Summertime Sadness by supr 2018-12-08T10:22:31Z
Very strange and profound game! In my opinion, it reveals the meaning of life and all things
Foon → Ludum Dare Explorer → Users → Diralf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Circus Puppet Theater | jam | 397 | 3.50 | 3.44 | 3.26 | 3.89 | 3.97 | 3.12 | 3.36 | |
| 2023 | 54 | Limited Space | Threshold | jam | 596 | 3.54 | 3.47 | 3.61 | 3.68 | 3.50 | 4.50 | 3.59 | |
| 2018 | 43 | Sacrifices must be made | đ„ | The Hero Code is Here! | jam | 612 | 3.33 | 3.18 | 2.95 | 3.62 | 2.62 | 2.87 |
Very strange and profound game! In my opinion, it reveals the meaning of life and all things
Nice ~~Alien~~ Chicken Shooter game!
Interesting mechanics and funny game. It was very pity to kill a minion. Great job!
At first I punished those who did not like me personally. And then read the note from santa :) Well done!
Very fun game, great job! Funny pixel art + dynamic 8bit music blend in perfectly. And the idea of ââusing the dead bodies of zombie friends looks successfully. Passed it with pleasure.
I believe it's not just the stunning visual style that stands out, but also how it combines with the story, music, objective, and gameplay of the game. Even the fact that it's a platformer blends well with the idea that samurais often like jumping around. Together, they create a unique gaming experience.
The only thing that slightly confused me was that the character kept running for a bit after stopping, but on the other hand, it adds a touch of challenge. :smile:
I enjoyed completing the level.
It's a beautiful and relaxing game that you can get immersed in for a long time. The graphics and sound are pleasant. It would even be great to have a sandbox like that where you can delete elements and just let your imagination run wild. Excellent work!
Oh god, this is the mechanics I wanted to play! I really like the visual style; it feels like playing on a retro monitor. The design of the menus, end credits, and text as code snippets looks cool.
At first, I wasn't sure where exactly to click to start folding, so I intuitively clicked slightly to the left, and the column I clicked on didn't fold. But I quickly got used to it. It wasn't entirely clear which tiles couldn't be folded either; it would be great to highlight them explicitly somehow.
Overall, it's beautiful, stylish, with interesting levels, and most importantly, a cool mechanic!
@thelastslowpoke @xparker @fivecyclops @chaineddreamer @danjoricey @smiley405
Thank you for playing, and especially for playing until the end!
Actually, I'm not sure if it would be fair to add music now. I would really like to infuse the game with a slightly more pronounced mood.
Yes, it's a lot of fun! Do not sitting next to me, I need to put my backpack down! :smile: Capture.PNG
A very beautiful interpretation of Tetris! I like the visual style of the robots and their design. It took me a moment to realize that I shouldn't occupy the blue area too early and the text with hint was disappearing very quickly. But once I figured it out, things went great. It was enjoyable to play!
This is a very nice game. It's even better than most hyper-casual games on Google Play, and there are no ads! Pleasant visuals, all elements blend well together. I really liked how the game's limit was implemented harmoniously. Not just as a regular timer, but in terms of the number and weight of the opponents on the ice. Great move! I enjoyed playing it and I'll let my daughter play it too.
Great game, fun idea with nobody working until you look at them, just like in real life! There's room for developing tactics. Pleasant graphics and sound. There's a tutorial, that's very good, although some letters are difficult to read there, for example, in the word "SAWMILLS," but the font is beautiful. The game offers a nice challenge. Enjoyed playing it!
Now I know who polluted the planet in my game! It's this guy:
Capture 2.PNG
It's funny! And it becomes challenging towards the end when there are more angels. I used a little hack that worked in most cases: I pushed the boxes right under the angels. It's worth putting some kind of barrier on the shore to prevent that :smile:
Yes, it's fun! You could set (or try to set) the correct orbit and leave it as a relaxing background. It's great that there are multiple modes and even a tutorial in the form of a handbook. It adds to the immersion of the game, as if you're sitting at a control panel and reading documentation about the satellite while it flies along its precise trajectory straight towards the sun.
By the way, another interesting challenge is to try to stay in one position on the screen for as long as possible đ
I love games about conveyor belts, and this one appealed to me as well. The graphics are good and pleasant. The controls are generally easy to understand and get used to after a couple of levels. However, at one point, the keys stopped working, and I had to restart the game. It seems this happened when I switched to another window and then came back.
