The Hunger by Sulo 2020-04-21T07:46:06Z
Strong sense of mood here :) Controls are a bit wonky though. Overall a nice prototype
Foon → Ludum Dare Explorer → Users → poboy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Coo-Coo, Chef! | jam | 373 | 3.62 | 3.32 | 3.83 | 4.07 | 4.22 | 3.85 | 4.22 | 3.78 |
| 2025 | 58 | Collector | 👥 | Hyperchondriac | jam | 263 | 3.66 | 3.46 | 3.50 | 3.40 | 3.43 | 3.41 | 3.25 | 3.61 |
| 2025 | 57 | Depths | Deep Blue | jam | 148 | 3.92 | 3.22 | 4.27 | 4.27 | 3.46 | 3.20 | 4.05 | ||
| 2024 | 56 | Tiny Creatures | 👥 | You Can Save The Rat | jam | 354 | 3.73 | 3.55 | 3.08 | 3.91 | 3.44 | 3.61 | 3.96 | 3.88 |
| 2024 | 55 | Summoning | 👥 | Summoner's Paradise | jam | 911 | 3.27 | 3.28 | 2.77 | 3.55 | 3.23 | 3.08 | 3.70 | 3.39 |
| 2023 | 54 | Limited Space | 👥 | Keepsakes | jam | 720 | 3.41 | 2.82 | 3.03 | 4.37 | 3.96 | 3.82 | 2.59 | 4.20 |
| 2023 | 53 | Delivery | 👥 | Very Good Happy Joy Play 3000 | jam | 928 | 3.24 | 3.14 | 3.51 | 3.25 | 2.81 | 4.08 | 3.52 | |
| 2023 | 52 | Harvest | 👥 | Children of the Combine | jam | 400 | 3.51 | 3.51 | 3.09 | 3.49 | 3.20 | 3.58 | 4.04 | 3.51 |
| 2022 | 51 | Every 10 seconds | 👥 | Super Garden Lord | jam | 877 | 3.21 | 3.37 | 3.03 | 2.69 | 3.91 | 4.10 | 3.60 | |
| 2021 | 48 | Deeper and deeper | 👥 | I Would Like To Check Out of This Hotel | jam | 214 | 3.98 | 4.25 | 3.06 | 3.19 | 3.95 | 3.70 | 4.13 | 3.95 |
| 2020 | 46 | Keep it alive | Plant Tsundere | jam | 3.30 | 3.30 | 2.90 | 3.50 | 4.40 | 4.09 | 4.20 |
Strong sense of mood here :) Controls are a bit wonky though. Overall a nice prototype
Neat little game. I think it may be good to have more visual/auditory feedback when things happen. But pretty ambitious for a jam game.
Fun game :) I reached the same conclusion as the other commenters, that the ring of suppression satellites ultimately makes the game play itself. screen1.png
It did take me a few tries to figure out the strategy so it's got some depth for a 72 hour game. Nice work, I'm a fan.
I realllly love the style of this game, bit of a slay-the-spire feel. Unfortunately I didn't vibe much with the core gameplay, but I love the innovation that went into this.
God I really suck at these games but this is really really polished and the mechanics seem all pretty well-balanced. I tried finding abusive strategies to speedrun the game but I couldn't find anything. It's rare IMO to see this sort of thing done right but you've managed it, really really nice work.
My only comment is same as @zakolnuki, it's a bit mentally taxing to read the stats. Otherwise this is a ridiculously polished and complete game for 48 hours, I'm sort of blown away.
My favorite take on the theme so far. This game is hilarious. Everything is amazing. The level design is really stellar here and I love that you can take different paths based on the sword length.
Really stellar jam entry! You could straight up publish this on Steam as-is. This is really great.
I have a soft spot for dungeon crawlers and this really captures the vibe of them, with the progression system, graphical style, the dialogues when you die, etc. Boss designs are really creative. I wish I could have seen all of the bosses but I suck too hard, couldn't get past 2-2 or so. Awesome game, my favorite one I've played so far.
Incredible amount of polish for a jam game! I got really lost at first but managed to figure out landmarks enough to beat the first level. All of the 3d models look really nice here & are cohesive. Will have to check out that dungeon generator.
Controls really nicely. I like the atmosphere of the game and the small details (like each submarine changing color, the corpses of your old submarines on the sea floor). It's pretty unforgiving at times (e.g. in the moving streams it's hard to react to mines offscreen). I played the WebGL version and it worked OK for me (though agreed it can be wonky). Overall a nice jam game :)
This is an incredible amount of work and the end product was quite good. Very beautiful game and I respect the ambition. There's just so much here.
I ran into one of the softlocking issues unfortunately, accidentally killing and recruiting someone on the same square as my crown holder.
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Really quite an impressive game overall. On a side note, I learned a ton from your Youtube videos and wouldn't have been able to make my own Ludum Dare game without them, so I really appreciate all of the work you do there :)
Wow, really innovative puzzle mechanic. I could see this mechanic carrying a full game. Got to level 7. Really really innovative and interesting!
Thank you both :)
The mechanics are heavily based off of one of my favorite gamedev talks, The Art of Screenshake (youtu.be/AJdEqssNZ-U?t=442) which illustrates tricks to make a simple game feel tight and fun. Getting the shooting right was one of our biggest priorities, so I'm really glad you both enjoyed it!
Timelapse: https://www.youtube.com/watch?v=5tGdwVvJTV8
Controls are really tight and quite fun for such a simple game. Would love to see a co-op version of this. The music is really nice here.
Good use of theme. Managed to get to Sleep Valhalla, lucky guy will never have to touch a computer again.
Nice work :)
Graphics are really well done here and I like the use of theme. Gives me FTL vibes. Managed to beat it.
This is a really cool foundation for a game -- if you plan on developing it further you could add different enemies that require the player to make more complex pathing decisions (like a squid that inks certain squares, making them impassable briefly) or more movement options for the character (ability to jump over walls).
Wow, this is amazing. Looks REALLY nice and I love the monster designs!
Love the sound design and the concept! I'm not sure how big the scythe hitbox is, but I think the smaller the better, as it's hard to aim atm. I think with a bit of polish you could make this play really nicely. Great work :)
Really cool concept! Would love to see this developed further.
Really wonderful art style and overall quite fun :)
Neat little game. Seconding Ryan's observation -- it's quite cool to see health as a resource that can be spent in this way. Really great for a first Ludum Dare!
One of the most beautiful games I've played so far, I love the pixel art and the attention to detail. Music was quite good as well and I had a lot of fun playing this!
I got stuck on the bit with the gap, not realizing you were supposed to propel yourself over, and had to quit on the second leg (after the first set of chests) because I couldn't get past one of the bigger spikes. I think the difficulty is OK overall, would maybe like to see a few more checkpoints.
Thanks for the game, one of my favorites for this LD :)
God I hate how addicting these games are. I kept it on for about an hour. Really quite fun.
