yorsh 2019-10-07 12:09
I can't decide if I like the flashing or blocks or not. I think it could be great but lacks a little something to get away from the unfinished/buggy looks. Otherwise controls are great, it feels good to play.
Foon → Ludum Dare Explorer → LD45 → Dissipate
By nodli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.33 | 17 | ||
| Fun | 3.43 | 17 | ||
| Innovation | 3.46 | 17 | ||
| Theme | 3.46 | 17 | ||
| Graphics | 3.00 | 17 | ||
| Humor | 1.72 | 11 | ||
| Mood | 2.50 | 11 |
I can't decide if I like the flashing or blocks or not. I think it could be great but lacks a little something to get away from the unfinished/buggy looks. Otherwise controls are great, it feels good to play.
Very interesting, it is kinda unfair but it is not infuriating unfair, it is ok I'll try again unfair
@yorsh @thiago-nascimento Thanks for the feedback !
I really like the idea and execution besides one thing: I HATE the slidy controls they don't belong in a precise platformer. Other than that this is really fun. Also, just wondering what engine do you use?
64bit only( I wanna play this(
Cool concept. Whis there where more levels.
@c0d3d Thanks, I knew some people would have issues with the controls. Blocks appear based on the speed of the player so I have to decrease the player speed slowly to fade out the blocks.
The engine is mine, I wrote it in C++ using the SDL2 for the platform layer and OpenGL for the rendering. You can download the source code of the game and the engine on the itch.io page *Dissipate_SOURCE.zip*.
@igoreshka I just uploaded a 32-bit / x86 version on the itch.io page. I hope it will work for you. Thanks for bringing this up !
@nodli thank you so much, but now I have another problem.. With OpenGL this time :(
@igoreshka Erf... I'm not sure I can help you with this one. I'm using features of OpenGL 4.3 that was released in 2012 so you can try to update your graphics drivers but your hardware may not support this version if it's older.
@nodli, don't keep it in your mind. My hardware to old for this :)
Yeah, managed to go to the end of your game :) It was fun, even if I didn't really understood what happened before the 3rd or 4th level. The 8th level almost drove me crazy :) Nice job !
Controls felt a bit squirrely, especially when you needed some precision. But loved the idea.
I really respect you making and using your own engine for the jam, and SDL2 is pretty great and also pretty involved for a jam. Good minimalist style alongside a use of simple color for that style.
Cool platformer! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/Bucux0B4E5k
I have no idea how one can develop a game in their own engine, I barely can do it in the simplest ones. This is fluid actually and I just wish you could add sound, but as you said the engine does not currently support sound, perhaps that is a nice feature to add.
Hey, I thought this was a neat concept, although I think the implementation on the fading could have been a little more binary, as the fading was a bit visually jarring. The graphics were pretty understated, but the platforming was solid. Thanks for the game.
Wow! Such a cool concept to put a timer on the player! Really motivates them to finish faster! Excellent game