FoonLudum Dare ExplorerLD45 → Dissipate

Dissipate

By nodli

View on ldjam.com

CategoryRankScoreCount
Overall3.3317
Fun3.4317
Innovation3.4617
Theme3.4617
Graphics3.0017
Humor1.7211
Mood2.5011

Comments

yorsh 2019-10-07 12:09

I can't decide if I like the flashing or blocks or not. I think it could be great but lacks a little something to get away from the unfinished/buggy looks. Otherwise controls are great, it feels good to play.

thiago-nascimento 2019-10-07 12:26

Very interesting, it is kinda unfair but it is not infuriating unfair, it is ok I'll try again unfair

nodli 2019-10-07 13:56

@yorsh @thiago-nascimento Thanks for the feedback !

c0d3d 2019-10-07 15:58

I really like the idea and execution besides one thing: I HATE the slidy controls they don't belong in a precise platformer. Other than that this is really fun. Also, just wondering what engine do you use?

igoreshka 2019-10-07 15:59

64bit only( I wanna play this(

ebbdrop 2019-10-07 16:08

Cool concept. Whis there where more levels.

nodli 2019-10-07 16:08

@c0d3d Thanks, I knew some people would have issues with the controls. Blocks appear based on the speed of the player so I have to decrease the player speed slowly to fade out the blocks.

The engine is mine, I wrote it in C++ using the SDL2 for the platform layer and OpenGL for the rendering. You can download the source code of the game and the engine on the itch.io page *Dissipate_SOURCE.zip*.

nodli 2019-10-07 16:43

@igoreshka I just uploaded a 32-bit / x86 version on the itch.io page. I hope it will work for you. Thanks for bringing this up !

igoreshka 2019-10-07 16:47

@nodli thank you so much, but now I have another problem.. With OpenGL this time :(

nodli 2019-10-07 17:01

@igoreshka Erf... I'm not sure I can help you with this one. I'm using features of OpenGL 4.3 that was released in 2012 so you can try to update your graphics drivers but your hardware may not support this version if it's older.

igoreshka 2019-10-07 17:21

@nodli, don't keep it in your mind. My hardware to old for this :)

okkolobr 2019-10-07 18:17

Yeah, managed to go to the end of your game :) It was fun, even if I didn't really understood what happened before the 3rd or 4th level. The 8th level almost drove me crazy :) Nice job !

marekkpie 2019-10-08 13:00

Controls felt a bit squirrely, especially when you needed some precision. But loved the idea.

kirbloid 2019-10-08 17:03

I really respect you making and using your own engine for the jam, and SDL2 is pretty great and also pretty involved for a jam. Good minimalist style alongside a use of simple color for that style.

2019-10-09 09:37

Cool platformer! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/Bucux0B4E5k

velvetlobster 2019-10-10 00:46

I have no idea how one can develop a game in their own engine, I barely can do it in the simplest ones. This is fluid actually and I just wish you could add sound, but as you said the engine does not currently support sound, perhaps that is a nice feature to add.

adamcyounis 2019-10-10 03:24

Hey, I thought this was a neat concept, although I think the implementation on the fading could have been a little more binary, as the fading was a bit visually jarring. The graphics were pretty understated, but the platforming was solid. Thanks for the game.

nachtwitch 2019-10-10 12:49

Wow! Such a cool concept to put a timer on the player! Really motivates them to finish faster! Excellent game