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My only comment is I think the reward mechanic for these games comes from watching your progress grow exponentially, and it wasn't immediately clear to me that the more expensive robots were more efficient.
Overall a really neat game. For a first jam game this is absolutely incredible.
I love this game. It's hilarious. The music is amazing. I had such a good time playing this.
A really interesting idea! Got to about 20000 or so. I'd like to see another mechanic added that puts time pressure on the player, that discourages them from doing a breadth-first search across the bottom (which can get tedious), e.g. spikes coming from the top of the screen so the game becomes more about recognizing minesweeper patterns quickly and less about moving around to find safe tiles. I'd also consider shrinking the player hitbox to mitigate some control issues.
Cool idea and a neat little jam game :)
That was really powerful. I wish you the best in Ukraine and I am sorry that you have to experience the worst that humanity has to offer. Glory to Ukraine
Adorable art! I think I got carpal syndrome from trying to feed my 20 kitties. Love the animations of picking them up.
This reminds me a lot of the (super ancient) cat games by GIGA-RENSYA ( https://www.youtube.com/watch?v=PTpTzrKd8jg ) and Louie Zong's games ( https://everydaylouie.itch.io/cat-dance )
Interesting seeing Bosca Ceoil being used! How was your experience with it?
Really beautiful art and sound design that go well together! Also you reminded me of this super old game that I had to reach really far into the memory palace for ( https://www.youtube.com/watch?v=SP058CHQj20 ). Well done!
Really nice puzzle game! Managed to reach the end. An interesting twist on Sokoban. The mood and graphics are really top-notch.
Wow, one of the coolest games I've played in living memory. So clever and innovative. I found some of the interactions a little confusing but not unfair. Wow, I really really liked this. Awesome job!
Thanks for the kind feedback, everyone :)
@confusedsoph Playtesting on different devices/adjusting brightness/etc is something I never seem to have time for during game jams, but is oh-so-important. Additionally I wish I had the time to support different screen resolutions. Thanks for that tip about the black-on-white, will definitely use that in the future!
Really great audio! I'm not sure if the audio is synced to level transitions or not, but it felt that way. Loved the screen shake and the dots on the ground that would light up, lots of little details that add up to feel really cohesive and juicy.
A small addition I'd like is a graphical/sound cue when an enemy dies (especially offscreen). When you're against the clock it saves you from having to double back to check. Additionally, I wonder how hitscan bullets (yours, not the enemies') would feel.
Fun game!
Wonderful art and I like the concept!
Agreed with the commenters above, some QoL on the platforming would add a lot here (especially coyote time (although you mentioned you had tried implementing that), and maybe making it so you "glide" along the ceiling if you hit your head as opposed to just stopping).
Particle effects looked super nice and all in all just a really polished experience.
I got stuck on this level, and I must be missing something because it doesn't look winnable to me.
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Love the originality! Don't think I've ever seen a card game in LD before. I played a few rounds in MS Paint and furthest I got was 16.
When I originally read the rules I thought I knew what the optimal strategy was. After a few rounds, I'm not so sure. Surprising amount of strategic depth.
Hope to see more tabletop games in LD, this was really neat
What a vibe. I enjoyed watching the cats and bananas circling around. Really great rigging work!
This game brought me great joy. At some point I just stopped packing so I could play with all the stuff that filled the room. Awesome work!
Love the mood! The chess timers and the moving chimes add a lot (feels like you're in a grandfather clock hellscape).
I agree with what the other commentators said about jumping; I feel the gravity is slightly too high. The really interesting part of this game for me wasn't the jumping, but looking at the board state and trying to predict what a sensible next move would be, and planning my route based on that. So if that's the goal of the game, then IMO it makes sense to make it easy for the player to execute on that (which would mean simplifying the jump execution).
I love the idea of a board game where you play from the perspective of one of the pieces. Really neat entry :)
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Clocked in at a solid 10:38 score :)
That was an experience. Loved the voice and played it with @breadstick and it was super fun. The controls were weird as hell but I kind of enjoy them?? I wonder if the left/right swap was intentional since we noticed it was the rear wheels that turned instead of the front.
Great game!
Great level design! I got to the level after the big basket made with arrows. Love the concept with the apple trees and I could see myself losing a few hours to this if I didn't stop myself.
Agree with other commenters that the arrow rotation is a bit slow and perhaps some QoL changes, e.g. a fast mode where the tractor moves at 4x speed and allowing you to WASD while hovering over a tile to put down the arrow you want.
Fun game, good luck!
Pretty interesting roguelike! I love that the prices of the crops fluctuate and the bounciness of the graphics. I got the thing that lets you kill groups and started going ham but I got too greedy and died anyway. Early game is a little slow but luckily only a few levels feel that way. Great game!
Interesting tower defense with a lot more depth than I had anticipated. I'd created this super long snaking path that spanned most of the maze, wish I took a screenshot.
You're probably aware that you can cheese the AI pretty hard, e.g. you can build a tower that blocks the path, and the tower will disappear (with the "you can't block the exit" message) but for a brief 0.5 seconds the melons stop moving. So you can stall out indefinitely this way if you are fast enough.
Great game!
I love card-based roguelike games like this so instantly I was interested in this. Very cool idea, but I think there should be some sort of penalty for hitting End Turn, cause I ended up just mashing it repeatedly to get infinite cards. Definitely needs balancing but I can see a lot went into the engine work and a really cool proof-of-concept!
Really fun game! I love the overworld system, reminds me of Atom Zombie Smasher.
My first run I ran into a softlock, if you enter a region without any army supply you can't start the harvest timer. Second run I managed to win. Mines/bombs are super OP. I may come back for the No Bombs Challenge later.
There's a few abusable strategies, like it seems you're much better off starting and ending harvests quickly to collect the free rewards as opposed to buying things from the shop (where money should be spent on upgrades/taxes).
I had a lot of fun theory-crafting this and the alien narrators are great. Super innovative and interesting game!
One of the most memorable games I've played this jam! A true work of art.
Not really related to the theme but I don't really mind.
Lmfao Diffy the artist and the "statue garden". Very funny game! I suck too much at slide puzzles unfortunately.
Graphics are really nice, I like what you did with the trees. They feel very voluminous.
Got through all of the Easys and up to 9/10 of the hardest difficulty. Super fun puzzle that I had to pull myself away from :)
Really cool and rich concept and seems like you could easily release this as a full game!
I am a huge sucker for Factorio-likes and spent way too long in this. Super innovative automation game and an amazing level of polish/design for a compo game! I think you'll do really well, could easily see this being expanded slightly and released as a full game.
I would've liked being able to put stuff back in my inventory, and also some way to demarcate the boundaries between my different systems.
Great game, I think you'll do well!
I WON
I love the wall sprites
I have made 4-hour games before and they were terrible, kudos to you for making something complete
Fantastic sound design and graphics and a super innovative puzzle game! I like this a lot.
