In Cold Blood: Hatching a Conspiracy of Epic Scale by Brian Corr 2014-05-08T22:54:00
Loved that the guard had friendly fire on :) Nice funny game !
Foon → Ludum Dare Explorer → Users → okkolobr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Rouge Light | jam | 783 | 2.85 | 2.60 | 2.91 | 3.79 | 2.39 | 2.61 | 2.86 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Midnight Parade : The Light Chant | jam | 733 | 3.36 | 3.31 | 2.50 | 3.57 | 3.34 | 3.60 | 3.50 | 3.26 | |
| 2023 | 53 | Delivery | 👥 | The Mail(gun) man | jam | 1144 | 2.82 | 2.93 | 2.63 | 3.97 | 2.58 | 3.58 | 2.61 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Lokat's Revenge | jam | 1020 | 3.26 | 3.55 | 3.23 | 3.76 | 3.21 | 3.21 | 4.00 | 3.05 | |
| 2020 | 46 | Keep it alive | 👥 | Lokat | jam | 2493 | 2.54 | 2.36 | 2.44 | 2.94 | 2.48 | 2.10 | 3.02 | ||
| 2019 | 45 | Start with nothing | Blank Page Syndrome | compo | 406 | 3.05 | 2.75 | 3.58 | 4.01 | 3.28 | 3.57 | ||||
| 2014 | 31 | Entire Game on One Screen | Squareon | compo | 644 | 3.12 | 3.25 | 3.26 | 3.22 | 3.14 | 2.37 | 1.84 | 2.69 | 100 | |
| 2014 | 29 | Beneath the Surface | Damn It, Rabbit ! | compo | 544 | 3.19 | 3.29 | 3.29 | 3.48 | 3.22 | 2.02 | 3.02 | 2.95 | 95 |
Loved that the guard had friendly fire on :) Nice funny game !
Great game. One of those that make me say "what ? in only 48h ? REALLY ?". Congrats !
Great visuals and sounds.
Great game ! Congrats !
Awesome !!! Full of great ideas, stunning graphics. A+!
Can't get past through the 3rd floor. I fall directly on the evil butterfly or can't dodge him later. Maybe need a little tweak in the control precision and space between platform so that you can hav a chance of jumping ahead ennemie. Nice mix of gameplay though, good job !
33 ! Love the idea. Are the sound "mouth made" ? The whole thing is hilariously good : Great job !
Nicely done. The boss++ is a hell of a nightmare !!
May I help you ?
I planned to had the "play as rabbit" post-compo. Just wait and see :)
Oh, and a HUGE thank you for all your comments everyone !!
Looks like controls really bugged a lot of you. Will definitely have a look to it in the future version of this game (and all of my future games).
Thanks for pointing that !
Great arts and atmosphere !
Highscore 34. Hard is the way of the ninja, good is the game.
Really cute look but that is sooo difficult Oo ! I'll give it another try though, as i'm willing to get good at it !
Nicely done. Hard to play but really worth it. Congrats !
WOW ! Nice graphics, a genius gameplay idea. Great game here ! Congrats !
There's a good start here. But two things prevented me to have a real fun on this one :
- Having to use a special key to turn the submarin is pretty annoying. I kept on using the cursor key of the opposite direction, which seems more "natural".
- It feels like my submarine is invincible : i can't see what being hit by ennemi shoots, ennemies or the floor does to me. So, I don't really feel like challenged :(
You have done some good work on arts and animation, though.
Scary !
Works smoothly, it just missed this little bit of sensation of speed to be better. Nice job btw.
Before I even had a chance to understand what happen, 3 ennemies jump on me and kill me. Second try, same happen. Third try, no ennemi, I reached the first key, and then an army arrived.
Very difficult. I'm a little confused with controls, but I feel that it could be interesting with a more progressive experience (only one ennmy first, then two, ...). Kind of a tutorial, that you obviously didn't had time to do in only 48h.
