesome - I had a ton of fun just floating around the levels, causing havoc with the packages. However, attacking was a bit cumbersome - I didn't really know how to manipulate the ropes properly, and pretty much just flapped around the target hoping to get a lucky hit in. It wasn't too bad in the levels, but the second boss ended up being a bit too luck-based in my opinion - beating him mostly boiled down to hoping that he lands on the boxes instead of me, not to mention that the bullet attack was basically a guaranteed death (but maybe I just didn't understand how to evade it properly). I actually enjoyed the first boss much more, as it was far more predictable and easier to hit due to being airborne. And one final nitpick - the end screen closing after any key input made it basically impossible to screenshot it (at least with Win+Shift+S), which is a bit of a shame. Otherwise, incredible entry!

Delivery by jakeblake 2023-05-02T18:04:08Z

Nice game! I actually liked the intro, it was pretty cool. I also loved the tiny tank packaging. The gameplay itself was quite nice, although it could've used a short tutorial - the first thing I did was to press random buttons, and didn't realize what the game was about until I'd already lost most of my crates. Still, it was quite cool afterwards - it became very hectic very quickly, which was fun. I noticed that different things fell at different speeds, but couldn't really map out the fall speeds (besides tanks being the fastest) before the game ended - perhaps some sort of indicator would've helped? Other than that, good entry! Here's my final score:

Screenshot 2023-05-02 210311.png

Unconventional Delivery by Mistafixxa069 2023-05-04T17:17:30Z

Really nice game! It took me a while to understand how to play (I kept trying to bring the package to the bottom-left house in the tutorial), but it was quite fun afterwards! I also liked the win animation with the houses launching into space. The jumper and splitter convoy belts were also clever ideas and made for some interesting puzzles. However, I felt like the game was a bit too easy (which is much better than too hard, but still): I managed to beat pretty much every level with leftover pieces, and most of the time with leftover packages as well. Also, the play animation was a bit slow - it would've been nice to have the option to increase its speed. Nevertheless, I enjoyed it and managed to beat it! Great entry!

Reloot by orbitaldot 2023-05-03T10:22:14Z

Amazing game! I loved the premise, it was super cool and such a unique take on the theme. The graphics were awesome - I especially loved the sky background, but everything else was really good as well. I liked how all enemies shared the same wind theme. It was also very cool playing the same level twice, but with completely different abilities and goals. The game was incredibly polished as well - from the enemy/chest indicators to the secret alternate ending. And the music was amazing as well, very catchy! The only nitpick I have is that I felt Molt should be able to heal when returning to the caravan (as it stores health potions, and dying anyway respawns you at the caravan with full health), but other than that, awesome entry!

Special Delivery! by cobrajs 2023-05-05T17:44:29Z

Nice game! I really liked your take on the theme, and the short reason before each mission. The hat mechanic was also quite cool - I'm just sad that stacking hats doesn't actually stack them but replaces the current hat as well. The game is pretty short, but trying to not poop on innocents is quite challenging, which adds a lot of replay value trying to get a perfect score. I didn't understand how to collect the airborne hats, but otherwise, great entry!

Oliver the Bartender by sdelay 2023-05-03T18:48:06Z

Really nice game! It felt really polished, and I loved the tutorial and the new item spawn animation. The game was surprisingly addictive too. I tried a tactic where I had the minimum amount of different foods & drinks (I stayed a purely water & sushi bar until I got 200 coins) which allowed me to always fill my tray with a mix of sushi and water, and give customers what they wanted the moment they arrived - they must have thought I was psychic! Anyway, I really enjoyed it. One issue I had though is that the piano felt desynced from the rest of the music, which led it to feel like a downgrade music-wise instead of an upgrade, but other than that, great entry!

Reincarnation Express by Xlores Liang 2023-05-01T17:47:13Z

Nice game! I liked the core concept, and the twist at the final location was pretty cool. The writing was quite good as well. The graphics were very nice too - however, I'm pretty sure AI generated art is not allowed in the Compo according to the [event page](https://ldjam.com/events/ludum-dare/53) (see the last note), but it is fine in the Jam and Extra categories, so I suggest switching to one of them. Also, I didn't really get the spoilers that you added, but I guess it's because I don't know the manga you mentioned. Still, the story worked for me even without the spoilers. Overall, great game!

Delivery Man by the3rdHunter 2023-05-05T18:20:37Z

Really nice game! I loved the aesthetic - the 1bit art combined with the NES-style font and BeepBox music really helped create an authentic retro feel. The game was also surprisingly fun - I liked the concept of a very open platformer where you can't lose, simply accumulating score until the timer runs out. The jump felt really good, and there were many times I was saved from falling down by a well-placed platform. Great level design! I do have two nitpicks, though.

The first is the lack of visibility in the level. The camera is extremely zoomed in, and there is no minimap (or even a map of any kind). This made my first run a disaster, struggling to find my way through the huge world and barely delivering any packages. While it did create a sense of exploration - and my second run went way better as I'd memorized parts of the layout already - it was still a bit frustrating, as I kept reaching dead ends.

The second one was that the score and time system felt a bit opaque. I didn't really understand what determined how much score I received from each delivery, and even less the amount of time - sometimes I got only 3 seconds, while others it was over half a minute. Looking through the source code, I saw that it depends on the amount of distance (to the package itself I assume) - which is really smart game design! - but I had no way to know that as a player.

Overall, I really enjoyed it! Great entry! Here's my final score:

Screenshot 2023-05-05 205821.png

Isles Express by Cinterre 2023-05-03T19:22:26Z

Wow, this game was certainly difficult. At first I didn't get the controls at all and got the amazing score of 0, but after reading the comments and trying it again twice I think I managed to get a pretty reasonable score! It was also quite fun once I understood it. I also liked the SFX, they sounded exactly like what I imagine motored boats sound like. I think a more detailed tutorial for people who don't know how to drive and have no idea what throttle means (like me, I thought it worked like a normal racing game at first) would help, and it was also impossible to see the boat when it was "in-between" wrapping around the map, but otherwise, great entry! Here's my highscore:

Screenshot 2023-05-03 221802.png

Rain Sleet Zombies by SoloAdventurerGames 2023-05-02T18:21:02Z

Really nice game! The graphics were awesome - I loved all the effects, lights and animations (especially the zombies crawling out of the manhole animation!). The zombies speeding up after a while was also a neat twist. I somehow managed to get out-of-bounds after getting the hammer, which allowed me to skip a part of the game (I think), but I still lost :( Nevertheless, the hammer was really fun to use! The movement speed of the player felt a bit too slow for me even when running, and I sometimes lost health multiple times from a single zombie, but other than that, great entry!

Canyon Dash by RandomPickle13 2023-05-01T17:10:19Z

Really nice game! The node graph was quite cool - it reminded me of Slay the Spire - and I liked the combat windows and all the animations. The game was very opaque though, especially at the beginning - I had to choose between buying troops and health, yet had no idea what each one did or even what was the combat like. I ended up just buying all the troops I could, and somehow won combats by pressing "Attack" all the time, without understanding why sometimes it worked better or worse than others. Eventually I realized the rock-paper-scissors nature of the actions, but I still don't know how am I supposed to pick the correct option - are there indicators to what will the enemy do, or is it random? Basically, the game could have really used a tutorial, or a description in the game page at the very least.

Still, I did enjoy it - I played it twice - and it was very technically impressive for a compo game. Great entry!

Famous Delivery Man by justslavic 2023-05-01T16:56:02Z

Nice game! I played it so much that I reached the endless green plains at the end of the world.

Screenshot 2023-05-01 194801.png

The game was quite simple, but there was something nice about a score-based game where you can't lose, just accumulate points indefinitely. There were also a lot of neat touches, like the Roman numerals and making the packages actually weight you down by reducing jump height. There were some bugs too - like the aforementioned infinite empty space at the end, and I also encountered some of the bugs the other commenters reported - but other than that, good entry!

Taent by Emily-TTG 2023-05-03T09:56:03Z

Great game! It was certainly very creepy, I'm glad you didn't have many jumpscares (besides the bell ring noise and light change) as it was almost too much for me (I'm very bad at horror games). The graphics were really good and matched the atmosphere nicely - I loved the sparse use of colours. All the audio was great as well - I especially liked the whispering and the voice acting (the "I don't get art" comment was the best). The ending was a bit confusing and anti-climatic though - I just looked around the room while nothing happened until it crashed, but I assume it was just due to a lack of time. All in all, very good entry!

LD54 — Limited Space

Portrait of a robot climbing a dystopian megastructure by voxel 2023-10-20T20:33:41Z

Awesome game! I loved the aesthetic, and the world felt huge - definitely achieved the desired dystopian megastructure vibe! The level design was great too - while I was hopelessly lost the entire game, it was still pretty obvious where I was supposed to go to most of the time, and the grappling sections felt really great to play. The enemies at the end was a very neat surprise, too! The game did feel like it dragged on a bit too long at the beginning, and it was a bit unclear what the goal was, but otherwise, great entry!

Micromachines by HolyBlackCat 2023-10-04T16:06:57Z

Wow, amazing game! The core mechanic was so, so clever! The moment that you gave me the ability to create my own machines I realized I was in for a treat... and then I got stuck immediately (it was level 2). But after checking your hint, I beat it and realized just how cool this game is! Nevertheless, I couldn't beat level 5 for the life of me - I think I was stuck there for like half an hour before I just gave up... But I eventually skipped it and beat the other levels without too much trouble. The graphics were really slick too. I also got a crash once when building something pretty weird (don't remember what though), but other than that, awesome entry! I spent almost an hour playing it...

LIGHTDANCER by xk_the_name 2023-10-02T12:09:43Z

Amazing game! The graphics were awesome, and it felt really good to play - reminded me a bit of Titan Souls. The game never felt like it dragged or was too hard, and the boss fight at the end was a very nice surprise! The mechanic was pretty unique, but the lack of an ability to recall the arrow made missing a bit too punishing, so I ended up always shooting at point blank range, which kind of defeated the point of using a bow & arrow (although I liked the way that the boss prevented this tactic). Also, there were times where the enemies would go too low in the screen, prevent me from attack them even when I shot directly at them. Other than that, I really enjoyed it - excellent entry!

You Are Beach Cop Sign by Phobos001 2023-10-20T21:00:43Z

10/10 protagonist, would be a beach cop sign again.

Anyway, really nice game! I loved the concept & humor, and it was surprisingly hard: it took me three tries to complete it - mostly because of the sheer chaos of the beach - but it was fun nonetheless. And the night shift was a very unexpected twist! Actually creeped me out a bit. I didn't notice the red markers once the timer reached the halfway point at first, and the lack of a score display during a game over made it hard to know how close I was to winning,but otherwise, great entry!

Power signature by vidarn 2023-10-04T17:53:59Z

Really nice game! The moment that I saw the main menu I knew it was going to be good. The graphics are amazing! The game was interesting, I liked all the different abilities and bots that you implemented. I thought that the dog bot was V34-N and panicked when I accidentally left it to die, but the dog was fine in the following cutscenes, so all was good :) It would've been nice to be able to see what each item did before picking it up (although that did add to the mystery aspect, so perhaps not), and the wording of Drop made me think it would just permanently dispose of the item instead of giving them to other bots, but other than that, great entry!

Diminutive Dungeon by Rose 2023-10-02T19:44:07Z

Nice game! I played it with a friend and we managed to unlock all abilities. It was fun! I liked the graphics, and the music was very calm. Overall, good entry!

Ribbon 2 by 100th_Coin 2023-10-02T17:36:35Z

I AM SPEED. IAMSPEED.png

Anyway, amazing game! I had a ton of fun with this one. The concept was super clever, and everything was just flowed together really nicely. The music was a bop, and I loved the graphics. It felt like the Super Mario 64 to Ribbon 1 (which I don't remember much from, but still). Getting the 100% ribbon was a bit hard for me - especially the super tall part, I just randomly jumped and moved until I got it - but otherwise, incredible entry!

Harold's Furry Hazelnut Scurry by jeroenpx 2023-10-04T16:42:53Z

I found 150 nuts!