I, too, settled into the 3x3 meta that @titos2k mentioned. I'm thinking of game mechanics that would incentivize going for rows/columns -- maybe a bomb angreep that lasts for 5 turns and instantly kills you if allowed to live that long? I think there's a lot of room to expand this concept, possibly even into a full game.
Great work and good luck on the jam!
93! This was super fun. Love the music and general whimsy.
I liked the music! Game concept is a nice base and can probably be adapted upon, but definitely asking for some sort of difficulty progression + mechanics that help you deal with that. For example maybe the organs start coming in faster, and instead of making your way to the chute you can throw the organs from across the room into the chute (saving you time if you can pull it off).
Quick tip for Unity; when you're doing pixel graphics, you'll likely want to draw it in the native resolution of the screen (so that there isn't scaling), and if you need scaling then in your image settings set Compression to None. That way you don't get that blurring.
Nice work!
LOL that was great. Super fun. I had to connect a controller because I ran into the Left Shift issue but I'm glad I did cause the controller experience is really nice.
Ending sequence brought me joy.
I played this game and now I am an expert in Australia
Super fluid robot control, really beautiful graphics, and solid, simple puzzle mechanics make this a really zen experience. The sunshine recharge mechanic is interesting but I do wish it were utilized more, it didn't seem to change the gameplay much beyond slowing it down. Nevertheless this is really ambitious for a jam game and great work putting it together in such a short time!
Thank you everyone for playing and for the wonderful comments :)
@eFrag: The ribbiting (and narration in general) is super bugged and seems to not be deterministic. Sometimes the voiceovers don't play, or they leak into different scenes. We'll have to fix that post-jam. Thanks for the feedback!
@Helen: Agreed, a door sound is a good idea. Thanks for playing!
@chuchugeralt: LOL our team loves your review. The shadows is a common point of feedback, and I think I know why now -- it seems the shadows came out darker in the WebGL build. Thanks for playing!
@Andreadbx: Thanks for your stream, our team really enjoyed it!
Thanks again for all the great comments!
@Kenguin: You should have played the beta version, the kill sounds were deafening. Thanks! The voice acting was done by Breadstick in his closet.
@fallcresthero: Thank you! Comics were by our friend Fey. We're thinking of polishing this game up a bit and releasing it, improving the control of the harvester is definitely high-prio.
@nyxkn: "I have no idea what I just played but I think I liked it" is the best review we could have hoped for :D thanks for playing!
@ahintoflime: We're making a post-jam version and the wheel-turning thing was the first bug we fixed, it was driving us so mad (pun not intended). Thanks for playing!
@bardicmischief: The story... did not translate well into the actual game lol. Basically you beat up all the bosses to collect their limbs and give them to your daughter, who is extremely sick and needs them for a full-body transplant.
The fun part about the audio is @breadstick had recorded a long continuous stretch of voiceover expecting us to splice it up, but we ran out of time -- it's just playing the original recording on loop.
Thanks for playing! Glad you enjoyed it.
@fizzbark: Sorry about the comics, we're not sure how we screwed that code up so bad. We're making a post-jam version and definitely going to target the steering cause it's pretty frustrating. Thanks for playing!
@victorrypl: Thanks for playing! The bone-crushing sound was Kelly L. crushing up a cabbage :)
@mnocenti: LOL we were wondering aloud in our Discord chats on whether anyone else would make a similar game, we'll have to check yours out. Our comic artist pulled their shoulder muscle mid-jam, so some of them are kind of incomplete, but I'll let you know you liked them! Thanks for the kind review and the play :)
The shaders are super gorgeous! A really cinematic experience.
I teared up at the end. I started out being sort of frustrated at the slowness of the dialogue, but by the end of it I was really relishing the time it took for the dialogue to come on screen.
I chose the first option for the first half of the game, and then went with mostly the second option. I am a non-parent but this game feels like it captures some really essential part of parenting and I totally understand the impulse to over-protect.
Music was really nice too. Great game!
WOW this game is juicy as all hell. Those shaders are fantastic and the progression system is super fun. Also the music / SFX are fantastic.
Made it to the end. One of the most polished and fun entries I've played. Suuper great work!
Fun music and concept! A bit slow in the beginning. I also couldn't get the shop to work.
Also I learned that carrot + parsnip anti-synergy only recently, didn't think I'd see it feature in a LD game :)
Off I go to New Zealand!
Some genuinely funny dialogue and Level 6 was brilliant. I'm not sure I totally understood the eyesight thing. Top marks for innovation.
I loved the general mood of it, just a bunch of guys with very poor self-preservation skills scattered around some purgatory city, looking up at the stars until they get their organs harvested.
Felt very Cruelty-Squad-esque which I liked too.
Really nice game!
I enjoy really adventurous control schemes like this, I get the impression that with some practice someone could get really good. I want to see a speedrun of this. My meta was to set myself into a spin and then tap W and S as needed.
But man I suck at this game. I wish I could see more of it. Very interesting!
Omg the music. And the ravers and the stage. Holy hell. I'm dying, this is amazing. Great game!
Day 28! What a cool concept. Those anti-red-blue ones are really killer.
I kept looking for an opportunity to use the meteor but never found one. Maybe that shape is too unforgiving? Although I like the concept of an inflexible shape with lots of raw crop-destroying power.
Great work!
Love the slow-mo and the controls of the tractor! Esp. the first one, super innovative and interesting. Also interested in how you did the anime speedlines!
Top marks for innovation from me, this is a super interesting strategy game. I got to Year 3 Season 4 before the tax man ate me.
Some bugs, I noticed the price of the farmers doesn't reset after a loss (have to close the game) and some other general weirdness. Also I wasn't sure how the water/fertilizer/care values translated to harvest, and it seems very RNG-dependent right now. That being said it's super difficult to balance a game during a jam and I applaud the ambition with all the different mechanics here.
All in all pretty fun and a really nice jam game! Also for a first jam this is incredible, my first jam game sucked so bad.
Very interesting concept! Would be nice to have some sort of timer to know how far you got. I got maybe 7 minutes in.
If you're developing this further, a common mechanic for these sorts of games is multiplicative/exponential scaling to give the player a "win more" feel. This one kind of gets to that (you can be greedy by making branches or safe by making chompers) but it's never enough to make you feel totally indestructible. For a jam game though this is very well-scoped and an interesting experiment that I hadn't seen before. Nice work!
Ow my finger. Great game! I wish there were a way to scale in power indefinitely, a lot of these games start feeling super fun when you feel you've "broken" them. Nevertheless I maxed out at 20/20 and had a good time.
Fun game! "Clusterfuck" is definitely the operative word. Though I think I managed to get lucky and beat it without too much difficulty.
The powerup system seems like it'd be interesting, but there was so much going on that I couldn't make out when to use them (and found that they weren't necessary).
A friend and I were debating whether this was an allegory for AI generation? And also where that turtle sprite came from, cause we were sure we had seen it before.
