ry0 2025-10-07 02:10
Funny idea! And also a very interesting visual style, it reminds me of something from my childhood. The music is super!
Foon → Ludum Dare Explorer → LD58 → I Hath Slain the Dragon!
By bryceltaylor and William Macfarlane
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 550 | 3.29 | 29 | |
| Fun | 480 | 3.22 | 29 | |
| Innovation | 95 | 3.84 | 28 | |
| Theme | 130 | 4.11 | 29 | |
| Graphics | 509 | 3.40 | 29 | |
| Audio | 386 | 3.17 | 28 | |
| Humor | 105 | 3.85 | 29 | |
| Mood | 560 | 3.27 | 29 |
Funny idea! And also a very interesting visual style, it reminds me of something from my childhood. The music is super!
Nice game and interesting idea
Interesting concept, I do wish you could go back into the dungeon as I repeatedly accidentally left the dungeon but overall, it was fun
Only downside is the sound the loot makes, nott so sonically pleasing. Especially in such repetitive succession. Aside from that I really love this, simple and clever.
This was very funny - The image of the knight hunched over slowly taking tiny steps to get out of the cave with a shield full of gems cracks me up. Well done :)
I did unfortunately seem to run into a crash on my second playthrough - As soon as I got near the end of the level and gems started spilling out to my horse, the game froze up. I vaguely remember a hand appearing to take one of the gems, so I wonder if there was some null reference where the hand was trying to steal a gem that disappeared to the horse (or vice versa)?
It's such a short game that the crash really didn't impact my enjoyment (I could just try again!), I just figured I'd give you a heads-up! :) Overall, this was a very funny and charming little game!
Why did I bring a bobsled to kill the dragon :(
Do they not have bags
Can't I just pick up the gems
My poor tiny horse...
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I like tiny games and we should make more of them, this game gave me the feeling of the super old Giga-Rensya games and I got some happiness from it: https://youtu.be/YoXBxGORsEc?si=TMadAb61joqZZ9k4&t=12
Great job!
I recorded myself playing your game and gave my feedback. Timestamps are in the description. https://www.youtube.com/watch?v=6JL6b3sPi2c
very enjoyable text and music. the text seemed to very "denglish" :laughing:
Very cool mechanic, took a moment to understand the leaning vs moving, but fun to play once I got the hang of it. Art and sound were great, well done!
The best strategy I found was just to bring out one piece at a time so I didn't drop it lol. Very funny concept
@koolruz thanks! I think I know what that crash was. It almost certainly came from a gem hitting the "ground" at the top of the cave entrance and it getting grabbed by a goblin, but then also getting scored. I fixed that bug in a different place, but another way for it to happen snuck in. We'll have to go back and fix it at some point.
@zungryware Thank you! It was fun watching you play it.
So cute
Great game! Loved the design, gameplay and sounds!!
Great concept! love how you implemented the imput, I can see this game taking a more QWOP approach where you have to balance the shield/tray besides walking. Overall, very fun entry!
nice! i like the style of the game, and its just fun!
Interesting take on the gameplay side of this jam. The kick felt like a coin toss whether it wanted to kick everything or nothing, and sometimes had to walk back to get it working. Don't exactly know what the intention of the jumping was as once you "fall down" you can't even get back up anymore. Simple and clean execution, no major technical hiccups to speak of.
Interesting mechanic and quite challenging. I like how he pushes the gems onto the plate with his foot. Good game!
Cool game, I found that the best way to get as many gems as possible is to slowly move right will spamming the "X" button (which does get a bit tiring and also very loud). Still, nice entry! 2025-10-17 14 33 50.png
This is a really cool simple concept (I should take tips from this!). The gem sound was quite loud and I couldn' get over the lip to the right to continue, but I think this was deliberate? I love physics-based mechanics and this really does it for me. Amazing job!
Simple but well made. I found it quite hard to balance the gems on the shield, maybe having some mouse control would make the movement and gameplay smoother. Overall, I liked it, even though it’s quite simple.
Idea is gret but controls a bit hard