Amazing.png

Anyway, awesome game! I absolutely adored the graphics - both the hamster and the world looked so cute! I had a ton of fun just wandering around the world - the wall climbing mechanic was so good! I honestly would've played a whole game around that mechanic, just wandering around collecting things :) The hollowed out tree trunk was my favorite part. It did take a bit to get used to the tank controls and wonky camera, but it wasn't too bad. The only thing I would've liked is a way to manually rotate the camera when standing still, but otherwise, amazing entry!

Hope Falters by Jeremy Ryan 2023-10-02T19:04:06Z

Amazing game! I loved the twist on the classic traffic jam game - it made it significantly more interesting! The graphics and music were awesome too - I especially liked how the music changed depending on the state of the word Hope.

I ended up playing it for way more than I expected to create a custom level alongside a friend, which we promise is possible (we swear on everything that's important to us): ``` Test Area 112 PEAR,YEE,HEE,REP,PAV,DAN,HAND,DOPE .........G..... .........R..... .......H.A..... .....B.G.VHD... ....DAN..IEEA.. HOPE.N...TY...* .....AE..Y...E. .....N.......S. .....A.....P... ...PE.R........ ...........DO.E ```

Anyway, awesome entry!

Hope Falters by Jeremy Ryan 2023-10-02T21:58:55Z

@jeremy-ryan - I, uh... We spent so much time making the solution as needlessly convoluted as possible that we completely forgot to check for obvious solutions. Accursed Gra, ruining all our plans! Here was our planned solution: ezgif-3-d99b477fdb.gif

Anyway, thanks for checking it out! Making this level was still a blast.

The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation by CaptainDreamcast 2023-10-02T13:10:47Z

Hilarious game! I was laughing the entire way through. The story, voice acting, and cast were all amazing - I loved the narrator and the cabbage! It also had an incredible amount of content - I did not expect multiple endings and a final boss "fight"! Makes sense that you had to work on it past 11PM. Pretty much the only nitpick that I had is the pages requiring pressing the right arrow key while the JRPG-style dialogue used A, making the transition between the two a bit awkward, but it did make sense (loved the page turn animation, by the way). Overall, awesome entry!

Ghastly Tower by CrispyPear 2023-10-02T13:34:57Z

Very cool game! The opening cinematic was awesome, and the game was a super cool twist on Tetris. I also really liked the music - it added a lot to the retro vibe. The bomb blocks felt a bit useless unless they were on the topmost part of the brick, since getting close to them had a very high risk of dying (most of my deaths were because I accidentally hit a bomb block up close) - maybe preventing them from killing you would've helped? The lack of an ability to rotate the blocks also made it very hard to get a full line, but that's probably not really the intention, as blocks reaching the top of the screen don't cause a game over anyway. Overall, I really enjoyed this - excellent entry! My highscore was level 6.

AM4LGAM8 by Alis 2023-10-03T15:41:50Z

Nice game! I liked the graphics, and it was an interesting twist of 2048. However, I couldn't combine 8's for some reason - I think this might be intentional, but maybe mentioning it on the game page would help? It also took me a bit of time to realize how the game works and how to gain score - I didn't realize that the itch.io page had more text than the LD one. Other than that, I enjoyed it! My highscore was 96.

Norton by Sozey 2023-10-06T17:15:50Z

Wow, amazing game! Gave me massive Transistor vibes, which is one of my favorite games, so I was immediately hooked :) The graphics are seriously awesome - some of the best I've seen in any jam - and the music is super fitting as well! I also really enjoyed the glide mechanic, and the literal Trojan Horses. The final boss was also a pleasent surprise at the end (I had to redo the entire game to beat it due to the disappearing platforms, but still)!

I did have a hard time with the isometric platforming, though: I felt that the camera was slightly too zoomed in (I had to perform blind jumps on multiple occasions because I couldn't see the target platform), falling down returning you to the last save instead of the last platform you stood on felt a bit too punishing, and while the shadow below you when above platforms was greatly appreciated, it didn't appear when you were above the air (most of the time) and was slightly too hard to see even above platforms. Still, isometric platforming is hard to get right even for complete games, so it was totally fine for a Compo one :)

Nevertheless, I still had fun with it, and it was obvious that most of your time was dedicated to the graphics & mood anyway. Overall, incredible entry!

(One final bug report: the music doesn't loop.)

Going Up by Human Writes Code 2023-10-02T13:52:10Z

Awesome game! Probably the best take on the theme there is. I also loved the voice acting! The construction worker is my favorite. The puzzles were pretty nice too. It was a bit hard however to understand how much space each person & object took in the elevator - maybe highlighting the matching squares would help? Other than that, great entry!

Rough Weather by coatline 2023-10-04T14:46:30Z

Very nice game! I really liked the opening cutscene and its SFX. The way that the weather changed when you stepped into another zone was also super cool - especially when it started raining & snowing! All the animations were very smooth too. It was a bit hard to see the mouse cursor in the Rain area, but other than that, great entry!

Floodwater by John Gabriel 2023-10-03T17:05:58Z

Managed to reach under a minute!

Speed2.png

Anyway, very nice game! It was a pretty unique twist on a sokoban, and you managed to make an impressive amount of mechanics and levels for the time limit. The levels were a bit on the easy side, but the final one still gave me some trouble, so it was fine. I also liked the music and graphics. Some sort of display for when will the water move and when will it not would've helped, but other than that, great entry!

Hunt for Emperor Littlefin by Pincushion 2023-10-02T19:23:58Z

I have vanquished Emperor Littlefin!

Anyway, the game was pretty nice - I enjoyed exploring the maze-like underwater caves. It was pretty cool that you managed to implement so many abilities in such a short time (although abilities 1 & 3 felt a bit broken). I also enjoyed the controls after getting used to them and stopped banging the submarine into the cave walls repeatedly. It was a bit confusing at times where I was supposed to go, and some sort of alert informing me that Emperor Littlefin spawned would've helped, but otherwise, great entry!

The Rock by Fupi 2023-10-04T18:50:26Z

*Spoilers ahead!*

The moment I saw that there was an option to simply leave the town doing nothing, I did that for fun. Little did I know that was actually the "good ending"!

Anyway, amazing game! This was actually a super cool artstyle - I loved it! The writing was awesome as well - I laughed at a lot of the jokes, and the characters were great! It was very obvious that destroying The Rock was wrong - especially after the 4th-wall-breaking conversation with the witch - but since I already knew what leaving the island does, I went on with it anyway. It was also very evident how much effort went into the dialogue system - from the smooth transitions, to the little pauses during punctuation, the different voices for every character, multiple expressions, a skip button - really great job on that front!

I honestly don't really have much feedback to offer. Going back to the town hall to check the inventory every time was slightly annoying, but it also had a lot of charm and definitely didn't matter for a game of this scale. The lack of any reaction or special event after leaving the island - which I know you said wasn't supposed to be the good ending, but it was still heavily implied to be the correct choice in the story - felt a bit weird, but again, I understand that it was a conscious choice.

So yeah, overall, awesome entry!

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-02T17:50:08Z

Hey @cagibi & @binroot, really sorry about the broken Linux build! I tried rebuilding it from another PC, can you maybe check if it works now? I don't have a Linux machine to test it...

@madjackmcmad - Thank you! Glad you liked the writing! Yeah, the Burn status ended up being too powerful, but I realized that too late... Oh well, at least you reached the final form!

@cleitoneldorn - Thanks! Each planet resist one element, could that have been the cause? Nevertheless, the game felt a bit too hard for me, so an invincibility bug is a plus I think :)

@john-gabriel - Thank you! Happy you liked it so much! I can confirm that this is indeed how Final Fantasy VII ends, as someone who never finished it either :)

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-03T10:01:34Z

@woona - Thank you! Glad you liked the story! That's a cool strategy I didn't think of (the one I found was Mercury Venus Mars Saturn Earth) - it's great to know that there are multiple ones!

@crispypear - Wow, thanks! Yeah, the OP statuses & puzzle elements weren't really intended - I just never played the game normally until submission hour - but I'm happy with how it turned out & glad you liked it!

@cagibi - Glad that it works now & happy you liked it!

@masterofcheese - Thank you! My take on the theme was supposed to be "Space got Limit'ed" (as in Limit Breaks), but yeah, it's not the best.

@human-writes-code - Thanks! Happy you had fun! And we are all responsible for the destruction of Earth :)

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-04T19:14:22Z

@zirrrus - Thanks!

@indivicivet - Waiting for you to come back then :)

@henk - Thank you, and it's great to hear that the Linux version is working properly!

@zealous-coder - Happy that you managed to beat it! Yeah, status effects cannot kill you to prevent Earth from dying & causing a game over immediately after using a limit break.

@captaindreamcast - Thank you so much! Super happy you liked so many parts of it!

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-06T20:36:06Z

@passbykamenrider - Thank you!

@t-c - Thanks! Yeah, the lack of an ability to skip dialogues was my biggest regret this jam. Happy to hear that you beat it regardless, though!

@endurion - Thank you!

@fupi - Thank you so much for the comment & sketch, really made my day! I'll definitely add a way to skip dialogue next time :)

Daydreams by Honey Pony 2023-10-21T11:11:44Z

I tried to compile PonyGame, but couldn't include GLEW properly for the life of me :( I kept getting tons of `'__glewDeleteShader' redeclared as different kind of symbol`-style errors when compiling `src/nuklear_impl.c`... At least I managed to compile most of the source without errors. Oh well, I'll just wait for the compiled final version once you finish it I guess. Looking forward to that!

Prof Delespace and the Golden Record by cagibi 2023-10-02T12:40:01Z

Really nice game! I loved the characters, they all had a ton of personality - Loike was very relatable. The graphics and music were awesome too. The first puzzle was pretty cool, but it took me a while to get what I was supposed to do. I had to use both hints for the second one. The last duel felt a tad too easy - Cardinal Gaspard Ghetti was wrong every single time. Nevertheless, I enjoyed it - great entry!

Prof Delespace and the Golden Record by cagibi 2023-10-02T20:08:16Z

@cagibi - I also found the shapes to be pretty clear, it was just frustrating trying to fit them all together - probably because of a mixture of slightly too many ships and a very open board, which made it very hard to guess where each ship was supposed to go, and finding where I went wrong was frustrating. The hint system was super helpful, though, so it wasn't too bad.

A small town by AdamsMcCall 2023-10-04T16:17:58Z

Nice game! The concept & graphics were pretty funny, and I liked how the dead capsules turned into buildings. The game also felt pretty good to play, with high ground actually being very important :) I'm very bad at shooters, so most of the time I just died with 1 kill, but I did manage to get 14 kills and a height of 5 by the end! The enemies were very erratic, making it a bit too hard for me to hit them (but then again, I am generally bad at shooters), but otherwise, great entry!

Limited Heart by Dennis Magnusson 2023-10-02T11:56:03Z

If I don't end up playing this when I die, I will riot.

Anyway, I loved the FMVs & voice acting!!! They were awesome. The game itself was also way more fun than I expected. I appreciated the solution files in the itch.io page, although I only used them after trying to solve the final puzzle for much too long, only to realize it was impossible. I really wanted to hear the end of the press space rant, but the prospect of a softlock scared me too much. The only feedback that I have is that the hexagons look a bit off, but otherwise, great entry!

Auto-Pilot by woona 2023-10-04T17:25:47Z

Managed to defeat the Titan! It was a close one, though.

win.png

Anyway, I really enjoyed it! I liked how your ships & space upgrades carried over between waves, creating an interesting choice between upgrading space & repairing ships for future waves vs. filling the space with cheap ships like Scouts for this one. The fact that the bosses used line-based attacks also added interesting choices for ship placement - although, as others have said, the inability to move ships hurt that a bit. The game did feel a bit too random for me: sometimes the boss would attack a single, relatively useless ship, while other times it attacked basically all my ships with a single laser; and the randomized ship selection led to me only getting a cruiser for the first time in the final boss (which wasn't a huge problem, but it made me think that there weren't any 3 cost ships until that point). But other than that, great entry!

Bullet Spell by Glove 2023-10-04T18:08:26Z

Made it to Extreme!

