vlad-russu 2024-10-08 06:27
Interesting idea, cute tiny pixel artstile
Foon → Ludum Dare Explorer → LD56 → Gut Check
By matt1will
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 921 | 3.10 | 21 | |
| Fun | 1008 | 2.60 | 21 | |
| Innovation | 532 | 3.31 | 21 | |
| Theme | 276 | 3.97 | 22 | |
| Graphics | 573 | 3.62 | 22 | |
| Audio | 676 | 1.57 | 16 | |
| Humor | 927 | 1.96 | 17 | |
| Mood | 1015 | 2.61 | 20 |
Interesting idea, cute tiny pixel artstile
This thing would actually be really compelling if completed; the pixels look really good. I think it falls victim to the brutality of true randomness. Both my runs turned into hovering my mouse over the antibiotics but I would only use it protect my one green because I never drew it again.
Cool take on the theme, was a little confusing at first but once you get it really fun
Cool idea but I wish I was able to replenish my deck.
This was a neat little idea and I hope that you expand on it. It took a little experimenting to find out what was actually going on (I just used all of my cards ASAP at first and didn't know how to get new ones lol), but the next time around I kind of let it idle on one of my screens for a bit. I can definitely see a card based observation sim like this having some promise, though. Keep it up!
So cool that you could use the jam to experiment with this new concept and I´d love to see what you do with the game in the future, e.g. with several levels and the possibility to buy new bacteria after each level.
I noticed that there is no penalty if all bacteria are selected directly and sugar, fat and fibre always remain at 0-1. Perhaps it would be better if e.g. the sugar level has to be kept within a certain range. That way the player can lose due to hypoglycaemia too and not only with hyperglycaemia.
A bit confusing for me but cute idea and microbe design! :)
Need a tutorial.
It took me a while to understand the goal of the game.
The card descriptions are not intuitive. The symbols for fat, sugar, and fibrinogen (is that it?) are very unclear. Sugar is intuitive, I guess. They could have written something like: "Reduces sugar", etc. The stripes need to have a red line, because I didn't know that I would lose if I had too many of all the elements at once. I was just keeping the balance.
Overall, the game is very cool, and the idea needs to be developed, so far I have too few levers of pressure on the situation. But it makes the game more interesting. Which is good.
Definitely a like. I got into the game and played it for more than 10 minutes.
Screenshot 2024-10-24 at 15.18.35.png look at me go!!! I agree with one of the comments above tho - my first two runs were not fun, since I never drew the fat bacteria and was left watching my arteries clog up :slight_smile: With some more polish to the gameplay this could be even more addicting!
I think it could benefit from a faster pace, but it's a neat concept. I like the minimalist aesthetic. The RNG was cruel to me every time, so a little balancing would be helpful.