Tunnel Tiler by cogcomp 2023-10-02T19:05:14Z
Just a heads up the download is blocked by certain anti-virus on Windows
Foon → Ludum Dare Explorer → Users → TrebleColby
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Magus of the Leylines | compo | 148 | 3.64 | 3.77 | 4.02 | 3.70 | 3.02 | 3.54 | 3.37 |
Just a heads up the download is blocked by certain anti-virus on Windows
An escape room is a pretty neat take on the theme! The puzzles were a good level of difficulty I think, not too hard or easy. Overall it was fun! I did have some control issues, for whatever reason the camera was constantly moving to the right? Not sure if it was the build I used (web) but other than that great job!
This is a really cool idea! It's a nice, easy to play sim game. I really like the music, it reminds me of pokemon's music. Also great job adding a tutorial, pretty rare to see that in a game jam and it really helped!
Very short and simple, not bad. The art is quite good, and I liked the variation in the zombies. If you plan on updating it, I think adding more obstacles and LOS could make it feel less repetitive. Kinda like an arcade-style Left 4 Dead. Overall, great job!
Very neat concept and fitting art
Very unique concept. Took a bit to really understand the mechanics, which can be good for complexity/depth of the puzzle. I like the simple art style and color scheme
Cool twist on tetris, which is rare to see nowadays. Would love to see a version with some of the modern tetris mechanics, like t-spins and storing pieces
Neat game, I like the art for the enemies, they're just little guys. The gameplay is fun, though shield stacking is a bit strong lol. I would recommend lowering the event rates, as my first run through I got 4 events in a row, with no option for combat. If I left then I wouldn't have even seen the core gameplay, haha. Overall very cool
Pretty neat multiplayer game, would've killed on the Atari lol. It took a bit to get used to the controls (probably due to playing 2 people on one keyboard rather than your control scheme) but it was a lot of fun. You nailed the art style as well
Cool simple concept, I like the black color scheme you got going on. Wasn't sure exactly what those trash cans that appeared were though, lol
Very nice art, reminds me a lot of Celeste. Movement felt clean, though the springs could be kind of jank with how high they bounced you. great job
Neat control scheme. I think some others have mentioned the window size kinda getting in the way, but otherwise very fun
Surprisingly fun reaction-based shooter. The graphics were simple but worked. I really like the level growing each time you killed an enemy, adds a lot of variety to an endless game like this.
That was honestly a lot more fun than I expected, it felt very fluid and killing multiple crabs at once had very good feedback. Great job!
Definitely one of the more unique game ideas I've seen. I liked the diagetic UI being on a screen, made it very simple to make decisions. If you ever update it, I think adding a clear end-goal or maybe events that affect the population might help keep it interesting.
Fun puzzle game concept. It feels very satisfying combining blobs, great job!
Interesting idea to do a skit for a tutorial
Very cool concept, I don't think I've seen anything like this before. It took a few tries to understand the mechanics, but it wasn't punishing enough to force people away before they learned, I think. Having the above and below view of the text was good UI design as well.
I love the slow pacing and the style going on here. Really felt like an old movie. I appreciate how the gameplay reflects it getting harder for the man to care for his garden after the war, that was a nice touch.
I like the idea of adding a maze to this type of game!
It seems very simple (which is not a bad thing!). It feels like a start of what could be a much more fleshed out, more arcade-y style of game. There's a lot of simple things you could do that would go a long way, such as random power ups (maybe something that freezes the player cube, or shrinks the box temporarily), more than one health, etc. But what is here is fun.
Fun shmup, I like the scaling of the powerups/weapons. The air bubbles add a good risk/reward element to dodging enemies, makes it more interesting. Some of the mechanics could be communicated better, something like an oxygen bar that depletes outside of air bubble would go a long way I think. Overall, very fun!
There's a lot going on here. I like the idea of a resource-collector mixed with a planet defender game. With how many background mechanics there are on the side, I think a tutorial could go a long way. I saw you mentioned the music being a weak point, but honestly it wasn't bad! Overall there's a lot of ideas here, which is all you really want from a game jam. Great job!
This a very simple concept executed well. Very straightforward scaling that makes it a lot of fun to keep playing. Having the audio cues indicate the health was a very clever decision, as well. Great job!
Neat control scheme, and overall I think it's a neat concept with a very good art style. Like some others have said interacting with stuff is a bit unintuitive, but overall is fun.