Screenshot 2023-10-04 210230.png

This was pretty fun! I really liked the graphics & SFX, gave it a great arcade vibe! The game also felt pretty good to play - it was fun trying to approach the enemies without getting hurt. Some enemies felt much stronger than others, however - I was almost never hit by the cross-shaped attack, but the wizards pretty much always gave me trouble. Also, there was a bug where I couldn't change the starting difficulty from the retry screen, and had to refresh the game each time in order to begin on hard. Other than that, great entry!

To the Starfield: a not-open-world rpg by Xlores Liang 2023-10-04T15:03:45Z

Really nice game! I liked the graphics, and the concept of avoiding loading screens was very unique! I enjoyed the puzzle that it created thanks to the dice roll mechanic, even though I failed at pretty much every point possible before reaching the true ending. It was slightly annoying to redo everything from the beginning after every fail and to remember how many dice rolls you used before, but fixing either would've actually hurt the story, so I'm fine with it. Overall, great entry!

Limited Grades by Triangle Point 2023-10-02T11:34:22Z

Very nice game! I loved the graphics and voice acting - everything was ridiculously over the top, which is my favorite brand of humor :) It was also pretty fun to fly around with the jetpack. The boss felt a bit too static, however - I tried it three times, and every time it launched just one or two attacks (pencils, using the fist, summoning a minion), and then just stood there doing nothing while I slowly killed it. Other than that, good entry!

Out of Space by aznoqmous 2023-10-03T16:43:06Z

Awesome game! While the concept isn't entirely new, it is a very fun one, and you implemented it really well! I ended up winning two free-fire games before I realized it was just endless from that point onwards - the chaotic three-way battles were super fun! The graphics are very cute, and I liked the music & talking sounds. It took me a bit to realize that the size of the planet determined the maximum amount of aliens it could hold, although that did make a lot of sense, so it's probably on me. Displaying the exact number of aliens on each planet and the maximum number it could hold would've helped I think, and I kept missing planets accidentally and sending people on very long and pointless voyages (which was an interesting strategy to avoid hitting the population cap), but otherwise, amazing entry!

King of the Gloaming Castle by WigHz 2023-10-20T21:42:59Z

Really nice game! I loved the graphics & sound, gave it a very cool vibe. The gameplay was great too - it was pretty chaotic and unpredictable, but in a fun way. I really appreciated the chance to change my upgrades on loss - it was a really unique way to teach the importance of various upgrades: for example, I got stuck in the last level for quite a few tries, until I tried switching my Speed upgrade with a Defense one, which promptly led me to win (I didn't really get the point of defense until then). I did enjoy the levels with the moving light spot more than the stationary ones - mostly because it led to more chaos - but those were also easier, due to the not very smart AI. It took me two levels to realize how to equip upgrades (I kept trying to click on things instead of dragging them), so maybe a tutorial there would've helped, but otherwise, awesome entry!

Shelf Shift by Spajus 2023-10-20T21:23:39Z

Managed to get over 1000!

Screenshot 2023-10-21 001922.png

Anyway, awesome game! This was surprisingly addicting, and it was very fun to discover new strategies and slowly improve my score over various attempts! The physics & rotation felt weird at first, but once I got used the them it was pretty cool! The game also felt very polished. I'm not sure whether the size of the shelf you put the book in affects the score or not, but I found myself always aiming for the biggest holes and pretty much ignoring the small ones. Sometimes books would teleport behind the bookshelf, but otherwise, excellent entry!

Magus of the Leylines by TrebleColby 2023-10-03T16:00:45Z

Really nice game! It felt super good playing it - all the interactions made sense and were really fun, especially the fire! It was a bit hard at first, but the first few levels made a nice job of easing you in. I especially liked the last level - I felt really clever when solving it, and with a score of 67 to boot! The opening text was cool too, I loved the contrast between the build-up and the actual levels. It took me a while to understand the score system, and some levels felt like they required a bit too much precision, but other than that, great entry!

Limited Space Game by Uni Isnor 2023-10-20T21:58:55Z

Nice game! I loved the concept of the corpses of enemies becoming walls, and the upgrades being based on the enemies you defeat. The graphics, while simple, had a very clean aesthetic too. I reached wave 7 before "dying", only to realize that you cannot, in fact, die at all, so I continued playing for a few more waves for fun. It was a bit unfortunate that I couldn't remove upgrades (I filled up my capacity in the first 2 waves, so I was unable to get any afterwards), but understandable that you ran out of time. Overall, good entry!

LD55 — Summoning

A Heavy Crown by OddballDave 2024-04-16T16:16:21Z

I am truly a master of foreign relations.

Screenshot 2024-04-16 191229.png

Anyway, great game! I loved seeing all the different outcomes to every problem, and ended up replaying it plenty of times just to see every outcome and try getting the best/worst possible scores. The graphics and voice acting (alongside most of the jester options) were also pretty funny. It would've been nice to see some sort of summery screen - or even different endings - based on your path, as right now the game ends rather abruptly. But I assume you ran out of time for such a thing. Overall, really nice entry!

I💰I💎I⚔️I by BoltKey 2024-05-03T18:49:01Z

Managed to defeat the dark lord using the infinite card draw combo! It took me way too long to find it though.

Screenshot 2024-05-03 214409.png

Anyway, this was amazing!! I played it for over an hour I think - it was so much fun! I loved all the trade-offs between the different resources, figuring out when to summon cards, when to use them, when to keep them for next turn... It had so much depth! The balance was a little off - the Advanced Prospector was so good I kept refreshing until it showed up in the initial shop, and the aforementioned infinite draw is obviously pretty broken - but that's to be expected in a compo game. My only nitpick is that the Dark Lord growing stronger every turn felt a bit overtuned - in the one attempt where I actually reached it in a pretty good state without the infinite combo, I was suddenly wrecked when it kept growing massively every turn. It was also very easy to forget that you could attack with coins. Other than that though, I loved this! Awesome entry!

The Wheel by kuro 2024-04-15T09:36:13Z

Not so much a game as just one mechanic with dialogue. The wheel going to the opposite side when it rolled off screen was a nice touch.

~~Unfortunately, this comment has been written already~~

Demon bowel trouble by el-pepi 2024-04-16T17:07:53Z

Awesome game! I LOVED the graphics & animations here, they were amazing! The cutscenes were so goofy too! I don't really know YuGiOh or JoJo, but still laughed at the references - this concept was great. I don't really have much to add - as others have said, the lack of audio is a tad disappointing, but very understandable. Overall, this was just awesome!

Demon Well by 100th_Coin 2024-04-15T16:14:41Z

Decided to try properly speedrunning one of your games, with a video and commentary and all. Of course, it just had to be the story-based one with unskippable cutscenes. Oh well, it was still very fun!

https://www.youtube.com/watch?v=Wyy5Yj2aLGk

Anyway, I loved the VA & cutscenes here, they were amazing!

WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure by ThaProfesional 2024-04-19T15:31:46Z

Managed to fail on time!

Anyway, this was great! I loved all the graphics here, and the concept of summoning fridges and cars on top of enemies was hilarious. I actually found the wonky physics to be fun, made you feel like you were rushing around the world. It took me a while to figure out what was the difference between left- and right-clicking, and having to restart from the very beginning was a bit punishing (but not too bad thanks to the player's ridiculous speed), but other than that, awesome entry!

Summoners Chess by Widerhold 2024-04-15T10:09:10Z

The web version didn't work for me either, but the Windows one did!

It was a bit confusing at first, but pretty fun once I got it - managed to reach floor 12! Things got pretty hectic when fighting 5 enemy wizards at once :) One thing I didn't understand though were the air & earth elements - they didn't seem to do anything? I ended up just always spamming water to good results. Also, invalid moves skipping your turn without any feedback felt a bit harsh, but it mostly happened when I was still figuring things out, so it wasn't too bad. Overall, great entry!

Hardcore High School by CaptainDreamcast 2024-04-15T10:58:18Z

It's always fun seeing what sort of completely unhinged concept will you come up with for every Ludum Dare. And this one was... certainly something :) Finally a game which accurately portraits me as an eldritch abomination. And that double-twist ending was certainly twisty!

The gameplay was a bit rough, though. It was a bit confusing having two separate people with the same portrait - at first I thought the flavour text & trouble level were just randomized, like your previous game - and I only got it in the second level. Fortunately, it was also pretty easy, so I never got stuck or anything, just confused. It was clearly not the focus here anyway.

Other than that, the graphics, story and VA were hilarious, and I really enjoyed them! Great entry!

the call of the rats by coatline 2024-04-19T15:23:19Z

Managed to find Pa! The plot twist at the end was great.

Anyway, awesome game! All the little animations and sound effects were so cool, really made the world feel alive even with the very simplistic art style. I loved the writing here too! I don't really have any feedback, it was just a nice and very polished experience with a surprising amount of content. Overall, amazing entry!

No one makes the Grand Warlock wait! by Danga 2024-04-15T09:28:17Z

Managed to achieve my lifelong dream and burn Starbucks down!

Anyway, awesome game! I loved the graphics here, both in the cutscenes and in-game. The animations & VFX especially were great! It was also really fun capturing demons and throwing them at their friends. The music was really nice too! The target demon thing was a tad confusing - I kept submitting the wrong demons, until I realized that I probably just had to reach the final level (6) - but this was probably intentional. Also, I managed to clip through the ground once and lost :( Other than that, great entry!

Dark Dominion by Zomk 2024-04-19T15:46:45Z

Great game! I really enjoyed a lot of the concept here - using the difficulty of drawing the summoning circle as a cost was very clever, and I loved the usage of jumping in the combat itself: getting over the enemy shield monsters using frogs felt great. However, I wasn't a huge fan of the random selection of monsters - it made the game feel a bit too luck-dependent to me, especially since no monster felt broken or anything (the better ones were harder to summon and had clear weaknesses). It also caused the earlier levels to be pretty boring, since all the cool monsters were only available in the last two levels. Nevertheless, it wasn't a huge deal, and this game had a surprising amount of content for a compo game anyway. Overall, awesome entry!

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-15T17:28:29Z

@comfylenny - Thank you! Glad you liked the final recipe showcase!

@rillep - Thanks! Happy you liked it!

@caz-creates-games - Thank you! Yeah, I agree with you about the summoning being too annoying - I kind of prioritized my take on the theme over fun, which... wasn't a great idea. Oh well, I'll try to avoid that in the future. Happy you liked the kitchen segment though!

@mrwarranty - Thanks! Glad the game is relatable :)

@woona - Thank you! Enjoy your serial murderer's cake, and happy you liked it!

@cagibi - Thanks! A very common situation indeed. Yeah, a warning is a good idea.

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-17T16:24:38Z

@danga - Thank you!

@6knowledge - Sorry for the lack of a cat... Will try to remedy this next time!

@sozey - Thank you!

@altaf-creator - Thanks a lot! Glad you liked it! I agree about the summons being too boring, the gameplay being very samey is a good point. Enjoy your edgy lizard cake!

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-20T15:17:18Z

@tomi-vahamaki - Thank you! I spent longer than usual on polishing this time - glad that came through!

@pimeko - Thanks! Yeah, great minds think alike and all that :)

@asieke - Thanks a lot! Happy you liked all these aspects! I agree with you about tweaking how the player is summoned to math class, perhaps pausing the timer while reading the recipe or basing it on the number of actions instead of real-time would've been less frustrating.

@mistercarson - Thank you! Yeah, the math portion being too annoying/happening too often is definitely a problem here.

@captaindreamcast - Thank you for the detailed feedback! Glad you liked so many parts of it, and replayed the game to see the different cakes! About getting 100% score (and the hidden Perfect Cake) - it is possible, but the recipe was probably too convoluted (mixing and stirring are indeed the same thing though). The (non-obfuscated) recipe goes like this: 5 Cut Lizard Tails, 6 Eyeballs, Stir, 1 Cooked Tentacle, 4 Cut Fun Guys, Stir, 15 Grumpy Flowers, 1 Cooked Mr. Fluffy, Stir, 1 Tentacle, Bake.

