infinitye 2023-10-03 08:55
I had problems trying to get the controls. But still a good and fun game. Good audio, graphics could have been nicer. But great job with physics.
Foon → Ludum Dare Explorer → LD54 → S.P.A.C.E.
By xparker, Wolfhead, Rentem and pentaworks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 983 | 3.05 | 28 | |
| Fun | 995 | 2.82 | 28 | |
| Innovation | 972 | 2.78 | 28 | |
| Theme | 935 | 3.05 | 28 | |
| Graphics | 923 | 2.76 | 28 | |
| Audio | 465 | 3.36 | 27 | |
| Humor | 867 | 2.15 | 25 | |
| Mood | 829 | 3.18 | 26 |
I had problems trying to get the controls. But still a good and fun game. Good audio, graphics could have been nicer. But great job with physics.
Nice job! Simple but clear game
First victim here, after this game, I lost an additional hope
cool concept. the game is quite challenging. I like the dark mood of the game. keep it up.
Yes, it's fun! You could set (or try to set) the correct orbit and leave it as a relaxing background. It's great that there are multiple modes and even a tutorial in the form of a handbook. It adds to the immersion of the game, as if you're sitting at a control panel and reading documentation about the satellite while it flies along its precise trajectory straight towards the sun.
adore the space theme so much. the vibes and mood are amazing!
Interesting take on the theme. I had a hard time figuring out the controls but after a few tries I started to get the hang of it. The menu is a little hard to navigate through but overall I think this is a good entry, nice work.
@infinitye @chaineddreamer @diralf @golovco-adelina @don-fouts Thanks for playing and your feedback
@mindhijacker Thanks as well :smile: Don't be dishearten.
Took a bit of practice but after a few minutes I managed a stable orbit. The audio is great!
By the way, another interesting challenge is to try to stay in one position on the screen for as long as possible 😄
Quite a fun orbital mechanics simulator! I appreciated the diversity in "game mechanics" across the different game modes and how they each changed things up differently.
My favorite modes were probably the one with the most junk, and the "anti-gravity" one.
I suspect that if I had someone to sit down at the keyboard with me, the versus mode with junk would prove to me my favorite.
I also really enjoyed the music's contribution to the mood.
I really like the orbital mechanics being applied here, big sucker for anything related to space :D
A lot of the space debris is really hard to see for me. The physics "puzzle" is fun though!
This game is pretty fun, really like the physics, great job
Really cool concept but the controls are quite confusing for me. Overall, great job!
My favourite parts are background music with ambience (loved it a lot, so relaxing!), how the sun is drawn (makes me want to crash against it ofc) and the humour in the credits&tips! I know how it feels with the friends who just don't give any feedback at all xD The controls though definitely need work, it's hard to navigate and most of the time I just get launched off the screen :(
Controls are quite confusing, otherwise a great game!
I like the atmosphere of this game. Ambient music dives you into loneliness, you are alone in a spaceship surrounded by enemies and your faith is inevitable.
The sounds are quite nice and gives a nice space ambience. I managed to find a stable orbit away from the junk, so i count that as a personal victory! ;)
After a bit of fiddling with the controls and figuring it out I really ended up enjoying this game. Really gives you the feeling of balancing the ship in a very precarious orbit.
Pros: * The fact that you accounted for other input modes besides PC was a nice touch; the way you've got the controls set up currently should allow for porting this to mobile pretty seamlessly. * Physics seemed pretty solid, and it became pretty fun once I was able to get the hang of the controls. * Visuals felt consistent, and helped lend to the theme of the game.
Cons: * How to control the player was initially unclear; some better signaling (colour coding directions, placing similarly-coloured arrows around the character, for example) might help alleviate this. I also think K&M bindings would've benefitted the player, so that the game doesn't necessarily need a mouse. * Player is able to drive off-screen quite easily, which winds up being very tough to fix.
Bugs: * Player often spawns offscreen when beginning a round after dying. * Clicking "again" to restart will sometimes turn your thruster on for a split second.
Overall quite fun - I'm not exactly the best at it, but trying to shoot stuff down without getting sucked into the sun was good fun.