Overall, it was interesting, with diverse machines and a fun catapult.
It reminded me of an 8âbit game, kind of like billiards, but with nonâstandard arenas. The game quickly grabs your focus and pulls you in. I especially liked how mechanic evolves by introducing the acceleration for example. At the end of level 3, I tried to slam the ball in for pure satisfaction, but I seem to have gone out of bounds, so the level didnât count. It might be worth adding a small safety margin or a more forgiving progress check so moments like this aren't nullified. Otherwise, it's very well made for the genre, excellent work!
Truly impressive, all those the little details: the rotating starry sky, the way the characterâs appearance changes, their fatigue, and the mystical companions. It really immerses in the atmosphere, by both visual and sound. The ending left me with a great feeling. Excellent game!
Nice card game, with interesting combinations and a very understandable UX. I especially liked the fullscreen card feature, and you could take it further by making the end turn also in the form of a card which you need to play as well to end the turn :) Good game!
This is so cool! Itâs a pity I donât have a real Sega, but I happily installed an emulator. The progression, adding various virus effects, is fantastic, with great game feel. The text is hard to read, but I think that's part of the game's charm. The only thing missing is a warning for people who might experience health issues from what happens at the end ;) Excellent work! screen1.PNG
A charming game with a pleasant, funny atmosphere. The seated snails have a vibe all their own :D Visually, itâs reminiscent of classic quest games.
The idea of stashing whatever you can get your hands on is very interesting, and at the same time it makes you optimize what to take and what to leave, that's great. The only thing Iâd wish for is that items would snag on each other a bit less, especially when visually it seems like they should pass by each other just fine. Just a fleeting thought: it might even be satisfying if you could pull an item from the very bottom and the other items would scatter beautifully. As a balance - you need to gather them back afterward :D
Overall, excellent game!
Good idle game, I got hooked. At the beginning you have to put in some solid work, but with upgrades the process starts to run on its own, so you can relax and watch. The graphics are simple but have their own charm. Overall, a pretty good game!
A pretty fun game! I liked the character's sound effects. The rules are clear from the getâgo. It's especially funny when the opponent builds a tower and you toss a single piece and the credit goes to you :) Great job!
Great screen design and an interesting blend of matchâ3 and Tetris. The puzzles are genuinely engaging, and it's clear how to solve them. As a direction for improvement, you could add more expressive visual effects to make it clearer what disappeared from the board. Overall, a very good concept and game!
Such a cool game, and so few ratings! You should tell everyone about this game! It's pretty polished, it's generally clear what to do, plus there's a tutorial. The fish designs are amusing - reminded me of the first stage in Spore. The catching process is very engaging. The only unclear part is how to catch fish that spawn right on the edge between tiles, I think a more explicit nudge toward one tile would help. I like the little recap of my catch - you can relax and admire it. For just two days, this is a very self-contained game. Great job!
Nice graphics, the game feels good, and a very epic boss fight. Good game!
A very cute game that sets the tone, beautiful visuals and funny gameplay. At the start, I didnât immediately understand why I couldnât start the battle until I had collected enough bonkers. I liked the tutorial presented as little paper notes with hints. Great game!
Fun experience and great art. It was a bit tough to defend the tower at first, but with upgrades it became satisfying to gather resources and mow down enemies. In the upgrade menu, it was hard to quickly tell which resources were required. Maybe some color-coding or icons would really help visually. Great game!
A great pinball foundation, there are secret paths, and I liked the multiball effect. It's missing the kind of visual craziness these games usually have, but the core is very solid. Excellent work!
I love the character animation and how satisfying it is to watch the fruits roll. Despite the simplicity of the character movement, it feels like a distinctive feature of the game. The only thing is that crates often got stuck in the corners. The game does a great job of setting the mood. Great work!
Interesting mechanic and quite challenging. I like how he pushes the gems onto the plate with his foot. Good game!
Nice and clear puzzle that gives room for planning and risk. Good game!
The graphics and game feel are very well aligned. As a casual player, I'd like a bit more time to make it to the top part of the level :D But for a jamâscale project, the balance feels appropriate to have for replayability, and with some skill growth it's definitely achievable. Great game!