Haunted Forest by zimny11 2024-05-03T16:35:46Z

It took ~45 minutes, but I managed to finish this!

Anyway, I the vibes here were amazing! The graphics were seriously awesome - I loved all the little animations and effects, especially the footprints. The simplistic sounds also added a ton. And the final animation was really cool!

However, this was also probably the most frustrating game I've played this jam. I *know* that stuff like slow movement, very limited health, and - most importantly - limited (or in this case, no) saving are staples of survival horror, but here they felt like they only added tedium instead of tension. The lack of checkpoints was the absolute worst - every time I made the slightest amount of progress towards finishing the game, an antler monster attacked me and I had to start from the very beginning again. It even happened once after I completed two of the three steps and was on my way with the final ingredient. To be honest, I wanted to ragequit several times while playing this, but my curiosity about the ending kept me going, if only because there was no playthrough video for me to cheat with.

In addition, it was extremely easy to die - and have to start all over again. It took me a long time to realize that you could only attack while moving, and I kept dying until then. Not that attacking really helped in any way - since the monsters kept charging you a moment afterwards anyway, and would eventually deal damage to you no matter how many times you tried to fend them off. Essentially, the moment a monster spotted you there was no way to avoid taking damage, and with their movement being pretty random and the ease of getting lost, it meant *a lot* of game overs.

There were more things, but these were the worst offenders. Still, I did have fun! Figuring out the puzzle was interesting, and some of the twists - like with the old man - were pretty cool. I think I would've enjoyed it a great deal more if it was a pure puzzle game without the possibility of losing. And again, the graphics & vibes here - which were probably the focus - were really good. Overall, great entry!

P.S.: I managed to get softlocked here ~~(which led to yet another restert)~~, but that one was mostly on me for trying something dumb.

Screenshot 2024-05-03 185520.png

The Colossopteron by cagibi 2024-04-15T17:41:37Z

How could you leave me with such a cliffhanger?!

Anyway, great game! I loved the concept - I never watched Attack On Titan, but my headcannon is that this is literally it now :) Climbing the ant was challenging, but it was really cool how you use its appendages for platforming. I also liked the graphics and writing, and the music was great! My one nitpick would be that going under the ant is a bit annoying, as its back leg moves pretty slowly, and there is a time in the animation where you can *almost* go through but can't - maybe adding the ability to crawl would help? But again, this is very minor. Otherwise, awesome entry!

DESUMMONING by InitialPosition 2024-04-17T17:27:29Z

Really nice game! I loved the opening cutscene with the Celeste-style voice. The art and sound were super polished as well. The gameplay was a bit simplistic as others have said - I tried multiple strategies, but it mostly seemd to boil down to luck (I used the exact same strategy for the final battle twice, once I lost miserably, the other time I won with little problem). Having to restart from the very beginning each time felt a bit too punishing as well. Other than that, great entry!

Summoned to Another World to Fight the Demon Lord! by Asieke 2024-04-15T16:41:32Z

Managed to defeat the demon lord! This was tough.

Anyway, great entry! I loved JRPGs, so the gameplay felt great for me - difficult, but predictable enough that I managed to find a winning strategy after a few tries (buffing the mage & healer plus the knight's defense ASAP, guarding the healer and spamming fireballs with the mage). I also liked how the demon lord is basically a giant frog :) The music was a bit repetitive and the UI took some getting used to, but otherwise, very nice entry!

Mjolnir by SecretJuice 2024-04-15T11:17:56Z

Very nice game! I loved your take on the theme, and the gameplay was really fun. The voiceovers were great too! The combo multiplier capping at 12 was a tad disappointing - as it was pretty easy to reach that number with the amount of enemies on the map - but otherwise, great entry! Here's my highscore:

Highscore.png

Salmoning by woona 2024-04-15T17:56:02Z

Hey, another summing game! This one was pretty clever though - the puzzles were engaging without being too difficult. I also really liked all the fish dialogue! I don't really have any feedback, it was just good fun. Overall, great entry!

Summoning for Dummies by Ilinx 2024-05-03T17:11:42Z

Managed to finish my homework! I liked the plot twist at the end :)

Screenshot 2024-05-03 200334.png

Anyway, really nice game! I loved the premise, and all the different demons were very fun. The dialog was also cute, and I liked the poking mechanic. I did encounter a bug where summoning too many imps at once softlocked the game, but otherwise, great entry!

Life of a skeleton by Pimeko 2024-04-16T16:58:21Z

Very nice game! I'm a bit biased here, but I loved your take on the theme! The dialogue was great, and the timing between summons felt perfectly balance to create tension without being overwhelming or too annoying. The path to the "good" ending did feel a bit convoluted though - having to guess the name of her dog or birthday with zero information felt a bit bad, as each wrong answer led to a restart (and the birthday one took me 4 tries...). Other than that though, it was fun! Great entry!

Throw Hands!! by FootLettuce 2024-04-17T17:08:22Z

Managed to beat wave 16 and jam alone to the music for all eternity!

Anyway, awesome game! I loved the Paper Mario-like style, and all the different enemies (and the dwarf) had such cool & varied designs! Seriously awesome graphics here. And the concept of a buff dwarf fighting turkeys to an epic soundtrack was really funny to me.

As others have said though, the gameplay was very spammy. Since enemies were practically neutralized the moment you attacked them once due to stun, the only real danger was from ranged enemies (who were actually pretty fun to avoid), and when you were swarmed from both sides, which mostly changed it to "spam AD in addition to IJKL". Nevertheless, the focus here was obviously the art & vibe anyway, and it wasn't too bad considering the length of the game.

Overall though, I still really enjoyed it! Amazing entry!

P.S.: Since you didn't make the music yourself, I recommend opting out of audio :)

Summoner's Circle: A Murder Mystery by Matt Green 2024-04-15T17:21:36Z

What a ride! This was a great murder mystery - I wanted to accuse so many different ~~people~~ ghosts at various points of the game... You were right about needing a pen and paper for it :) My one nitpick is that early on, I wanted to try accusing someone to see what happens, and got a game over, forcing me to restart from the beginning :( Maybe a warning that this would happen would help? Other than that, awesome entry!

Summoning by a lovely wizzard by LeoAtopos 2024-04-15T10:21:44Z

I have been summoned to comment on this game, so here I am!

I liked the meta story, it was nice. I refused to help and got a game over on my first try :) I don't have a lot to say about this one, it was a nice little story and it worked as such. Good entry!

Sum on! by altaf-creator 2024-04-17T16:49:21Z

I am truly a master tactician.

Screenshot 2024-04-17 193712.pngScreenshot 2024-04-17 193249.png

Anyway, really nice game! I was a bit iffy on the random aspect at first, but it led to some hilarious situations, so I was all on board. And since negative outcomes were way more common than positive ones, there was still some strategy involved (aka avoid modified numbers at all costs unless you're desperate). The funniest games though were ones where the big numbers had modifiers. Besides the gameplay, I liked the minimalistic aesthetic you had going for both the art and sound. One thing I noticed though was the additions/subtractions rarely had any meaningful effect, and you couldn't see fractions on your player, so they seemed a bit pointless (except for making some random outcomes sane I guess). Overall, great entry!

Molag Brawl by aznoqmous 2024-04-16T16:38:52Z

BRRRRAAAAAAAWWWWWWLLLLLLLL.......

I think I finished the game?

Screenshot 2024-04-16 191229.png

Anyway, this was great! The music here is fantastic, I loved the constant chanting. The graphics were great too! And the concept of summoning monsters which actually attack you was super cool.

As others have mentioned, it is a bit confusing - took me multiple tries to get it - but very satisfying once I did. However, the game did feel a bit too punishing - the monsters spawning immediately one you leave the triangle/the ritual fails can lead to immediate game overs, which feel bad. In general, tiny mistakes can lead to game overs extremely quickly, due to the main character's very low health & speed. In the end, the only reason I managed to reach even 3 glyphs was finding out that leaving the triangle during the final animation (the three circles pinging) still led to me getting the letter - which might be a bug.

Still, this game was very fun, just a bit too hard. Overall, awesome entry!

Astro Heart by quasilyte 2024-04-16T15:45:17Z

I couldn't beat level 6 for the life of me, and even when I tried to cheat by looking at your video, it didn't show the winning strategy :(

Anyway, this was awesome! I'll admit that upon seeing the software interface for the first time, I burst out laughing at how overwhelming it was. Still, after looking at it more, it was pretty intuitive. Trying out a bunch of strategies was fun - even if most of them failed miserably - and cheesing levels 4 and 5 by staying put and spamming homing missiles was really funny.

The balancing was a bit all over the place (like most compo entries), but it wasn't too bad aside from the aforementioned way too hard level 6. The extremely wonky and unpredictable movement made most strategies besides staying put/directly chasing the enemy seem unviable, which was a shame considering two of the three ships seem designed around such tactics. I tried creating a Pusher build, and it just failed miserably - I think the ability to push ships by bumping into them would've been nice. But again, totally understandable given the time constraint.

Also, as others have mentioned, it was very confusing at first. The delay before a tooltip shows up was a bit too long for my impatient self, so I didn't realize they existed until reading your description. Also, there was no notification or something when you unlocked new weapons, so I only discovered them by accident. And lastly, locking the settings and credits buttons was... an interesting design decision.

Overall though, I had loads of fun, and ended up playing it for like half an hour. Really great entry!

Elementary Evocation by SigmoidDev 2024-04-15T14:27:53Z

Managed to spook the king in wave 3!

Anyway, great game! I seriously loved all the graphics here - especially the use of tombstones as buttons! The gameplay was pretty cool too, if not very balanced (like pretty much all compo games...) - the max mana upgrade felt broken, and water spirits were so good that I managed to deal most of the damage to the king on wave 1 with 2 of them. Nevertheless, it was still very fun!

One final nitpick - the tutorial auto-progressing made it a bit hard to follow, especially with one page repeating itself. Other than that, awesome entry!

LD56 — Tiny Creatures

The Fair Folk of Ridianfa by unpronounceable 2024-10-22T16:36:18Z

Managed to reach the good ending!

This was a really nice little RPG. I enjoyed all the lore here and the different fairies. Only spawning some of them was also a very nice touch - until I read about it in the spoilers, I kept expecting more to show up eventually, which really fit the superstition theme. I ended up having to read the book twice, since I forgot most of it the first time, but that was mostly on me for not taking a screenshot (I did in the second one). And then being able to tell who was the Occorach Fer and who was the Torathar thanks to it was an awesome moment, made even better when the Occorach Fer saved me at the end! I never realized farm life was this dangerous :)

Nevertheless, the game did feel a bit too luck-based and repetitive. Even after I realized some Foirmeacha were haunting my barn and made sure to thank them every single time, I kept getting wounded there, sometimes without even increasing the animal status... There were only two times where I actually managed to take care of them properly. Also, when doing the "spend time with family" action, I didn't see any reason to not just always pick the first option? In the end, the days ended up being almost the same to me - always leave some milk, take care of the lowest-score house part, and thank the Foirmeacha before entering the barn, with very little variety (outside of the events - which were very cool! - but were too far and few in between).

And as some others have said, the game also felt a bit too long for its content. Around day 12 or so I thought it might even be endless, since interesting stuff stopped happening, and read the spoiler to see whether there was ending. Still, this kind of pacing issue is very easy to make in the compo :)

Overall, I still greatly enjoyed this! Awesome entry!

Pest Quest by ruthiepee 2024-10-22T15:29:29Z

I'm a winner! To be honest, when I first saw the name and title screen of the game I thought this was an adventure where you play as a cockroach. Suffice to say, my expectations were subverted :)

Anyway, this was great! I really enjoyed the graphics here, especially all the animations in the later levels and the various effects, such as the cockroach death or confetti ones. The sounds were very fun too, and some scenarios were hilarious! As others have said, squashing the moving roaches was a bit buggy sometimes, but otherwise things worked pretty smoothly for me. Overall, I really enjoyed it, awesome entry!