It's now up to you to work a little more on this game to make it enjoyable !
I'm feeling bad to have won. Well done.
I liked the atmosphere and the way the fly moves (really make me think of a fly). Very oppressing, and fun game. Good job !
Nice tweak around the theme. Really dig the gameplay and level design, good work on that. The ground is a bit slippy though, making precision in movement not that great.
Good job anyway !
Nice, funny, simple. Great game !
My best score is 263 / 200 diamonds. Looks like some ending condition are missing. The depth changing is a bit harsh : when you go down at the bottom of the screen, the witch to other screen make you go really fast and kind of lose control (not sure if I'm really clear here).
Otherwise, nice game :) !
I think I didn't get it all. Does the money can be used or is it just a score ? Is it normal that fuel get negative ? Why do I lost health, because of fuel negative ?
Anyway to earn fuel ?
I think there is a good start here, that you will be able to improve with a few more effort.
Nicely done cute little game. Unfortunately, it crashes on my comptuer on the "spikes" level (just when I FINALLY managed to bring the blue stuff on it to go through). Will try again later. Good job.
Ah ah, funny game. No, if you excuse me, my microwave need a cat.
Charming game ! Well done ! Really liked the quite music.
Great game. Really. Could pay for a complete version.
Loved it ! Great art and music (loved the mix of well known musical theme at the beginning !).
Gameplay is a bit disturbing at first, but it works really well after a few seconds.
Well done !
Really great job on the graphics. Loved the idea of the gameplay, hate myself to not have thought about something like that ( 4 dogs at home...). Good job !
Very interesting game ! Gonna replay it because.. I NEED TO KNOW !
Good for a 48h compo :)
I liked the mood, and enjoyed a little less the mechanism as I was more focused on clicking than on reading.
Feeled more like getting an interactive story than a game where I can make decision (and mistake).
The overall is interesting.
Oh ironic : a cat game to kill my mouse stupidly clicking on it.
Concept is fun, it would benefit of some more animations and sound, to get some feedback of the combat's fur(r)y.
Music is nice but maybe a little bit too serious for your game. I feels like I need more sillyness :)
Anyway, good job here !
really complete and impressive for a 48h ! Love the graphism and music. Gameplay feels classic, but is good too.
Congratulations sir !
Great take on the theme.
Not sure if it was intended, but I liked the "portal" effect when falling to respawn on top of the screen.
Nice mix between "platformer" and match-3, well done.
Some glitches, but nothing unusual for a Jam :)
AHahah, nice one :)
Nice approach of a somewhat boring dice old school board game. Like this one !
Very relaxing, nice "management" game :)
Liked the concept and the game. Bit confuse to have rescued the prince two times, shouldn't the quest change once it is completed ?
deLIGHTfull new gameplay !
I've hit some minor bug (character flying in the air from one floor to the upper room with the computer, then to get to the cabinet (?) next to it, it fly to the floor below, and then get in the stair. It was fun to watch :) )
Otherwise, despite it's not my cup of tea, it was pretty nice for a 48h game. Neat graphics :)
The first sequence is hard to get, as we can't see well the garden. After that, it runs smoothly.
Nice relaxing little game :)
Nice one here ! Well done !
Nice experience. Thank you !
Nice time waster :)
Fun quick game !
And damn, YOUR song is half of the fun of this game :) Bonus point !
Like the minimalistic pixel design. Too bad I can't rate :(
Loved the zoom out idea to make the game remain in the screen !
Nice cool relaxing game, with a bit of thought to have to make money... or coal !
Didn't realize at first that it was a "puzzle" so I was trying to use mechanics to "stealth". Then I realize I can't "kill" it in combat, and understand that it was a puzzle with a twist.
And then the fun began ! Nice job !
Woh ! deLIGHTful ambiant, nice simple mechanism. A great fun. Miss some sounds to be perfect :)
Great job for a great game !
