Zig Zag Bug by Papaver 2024-10-20T18:56:45Z
I was so engaged in this game!! I really needed the little circle breaks in between. And felt so bad for the tiny creature to die so often! :(
Foon → Ludum Dare Explorer → Users → N-lan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Tiny creatures – Hidden hierarchy | compo | 55 | 3.97 | 3.75 | 3.97 | 4.04 | 4.06 | 3.63 | 4.05 |
I was so engaged in this game!! I really needed the little circle breaks in between. And felt so bad for the tiny creature to die so often! :(
@papaver , only until level 4 ( :cry: ) but I played the other levels too (pressing the buttons 5-7) :smile: And yes, I had fun :grin:
Really cool! I had a lot of fun playing it and I liked the rules in the game that had to be considered (e.g. growing and what can be moved and how).
The graphics are fantastic :heart_eyes: And I really like that there is a creative mode :grin:
So cool that you could use the jam to experiment with this new concept and I´d love to see what you do with the game in the future, e.g. with several levels and the possibility to buy new bacteria after each level.
I noticed that there is no penalty if all bacteria are selected directly and sugar, fat and fibre always remain at 0-1. Perhaps it would be better if e.g. the sugar level has to be kept within a certain range. That way the player can lose due to hypoglycaemia too and not only with hyperglycaemia.
There are so many details (e.g. the achievements, playing normal vs. hard mode, the different attacks of the tiny creatures and so much more :heart_eyes: ) and I played so many rounds because it is so much fun and I wanted to try different strategies (e.g. scoring due to time vs. due to collecting)! Amazing work! :heart_eyes:
I enjoyed the music and the atmosphere a lot!
Something I noticed and wanted to share with you: There is an option to change the controls - when I did that (using keyboard buttons instead of LMB and RMB), the control did not change (still LMB and RMB when playing).
Great idea and it is really fun to play! :grin: The rumba is so adorable! :blue_heart: And I like that it is possible to replay earlier levels.
Sometimes I got a little confused because my keyboard has different keys (e.g. "y" is "z" for me and "/" is "-" on my keyboard). I know that the time is limited, just as an idea for the future: It might be nice to have an option to select the keyboard version.
@sviborg, thank you so much! :blue_heart:
@oldzombie14 Thank you! I am glad you like it :art:
@ditam , thank you for your ideas!
I wanted to make a strategy-based game and therefore decided in favour of this type of game rules. We've already played it a few times with friends (with different numbers of people) and over time it becomes very difficult to keep an overview, as the hierarchy is swapped several times and the peek card was also very important. There have also often been challenges to the order. As you mentioned yourself, bluffing makes this even more confusing.
One adjustment I would make in a newer version would be that even with the 2 card swap card, you can't look under the cards.
The line arrangement makes it easier to swap two cards in the hierarchy.
These are suggested rules. Of course, everyone is completely free to play their own variants.
I like the story idea and had fun playing it!
Here two things I noticed: 1. In the last round I had three enemies (just as in your last example). Two which could take a part of the damage of another monster in their team and one which had the ability to make an attack of the team member stronger. So they never gave me any damage. I saw in the screen where my own monster team was selected that the spider is designed to deal damage - so I assume that the last level was planed to be a little different (?). Another way that adds more complexity could be that each monster has one attack and another special effect like healing/taking damage/making another attack stronger).
2. At the point where you have to select which monsters you want, it could prevent confusion (I saw that in the comments) if it says 1/3 instead of 1/2, as you are putting together a team of 3 in total (robot + 2 others).
This made me so happy! I was really invested in the game and enjoyed playing it a lot!