Thanks and great work!
O AAA VUH TH O NUH???
This is my favorite game of the jam hands down and the only time I remember ever giving straight 5's to a Ludum Dare game. WHAT A JOY THIS WAS TO BEHOLD
Holy level of polish, batman. The map looks excellent, how did you make this in three days??
Gameplay is very relaxing. Truck is a bit hard to control, but not unreasonably so (it is a truck after all). Interested in how you did the route calculation on the minimap (like @yaroslav-gozak mentioned).
Hi all, wanted to say thanks for all of your ratings/comments and what a blast it was to make this game and read y'all's feedback afterwards, it brings us much joy :)
@eric-nguyen : Thanks for the well-wishes, I have recovered \o/
@100th-coin : Omg, that was great. Thank you for recording that, that was super fun to watch
See you all next LD!
Jesus christ you made a game in TempleOS??? That is insane.
I'm not able to set it up but I appreciate the dedication
MY SWEET LOVEMAKING MACHINE OF A CHILD needs to see a surgeon, his poor legs.
Dialogue is great & full points for humor. One small gripe is it's easy to accidentally click on an upgrade, which I did several times. I hope Hermann gets recognition for his troubles.
This jam game feels like a bunch of friends just having fun making a thing and I am so very about that.
The sea shanty is an absolute banger. Also BEAUTIFUL art, both with the models and the motion design/shaders.
Big nostalgia factor and a really fun unassuming puzzle game. I beat it :D
A nice game and a really innovative approach to the idle game genre. Instead of a single "number go up" (like Cookie Clicker) you have bike capacities, town capacities, loading speeds, routing, production/consumption cycles, and others. I love optimization games and this scratched a similar itch. Nice work!
Some thoughts:
* One of the biggest sources of engagement for idle games is the feeling that you're always "just one upgrade away", that every upgrade feels significant and will let you snowball the rest of the game. The bike upgrades did this really well, but the town upgrades felt too expensive and not impactful relative to their cost. * Graphically, I love that you can see each produce item individually being loaded on each cyclist, a very cool detail that adds a lot. It's fun to see and hear them get rapid-fire loaded onto each bike. * One small gripe about graphics is the thickness of the borders of your sprites is pretty random, which looks a bit odd. I imagine this is because the sprites are drawn at different native resolutions; if you enforce the same native scaling across all sprites and use the same brush sizes, you can get cleaner outlines and therefore and overall cleaner look. Of course, this is Ludum Dare, and an ambitious project as-is for one person, so it's hard to have time for polishing stuff like that in the end.
Great game :)
Love SHMUPs like this and especially love to see a Game Maker title. The design of the bosses is great and super unique. I like the crab boss.
One trick with SHMUPs is that the hitbox tends to be both (1) much smaller than the sprite, and (2) clear to the player where the bounds are. I had some difficulty dodging bullets because of the second point.
Writing is great, full points for humor. Great game!
Nice Crazy Taxi clone, brings me back a bit. If there's one thing I'd add, it'd be some form of sprite deformation when the car crashes into things -- the really fun part about those games was just how much destruction you could cause to yourself and everything around you. A cool demo :)
Really innovative gameplay concept that I haven't seen before :)
The small details (packages bouncing off the spring, bobbing head of the goblin, being able to remove the hat) add a lot of polish.
I wasn't totally sure what to do with the envelopes.
Most fun game I've played from the jam so far!
Created some really interesting cart designs that I wish I had saved.
Awesome work!
A well made game, kind of like 4-player cribbage which I imagine could be fun with friends. But I agree with @catusfelony, my ADHD brain can't handle the speed. Maybe a bit more friction, or a "if speed < threshold, stop" stopping system. Regardless a really complete entry for 3 days!
Every jam has that one "unforgettable game" and for this jam it's this one. What a delight. COME ON, INNNNNNNNNNNNN
Seriously, the way the kids just swarm your bus like flies on rotting salami. I love it. I'm obsessed
I love smashing the "drive away" button and just careening down the street
Love the vibe and I felt the penusbmic influence :)
Gameplay made me think of the flash game Motherload and I got some happy nostalgic thoughts from that. Controlling the ship is a little clunky
Really great use of theme and honestly the mechanic overall is not something I had seen before. Surprising amount of depth and the optimizer in me wants to sit down and figure out how to min-max this game. I wish the walk speed was faster. Overall really great game!
This is an accurate behind-the-scenes representation of the iPhone build process. Thank you John Apple, may he blip-blop-bloop to his heart's content in heaven
Holy hell, legitimately terrifying game. Great puzzles. I got to the "Who am I really?" part, which I think is the end? Jesus christ I'm gonna have nightmares.
Amazing game and I hope you do well!
Fun game! It was hard to play this on my 60% keyboard (which lacks real arrow keys). That being said, a great risk/reward system and I felt genuinely excited to get upgrades, and wish I could've seen more of the game (I think I got out-scaled hard as the enemies stopped dying). Props to your artist, that's a lot of sprites to draw in 3 days.
Pretty interesting game mechanic! Although I could not figure out V and III at all, pretty sure V was refering to a garbage can but I didn't find it. Definitely a game that wants background music, even if it's just ambience.
Full points for innovation and I love these "simulated terrarium" type games, they're so hard to do and so interesting. Got to 8047. I think I understand the vision of the game, you're supposed to keep moss alive by controlling the population of grey greebles? I didn't really feel like I had much agency in that regard but it's fun as a thought experiment.
The gravity is a little wild, and I died via a purple greeble drop-kicking me from offscreen.
Also, this is your first jam? Really amazing if so!
Really cool concept! Would be cool to play this with stronger AI and the bugs fixed (though ofc chess AI is not realistic to do in a jam setting). The art for the pieces is simultaneously unsettling and fun and cool, I enjoyed summoning all the pieces so I could see what their hands looked like
Really great entry! Managed to save the requisite 8 worlds. The dialogue is super fun and I wish I was able to read more of it, but it's pretty fast-paced. I'm not sure what the ideal strategy is, eventually I just kept giving everyone railguns and it kept working.
Fun game! My first run was hot garbage because I had no idea what I was doing but managed a pretty speedy carriage by the end of it. Feels somehow RTS-like
Audio and mood and gameplay are really great here, and an amazing game for a first Ludum Dare! I do wish the action phase were a bit faster as most turns are sort of wasted, maybe smaller map could do. Best of luck :)
I am speed
Your leaderboard is filling up with a certain president
Really enjoyed this one :)
What's Space3D? I noticed it in your credits
Never played F-Zero but I really want to now!
thanks all for playing :) the extra nipples are implemented but you can't see them cause of the clothes
re: the screenshake, I ought to mention that this is the toned down version, and it used to be way, way worse. there's a button in the Settings (Esc) to disable it if it's too much
there's a secret ending no one has found yet
@manabreak glad someone recognized the Finnish lore :)
thanks all, appreciate the comments!
thanks again everyone :)
@mark-swinimer we had a friend have that too! None of us on the dev team were able to re-create it. Are you on Mac by any chance?
thanks all for playing our game!