Best score here is 105.
Thanks to all new comments :)
Anokta : Yes, the random is still more important than the "increasing difficulty" mechanic that I tried to put. Guess I was too tired to make it ok.
Start feeling the need to make a post LD version, more polished and complete. Thank you all !
"Hum, how I am supposed to jump if it is a top do*jump* OH YEAH THAT'S BRILLIANT" - me, a few minutes ago.
Really simple yet fun and addictive game. I got a bit frustrated because some times I couldn't jump AND move at the same time (usually when moving diagonally) .
And as other said, music would have been great but HEY, it's really ok for a Jam !
Good game.
Difficulty progressivity, mechanics and music are all well done.
I do fill that I had too many thing to manage at the same time (what come next, where should I click to make things fall where it is good, can i click to make things disappear). MAYBE, i would remove the moving bag feature, but just MAYBE.
I just can't catch anything with the claw... like it doesn't collide with anything :(
Couldn't play after the first "level". Cursor dissapeared after the first transition. Couldn't do anything on twitter :(
Now I have an excuse to get a nurse assistant :)
Nice game, good take on the theme. Liked the first letter :)
Sound is a bit strange, but add to the mood.
I'm used to shout after my cat who sit in front of the TV when I play, but it's the first time I have the same issue with a table !
It was fun and good take on the theme.
Achieved a 6370 score, had fun ! Must admit that I first glance, I thought the big red horned was a.... hello kitty skeleton ><
So hard ><
Maybe a "softer" level or two at the beginning would help get into it.
I'm late, everything has been said. Good Job !
Music and minimalist design were great with the text.
Too bad I didn't figure it out how to score point with my "friend".
I have the feeling that there is more to discover in this experimentation.
Nice game ! Bit difficult with an azerty keyboard... but still enjoyable !
Nice, although feeling classic, game. Like the take on the theme with the "morphing" level.
Good job on controls that are precise enough to not get frustrated. Great level design pushing to test skill.
Overall nice game.
Nice little game despite it reminds me a bit too much of "achievement unlocked" with its elephant.
Great Job in 48h though
Had a real hard time on the level you show on screenshot. Always hit a red square while trying to turn.
Otherwise, nice game with simple yet efficient concept.
Get a menu to start at chosen unlocked level for the post jam version ;)
Great take on moving platform to change the level while staying on the same screen. Well done, fun to play !
Nice and smart approach for a nice and fun game !
I loved it (despite testing it alone, I can feel how great it could be with two players) !
I had a little bug, where my "playable" characters "spawn" in the base (grey block at top), so I could'nt move or do anything else. It occured after I scored 9 points so I have been able to test enough to put a lot of stars :)
Nice start of something interesting :)
Original gameplay, feels like a bit of level design it could do a cool whole game :)
I like the idea.
I found the yellow helicopter-which-never-die a bit too hard to manage, while "zap" through channel to kill carrot and go back to this b*st*rd.
Nice take on the theme otherwise
Original clever concept ! Well done.
hard to remember which are the good color to phase out to get rid of another color, but I'm sure that with some training, it can be overcome.
Nice game !
Nice take on the theme ! Game looks ok but I can't get too far as I keep on falling from the screen :(
My Ludum Dare had me tested.
Quite confused by puzzle, but I kind of like what I just played.
I liked the concept. Saw your screenshot more than once before to decide to give it a try, as it wasn't appealing me. But I'm pleased that I finally decided to test it, as it was good (and hard) to play !
I like the music but... it wasn't feeling quite good with the game.
Fun, fast & furious. Great recipe for a nice game :)
So many controls, so hard for me. But I like the game !
Was a bit too small and a bit too imprecise to be completely enjoyable.
I like the concept, but it really need more work (in post jam).
Like the concept. REALLLY hard to master though
A gentle start for a platformer. Some collision bugs remaining and approximate control prevent from the good experience.