Forest Tower Defense by shared 2024-10-19T10:42:06Z

Managed to beat it with 50 HP! The health display remaining until after the game ended is apparently a bug but still. unnamed.png

Anyway, this was super polished! Everything felt very smooth and responsive, and I appreciate all the little quality-of-life features such as displaying when you don't have enough food to place a creature during placement or holding shift to place more (which I didn't get the point of until the last wave, but it was very fun spamming squirrels there :)). Even though there were only two towers, they was still a good amount of strategy involved, since you wanted to place the hedgehogs in very specific places to maximize the effect of their piercing attacks. I also really enjoyed the heavily dithered graphics, gave the game a very unique look! I agree that there could be slightly more food in the early game, but otherwise, this was very fun! Great entry!

Prince Charmony by 100th_Coin 2024-10-08T17:44:29Z

Incredible game! It was super fun to speedrun as well! Managed to get 3:07.78 minutes - I messed up a few times, but it was good enough for me :) https://youtu.be/T_ea9SNeGcY

I loved pretty much everything here. The cutscenes are hilarious ("my parrot doesn't speak English" was my favourite line), and I loved the simple animations (with the sudden glowup in the ending one). The graphics here are mindblowing for a jam game - so many little effects, and everything looks amazing! It got to the point where my PC actually struggled running it, especially alongside OBS, which is... very rare for jam games (Baldur's Gate runs better!). Still, it wasn't too bad. And of course, the music and sound effects (especially the dynamic changing while standing on the special platforms) were, as always, both really good and really funny.

The gameplay was my favourite aspect, though - especially the rabbit abilities, they were so cool! It was super fun "building" parts of the level to beat it, and all abilities felt very distinct. The levels were very clever too, and some took me a while to solve - my initial run took ~17 minutes.

The bird abilities had some minor issues, though. I never used the platform one after unlocking double-jump since it just felt worse. And it took me a while to understand how to use the double-jump properly - aka infinite jumps from there. Which felt a bit awkward to use tbh, since you always wanted to begin jumping at the very top of the square. It would've been nice if holding space inside it automatically "jumped" you until you left the zone. Still, these weren't huge issues, and pretty much the only nitpicks I have.

Overall, this is seriously amazing, even compared to your previous entries! Super funny, super pretty, and super fun. Incredible entry!

Dust Mates by Zirrrus 2024-10-22T15:43:56Z

Managed to throw away some trash!

Anyway, this was awesome! I loved all the little cutscenes whenever you did something important, they really added to the experience! The premise here was great, and I liked the little dust mote, especially how they had different speeds (one of them kept getting left behind when carrying the crumpled paper, which was a bit annoying but also endearing). I didn't understand how carrying things worked until I re-read your description - I kept trying to just right click again after picking something up, only for the motes to drop it right back - but I can more than understand the lack of a proper tutorial due to the time limitation :) Overall, I really enjoyed it, amazing entry!

Gull and Ray by Mathstr0fficial 2024-10-23T19:43:56Z

Managed to save the ray!

Anyway, this was really nice. I enjoyed all the characters here and some of them (Hugh Mann...) were hilarious. The concept was also very cool, seeing the complete ray in the title screen and then suddenly walking on it as a huge map really nailed down the feeling of a Tiny Creature. The puzzles were also pretty fun once I got how the game works: I liked how everyone managed to describe the same three qualities in (mostly) different ways, and the egg one - which is hinted in the stone tablet instead of an NPC - was a cool surprise. Not to mention the tiny fishing minigame at the end of each temple, I did not see that coming!

As others have said though, this was incredibly confusing. I started interacting with the stashes & temples way too early and didn't get a thing. The UI for them was the most confusing thing imo - pressing up/down on each button to change its content was very unintuitive for me, and I kept trying to press them only for the selection to end without any feedback. Perhaps showing small up/down arrows above & below each button would help? Or making interact cycle between the options instead of picking them, and adding a separate confirm button would be clearer? The temple insertion UI was better, but still pretty confusing before I had any items. Nevertheless, this sort of issue is very understandable with the time constraint, and I did eventually figure it out myself.

Overall, I enjoyed this once I got how it worked! The writing and setting were definitely the highlights here. Great entry!

David vs Goliath: What the government doesn't want you to know by CaptainDreamcast 2024-10-08T16:14:01Z

A Captain Dreamcast game with actual gameplay and a speedrun timer?! Inconceivable! I couldn't get to sub-30, but did manage sub-31!

unnamed.png

Anyway, this was awesome! The story was hilarious - I loved your take on the theme (and the many places where you sprinkled it throughout) - and the cutscene graphics were great too: I especially loved how everything was presented as a news story.

The gameplay was very fun too! The patterns were good, and the tie-in of the theme with the bullet-hell style projectiles requiring your tiny size to dodge was really cool. Taking damage freezing you for a second also prevented cheesing the boss by ignoring all projectiles for speedruns (although I'm probably the only one who cares about that :)). The spear felt a bit useless outside of the special attack to disable Goliath, but it is does make sense.

Overall, I really enjoyed it! Awesome entry!

Shrew by LightningST 2024-10-07T07:44:05Z

Managed to beat it! This was really awesome. I love all the little details here - the dynamically changing music, the small animal animations, the line of sight blockers, the ending fade out... Everything felt super polished! The puzzles were pretty fun and different too. I only struggled a bit with the chameleon one, since I didn't realize it included the Red Panda's and Hedgehog's caves, but it was probably my favourite puzzle otherwise. I also liked the dialogue here and the different animal reactions to the question about the code. However, there was a minor bug where clicking before the text finished scrolling skipped it - I'm too used to games where it displays the full line instead, and ended up missing several lines because of it. It wasn't a huge deal since you could just speak with them again, though. Overall, really enjoyed this one, amazing entry!

Critter Clash by Frogravity 2024-10-08T06:19:40Z

@bertobui - Thank you! Happy to hear you beat it!

@dropmania - Thank you! Glad you liked it! Yeah, sorry about the tutorial length, I panicked near the end that nobody would understand the game and made it way too long... I would've replaced it with a couple of images if I had time.

@sviborg - Thanks! I strive to be colorful and funny myself :)

@cagibi - Thank you! That's a good point about the font (and so true).

@sdcorpse - Thanks!

Critter Clash by Frogravity 2024-10-10T15:37:07Z

@brotherbrody - Thank you!

@kirass - Thanks!

@bananplyte - Thanks a bunch! Glad you liked the idea! Yeah, the AI is just a very basic one I made for testing, but I ran out of time before I could improve it...

@srynetix - Thank you! Making cards here was pretty fun so I somehow ended up with more than I even needed :)

Critter Clash by Frogravity 2024-10-19T10:14:34Z

@captaindreamcast - Thanks a bunch! Super happy you liked so many aspects of it, especially the levels!

@honey-pony - Thank you so much for the detailed feedback! Wow, there is a lot to unpack here.

I actually reworked the deck & energy system relatively close to the end without much thought - originally, you drew another card after playing one (so you always had 5), and the cards carried over between turns. That way, you could theoretically play way more cards each turn and the energy system kept you in check. However, when playtesting, after a few turns I always just got stuck with a bunch of cards I didn't want to play, so I switched it with the current system - where now the energy barely matters... Oh well, it still works better.

The 0-cost limbs definitely did not work out, yeah. I was inspired by MTG artifact decks I used to build, where I included a bunch of 0-cost "do nothing" artifacts just to trigger some "when playing an artifact..." effects. The idea was to give you these limbs alongside a bunch of cool "when upgraded" effects, so you could trigger them without spending energy. But there are only two of these in the entire game, and one of them (the actually good one) isn't even available in the "your attacks get stronger" level... So they're pretty much dead weight and just make that level harder. Sorry!

The potential stalemates is my biggest gripe with the game, I also always play with a constant worry of accidentally softlocking myself, which is most certainly not intended. I liked the ideas of cards which could make you weaker over time (there's an entire level built around this concept, after all), and bodies with negative base stats, without considering the implication of making stalemates (especially on the very dumb AI side) all too easy. Allowing you to sacrifice useless critters would work, but it kind of feels like a band-aid solution. I understand now why most similar games don't have a speed stat and give at least 1 attack to everyone :)

And yeah, like most strategy games, speed ended up being the most important stat, especially due to attacking first being so powerful. I'm fine with it though :)

Overall, thank you again for the super detailed feedback! Glad you enjoyed it!

Critter Clash by Frogravity 2024-10-24T06:53:15Z

@cronno - Thank you! You're right, highlighting all valid targets is a great idea.

@zirrrus - Thanks! Yeah, the game ended up being a bit too luck based...

@zimny11 - Thank you! Getting stuck is definitely possible and a huge issue here. I hadn't thought about ranged critters, that's a really nice solution!

@bombelix - Thanks! I certainly had more ideas, but glad you liked what's here nonetheless!

Impish Descent by Honey Pony 2024-10-11T14:34:53Z

Managed to beat it with all ascension levels! (it doesn't show them on the win screen but trust me) Asc5.png

I kind of got lucky with the build, but it was super fun by the end - the mages dealt a ton of damage thanks to quarterstaff (and the holy scepter in the end made it even more absurd), the two staff summoners fished for more mages when I was doing well and staff clerics/scythe summoners when I wasn't, and the one scythe summoner made sure nobody really died. By the final level, I could defeat a ghost in one "hit", and revive everyone afterwards. It was great!

Anyway, the fact you managed to make a full-fledged roguelike for the compo is mindblowing! I loved how there was a different mechanic for (almost) every imp/weapon combo, and the relics had some super cool effects. There is a lot of potential for fun builds here. The graphics are a bit simplistic, but the imps were cute and I appreciated how every relic had an icon.

As always in compo games though, the balancing was a bit unpolished. This is mostly an issue in higher ascension levels, but level 1 was the hardest by far for me - you have very little resources and die in one hit. Both when playing it for the first time and my all ascension runs I lost the most times there. Some initial imps can make it almost impossible, even - for example, a staff mage barely deals damage faster than the ghosts regenerate, so you must hit them a large amount of times in a row to defeat even one, while dodging all their attacks and not going near walls (due to a bag, ranged attacks sometimes don't work while near a wall). Brawlers arguably have a harder time since you must enter melee range without getting hit once. I ended up resetting until I got a club mage to beat it (and even there I had to hope for good RNG...). I think starting with a relic or even two imps could help with that.

Also, it felt like the game encouraged you at first to play defensively with the bullet-hell style attacks, but by the end of the game, it time prevented this kind of strategy with a bunch of regenerating enemies in huge groups (even without ascension levels). The fact that staff cleric/summoner stall strategies are extremely powerful didn't help. So I found myself stalling for a very long time in levels, waiting for an opening/ideal attack time which never really happened. In the end, suicide strategies with shields/scythe summoners seemed like the only viable course of action, but they kind of ignored the dodging aspect of the game... Still, these strategies were pretty fun, so it wasn't a huge deal.

Overall though, I really enjoyed this! Again, I don't remember the last time (if any) I saw such a complete roguelike game here, and a very cool one at that! Awesome entry! And glad to see you back :)

PocketMen by Brookey1201 2024-10-25T17:13:58Z

Managed to make every Pocket Man happy! Although how is Plant Pot Man happy is beyond me :)

Anyway, this was awesome! I loved the concept here, and both taking pictures of the Pocket Men and placing them was super satisfying. In general, everything here felt super polished, from the excellent tutorial to the fights. The graphics were very cute too! The fights did grow more frustrating the more Pocket Men I had, since by the end there were so many cards I couldn't see their name without hovering over them. Nevertheless, I really enjoyed this! Amazing entry!

ROLL! by Srynetix 2024-10-07T15:44:12Z

You bought me the moment I saw a customization button. Screenshot 2024-10-07 183857 2.png It was supposed to be a top hat with funky elf ears but there was no space... Oh well. Anyway, awesome game! It was pretty much pure chaos, but in a fun way, and the music & graphics (especially the audio waves background) really helped with this vibe. Managed to beat it by ROLLing & jummping around randomly. It was great! This is my kind of game design :) Overall, great entry!