@themixedmaster did you get the secret ending? If so you might be the first person to discover it :D also your hat tower brought us great joy
@dymino the summons cannot die, tbh we had summon death implemented and removed it for some reason, it probably would've been better kept in. thank you for the feedback!
@stefan-funke agree with the movement, I tend to prefer a tiny amount of slide but it should be way snappier, it's too icy as-is currently. thank you for playing!
Chicken sprite is high art. It's like a Monet
Is this a billiards roguelike deckbuilder? Holy wow you have my heart. Gorgeous game and a really cool and pretty balanced upgrade system. I couldn't figure out the astral projection system. I also will not ever pass up Kromberg , or Fred. I think this game will do well :)
Pretty fun and a really interesting lil systems game. I like the concept and don't think I've seen anything like this before. A little hard to find which portals are "hungry". I am kinda terrible at this game but the chaos of all the stuff flying everywhere is neat
I have completed my kingly duties and summoned many rains.
Wish I could get my controller working! This was fun with a keyboard/mouse and I bet way better with the double-joystick. Love the take on the theme and love the details with the cats cheering you on as the storm arrives
This game is a coming-of-age story for what it's like being a Midwestern iPad kid and I'm here for it
WTF is why the mom just microshitting in the toilet every time I look away
I got 107 in honse, yay I love honse
what a freaking team, 10 devs!! y'all did great and this was a blast
I beat it and stayed in my toxic skeleton relationship and had many children. Love the concept! Was fun going through the various dialogue trees. God my skeleton girlfriend is impossible
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morse.png
Best looking game so far! Really polished experience.
COOL ZOOM
Our game also had hyper-specific browser issues :) although yours ran fine for me in Brave. Love the concept, gives me a sort of Scribblenauts vibe. I played through the first levels again with all the ugprades to look for secrets but didn't look like there were any.
This game looks really cool, but unfortunately I really couldn't figure out the controls. I think I'm the eye wall and I'm supposed to move downwards and need to kill the knights before they hit the wall? And I can summon the meteorite via voice, but I couldn't figure out the TOWER/HERO or the drawing stuff. I'll have to come back to this one, I could see this being really neat
Love the animal sounds and a kind of interesting strategy game, wasn't totally sure what was happening but I learned after the first round and then somehow performed worse :D
Okay this was sick, brings me back to doing puzzlehunts. That GIMP puzzle was rough, I had the password the entire time and didn't recognize it. I went through a bunch of stuff, including subtracting the layers from each other, or splitting their RGB channels, or checking their metadata and file entropy and trying to extract strings etc before giving up and looking through the source code. Rest of the stuff was super innovative, I really love the "Audacity-as-image-filters" thing and never thought I'd see it incorporated into a game jam. Awesome work!
SENDING ALL CHILDREN
The fast bearded man ends all of my runs. The best run I had was when I realized you could just walk off the map and run almost forever :D
Pretty cool concept and variation on the survivors-like genre
Awesome idea and I love that you build expressions on a pentagram, really interesting take for this jam. Also combines my two favorite things: math and roguelikes. I think some initial speeds on the nodes can be tweaked, it's kind of hard to react to the enemies' numbers, I found myself "pausing" via the Shop menu and working out the calculations and still not really having time to match the numbers, so maybe I'm missing something. Super cool concept so full points for innovation here and I had a lot of fun!
Really fun game! I ran into the issue @adam-gallina hit; even with hundreds of protectors I couldn't get any of them to collect bravery, and stalled out. Art is super charming and I very much cherish this boulder.
Gorgeous particle efefects and art, feels like a place I'd like to visit after a long day of mining ore. I got like every permutation of crocodile and fish imaginable, it was great
That cat summoning mechanic is really fun and I had a blast just trying to summon them as fast as possible :) would've preferred the difficulty scaling increase faster. Great work!
Really cool idea and some fun puzzles, impressive that this was made in 48 hours! I enjoyed trying to escort the gigablobs.
Hiding that birthday music behind the victory screen is a crime against humanity. I pray for those that didn't get a chance to hear it, what a bop
The art is great and seems like a lot of fun to make :)
Art was great here! Gameplay felt a bit stale after a few rounds, I do think it needs some sort of difficulty ramp-up or another mechanic. Lots of polish for a 3-day game, and I liked the attention to detail everywhere (e.g the sounds when you pick up an orb etc), clearly a lot of love went into this
Really cool mechanic! Could use some bugfixes as sometimes the dog just kills something offscreen and sometimes the corpses seem to disappear. I enjoyed this a lot though and the strategy between going out to kill something and staying close to defend is really dynamic and interesting despite the actual mechanism being relatively simple.
This game gave me some nonzero psychological damage, I feel like I'm playing Golden Light. I really like the mood of this. The game just sort of ends after getting the new prescription, not sure if it's a bug, I was really digging it. Nice work :)
I like playing the Github version, setting num=100000, and creating a seabear tunnel straight to hell
My god the world is gorgeous. Flight controls felt good, on web I think it would help to lock the cursor to the center of the screen as the camera bugged out a few times I think cause of it. Love the sound of the wind flying past your ears and the piano music and how fun it is to bounce on the mushrooms. Awesome entry!
Nice relaxing game. I had originally tried building a real shop before realizing it's optimal to just cram everything in one tiny corner, so I had the worst designed shop known to mankind :D
Really hard to make money, seems like the prices are somehow less than what I pay for stock?
You managed to get a lot working in a short amount of time, really cool to see! I love watching the slimes bobbing about
Absolutely gorgeous game and love the sound design all throughout, especially with the end of it. I feel a sense of pride for my saved lemmings and a sense of loss over the ones that didn't make it. Really enjoyed this, great work!
Oh this was excellent. I made my campsite next to Giant Head and his new friend. Love the world you've crafted and the cutout system is sick
Is it possible to get to the squirrel?
My favorite game of the jam so far! No notes. Really enjoyed the puzzles, especially the last one, as well as all the different creatures you managed to add
I'd love to see a blog post or something on how you did the graphics, they are gorgeous :D
I was a little confused by the health potions, they seem to hurt you? Maybe I missed something.
Awesome job on this.
Nice game! Could be longer, but it's a jam after all. I had flashbacks to this extremely old [sheep herding](https://store.steampowered.com/app/1644750/Sheep/) game where your sheep follow you like lemmings and die if they touch anything, was kinda relieved to not have to relive that here
Something about the concept of tiny wall-jumping sheep makes me happy
Really innovative puzzle game! I'm stumped on Level 11, it seems provably impossible to me so I must be missing something. Have to say I totally underestimated this game at first as some of the solutions are really clever. Love the little musical breakdown that happens during the song :)
My god I guess I have a Solitaire addiction or something, I played way too much of that.
