david-york 2024-10-08 02:21
I like the vibe and the look a lot. Seems like t has potential. I could;dn't figure out what to do after reaching the "4 cards onscreen at once" part so I had to stop playing.
Foon → Ludum Dare Explorer → LD56 → Minions' Discovery
By dongdong, hxy, xiaobai chang, Eshay, LIUSU, Kexin, Avery_Dong and hotusama
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 731 | 3.36 | 31 | |
| Fun | 771 | 3.13 | 32 | |
| Innovation | 685 | 3.11 | 32 | |
| Theme | 613 | 3.59 | 23 | |
| Graphics | 273 | 4.09 | 23 | |
| Audio | 289 | 3.61 | 23 | |
| Humor | 709 | 2.72 | 20 | |
| Mood | 460 | 3.60 | 22 |
I like the vibe and the look a lot. Seems like t has potential. I could;dn't figure out what to do after reaching the "4 cards onscreen at once" part so I had to stop playing.
Pixel art is pretty bad, music nice but loud sometimes. I like idea about some king of pokemons or something like that =)
I really like the visuals. The concept is interesting too!
Fun game, I think could be a little harder or could let you have more dudes in your army as for the most part there wasn't enough complexity to have meaningful synergies. I can see the potential and I like this Pokemon-meets-Final-Fantasy type gameplay. With some bosses and some more powerful enemies/creatures I could see it being quite fun!
Love the different interactions between the characters, and how you can create a strong party. Really cool sprites and creative game design!
Very cool game. Awesome aesthetics.
Cool game!
ooow the graphic of game is awesome. Artist in your team greate job!
I like the story idea and had fun playing it!
Here two things I noticed: 1. In the last round I had three enemies (just as in your last example). Two which could take a part of the damage of another monster in their team and one which had the ability to make an attack of the team member stronger. So they never gave me any damage. I saw in the screen where my own monster team was selected that the spider is designed to deal damage - so I assume that the last level was planed to be a little different (?). Another way that adds more complexity could be that each monster has one attack and another special effect like healing/taking damage/making another attack stronger).
2. At the point where you have to select which monsters you want, it could prevent confusion (I saw that in the comments) if it says 1/3 instead of 1/2, as you are putting together a team of 3 in total (robot + 2 others).
These monsters look interesting.
Nice drawing of the monster.
I'm in charge of the art part of this game, we have seen everyone's comments, thank you and welcome your feedback and guidance, our team is composed of a group of students who like game production, there are deficiencies and things that need to be corrected, through your feedback and evaluation, we have been improved, we hope to make better games in the future, thank you very much!!
这些怪物的设计非常的不错,很有趣的游戏使我玩的惊喜
Cool art and mechanics! The tooltips are a bit messy, but overall it's great. Good job!
That was cool. I liked the unique attacks of the creatures and I wanted to experiment more after coming up with the genius strategy of blocking the spiders attack every turn in the third fight, but then the game ended lol.
The very short amount of game there is was fun and the art, music, UI and overall presentation was very nice and polished. The only thing I didn't like was the attack mechanic of dragging the sword icon to the enemy cards. It just felt kind of underwhelming and not visceral enough. It felt more like I was reorganizing my desktop icons than attacking
wonderfully unique and rich, with each potato character bursting with personality and detail, making the game world vibrant and engaging!
游戏画面很棒,玩法比较有难度,但总感觉很不错
Well designed game and cute design. I like it!
i like this idea!! and the gameplay is challengling. i do think it can benifit from some scene transition effect/animation. but overall it's amazing how you guys can accomplish a tbs with this much characters in 72 hours! congrats ;))
I liked playing your game! It's interesting seeing the next fight and changing your roster accordingly. I can see the gameplay gain a lot of depth with more development time. Also the art is really nice! I like how the creatures look a lot.
I love the art direction for this game!
It's not a bad game, but the visual has a lot of flaws
Love the aesthetics, the music plays well with the rest. The sound for success made me jump from a chair the first time tho' ^^ I think the idea of choosing different creature based on the next fight is good idea for a game. Congratz on your entry!
Strange visuals on this one. A lot of mixels and blurry effects. Did you use generative AI to create the art?