Why Deliver Y ? by Aurel300 2023-05-02T03:11:22Z
Thoroughly enjoyed this!
Foon → Ludum Dare Explorer → Users → floralvikings
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | S-Cargo | jam | 700 | 3.43 | 3.25 | 2.90 | 3.42 | 3.19 | 3.55 | 3.76 | 3.39 |
| 2023 | 53 | Delivery | 👥 | E.G.A.D.S. | jam | 328 | 3.81 | 3.81 | 3.85 | 4.41 | 4.30 | 3.34 | 3.83 | 3.62 |
Thoroughly enjoyed this!
Enjoyed it, the jump in difficulty on the last level was a bit much, a little more time before the enemies start appearing would make it a little less stressful
Fun take on the HP musical theme, enjoyed playing it!
Got a couple of good chuckles out of me, though it took me a few attempts to realize exactly how to play :sweat_smile:
Enjoyed it, had a bit of trouble controlling the truck at first but got the hang of it eventually. Cool concept!
This is a really fun concept for a puzzle game, I enjoyed it quite a bit. It definitely presented an interesting challenge
Seemed slow until I realized I could hit the same airlock multiple times. This feels like a really good start, I would love to see what you would've accomplished without so many technical difficulties!
Nice! Played for a good 10 minutes without realizing
Had a lot of fun! The slot-car style is really neat!
I enjoyed it, though it took me a few minutes to understand the interface. It feels like there's a lot of potential with this idea :smile:
Excellent work, really really enjoyed it! The 3D scenery was an awesome touch!
The core concept here is really solid I think, I'd be interested to see where else you take it if you decide to pursue it further! My only gripe is that I kept moving the camera when I was trying to interact with the UI, so an option to disable the edge-of-screen panning would be nice
Cool concept, I could see an RTS based on these mechanics being really fun
Had quite a bit of fun with this, would love to see it fleshed out some more!
Really enjoyed it, the slow zoom out was a fun mechanic and the execution was really fun, great job!
Excellently done, I would definitely pick up a longer-form version of this!
Nice work, well executed!
Had some issues clicking through the UI but this was a cool concept, I'd love to see it fleshed out some more!
Really enjoyed this, just the right amount of challenge!
Loved it!
I enjoyed it quite a bit! Very cool idea. One thing I'd suggest is making the zoom and movement sensitivity adjustable; it was difficult to find a zoom level I was happy with
I really enjoyed it! The tutorial is definitely my main gripe, I feel like a few demonstrations of various techniques could go a long way to making it easier to get started.
Really enjoyed it; had a bit of trouble at first but got the hang of it after a couple of deliveries
Actually, I think I might've gotten the embedded HTML 5 working on itch! It takes a very long time to load for some reason but it does work (the first few levels, in Firefox, at least)
@nkrobinson thanks for playing and for the feedback! There's definitely quite a bit of polishing we'd have liked to do, but ran short on time. We're talking about maybe building something a little larger based on this post-LD and we'll definitely keep your feedback in mind if we do!
@bluedandelion thank you so much for the praise, glad you enjoyed it!
Well done, love the graphics!
Laughed out loud at my result but didn't think to take a screen capture
Nice work, solid mechanics, really enjoyed it! Some variety to the enemy styles would really bring it to the next level I think
Really enjoyed it, very cute, loved the theme! The music was also very good. I did have a tough time reading the UI, scaling it up about 50% would have really helped.
Had a lot of fun, though I spent too long looking around at first
Enjoyed it! My only criticism is that it's a bit difficult to jump through tight gaps since you can't jump while touching a wall
I enjoyed it, though as others have mentioned the text is a trifle difficult to read
Very cool! I love the dynamic lighting and audio effects.
Enjoyed playing it, wish there were more levels!
I really enjoyed this, I feel like it has a lot of potential to be made into something a bit larger/more involved.
Tried to make $90 plus a couple of times and couldn't quite do it, but still had fun!
Cool concept, music and mood were great, and I loved the incorporation of Morse code
Browser crashes when attempting to place a tombstone :slight_frown: (Firefox, Mac OS 13.6)
The ambiance/mood is great, almost _haunting_ and matches the aesthetic perfectly.
Lots of fun, love the ambiance, great jam game!
Loved the art! The mechanics were interesting, not for me but a fun take on tetris!
Enjoyed it quite a bit, enough that I played through to the end! It would have benefited from a slightly smaller viewport (I had to scroll to see the full area) and an indicator of destination for cargo already in the hold, but overall great game!
I did notice a bug with the planet on the bottom-right, the cargo area boxes are broken with the 4x4 ship:
Screenshot 2023-10-03 at 5.55.51 PM.png
Wasn't able to get it to load past the instructions (Firefox, Mac OS 13.6). Still though, it looks fun, please @ me if you post any updates/bugfixes that might make it work better in the browser!
@fabula-rasa this is the last screen I see (downsized to fit the upload limit); when I press space to proceed, the screen goes black (the music continues) and stays that way indefinitely. I'll give it a try in Chrome (I know Godot 4 had (still has?) some issues with Firefox sometimes) Screenshot 2023-10-03 at 6.51.08 PM.png
~Yeah same result in Chrome; I wonder if it's a Mac-specific Godot bug?~ Nevermind, just took awhile to load, playing now!
This was well worth the wait, I wasn't able to spend a _ton_ of time with it but I love the mechanics and the take on the theme. This is one of my favorites for sure, and I'll be revisiting when I have a little more time
This was great, I really enjoyed it. Very spooky, although I got stuck in the screen with the spinning circles that disappear under the flash light. Wasn't sure what I was supposed to do. Still though, great game!
Very chill, would have loved to see more
Really enjoyed it, this was a fun concept! Played probably longer than I should have
This was a fun take on the theme, voice acting was great, really fun little animation in the intro!
Took a bit of practice but after a few minutes I managed a stable orbit. The audio is great!
The UI elements were cool, but I honestly found it kind of frustrating to line up the scalpel, and I couldn't figure out how to actually use it :sweat_smile:
Really loved the graphics, the concept was pretty cool! I ran into a bug a few times where I'd kill an enemy but still lose, but it played really well regardless
Really enjoyed it, loved the variety!
@smilewood Thank you so much for taking the time to play! I only just now realized that we didn't include descriptions for the various equipment pieces :face_palm:
@jozgames Muito obrigado!
@treblecolby Thanks! We struggled to find a good game to fit the theme for the first day so I'm glad the concept turned out to be fun
@axelrod777 Awesome, yeah that's kind of the idea we were going for; sacrificing maneuverability for increased cargo capacity to up your score. We really weren't able to play-test all the different equipment/cargo combinations so it's cool to hear you found a more "optimal" loadout!
@sarenei Hah thanks! The "bonk" sound is my favorite :smile:
@subsage Ah yeah, we forgot to add descriptions to the "shop" screen. You need at least one piece of "mail" to get any points, adding equipment helps maneuver but doesn't increase your score. Thanks for playing!
A bit slow-paced for me in the beginning, but it was fun figuring out the optimal combination of plants once I could afford more than a couple of kinds
This was cool, I loved the pixel art
Enjoyed it, the UI elements could use a little bit of scaling to be more readable. I also wasn't super sure what I was supposed to be shooting and what I wasn't at first
I really enjoyed it, when I got a turning speed booster early. But without finding one of those in the early levels it become really difficult to survive. Great work, had a lot of fun!
I quite enjoyed this, the audio was a nice touch. I might suggest scaling up the info text, it was a bit difficult to read on a small screen