@yoav-kagan @camcomduck @ksennia @liam @pierre-marie @colouredshoes @jellyjam @dazylude @b0guslaw @ajile3105 @blazerker @dmitrygalias @melomaner @ciphereo @with-an-asterisk @purrseus @bzz-nsk @koolruz @zuoyueren-kiara @porcupine-sashimi
Thank you, everyone, for your valuable feedback - I really appreciate it! Sorry I didnât include a clear tutorial in the game, but Iâve added a small, stylized one on the page in the form of circus tickets - feel free to check it out ;) Iâm afraid to promise further development. I do have ideas, and the original concept was more ambitious. Btw the current gameplay grew more out of a funny bug than the original plan :D Iâll see what kind of response this version gets.
@with-an-asterisk Yes, exactly - just clowns instead of crowns :D
@purrseus Yes, it doesnât look great on large screens. I think I can fix a bit fullscreen without changing the game itself, should be better as an option. Thanks for pointing it out!
@koolruz About the spotlight - possibly something went wrong with the collider, at start it didnât work at all. I also think itâs missing a small extra effect to show that the spotlight has accepted your offering. Right now, it doesnât feel like anything happened when you place a clown in the slot. That might have helped resolve the issue faster. Thanks for pointing it out!
What a cool idea with lidar - very unusual. It also works well gameplay-wise: you can see where youâve already been and it gives you a sense of where to go, though navigating is still pretty hard. The color coding is very clear - red is bad, green is good. And the reward for finding the obelisk is great - lighting up everything around you. Great game!
A very interesting concept. I like the control scheme with discrete turning - it adds more horror than free mouse look, as if the character is constrained by fear. The demons are quite tough. I also liked that you can't get too close to a demon and need to find a better position to defend against attacks. A very good game with atmospheric visuals.
Clearly, a huge amount of work has been done - there are lots of screens to explore. It reminded me of 8-bit The Legend of Zelda. Overall, it really captures the 8âbit vibe, with cool animation. I was a bit lazy to collect all the bubbles on a screen, an ability that would collect them much faster would be very satisfying with this animation. Maybe such an ability exists and I just didnât find it :sweat_smile: Good game!
A very atmospheric game, filled with emotions you can really feel. I like that the location changes a bit as you progress, you can see people trying to fight back, great concept. Excellent game!
Awesome implementation! I'd like a bit more highlighting to tell whether Ńharacter has latched onto a ledge or not. Overall, it very well conveys how the character feels in the moment and how hard it is for them, really drawing me into the process. Excellent game!
Responsive, pleasant character controls and wellâcoordinated art. The level is quite expansive, with some fairly challenging sections. I'd like a clearer indication of where the screen edge is lethal and where it's safe to jump. I liked the easter egg right at the beginning :) Overall, a very good platformer. Excellent work!
You nailed the most painful moment of inventory-based RPGs, I finally actually used potions! :D
The companionâs dialogues makes him feel very alive. Will be good to have a bit clearer visual highlighting of attacks to make it easier to read what's happening in combat.
I also like this asset pack, Iâve used it myself before and even drew a lowâres 8x8 version of this archer :)
archer.PNG
Fun vibe, interesting mechanics with tactical decisionâmaking, excellent game!
The game lifts my spirits, the visuals and animation are delightful. The objective is clear and genuinely meaningful. Excellent game!
The captivating idea of finding common traits between items grabs you right away. I like how the game makes you pay attention to details and compare attributes, it's a simple yet elegant puzzle that quickly draws you in. The characters are vibrant and truly feel like they're from different worlds, which perfectly conveys the atmosphere of a shop where anyone can walk in. It's not entirely clear how exactly my actions influence what items I end up getting, but I managed to complete the entire collection. Overall, it's an excellent game with a distinct atmosphere and solid gameplay.
Itâs like GTA 1, but about a tax collector :D Interesting concept. Good game!
A rather unusual tower defense combined with a puzzle. It was interesting to place mirrors to burn the snails as efficiently as possible. Good game!
Very beautiful and captivating, the content is delivered gradually and clearly. It reminded me a bit of the board game "Cartographers". Good game! (your and board one :smile:)
A brave little mouse - the terror of wolves! Iâm getting a good vibe from this game!
A very atmospheric room, striking visuals and an interesting eye concept. In the eye cutout miniâgame, I didn't quite understand whether there's any difference between pressing different directions or the same one, but the goal is clear - don not overshoot the price. Good game!
I like the atmosphere and Sir Frogbert's animation. I imagined myself as a knight's squire who follows him and collects things. Good game!