What is it with cards and parlor music and incremental dopamine hits that make games like this so appealing? Humans are such simple creatures
Really polished game and love the graphics, everything is just so smooth and responsive and I like the system that auto-places stuff for you. Also I wasn't aware that you could make stacks at the top that don't start with an ace, that's a new mechanic for me.
Nice work!
Lmao I got dropbear-ed by a cat :D
Love the cat physics and how they ice-skate everywhere, god they are fast. After awhile I got pretty decent at kiting them forever but getting them to hit props is another challenge entirely. I enjoyed this, super fun and the graphics/slowmo were enjoyable.
Best I got was 1200, 2 cats/6props.
Super cute and fun and never seen anything like this before, love the polish and graphics and sound, they all add up to a really cohesive experience. I got something like 2:16 for my best score. Most creative game I've seen so far this jam!
GORGEOUS game, really captures the atmosphere of being a down-on-your-luck lab rat. Would be interested to hear about your process
Love the graphics, also lmao the red herring + the fatboys. Really nicely done and pretty complex noir in such a short amount of time (I was too dumb to figure it out)
Ayy nice I won at 8969 points with a blacksmith + warriors build
This is crazy good, I feel like you could put it on Steam. Nothing felt overtuned or undertuned (maybe the tax collector/forager are slightly underwhelming). Also a small nitpick that IMO you should enter the first shop with at least 20 gold so that there's meaningful decisions to be made (seems right now you're always meant to skip). Otherwise a really cool take on the survivors-like genre
Definitely my favorite game of the jam, I'm a sucker for roguelike deckbuilders and Wingspan alike and this hits all the joys of the genre.
First victory, I went and played a few more rounds after with a mana-generation build and some HP stuff. Really really fun!
slime.png
Aw yeah I love this FUCK the government
Very fun, the frogs are too good, they probably had some experience/trauma from Frogger
I got through all five levels. Music is a bop and the smiling slug decal kills me
Oh my god what a mood straight out the gate WTF
Super unique game and what a cool idea, I am terrible at it but I really enjoyed the double hand mechanic. Are there really people getting 900 points??
Awesome job!
Neat little game, I liked the bomb enemies and felt like you could do a few interesting things by body-blocking. One of my minions spawned and got launched to the lower half of the screen, no clue what happened there. Feels like after awhile there's not much you can do to stop the onslaught. Maybe could be interesting if some food spawned on the map and you could increase the speed of your clay spawns by collecting them, so there's more of an incentive to venture out and more things to do. Great work :)
Level 3 was tricky. Ended up solving all of them, very fun game, difficulty level was perfect IMO
95 hamsters have found a loving home :D
Gameplay loop is nice and it feels good to get the upgrades. It's nice to see the different animations in the cages, you can see it overcrowding and whatnot. I found the early game to be somewhat brutal, my first playthrough I was taking my time. The first few upgrades are really critical.
For movement, it'd be nice if you could move diagonally as well as in cardinal directions, I find that to be a little more natural and fun. Music was very peaceful
This is great, I love the cold open and the music changing randomly on upgrades and the GNOOOOOOOOOOOMEEEE when the guy dies, and the gnomes themselves exploding and most importantly the
YOU'VE BEEN
GNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED
I love everything about this. One challenge I've seen with really small-scale strategy games like this is the meta is almost always "greed economy as far as possible, then spam units", and the design challenge becomes how do you punish greed such that you can't freely do this. But idk, anyway I really enjoyed this :D
Neat game, kind of like an RTS stripped to its core. Is Level 4 winnable?
Fun game, I think could be a little harder or could let you have more dudes in your army as for the most part there wasn't enough complexity to have meaningful synergies. I can see the potential and I like this Pokemon-meets-Final-Fantasy type gameplay. With some bosses and some more powerful enemies/creatures I could see it being quite fun!
Love the music, it slaps
The pencil attack (single point) is a little powerful for how easy it is to use, though it's fun to force yourself to use the other things.
Nice work :)
Great use of theme and I liked the different abilities of all the lil dudes, especially enjoyed the animations and the dung beetle going backwards :)
I think the zoom is maybe 2x too big, a few parts felt like leaps of faith.
Enjoyed some of the puzzles. The parasitism angle is really cool. The little comic at the beginning is really fun and nice
Maybe something wrong with the web build? I couldn't move or attack at all
Hot Air Balloon mode is the way, there is no other mode IMO. Pretty fun and I enjoyed trying to find the right air currents :)
Would love to see more in a postjam version, like ability to upgrade your engine etc upon dropping people off.
Loved the concept right away. I gave up with the map pretty quickly though and after exploring the rooms I just drew myself burning in a [brazen bull](https://en.wikipedia.org/wiki/Brazen_bull) as I figured that's probably what's happening to me once the king sees my map.
dungeon-map.png
Very complete feeling product, I had fun. Got to the end with 10 seconds left
Really interesting puzzle game! Had fun trying to understand the various tiles and mechanics. Never seen anything quite like it and I think the design of it is really innovative.
<3 sand undertane
Did I just play Disco Elysium? Jesus christ what an entry. Everything is gorgeous and the music is super fitting and so much art work and characterization. I enjoyed Elon eating shit lol
Congrats on making such a great entry and looking forward to the release of Abrasion :)
Thank you for all the comments :)
@Baldurs : Yeah, in hindsight I need to increase the delay, you aren't the only one who struggled with it. It's set to 144 ms right now. Such is life, thanks for sticking through it.
@silas-reinagel : Glad you like it! I have a special attachment to Morse because I used to journal exclusively in Morse in grade school, so it makes me happy that I can teach it to others. You might also enjoy that the launch code, "What hath God wrought", was the first message ever sent over a telegram.
There's one interpretation of the game that I think is too subtle, but explains the chess connection. I'll spoil it here:
"Deep Blue" is the first chess AI to beat a major grandmaster, and the game that's printed in one of the terminals is [Deep Blue v. Garry Kasparov](https://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparov). One of the terminals suggests that the submariner "feels like he feels" and "remembers remembering." He also can recall and calculate suspiciously well, and the "Operator" gives some instructions -- especially later instructions -- in a somewhat stoic, direct way -- as if he wasn't actually addressing a human. I think you get the picture.
My god I love Jimdinant. I'm glad I saw the other comment and met Spacedinant too.
Definitely wants some balancing (5% is probably too slow + the upgrades slow down too much) but I still had a lot of fun. I can't wait for Jimdinant to get his gun license.
I thought the runes were the rainbows and cats and unicorns for so long ;_;
Love the particles. I might've hit the softlock though, as I got a two-rune sequence and couldn't figure out how to put it into the music box after messing up.
Gorgeous game and love the throw-back to your other Ludum Dare game :)
"Deep amnesiac" made me laugh.