Small Sands by zimny11 2024-10-25T16:19:10Z

Managed to complete the pyramid! I dread to think how long it must have taken for the initial 3 or so people to build the rest of it :)

Anyway, this was really great! The research mechanic was definitely the highlight for me - the moments when I completed one and suddenly both a new "house" appeared and a previously background element turned into a gatherable resource were awesome. And upgrading the existing ones with ropes and pots and wheels was very cool too. It was also interesting as a gameplay mechanic - usually, in this kind of games leaving workers idle is a bad idea, so you constantly have to find stuff to do for them. But here, it actually helps you, making it both a more relaxed experience, and adding a balancing act of should I focus on gathering more materials to gain more people, or research faster? I really loved it.

In general though, it did feel more fun in the early-game than the late-game (similar to some other games in the genre). Once you complete your research, and have enough workers to stop engaging with the "wheat running out so you have to switch stalks" mechanic, it kind of turns into a maintenance game, where the only thing you do is occasionally replenish the ropes and pots or send more workers to the brick. And that phase did take a bit long, like others have said. Still, it wasn't too bad.

Overall, I really enjoyed it! It was a fun and relaxing experience. The graphics were also nice - I especially liked the very tall wheat stalks and the parallax background. Awesome entry!

Microadventure by cagibi 2024-10-07T08:24:05Z

Managed to defeat the nefarious Tardigrade with 68 juice remaining!

This was great! I loved the opening here - jumping off a cliff is a truly dramatic entrance. The graphics in general were really nice here, I enjoy this version of cellular creatures much more than the real-life counterparts. The puns and humour were awesome too (cheese...). I never knew that the secret to a good martial arts fight was a sword.

I actually really liked the juice mechanic here - it was a great way to prevent the game from being too punishing/frustrating with a very generous amount of "life", while also rewarding good play with higher scores.

One thing which was a bit confusing though was the background/one-way platforms. They were used as a background in several places, but also served as a part of platforming in others, and it took me a while to figure out you can stand on them and press down to go through them. The corners there felt a bit weird too.

Overall though, I enjoyed it! Great entry!

Critter Catchers by ItsAina 2024-10-11T14:55:57Z

Despite the huge trigger warning at the start of the page, I did not see that coming! The intro was incredibly well-made though - the sounds, timings, graphics, everything! The interpretation of "catching" them in body bags was hilarious. And of course, the contrast of between the cute graphics and the bloody content is excellent.

The game itself was also nice - all the effects and sounds here (especially the music slowly speeding up) were great. I also liked having to balancing between shooting escaping critters and catching the dead ones. However, it did feel like 3 minutes was a bit long - by the end it grew a bit repetitive.

I also tried going for a pacifist ending afterwards, and was pleasantly surprised you made one. I still got accepted to the company somehow though :) I later checked out the source code and saw that you created 5 different ones, which is pretty awesome! Overall, really enjoyed this, great entry!

Gravity Well by Sam Bigos 2024-10-25T17:39:16Z

Managed to get back home! Some expeditious Glorps managed to dig a few tunnels to the core some time before that happened though - and the lasers had to destroy almost everything else before it registered a victory! Screenshot 2024-10-25 203451.png

Anyway, this was great! I was impressed by the amount of upgrades and different mechanics it had. As always in idle games, watching things grow (or in this case, shrink) massively by the end is always satisfying. I particularly enjoyed using Glorps over excavators, and with the help of enough catering and replication upgrades I couldn't afford enough hovels to contain them :) I also enjoyed all the humorous descriptions. I don't have much feedback, it looks like you achieved what you set out to do and everything (aside from the aforementioned victory bug) works great. Overall, very fun entry!

Bugsies by sbackman 2024-10-16T15:37:37Z

Really nice game! As others have said, the graphics here are definitely the highlight, but I also enjoyed the concept of commanding the bugs around to progress. The last puzzle with the bug lightning up your way was especially cool. It took me a while to understand how the game works, and some more feedback when picking a bug and commanding it would've been nice, but otherwise, good entry!

Crumbs by Nonnen 2024-10-22T15:17:25Z

Managed to take flight and escape from the house!

Anyway, this was really nice! I loved the graphics here, especially all the little faces the cookie made. The premise and writing were both very fun too. Even though the game was very short, I enjoyed the different sections. Overall, great entry!

Bewildering Battles by Cronno 2024-10-21T20:43:38Z

Managed to defeat the Blood Lord and beat the game! That battle was certainly hard - my strategy ended up being killing the Left Hand asap to stop all healing, then spamming Energize with Ulysses every turn to make sure my characters (almost) never ran out of mana.

Anyway, this was great! I love turn-based JRPG so the combat system here was right up my alley. I enjoyed all the characters sprites and different opponents, although it was a bit hard to understand what each one did - finding enemy healers the hard way was rough, especially during the boss fight. Speaking of which, I did not expect one at all, and it was pretty cool once I figured out how it worked!

The game did feel a bit too random - random enemy attacks, non-perfect accuracy, and worst of all a (seemingly) random turn order, which made strategizing a bit tough at times, and it really sucked when an enemy killed Mr. Blob before it could cast Heal All. I also got softlocked once when Ulysses died while Pinspike had no mana... Lastly, I didn't really understand how effective buffs/debuffs were, how many turns they lasted and whether or not they stacked, so it was hard to use them properly. Still, these are all very understandable balancing issues for a compo entry, and they weren't huge deals.

Overall though, I really enjoyed it! Awesome entry!

Gossamer Glade by Deepfreeze 2024-10-07T07:58:27Z

Managed to defeat the boss and upgrade the tree! On day 1 - not sure whether it's a bug or I accidentally speedran the game :) The concept of a city builder with a shmup is cool though - I did not expect to enter a totally different game upon ending the first day! The graphics here are very pretty too, and it's nice that the boss has a different music. The game wasn't very stable - it crashed both when trying to upgrade the armory and quitting - but it wasn't a huge deal. Overall, really nice entry!

Star-Bearers by Makache 2024-10-19T10:58:53Z

Managed to lead the stars to safety! I did not see the talking rock at the end coming :)

Anyway, this was great! The premise & graphics here are something else, this looks nothing like the Earth I know, but it was awesome! I did leave behind (aka accidentally killed) a lot of star people, but I'm sure it's fine. The levels were fun, although I didn't see a reason to not hold space at all times? Also, the poisonous plants look a tad too similar to normal ones, which led to one unfortunate... incident, where only two star people survived. Although this might be intentional. Overall though, I enjoyed it, very nice entry!

Rhythm of the Tinymon-Catcher by DropMania 2024-10-07T09:08:38Z

Managed to beat the game! ...With the help of a bug since it was too hard for me otherwise - you can battle past trainers again to get another Tinymon (discovered this by accident after trying to talk to my mom again). Still, it was really fun! The music was awesome, and the fact that you managed to make so many tracks in the short timespan is incredible. The idea of Pokemon + rhythm game is also great, and I enjoyed the vibes here.

Back to the difficulty though, it did feel a bit frustrating. The multiple notes bug hurt a lot, but in general missing notes is very painful, since you actually lose 2 points - one for missing it, and another for pressing a button without a matching note - while getting a note right only nets you 1 point. This felt a bit too punishing for me, and I couldn't beat the 4th and above trainers :( Although I did try, if only to hear their themes!

Overall though, I still really enjoyed it - awesome entry!

LD57 — Depths

Hell R Us by CaptainDreamcast 2025-04-07T10:01:04Z

Managed to run hell to the ground!

Anyway, this was awesome! The takes within takes on the theme were hilarious, I loved how all the characters had hidden (off-screen) depths in the depths of hell. The ending screens were really fun too!

The gameplay was a bit bare-bones this time, but I did appreciate how all enemies had different behaviours, with Kashsa moving a lot, Broni dealing a lot of damage & [REDACTED] spamming bullets. I tried speedrunning it a few times, but after accidentally skipping the result twice by spamming A & Enter I gave up :(

Overall, I enjoyed it! Great entry!

Puppeteer by benskca 2025-04-10T15:30:24Z

Managed to reach the end!

Anyway, this was awesome! Such a cool mechanic & interpretation of the theme! Everything felt super polished & smooth, and the art style worked great here! The music changing slightly when you moved between modes was a nice detail too. And the levels were very cool, especially once the curtains arrived. I did find the controls a bit awkward, as I kept pressing space to jump & accidentally paused the game, and I completely forgot you can move the camera so got stuck for a bit on the first curtain level because of that, but otherwise, amazing entry!

The Earth Treasures Show: Season 4 by Rolly 2025-04-20T18:03:14Z

Managed to get 360 points on my second attempt! It's not much, but I blame it on the PeepCube getting stuck here: a.png Anyway, this was fun! The concept is awesome - I love the idea of a fake alien TV show obsessed with garbage. The game itself reminded me a lot of Lethal Company-style games but without the horror element, which was really nice since I'm not good with horror. In general, the game felt very relaxed despite the time limit thanks to the music & atmosphere, which worked out great. I also appreciate the little details such as the face changing when you put something in or the short end messages. I didn't really get what the red bar was about, and the map felt a bit too big & empty to me, but otherwise, great entry!

Murder for Dessert by Fupi 2025-04-09T11:15:34Z

Managed to find the culprit!

Anyway, this was awesome! The setting here was super cool, and the mixed use of pictures & drawings worked out incredibly well. I really enjoyed the writing here & the story was hilarious - I could definitely understand the culprit's frustration upon discovering them :) The pin mechanic was very cool as well, while it worked similar to evidence in other games, it felt more satisfying since you had to actively gather it yourself instead of being handed things automatically by the game - really clever!

Similar to some other games in the genre though, sometimes you present something adjacent to - but not quite - what the game expected, which was a bit frustrating. For example, I presented the line that Bethany was friends with Phillips to Zamora instead of the line that she knew Zamora; or I presented the *reason* that Richard was crying to Billy instead of the *fact* that he was crying. While this wasn't a huge issue, it did make me a bit overly cautious to present stuff due to the limited lives, and I actually got stuck after presenting the wrong Richard line to Billy since I thought that wasn't the intended direction. Of course, this is very understandable in a jam game, just something to keep in mind for the future :)

Lastly, while this one's purely one me for being too used to Ace Attorney, but I only realized in my second playthrough (after losing once) that you could just present pins regardless of the line they were saying. Which is great and prevented the additional room-for-error of presenting the right thing for the wrong line, but feel like it could be mentioned somewhere.

Overall though, I really, really loved this! It's so cool that you managed to make a complete murder mystery in just three days! Incredible entry!

Dead & Buried by Frogravity 2025-04-07T21:29:13Z

@badpinkchicken - I didn't know this character, but they do indeed look very similar :)

@dnp - Thank you! Yeah, that's a great idea! I originally wanted to do something like that, but ran out of time unfortunately...

@zirrrus - Thanks! The audio was a bit rushed, so happy to hear you liked it!

@busisen - Thank you! It's a very cool palette indeed :)

Dead & Buried by Frogravity 2025-04-10T13:25:19Z

@straightupgruntled - Thank you! Glad you enjoyed placing coffins! Yeah, the core gameplay is definitely very basic, adding time-based mechanics could work!

@thomas-bringer - Thanks a bunch, and that's a great score! I was worried about screen space, but turns out it could totally work with the small font - good idea!

@milq - Thank you! Glad you liked it, especially the theme! Good to hear the family mechanic wasn't too confusing.

@captaindreamcast - Thank you so much! Super happy you enjoyed so many part of it, especially the horror/comedy mix!

Sea Dicegarden by zimny11 2025-04-07T21:21:58Z

I should've won thanks to a bunch of die duplication glitches, but I couldn't press on the final die for some reason :( t.png

Anyway, this was... thoroughly confusing. I managed to understand the blue/yellow/red die, and after some trials-and-error the orange one as well, but I still don't get what the number on the green/purple die does. Or how to get plants - it felt like most of the time I grew nothing... Also, getting orange die was really hard for me for some reason, while I was swimming in green ones (which led to multiple bugs once I claimed my 5th one before my 2nd orange die). I think it would've been nice if the game showed you a preview of what would happen if you already tried the exact same combination once, to at least prevent that from happening.