I really like the cardboard art style, and the detective story is a great idea. I did accidentally skip a few dialogues because pressing E again skips the entire dialogue, and, like in classic point-and-click adventures, I was clicking through every object to find what I needed to collect next. It reminded me of the good old days. Good game!
Very immersive idea: walking around collecting stones and building a tower out of them, it takes me back to childhood.
I didn't immediately realize I needed to go to another screen to collect the stones. I wondered why I was given a fourth slot but not a fourth stone, but then I decided to click the arrow at the bottom. I initially thought it would take me back to the menu :sweat_smile:
I like the visual style and the sounds. Iâm not sure the process itself relaxes me, but it definitely puts me into a focused, concentrated state. Good game!
That was fun. At one point I tried to push the sheep off the edge, but it got stuck in a corner and refused to come out. Thatâs fair and believable :smile: Good game!
Despite the seemingly simple intro picture, the game is very deep: houses are procedurally generated, and thereâs a meta-collection across runs. The visuals are truly excellent - I like this cartoonish style. And the city in the background - that the place I want to live in. Great game!
Atmospheric first level, and the second also sets the mood of a snowy desert, but it seems the road is missing and the character just falls into Unity skybox limbo. Nice graphics, good start.
A pretty cute game. Nice atmosphere and graphics. It could be used in the future to create visual novels about orcs :smile: Good game!
Card games aren't my strong side, but the visual style is interesting and atmospheric, and the UI is neatly put together. By the way, the web build got stuck on the Unity loading screen, but the win build works fine. Overall, great job!
The art is gorgeous! Everything fits together harmoniously and looks very stylish. The only thing that slightly breaks the immersion is the technical side, a bit rough around the edges, but should be easy to polish. The objective is clear, and kicking people is very satisfying. Great game!
A very interesting concept of collecting different terrain types and using them, youâre essentially paving your own path.
The character controller felt a bit tricky, the main issue was getting stuck when touching walls. It also wasnât entirely clear where the final objective was. As a direction for development, you could split the level into several shorter ones with a gradual introduction of mechanics. That would strengthen the sense of progress (just thinking out loud).
The art style and atmospheric sound are excellent. I really like the character design, especially I like the cover image. Great work!
Great art, beautiful and consistent, and the cats are Ńute. An interesting trading concept, and I like the tutorial design. Great game!
A great roguelike - it's almost immediately clear how everything works. As a casual player, I did miss a simple counter showing how many of each thing remain on the level, though its absence also makes sense. The dungeon atmosphere is pleasant. Thereâs great room to further develop the idea - for example, ghosts could follow patrol routes and have a field of view. It could turn into a kind of stealth horror ;) Great game!
A good and funny idea. Iâm terrible at remembering shopping lists, I spend all time to re-reading them every time :D Great game!
The combat pleasantly harkens back to classics like Warsong and Shining Force 2 on sega, clear turn-based tactics where positioning, turn order, and careful risk management matter. The atmospheric visuals set the tone, the palette and stylization nicely create a sense of a retro adventure. On the first level I was confused about who was an ally and who was an enemy, but after a couple of clicks it became clear. I think simple red/green color-coding would help a lot here. Otherwise, the interface is intuitive, and the battle pacing holds your attention without dragging turns out. The game feels solid and shows promise, thereâs room to add more depth. Overall a very solid foundation, atmospheric, clear, and tactically engaging. The game has the potential to grow into something bigger while preserving its current charm. Good game!
Gorgeous art, I really like the crow's design.
With such fast movement, I'd like more control over the character, itâs missing some platformer staples. For example, variable jump height based on how long you hold the button, and fewer spots where you have to jump without seeing whatâs off-screen. Also, for me, when passing the first mushroom, the character seemed to die and snap back to the starting position - not sure if thatâs a bug.
Overall, the setting, visuals, and character are excellent! If you polish up these platformer specifics, it could be a fantastic game!
Interesting and atmospheric characters. The platforming is quite challenging in places, at times it feels like you need near pixelâperfect jumps to make it. It's great that there are hints showing when a required item is nearby, that gives a clear local objective. The game is very atmospheric, great work!
A really interesting concept where things change their properties by changing their color and picture. Keep developing the idea! With such cute art, this could turn into something grand. Great game!
A fun, humorous game with pleasant visuals. I like how mushrooms appear behind the character - it gives a sense of progress and makes you want to collect them all to see what the character will look like with all the mushrooms. Good game!