Definitely wants checkpoints!! And maybe bigger bullets as the jump-shoot is kind of awkward. Otherwise great game , really cohesive experience with the graphics and the super low-passed soundtrack and shooting sounds which sold the "deep in the caves" feel really well.
Probably the most fun game I've played so far! Unfortunately pretty hard to play with a 60% keyboard (I don't have arrow keys) which tbh is my own fault.
My strategy was to go double remote charge and rush to blow up a line at around 50% height, then go from there.
That was cool! The tradeoff between upgrading vs. healing the platform is nice and I enjoyed testing out the new weapons. The timer and the general mood felt very Risk-Of-Rain-like, and evocative even for being simple.
I do think a few more hours of polish could really put this over the top -- hitscan bullets, muzzle flash, enemies recoiling from getting hit, etc. See the 30 tips from this [super famous talk](https://www.reddit.com/r/gamedev/comments/1t0jlc/vlambeers_jan_willem_nijman_the_art_of_screenshake/) for what I mean.
LOVE this game. Got to 1747m. Genuinely enjoyed it. The dash mechanic feels good and the enemies are fun to explode and it's fun to build up speed.
A fun take on the theme. Got "sushi" and then "whole pineapple on the pizza" for my two playthroughs. Love the voice acting :)
Simple and nice game and good feel and I liked the map generation. I got to 27-ish, god damn those mines
The hand drawn art style is sick and I love the voice acting and the T-posing jesus pizza man as he descends from the heavens. 10/10
Crazy amount of work here, holy wow. The card art is great and the whole experience feels very polished and cohesive. I played a Moon's Curse/Flower Bouquet build and enjoyed it
Definitely would've loved to see the accelerating rewards that make clicker games so fun, e.g. more gold the further down you are. Otherwise it's a nice base for a clicker game and a faithful embodiment of this [meme](https://knowyourmeme.com/memes/never-give-up-digging-for-diamonds) . Nice work!
The maze generation is cool and I like that there's directionality (i.e. "go down") to guide you. Fun small game, is there an actual end?
I had a few bugs where the level would stop spawning and create holes you could fall out of the map from. But it kind of added to the game, looking up and seeing the map from a new perspective.
Great job!
Fellow Morse code jam submission \o/
Great game, had to pull out the CyberChef for a few of them :)
I love games that aren't afraid to challenge their audience like this. The poems are really sneakily beautiful.
Oh man I nearly got stunlocked in the last room with all the crabs and smashed the loot with seconds to spare. Fun game! Acceleration felt a bit slow but it's accurate for being in the water. The art was really nice, lot of assets to make in such a short time.
Loved the sound design right away, so snappy and fun. I couldn't find any fish :(
Great work on the animation
Ahhh so peaceful.... WHY IS THERE BOSS MUSIC
Great entry! Loved the design of the enemies and the individual biomes and your art team really knocked it out of the park. Given the layered nature of the art I feel like parallax would be pretty easy to add to really give it a sense of depth (pun intended). Good job!
Solid concept, the floor number scrambling and the whole elevator system is really cool! I couldn't find any way to spend the gold and the enemies didn't ever seem to level up, and eventually they just get one-shot. It's really really hard to balance games during LD though so very understandable. You have a lot of different systems and it's really cool that they all came together.
Congrats on finishing your first jam, that's a huge feat!
Super unique idea and I could see this flushed out more, it feels like you could borrow a lot of learnings from the Temple Run-style games (aka I'm interested in how a discretized grid for your XY position would work compared to continuous).
(I'll rate based on the jam version but comment based on the post-jam version)
Really enjoyed this, super peaceful lil Brotato-like. Vibe is spot on, love the lil twirl they do when they jump.
Map could be smaller IMO as there's a lot of empty space that doesn't really get filled till the endgame.
Bogart my beloved
Great atmosphere here :)
Finally got it after a lot of staring. I screenshotted the bloody tile and started manipulating it in Photoshop to try to find something steganographic before realizing it is way more straightforward. D'oh
Really enjoyed this! I got the grandpa eye ending and also the "normal" one. Freaking loved the "dig me up" moment and also the "get that away from me" from the weatherman, lots of memorable stuff.
Nice entry, enjoyed the graphics. The light mechanic is cool, would love to see it developed more :)
I got to 25611m
Very fun, though the progression is a little slow and I think it needs an ending that encourages you to keep going, otherwise it can feel a bit Sisyphean. Nevertheless I played way longer than I had budgeted, time-wise, and the dirt physics and building extra bays etc are very cool, great work!
Cool game, would play a version with all the upgrades fixed! The mana system is interesting and I like the optimizations around which mana to pick up
Really cool concept! Not sure if you're supposed to be able to cheese the second "Gotta Go Fast" route but I just jumped over it. Also I got stuck in the timed doors :(
Music is really peaceful, as is the distorting shader thing and Animal-Crossing style brain voices, overall very clean submission
Super ambitious entry, glad to see it come together! Would've loved more adjacency rules as I just spammed hexes wherever, but still enjoyed it. Very hard to collect dues from my army of 50 people
Why did I bring a bobsled to kill the dragon :(
Do they not have bags
Can't I just pick up the gems
My poor tiny horse...
---
I like tiny games and we should make more of them, this game gave me the feeling of the super old Giga-Rensya games and I got some happiness from it: https://youtu.be/YoXBxGORsEc?si=TMadAb61joqZZ9k4&t=12
Great job!
I have made a CATORUS RING
The tutorial text tasted the best
I beat it! Really captures what it's like to collect mountains of trash, and sell them only to feast indefinitely because you don't want the day to end because you have a full staff of 100 soldiers who you only begrugingly pay.
(I pulled out the autoclicker immediately)
Enjoyed the Grimoire, clearly a game that wants more but I had fun with it. But life was better before green : (
Thanks for playing all :)
@ckane144 : I love Inscryption! Definitely a huge influence
@t-c : You're the first known person to have actually beaten the game, none of us (the developers) have. Appreciate your very well-thought-out feedback, finding some way to communicate all the different systems to people was definitely a challenge. Also yes, we love deckbuilders here :) Thank you for playing!!
@314owen : Appreciate the feedback, we'll take a look at the fullscreen issue
Aw I got oof'ed :(
Simple game made a lot better by the fact that it's really fun to roleplay as a trash-stealing raccoon, I like to imagine my tiny paws ripping the bags open and looking for canned fish and trinkets. The models are awesome and it all looks very nice. Great work!
I did fall through the map at one point, though I feel that's just part of raccoon life
Fantastic job with all the modeling and animations in such a short time, my god those snails are tanky. 3D art chops on full display here. Very considerate of you to add a no-legs mode lol
Loving the cold open into trading happiness for money :')
I entered into a string of failed relationships making just enough to stay in university before my parents came and killed me.