Still, I liked all the plant animations, and whenever I accidentally discovered new types - like the tall stalky ones - it felt great! Also, the purple ones led to some pretty cool plants, and I appreciate how they sped up reaching the end significantly. And just dragging die around and seeing what happens was still fun :)

Overall, while I felt like a monkey pressing random keys trying to write Hamlet, I nevertheless enjoyed the concept!

DEPTH OF FIELD by chiyeon 2025-04-07T09:35:55Z

Finished it with a score of 23.96 & a picture of every object!

Anyway, this was really nice! The core idea is very cool, and I really enjoyed the various objects you put around to take pictures of - even the basic Blender objects had charm thanks to the funny plaques :) I think my favourite was the ghost in the back yard. Also, the moving objects like the bird & butterfly were very cool & fun to take pictures of!

I did have one problem where I forgot which button was used to finish the game, and when I pressed Escape, I was thrown back into the menu & had to restart :( The game is pretty short so it wasn't too bad, but it would've nice to mention the button inside the game I think.

Otherwise though, this was great! Awesome entry!

Into Enemy Depths by Asieke 2025-04-21T15:05:06Z

Managed to reach the dreaded End Screen!

Anyway, it was great! I'm a massive tactical RPGs fan, so this was right up my alley. The amount of content here is pretty impressive given the time frame - making a tactics game is no small feat! I enjoyed the silly story and how everyone had the exact same face, I know it's probably due to time constraints but it gave the game a lot of charm. It did feel like the unit's stats & movement meant that defeating the enemy archer (and to a lesser extent, the mage) as soon as possible was absolutely essential, while the enemy knight & healer didn't really do anything. Nevertheless, the different maps worked well and I did lose one unit in the final level. Overall, it was fun!

GGRREEDD by Arsvarg 2025-04-21T15:20:52Z

Managed to reach the diamond!

Anyway, this was fun! I liked the graphics you did manage to finish, and the missing rock sprites didn't bother me too much. The energy mechanic was interesting, and it felt great managing to end the day at exactly the right time to not have to pay the tax. The upgrades felt good too, especially after a few speed & digging power ones. I don't really have any feedback, everything worked great. Maybe a warning when your energy was about to run out, even as an upgrade, would've been nice? Overall though, very nice entry!

Descent to sunrise by milq 2025-04-09T11:29:30Z

We're free!

Anyway, really enjoyed this one! I loved the switching characters mechanic, and the magnets were very cool too - especially one you gathered a few :) The graphics were pretty cool - especially the water/light effects near the top - and the music was relaxing and nice. It's very impressive that you managed to make a complete metroidvania in such a short time! I did get lost a few times near the end and a map would be appreciated, but otherwise, great entry!

Pandora's Return by googlypoo 2025-04-11T13:16:06Z

Managed to reach the end! Spamming Frenzy + Vampire + Mastery was a hilarious combo. Regen.png

Anyway, this was awesome! I really enjoyed the mechanics here - in most games regenration feels pretty rare/bad, yet here it was the most important part of most builds, including for enemies (although "pure" regeneration felt pretty bad since Vampire exists). The graphics were cute too, and I liked the number animations in combat, made them feel alive despite the static sprites. Like others have said, it was a bit easy to get lost & a map would be appreciated, but otherwise, great entry! And sorry for your loss :(

Wizardry Catacombs by J4cko16 2025-04-07T20:37:25Z

Managed to reach the bottom! The ending made me laugh :)

Anyway, this was awesome! I really loved the graphics here, and the sound effects were funny too. The amount of content here is what blew me away, though - I really did not expect so many floors! And with constant new tilesets & enemies to boot (the later ones were palette swaps but still). Not to mention the ending! Lastly, I appreciate how the enemies actually had an attack animation instead of just bumping into you :)

It did begin to drag a bit by the end, though. While I didn't mind the mana mechanic for most of the game, it made fighting with the summoning slimes really awkward, where it was just a staring contest while I was recharging mana & they were waiting to spawn another slime. Not to mention that fighting two (or even three) at a time was a nightmare. Also, floors 16-20 and 26-30 felt really long - I actually appreciated a lot how 21-25 felt intentionally shorter, since there were no more new enemy types & you were approaching the end anyway, just wish that 26-30 were the same. Still, that's pretty minor, especially since balancing is always difficult in game jams anyway.

Overall, really enjoyed it! Amazing entry!

Crabs in a Bucket by busisen 2025-04-07T09:15:01Z

Managed to reach 29 meters! I really tried getting to 30 but couldn't do it :(

Anyway, this was very fun! The core mechanic was awesome, it felt great timing your jumps to drop the crabs on spikes or below boulders. The different items & relics were cool too, especially the drill - it was really chaotic, but massively increased your score (that's how I got to 29m that one time). Generally, I played this for much longer than I expected!

I do feel like it would've been nice to have a (weaker version) of the Slayer relic from the start, to give an incentive to actually defeating enemies. Also, in the deeper layers there were just so many crabs that it felt like you couldn't do much except spam jump & hope for the best, but it did prevent runs from going on for too long :) Also, while crabs getting stuck together sometimes & freezing was almost certainly a bug, it was actually pretty fun to use & plan around in a way!

Overall though, really enjoyed this one! Great entry!

Deck Digger by ghettobastler 2025-04-11T12:51:14Z

Managed to win!

Anyway, this was fun! As others have said, the core mechanic of having to take damage to gain coins is very clever. Especially once the large diamond blocks arrive, which are instant death if you haven't upgraded your max health yet, preventing people from just skipping gaining money. I also really appreciate the opening cinematic & the little character graphic at the top left, gave the game a lot of personality. It did feel like gaining new cards was a bit underwhelming, as most of them except the doubling one for health or two steps down one felt pretty useless, but otherwise, great entry!

LD58 — Collector

Overdraft Charles by Yvanor 2025-10-10T09:18:03Z

Managed to get into jail! Er, wait, that wasn't really my goal-

Anyway, this was awesome! I really liked the graphics here, reminded me a lot of Diaries of a Spaceport Janitor. The concept was pretty funny too, and I loved the integration of robbing the same guy over and over in the ending. There was a lot of content for a compo entry too - the tutorial, cutscenes, upgrades, even the little randomization of the house each day was great (one time the kitchen had nothing but loudspeakers, truly the commentary about consumerism leading to starvation we needed). Super polished stuff!

While writing this I realized that I completely forgot you could grab items... I only hit furniture & vaccumed stuff, so keep that in mind. Anyway: the game did get a bit grindy towards the end, especially after the extended time per day upgrade - I found myself waiting ~half a minute each day with nothing left to ~~rob~~ collect, but there was no option to end the day early I could see. Also, the empty vacumm + throw actions felt a bit superfluous, as I'd always just go to the drop area and immediately press J + E - feel like this could've been removed & items automatically collected once you entered the drop area.

Other than that though, I had a lot of fun! And honestly it probably would've been way less grindy had I not forgotten grabbing items exists anyway. Overall, amazing entry!

Collecting Cube by unpronounceable 2025-10-07T18:42:51Z

Managed to collect all the McGuffins! Score.png Anyway, this was great! 3D platformers are hard to get right but I found the controls here pretty good. The wall jumping took some getting used to, and I appreciate the first wall jumping segment having no consequences for my (many) attempts to get it right, but once I did it felt great. The dash & mid air jumps were all cool too, my only nitpick is that the regular walking speed felt a bit slow compared to the dash.

The level was also well-designed, I never found myself getting lost despite the very samey platforms which I definitely appreciated. I did struggle with two sections near the end though: the one where you need to get to the top of a huge platform from underneath it and the final one. For the first it was just very unintuitive for me what I needed to do, I kept trying to climb it from the other (platformless) side which didn't work (should've screenshoted it but alas, I hope you get what I'm talking about). The final section just required a bit too much precision for my taste, since by the time I rotated the camera to look at the correct place it was too late and any jump/dash just resulted in death. I had to memorize camera movements by the end which uh, didn't feel great.

Despite that, the rest of it was really fun! Again, very good controls & level design. I also liked the little cube stretching effects and music + SFX. Overall, really good entry! And it's always nice seeing more Godot converts :)

Gemwright by Jimbly 2025-10-10T09:57:28Z

Managed to finish the game! Let it forever be known that I used to be 5th place :) SS.png Anyway, this was really fun! I really liked all the effects and having to balance between durability/quality/temperament. The SFX was pretty good too, especially the different tunes for quality/progress increases. I found the midgame the most interesting, since I had to think a bit for each gem and hadn't had a consistent strategy yet. But the end was pretty fun too, where I just got all level 5 gems in a row after unlocking Laser Focus :) It was a bit annoying when I had a high quality gems and no collectors to buy them (except at a lower level which felt bad), so I found myself intentionally making lower quality gems to match collector/upgrade requirements, which also didn't feel great. Otherwise though, I really enjoyed it! Great entry!

Masterpiece or Forgery by oller125 2025-10-17T14:13:28Z

Managed to get a perfect score! ...After 3-4 failed attempts, I was quite bad at this.

Anyway, this was nice! I love the concept here, and everything looked pretty good. The music also definitely fit the vibe. I also enjoyed some of the forgeries, the acrylic paint especially :)

Like Linus Lindberg I also thought that the artwork name/creator were part of the hint whether it's fake or not, but I'm glad that's not the case since I was unfamiliar with some of the later works. Maybe this part could've been removed? I also completely missed the front/back buttons until my final attempt, but they were pretty cool!

Overall though, I really liked it, a short and sweet experience!

Demon Scalper Blues by CaptainDreamcast 2025-10-06T08:32:15Z

Thought about speedrunning this but I feel like my initial run's time was borderline perfect already 10100.png Anyway, this was awesome! As always the humour was fantastic, my highlights were the burning lollipop, "I know! I'm in the pot!", and I like emulators :) McDonald's + Smog was also the best game setting I've ever seen, forget Hyrule. The game itself was also pretty fun, the idea of evil cursors collecting the loot from the enemies you defeat was clever and all too real. It did feel a bit easy, like even if enemies collected some souls it didn't feel like there were any consequences (I saw the souls lost counters but had to intentionally let the demons collect all souls to see the lose screen), but that's always better than the "too hard" alternative :) Overall fun game with an amazing premise & dialogue!

Veggies Clash by Yorsh 2025-10-06T07:16:20Z

Managed to complete the collection! Loved how the rich kid had good cards with anti-synergy Collect.png Anyway, this was awesome! Definitely biased here but I loved your take on the theme :) The graphics & sound here were both great and funny, really liked them. The card minigame was also fun, a Salamto I picked off the floor near the start definitely carried me. Speaking of picking cards off the floor, it felt like they ruined the balancing a bit, but it doesn't matter too much considering the game's length and it is a good anti-frustration measure. All the little effects & tutorial were great touches too. Overall just a very well done & fun game, amazing entry!

Clear Skies by Nash 2025-10-06T06:54:57Z

Managed to find the other 10 constellations, but I think the king might be bugged? I'm pretty sure this is the right group of stars & shape

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Anyway, this was great! I was definitely a bit overwhelmed at the beginning, but once things clicked I could finish constellations just by finding a single notable star & looking at the general shape once, which felt awesome. Finishing the Dragon especially was a highlight. It also really nailed the feeling of searching for stars alone with nothing but a book of vague hints & sketches. Searching for the final few stars & constellations in the end did get a bit tedious, as the map is pretty big and hard to navigate in, but otherwise really good entry!

Xenolith by John Gabriel 2025-10-06T07:32:18Z

Thank you both @commanderstitch and @threeli, thanks to your combined effort I found the missing three coins & reached the end! Victory.png Anyway, this is such an awesome concept! I love this sort of games where you can't replay it & have to leave with your mistakes (or in my case, victory). It also works great as an LD entry using the comments as the community! I feel like you underestimated us though since we beat it before the Jam was even over :)

It does make it a bit hard to judge the game itself since uh, I only collected 3 coins & zero orbs and can't replay the game now. But the concept, graphics and SFX were all great! Overall definitely experimental, but it paid off I think!

Chickens Go Home by cagibi 2025-10-06T08:13:22Z

Managed to find 278 stuff, should be enough to reach the sun more or less :) Score.png Anyway, this was fun! The department store level was the highlight for me, with a bunch of stuff to collect and a mysterious invisible elevator music player. The opening & ending scenes were cute too, although it was a bit hard to read the opening crawl since the text blended in with the chickens & paper in the background. But yeah, overall a short & fun experience!