But it's not that bad for a compo !
Unfortunately, I think I have experienced the "unfinished" part mostly : got two in a row world with the "red thingy" surrounded by walls (and I didn't figured out a way to reach it), I went off the screen, I get stuck in a wall after a pusher do its thing on me.
The whole was pretty frustrating, because the art is somehow good, and the concept was simple enough to get something good.
I'm sad :( I will wait for the post jam version I guess :(
Although this is not azerty-friendly, it was fun !
Impressive for a Jam. Nice concept and realisation.
Well done !
Like how you embed the menu in the game to respect the theme.
Strife is so slooooooow without upgrade, make it really difficult.
Lvl 6 at first try, will probably give it another try ;)
Bacooooooon. Woof woof woof
Great job man (or woman, for that I know) !
This is exactly the kind of brilliant idea I wish I had this week end !
Good take on the theme, nice mechanics and cool realisation. Would love to play a more complete version, when you will have time to work on one !
I disagree with Kitch :) The "spawn the next wave yourself" things kind of put me out of the mood. Would have prefer a classic countdown.
Fortunately, the game is good, and I get back in the mood right after the wave started ! I like the ideas to get some strategic decision to make with traps.
Well done mate !
So hard. It drives me crazy, and yet I keep on trying.
Nice start there, will need some work (especially on art) but well done for so little time !
Strange how this SNOWman gives me a WARM feeling.
Nice poetic experience.
Thank you !
Your hosting seems broken, couldn't test the web or download the window version :(
Great idea !!
Died while changing plans because I touch a wall on arrival (go from background to foreground, wall was on foreground).
Good start with the idea, you need to work on it more to get a good result :)
Nice start !
How, you meant difficult. Hell yeah, it is!
But it's still fun. I love the graphic style you gave, taking on the theme.
Well done !
Now I see what could have been done with the them. Well done Sir.
Traps are well hidden. Maybe too well, very frustrating.
Good job otherwise !
It was sort of fun thanks to the text :)
At first, there is a simple but effective gameplay.
Then, there's coin to collect to unlock stuff.
And that juste make me want to play more, to collect.
Which makes the game more interesting : trying to get highscore or lot of coins ?
Good job
Great take on the theme. Well done !
Quite okay. Nice bug in the end where you can keep on playing while on gameover :)
Quite fun actually. As kiririn51 said, it is difficult to know when to close the door because you can't tell weither they're far or not.
Maybe a radar would help ?
A little bit too hard to play :(
Hard for the eyes game, but I like it. Kind of similar to what I have done for this LD, but different !
A great experience. Thank you !
Maybe too difficult to be fun.
Some ennemies spawn too high to get reach, and as they don't move, it provides a frustrating (in a bad way) experience.
I think you should tweak your ennemies behavior to make the challenge more interesting, with a raising difficulties. Or you need to allow multidirectional shoot for the main character.
Interesting concept. I think I would have liked to have more challenge with sum different from 7.
There is a good start, I had fun, but I feel that it is incomplete in some way.
Whatever, good job !
LEAVE SNOWMAN ALONE !
Quite fun, great job !
Interesting ideas. Kind of "sad" that the cursor is so different from other element in the game.
Couldn't have been a blue/green dot, maybe bigger than the other ?
Reds behavior ir pretty neat, congrats !
Smart games, a bit cynical but realistic.
Good game in many ways !
Couldn't scroll in the diary (web version) so didn't really understood what goes wrong or right.
But there is a nice start of something good :)
Fun but hard... I'll try it again to see what happen if I can make this crack in the screen explode...
Very interesting mechanics. Gorgeous sprites !
A few bug (walk sound is sometime played while I've stopped, I feel like I should be able to move after being hit and transparent), but didn't prevent the fun.
Well done !
Nice idea with blocks utilisation :)
Ascii Rules !