Very funny game, extremely unfair just like normal adulthood
Simple and super cute clicker game that doesn't overstay its welcome. Loved seeing the new cats slide in and also enjoyed the very suspicious decoy cat
Really want cat headpat sounds :(
Screen jiggle, sound, and the slot-machine-style thing when you finish a word all feel really nice. Difficulty progression felt very reasonable. Overall clean execution on a game with a really clear image, well done :)
Absolute cognitohazard. So did you just record your arms flailing to make the sprites?
Entire game has this unsettling vibe that I haven't felt since Golden Light.
The moves were very fun. The homunculus is horrifying. I fed it many raw steaks
(Great job)
Very neat concept and surprisingly tense with the timer. French horn solo is a bop
Favorite game I've played so far :)
Great job modeling an entire room in time for the jam.
I would buy a self-upgrading, backflipping, jetpacking vacuum cleaner that eats my laptop.
Appreciated this a lot. I was the character in this story once. It's hard to grow up in a world where your parents see you as an extension of themselves. Very well-written game and thank you for sharing
Freaking love the character designs. One of the best jam games I've ever seen, and probably the best OST. Absolutely incredible that this is 3 days!
Very polished entry and everything feels quite nice :)
Would like to see more enemy types, but hey, 72 hours is not much.
I'm not sure I understand the card picks -- I just never picked the red cards and had a good time of it.
Same as another commenter, I have a 60% keyboard that doesn't let me use WASD and arrow keys at the same time, though that's my own idiocy for getting a keyboard like this. I made do with some jank Fn key stuff
As a former pentester I appreciate you bringing back the early 2000s when you could SQL inject your way into every server on earth
Enjoyed this very much!
S-tier intro cinematic lmfao
Most of my patrons end up as paint on the road but I drive extra careful for the ones with endearing voicelines
Love this concept, so simple and neat. Very clean and well executed game!
Yee I got the shiny
Gorgeous game
Love the subject matter
Crows are awesome (>*-*)>
God what a good idea. Would love to see this as a full game. Great audio :)
Gorgeous game and the soundtrack really adds to it. I really like that you have to shoot down the door of your own storeroom, and that the storeroom bullets themselves didn't have colors over them (so you had to memorize or check outside). The bear trap and mine are fun little additions. The animation on the shotgun feels excellent, very JUICY ANIMATION
Gorgeous visuals, very pleasing. I'll have to try your game engine sometime!
Absolutely gorgeous game! Tbh I'd be interested in playing other things you've made because clearly this isn't your first rodeo. The camera work and the cutaway stuff is super pro.
Aw man the most wholesome game I've played in awhile. Love the art for the bugs and music was super good here
I always love when games have the little avatar of your guy in the top left. Adds so much.
Also I haven't seen anyone use that clouds overlay trick in 15 years, it still looks great.
Very fun, Vlambeer-esque shooter
Great entry, amazing job on the art! Felt very polished. I got my mom the magic oyster. Only nit is that it starts a bit slow in the beginning, I feel you should only have to find 1 or 2 items before your first upgrade.
What was your experience like with Defold?
Having the actual sheepdog commands is really cool! I appreciate that control scheme a lot, more fun than simple WASD movement. Would be fun with some more sheepdog-like movement, I think the border collies like to dash and make wider circles and are generally faster. Also agree with the other commenters about spreading the sheep out more. Cool game :)
Thanks all for playing :)
We are adding a graveyard to our main post, if you kill a bird please send him to us and we will make a vessel for his soul to enter bird heaven
@awr : thanks for playing! Yeah determinism vs chaos was a big discussion when we were developing. We wanted to preserve the feeling of corraling a bunch of toddlers while still having some control over the game, I don't think we quite got there but still had fun with it
@drainkid : do not worry, we have soul-capturing technology and have cremated his soul to put in a jar in the dirt, I've added him to the graveyard
@Chaseplays : oh dear, a bird has fallen :( we've buried him in the graveyard and a funeral will be prepared with his loved ones. Thank you for playing! "Serve" just sends out whatever food is on the plate, so it just needs to exist on a table somewhere, I'll add it to the FAQ!
Love the feedback, appreciate all your thoughts!!
Thanks for the comments everyone, we from the team have been really enjoying reading these :D
We made a [post-jam version](https://poboy2.itch.io/coo-coo-chef-postjam-version) with some more deterministic movement, an intro cinematic, and a confirmation menu before serving. Please continue to use the jam version for rating purposes!
@Neox, @roitchie : thanks for the ideas, we've made a postjam version (link in post) where Move is "forward-only", I agree it is way better. We'll experiment with other control schemes in the future!
@shadow64: Oh dear, another workplace accident... do not worry, we have added a grave for your bird in the OP and his soul will be at peace :)
Hmmmm one of these cards are not like the other
I had fun discovering the combinations and feeding raw meat burgers to people, I don't think this restaurant is OSHA compliant
This idea is so great and the comic at the beginning makes me very happy. I could not for the life of me figure out the rules, I think I had to stop at the "circle with line" and also not touch other cars and only go when the Green circle is centered? Very imaginative world-building and the music is great, this is a better game than GTA5
I am not a sock gangsta :(
The art style is awesome and it must've been a blast to make. I hope you keep the socks in a display cabinet somewhere
SO GOOD
The idea is amazing and I love the mini-twist in the middle. I wanted to see the fake arm but I am too bad at CONSUME THE PRODUCT so I died too early to see it.
You could turn this into a Steam release
WHAT A MOOD
The radio music is a bop and I love how your water looks!
I couldn't figure out the relation of the radio to where the bombs were dropped, does the frequency/modulation tell you something about the bombs?
The best-designed game I've played so far! Really interesting mechanics. It took me awhile to realize the "knots" thing was per-plane, I was wondering why some planes were going way faster than others.
I did find that if you ever reach a point where there's only one plane on screen at any given time it becomes almost impossible to die.
Big jet meta is the way
planegame.png
This game has such pizazz and style I love it so much. The high/low pass filter idea is brilliant. Did y'all make the music too? That's some serious talent
This one came highly recommended by an esteemed fellow and boy oh boy what an experience. This belongs in the Louvre
This game was gorgeous my god. Y'all are super talented. I'd be interested if you have an instagram or something where you post more because I'd love to see more from you!
Hope to see a finished version of Aligns some day, reminds me a lot of Firewatch.
I kept mashing buttons and sending my heart bpm through the roof and wondering why my guy kept dying, lol
Fun game, foot meta is the way to go. I died at the last gate and couldn't see the end : (
I could've sworn I played another game you made last Ludum Dare about collecting organs from zombies? Anyway this game was great and I love your writing, it has a feel like Mike Klubnika and How Fish Is Made and you have a great artistic voice. Hope you continue doing game jams cause I wanna play your other stuff!
Super cute game!! Enjoyed the loop, started being able to recognize the dash-dot language after awhile. I got a UR on my second animal when I had no idea what I was doing
Really cool idea! A squirrel's life is incredibly difficult. Stormy effect was very well done
I've restored balance to the Ducknasty
Full points for innovation here, I've never played anything like this.