The Hoarder’s Curse by CarloC 2025-10-06T07:53:23Z

Managed to beat it with a score of 66! The end screen disappeared before I could take a screenshot but trust me :)

Anyway, this was fun! Loved your take on the theme being a hindrance, and just coins as a thing to avoid in general. The graphics were great, and I liked the music & SFX here (although the coin sounds felt a bit too loud). The later levels where there wasn't always a visible chest on-screen definitely got frantic. Don't have much feedback here, this was a pretty solid entry!

LD59 — Signal

Signal search by notime4games 2026-04-20T20:44:16Z

Managed to reach the end of what's currently in here!

Honestly, I really liked it! This was such a cool gimmick, especially when you added the horizontal signal manipulation! There were also definitely hints of a further story here, I wish you had more time to complete it... Although I can't imagine having to match signals every single time you want to talk to a different person is very convenient for the occupants :) But even for what's here, the main mechanic felt very good & polished, and I liked the art and sounds! I did get a bit lost at the beginning, but after just talking to everyone I managed to progress. Overall, pretty cool concept!

Winnerman Scams a Game Show by 100th_Coin 2026-04-20T19:43:28Z

Went for the TAS, it wasn't 100% frame perfect due to the last segment taking away my tools (how dare you!!) but I'm happy with it anyway :) bb.png

Anyway, this was super awesome! I really loved all the writing & voice acting here - especially the internal monologues, complete with an anime artstyle shift! - and obviously the entire concept of time traveling to rig a gameshow was amazing! At first a frame-by-frame timeline felt like overkill, but once the gambling part came along I realized its true purpose :) I'll admit that I never even tried aiming at the duck, going for the host's head from the beginning. Anyway, that was super fun, especially the boss fight (although it took me way too long to figure out what to do)!

I'm a bit confused about the basketball segment, I couldn't find a way to do anything yet always won anyway? Maybe it's on purpose for the throw pun, but still a bit confusing. Other than that though, awesome concept, awesome characters, awesome minigames - just really good time all around!

Pyre Lookout by outstar 2026-04-21T19:08:40Z

Managed to get everyone out of the fire!!

This was super awesome! I really really loved the writing here, made me laugh so many times! I failed almost every check, which made most situations even more hilarious :) But when things got serious, I managed to get the two-people-per-helicopter regulation from Phylis, which felt awesome ~~(even if I don't think it altered the ending in the end)~~! The characters here were all great and had a ton of personality, I especially loved Cliff (Clyde?) the mystery toilet man, hilarious concept :) And the ending definitely had a ton of tension, I really dreaded having to pick one person to save (although it would've definitely been my fellow frog lover Jayda), but luckily Scott bailed me out against all odds. Just amazing writing all around, one of the best stories I've ever experienced in a jam game!!

The rest of it was really good too, the music and graphics matched the story perfectly and added a ton to the experience. The moment when the fire got serious and the entire background (both visually and audibly) got filled with it was so cool! It was also really polished all around (the UI felt great), which I definitely appreciated. Really can't think of any feedback, amazing entry!

Highest in the world by CaptainDreamcast 2026-04-20T19:00:58Z

Couldn't become the fastest in the world, but still managed to be the highest at least :) aa.png

Anyway, this was super funny! I really enjoyed a lot of the jokes (and using signal as the messaging app!), and especially the levels were a surprise each time - my favourites were hell (Ludum Dare is dead...) and the moon - really didn't see that one coming! I also loved how the enemies changed slightly in every level - those tiny horns! - such a small but awesome touch!

The gameplay was really cool too, I liked the mechanic of the higher you go, the faster you complete the level - especially for speedruns! I think the first level was actually the most interesting in that regard, as you had to get on top to reach max signal as fast as possible, but also balance going down in time to not waste a bunch of time in the hallways. Some levels were pretty tough too, like the moon with the enemy spam on top, but still fun!

Overall really enjoyed it, hilarious entry as usual :)

INTERSIGNAL by zimny11 2026-04-21T20:13:35Z

Couldn't beat LCStark's score, but pretty proud of what I managed nonetheless :) aa.png

Anyway, this was fun! Took me a bit of time to get used to it, but once things clicked, they were very fun! I especially enjoyed gradually discovering strategies, such as intentionally keeping the three-noise-generated signal as backup for only when I absolutely needed it or intentionally placing noise signals to move the cursor one step despite it reducing score in order to match up the rest of the signals (initially I didn't understand why was that even possible). I also found the star balance being pretty interesting, with blue being very rare (and thus valuable) compared to something like yellow, which could be increased pretty easily.

I did find the RNG pretty frustrating here, though. Maybe I'm just bad at it, but it always felt like I hit an unlucky streak eventually resetting my existing signals or (more often) just not getting enough of a color. One attempt, I spent pretty much the entire game using only the pulsar and trying to maximize blue, yet still got under 20 of it in the end! I'm not sure how one would solve it - if there's not enough the game becomes too deterministic/easily solved, I know - but right now it felt like I was more hoping for good RNG than strategizing :(

Nevertheless, I still had fun, and played it for half a dozen attempts or so! The ambience was nice and I really liked the planets in the computer screen too. The UI was surprisingly intuitive once it clicked, but I wish it was a bit cleaner where you're at at times (eg. your current cursor location being more visible, perhaps showing where will it land when highlighting a new signal instead of having to constantly count tiles, displaying your current scores at all time etc.). Overall though, again, I enjoyed it! Very nice entry!

Smoke Operator by cagibi 2026-04-20T18:24:54Z

Managed to beat it with a score of 74!

Anyway, this was really fun!! I'll admit that the initial difficulty threw me off a bit - those horrid vultures! - but once I got used to it, it was great! The highlight for me was the second area, really loved the vibes there, and the levels in it were really good! The boss fight was also awesome, I did not see the Angry phase coming and it was a lot of fun getting used to its patterns :) I also super appreciate that dying only healed it a little bit and didn't restart the fight!

The main smoke mechanic was pretty frustrating at times though, especially against the vultures & the boss. It was really hard to defeat the vultures without dying, and even when I managed it, a stray egg usually killed me anyway afterwards. With the boss I think it had some hitbox issues, a lot of times it looked like I hit it but it took no damage, while in others it took damage for seemingly no reason. Lastly, I actually loved the fan level and kinda wished this mechanic returned once I figured it out, but was completely stuck there initially and needed your hint in the comments to complete it - maybe adding it in a dialogue there would've helped?

Other than that, the graphics, writing & music here were all super awesome - especially in the second area again, loved the lighting!! Overall really cool entry!

Pulse Escape by SinusQuell 2026-04-21T20:29:41Z

The first time I got close to beating the wall, I was greedy and tried reaching the furthest distance possible at the same time. That was a mistake and I died foolishly, but hey, at least I got a high score!

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(afterwards I beat it properly with no shenanigans)

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Anyway, this was fun! Having to constantly move, jump, shoot, and send pulses at the same time was definitely tough for me, especially since pressing F felt very awkward to me - I wish I could've done it with right-click or control! Although at the same time, it was the biggest source of difficulty for me and made it harder to just spam all buttons at all times :) I did really enjoy this though, both when going for furthest distance and actually beating the wall (which took multiple tries)! The graphics were simple but cute, and I especially liked the pulse effect! The death messages were also fun :) Overall, good entry!

Signal Hunter by Ilari 2026-05-06T02:08:56Z

I have completed the mission!!

Anyway, this was pretty fun! I really liked the gameplay & vibes here, the robots looking so similar to the barrels made for excellent camouflage :) I also loved the intro sequence mentioning dropping the gun only to actually find it on the floor once the game started - awesome! Like a few other commentators, I had trouble with shooting, so I found myself bravely running away the entire game. Still, that was fun in itself, and definitely intense - I barely managed to reach the ending with a measly 8 health remaining! Just really cool vibes all around. And making everything yourself with no engine is super impressive! My main nitpick is the lack of feedback for most actions (getting hit, shooting enemies, etc.), but otherwise, really nice entry!

Signadle by Helagos 2026-04-20T20:34:29Z

I'm pretty sure the game is endless, so I stopped after round 9 :)

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Anyway, this was fun! I liked the idea of randomly pressing buttons to see what works and what doesn't until you get it right, and all the different buttons to press, dials to turn, sliders to move etc. were really nice! The objectives also added a ton, making the game way more interesting when aiming for specific ones instead of just always perfects!! Although sometimes, the reward was lower than simply perfecting them instead (eg. 5 purples for 17 points), making it feel a bit bad. Also, the later levels were definitely too much for me and I found myself struggling to perfect things, not to mention chase objectives, and it got a bit repetitive by the end. Still, up to that point I had a lot of fun! I also really liked the graphics and sound effects here, definitely added to the vibe. Overall, very nice entry!

WORK FASTER by Vladcfg 2026-05-06T03:01:12Z

I got crushed :( tt.png

Anyway, this was really fun!! The concept was hilarious, and I really loved the design of the level! The conveyor belts were great, and I loved the security cameras following the packages on them - such a neat little detail! The game itself was really fun in general, having to find the label for each package, double checking a dozen times with the forbidden list (and still getting some wrong), panicking that I got the input/output wrong or the generator stopped working - super intense all around (in a fun way)! The constant threats in the background music really contributed to that feeling as well :) Just a really cohesive and cool mood all around!

I do feel like some things could use some more player feedback - the only way to know if the generator stopped working or I got a package wrong was to constantly watch them, and the game just felt way too hectic for that. I wish it had an SFX or a bigger visual impact or something. But otherwise, this was really awesome! I loved it!

Connect the Universe by alstegodev 2026-05-06T02:37:54Z

Managed to reach level 16! Couldn't beat the record here but the later levels were just *so* hard...

Anyway, this was a lot of fun! I'll admit that it took me forever to understand how the game works - reading it again, the controls clearly state you need to be hovering a planet for it to transmit signals, but for some reason that was super unintuitive for me. Sill, once I got it, the game was great! I spoiled myself by reading Deng's comment when trying to understand how to play, so I followed their strat of following one signal at a time and it worked really well :) Still, it was very far from easy, especially in the later levels! 15 was the highlight for me - having to follow the signal for the entire bottom-right circle, only to eventually return to the very beginning and then do the entire left side much more smoothly was super cool design! It did take me dozens of attempts and I hated it at points, but it was *so* satisfying finally completing it :)

I did have some pain points though. The main one was the lack of ability to view where will the signal travel to from each planet - it did add an element of memorization to the game, but with so much going on already it felt like too much to me. The other thing is that it was super easy to just barely miss hovering a planet, especially the small ones, and that always felt bad. I feel like slightly extending their hitboxes, or maybe keeping a planet hovered until you hover a different one, would help immensely.

That aside though, I still had a lot of fun, and am pretty happy with how many levels I managed to beat :) Overall, very cool entry!

Trot in the Poly-verse by spooooodermon 2026-04-20T21:10:33Z

I'M FREE!!!!

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This was super hard for me, but so awesome!! I really loved the main mechanic, it was super cool, and you kept finding new, interesting ways to use it! Like in the third level, where you wanted to intentionally keep your signal low to follow the precise narrow bridges - loved it! All of them were great though. I also really liked the graphics here!

The difficulty was heavily frontloaded, though - although a big part of it I think is that I'm not used to inverted camera mouse controls (I always invert it (like the invertion(you get it I hope)) in games), and constantly lost the camera due to my opposite muscle memory - I know it's hard to find time for it in the time limit but I'd really love a toggle for this! It also took me forever to understand how to beat the second level - it felt like the tower on for eternity and I kept running out of signal blocks - but once I did I really liked it! I also wanted to complain about how slippery you were with max signal, but level 3's gimmick completely justifies that :)

The one upside of the difficulty is that winning felt SO good - I was so happy once I managed to beat it! And it was never ragequit or unfair difficulty really, mostly my faulty camera muscle memory kept killing me :) Overall, I had a ton of fun, thanks for this!!