Found some item (mainly chest) that didn't do anything while trying to interact with them (not already opened, no text on the bottom, no nothing).
The end was ... surprising to me, and kind of frustrating. But it make me smile !
Good job !
Do you have any mean to calculate the max amount of gold the player could have earn if he played it differently ?
"You found 515 gold. Great. But you could have made 10101 gold ! Try harder next time ;)" Something like that
Otherwise, I like the simplicity of the game :)
Not sure to have understood everything that happend, but I kind of enjoyed it anyway.
Nice take on the theme. Like some others, I quickly got stuck in front of items. A sort of hint (buyable with XP) would have been nice.
Cool game though
A compulsive clicker mechanics with a little of "improve management" give this game a strange feeling.
At first I was "wait, you just have to click ? humm... not sure."
Then "ah ah it's cool, click more MORE MORE"
And finally, "so, I have bought this thing, improve this one. I don't have to click anymore..."
I think it miss a little something to keep it "click furious" until the end.
Loved how you take on the theme ! Nice simple game, well done !
Very original idea here ! Really like the multiplayer idea, even if it need an external tool to communicate.
It was nice to play live with you :)
I like the mechanics of the game. Found the control a bit "harsh", as I died many time just by getting *near* a pit. Overall a nice little game you have here !
Kind of hypnotic. Would be relaxing with other sounds !
Send nudes :)
Challenging one ! Nice idea well executed !
Gorgeous graphic, I really dig your style ! great job, sir !
I like the idea to let the player create the level ( so that they start with nothing). A bit hard to play when you don't have a qwerty keyboard though.
Of course you can't move the cat. So realistic :) Nicely done sir !
Félicitations pour ton jeu, l'idée est très originale ! Congrats for your game, very original idea !
Stuck with a 4 and a 0 right now. The first blank page almost made me close... and then I remembered the theme. Well done sir !
I just told my buddy at the end of compo : next time, I'd like to do something with twitch. Love your idea, great game !
Thanks to all that have already tested my game :) I totally agree with the difficulty of the control. I could try to justify by saying it's to represent that it is hard to control inspiration flow... But clearly I just struggle with those control as it was my first 3D game with some physics. Next one will be better :)
@evannex I would be interested to know if it works on your home computer, and what kind of computer ( and browser ) it didn't worked on ! Thanks :)
@bcvery1 You controls the movement with the arrows
@move127 Particles on word are a last minute addition, because I realised on final tests that players won't know where to search for words. And in the "last minute addition process" I didn't think to adapt them to the hitboxes, which would have been the good idea, sorry for that !
Thanks all for your feedbacks !
@marchmain : when you are touched by anxity ( black blobs ) you lost your inspiration for a few seconds ( you can't reveal words during 2s after the touch). The ball light blink (too slightly) in red during this time
Once again, a huge thanks to everyone who took the time to test this :)
Well done buddy for your first try :) I know you struggle with technical issue, but you didn't give up ! That's the spirit. On your way to rock the next jam !
I fill so relaxed now, thank you ! Great lights !
Nice idea you got here ! Fun to play !
Great graphics ! Like Catusfelony, I found the camera hard to play with.
Nicely done, had fun playing it ( and may come back to it to finish :) )
That hat animation during the jump had me ! Great job !
I really enjoyed the game, but couldn't play it too long because WASD commands is a pain for AZERTY user like me :( Good choice of music, it really help setting the mood !
I didn't get at first time that you can't shoot when your dog is following. Controls made it a bit difficult for the AZERTY user that I am, but in the end I had fun playing :) LOVE the old screen effect, bonus point on that !
Bonus point for the "IT" theme, well thought !
Good idea, nicely done.
As far as I know : this is the first dungeon crawler / dodge ball. Fun idea, well done !
Stunning graphics !
Highscore : 122 ( 3 tries ). Music is nice but it kind of didn't match the game for me. It's too peacefull while there is some intense action :) Anyway, I enjoyed it. Nice work !
Nice idea ! I enjoyed graphics and music. Got a bit frustrated : once the train start to slow too much, I felt like I couldn't speed him again, even if I gave it all the coal of the world :( I think I would like to feel more the impact of coal level on the speed. Otherwiser nice game there ! Edit : And the fact that I just finished Red Dead Redemption 2 probably make me like your game more :)
I won't be original here : didn't expect much when the game start... but it got me playing for a moment. It's kindda hypnotic. Classic but efficient. Well done !
Nice game. I've tried the otter, and get it to the max I guess. Little "bug" : game told me I can select a new skill, but the skilltree was already completed, and so I got stuck on the skilltree page. I think I would have liked to have all actions available ( eat, attack, play, etc.. ) every time. Available actions kind of give more clue than it needs. Bon petit jeu en tout cas !
The overall idea is great, but I got soooo frustrated with the plant that fell from my backpack for no reason some time. I mean, while double jumping, from time to time, it would decide to leave me :(
No rating in graphics though, you should probably opt-out if graphics are not yours.
One of my favorite game so far. great work, congrats !
Very cool game, I enjoyed playing it. Thank you !
Great game ! I loved the fact that the music's rythm evolve with my life level. Great idea !
Game was cool... but so hard with an AZERTY keyboard :'(
@bottled-up-dark-peace Damn, I missed the option, sorry :)
Thank you all for your feedbacks. The next three items on our todo lists were : - the forbidden boxes, which would have remove points if hit - feedback : having some floating point above the box and sounds when you hit it. little flag on boxes should have rised up when box filled up - overheat of the gun Looks like we were on the right track !
One of my favourite ! I really like the originality of the concept ! And those graphism are great !
Oh no, there is no web version of WEBby !
Excellent game ! Really enjoyed it, neat controls, gorgeous pixel art ! LOVED IT
It was fun. Started first case with 86% accuracy, ended with 100% accuracy !
Simple yet efficient gamedesign, smooth and saistyfing gameplay ! Great job, congrats, one of my favourite so far !
At first attempt I found 3 jewels, it took me a second one to find all of them. Really enjoyed the game ! Thank you for sharing !
Came for the pun in the name, liked the game too !
@imnotvegan thank you for your feedback ! We discussed about the harshness to lose your stuff when you fail level, but didn't quite had the time to fix that correctly ( we at least gave you back some money when lose a level ).
@magnetism Thank you for testing ! Yeah, we unfortunately discover too late that the collision act weirdly on some computer. It's not even linked to a browser, as we have seen friends for whom the game was absolutetly broken despite using the same browser as us.
It was so much funny stress ! Ending screen kind of gave me remorse to have burned down those cute gnolls ! NIce game !
Liked the overall idea. Not quite sure why my card turn red suddenly, but it was a nice journey after all
A bit bummed by the use of ChatGPT, but at least you were honest about it. I won't give a note for the graphics part though. Other than that, I quite enjoyed your game, really nice take on the theme and the gameplay was original and fun ( and quite hard !)
@juanrod707 Thank you for the clarification, I've given a note for the graphic part now ;)
Particules and explosion were reaaaaallly satisfying ! Nice job !
Got a cool "her story" vibe while playing. Really dig the graphics and the concept ! i'll definitly be back to finish the story
I heated up the radio more than I wanted, but the global feeling was really cool !
Kind of sent me back to school !
The green of the sonar was a bit oversaturated for me, but I reaaaally enjoyed the underwater mood !
"While" "complex128", "yeah" "a few hours". "select" "i'll think about it"
Refreshing concept, good job for a jam ! Really enjoyed the music ! Kudos
I turn my flashlight on and then I turned for eternity in caves. A little lack of direction to really understand what I was supposed to do. I followed blue light after sending "bip". Discovered some red light, but didn't what to do with that. And once I died without understanding why.