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onnofal

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableBastet's Questcompo4393.223.123.462.764.182.963.843.21
202148Deeper and deeperA Shallow Divecompo1163.923.983.483.864.243.703.103.64
202046Keep it aliveMetamagotchicompo4773.483.023.904.134.403.503.153.44
201945Start with nothingThe Whole Lotcompo1393.643.763.693.524.052.663.29
201944Your life is currencyPolar Deliverycompo903.733.333.472.524.313.833.214.25
201843Sacrifices must be madeThirdcompo2003.523.413.393.503.593.713.193.55
201841Combine 2 Incompatible GenresInvitriscompo224.074.054.194.453.954.053.53

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by onnofal

onnofal leaves an average of 14.3 feedback comments each event.

LD50 — Delay the inevitable (19)

To SLEEP or NOT to SLEEP by Terabyte 2022-04-16T20:53:58Z ♥ 1

Everything important to tell what holds the game-play back has already been written and I can only agree. The graphics are gorgeous anyway and the approach to the audio is exemplary and made me giggle as well as others reporting before me.

Card O''Clock by Bastienre4 2022-04-13T18:11:49Z ♥ 1

Six minutes on the first try and enjoyed every second of the game. At the beginning I need to admit I worried with every step of the tutorial coming where will all this lead (and won't I start forgetting the rules from the beginning already?) But once the game starts, everything gets pretty clear. The ticking sound is very satisfying. Cool that it is exactly, and nothing more, what the game needs in the audio department. Visually clean and tidy, not sure about necessity of that post-processing, but great surprise overall.

DataWorker by sophie.s 2022-04-08T11:39:28Z ♥ 1

Physics based games are tricky and objects can get pretty wild and unpredictable, here you balanced it so it kind of works :) Not perfect, but idea is original and fun and for a first game ever this submission is magnificent.

One inevitable thing by Rs11s21n 2022-04-07T20:02:58Z ♥ 2

Cat sabotage...? Well I'd say he is trying to HELP you :) Work of unordinary imagination

I Wanna Be Awake for This by Sererena 2022-04-07T19:56:27Z ♥ 0

Wondering what clicking the cat does or was supposed to do. Now making the character disappear, some other time it just breaks the game and stop running the time :) It is a refreshing take on the theme and nicely drawn. Well done

Belecint by unpronounceable 2022-04-07T17:35:53Z ♥ 1

Enjoyable, smart. I've got to 104 and not gonna try one more time to beat it, at the end it got pretty stressful :)

I like the possible musical dimension of your game and would continue in that direction even further - layering notes on top of some abstract ambient track may be a good mood setter. And delay. The individual notes definitely need a delay effect!

Suppress The Press by Frostbiiten 2022-04-07T17:24:19Z ♥ 1

This is a cool and original game! Screen transitions and tweening done great, with a taste, and in a the right amount. Looks pro. Not necessarily good or bad: it even reminds me some sort of many hyper casual games of a wave once being popular on mobiles. Would easily fit in .)

Outrun The Sun by lb01 2022-04-07T10:24:52Z ♥ 2

The music is amazing. Horn section like from Bob Crewe orchestra followed by Chick Corea soloing :) Are you a keyboard player as well apart of being a game dev?

Kitastrophe by Jezzamon 2022-04-06T20:17:54Z ♥ 0

Yep confirming, even though I am unable to analyze whats going wrong. Wanted to play but got lost as well in the middle of green, only visible things are grass and vertical road. Going to return, truly interested .)

Crazy Cats by Ladymarengo 2022-04-06T20:04:05Z ♥ 0

Cats breaking stuff! Hah, who does not survive at least a minute doesn't like cats. Great idea and perfect drawing. I really miss audio, some meow when being caught in a crime would be great addition. I did not mind cats overlapping, was like a bonus to disturb two at once and watch how they jump each into their own direction. The look they all have when they are not working on anything for a moment is gold and you know they are up to no good in next few secs anyway.

Heat by Wuppos 2022-04-06T19:41:22Z ♥ 1

I am unable to write you something that has not been written here already: absolutely agreed with desperate need of audio (mostly because the rest feels so complete it is just a pity), surprise about possible guiding folks through the flame, and truly well designed tutorial walk-through.

I've had fun playing, the game looks stylish and plays excellent.

Flowers Photos & Pills by KatAsunder 2022-04-06T19:23:58Z ♥ 5

Oh dear, it looks great. I understand very well it is a team effort and to do all the other stuff is not easy at all, but this game is immediately standing out because of something you see at the first moment, and that are the visuals. And then you play and don't think about anything else (agreed with control of the camera as has been said already) and a moment comes when all is done and it hits you, with the most fitting music I would imagine there.

T Knight againts the Hydra by Becher 2022-04-05T19:25:01Z ♥ 2

The most theme-fitting entry I've played and rated so far. And the developer myself keeps asking: those necks, how those necks are done so they seem so natural and flexi and so smoothly bending :)

By The Fire by Ani 2022-04-05T19:02:30Z ♥ 1

The bug so cute and the game is so polished ❤️ Controls felt little bit weird, but made running around feel like watching a stop motion animation, giving the visuals some extra fun twist.

That One Time I Woke Up and Saw Vines Outside My Window by Nonnen 2022-04-05T18:56:13Z ♥ 1

It is lovely, surreal and scary. The whole atmosphere - the visuals and music working well together. Skipping few categories to vote in, I did not get that far to judge everything, but what I can tell I like. Requires a lot of patience for starting over and over, and those wines are punishing. It is a great submission anyway.

Little Planet by yulotomorrow 2022-04-05T18:40:11Z ♥ 2

A lot of work has been done here in all departments. Very well done, lovely visuals, even a story and the music. That has been little bit repetitive when action started, I like the opening piece more, but hey, it is a compo - I am impressed you managed to include music at all and you have two songs.

Would simplify the controls, no need of specific key for specific action. Interaction, progressing the dialogs, shooting.. can imagine uniting it into one key and/or LBM. Also the running key I noticed I just keep having pressed from the beginning till the end, so maybe there's no need for it all all and character may just accelerate and then maintain the higher speed.

RUNOUT by RobLaro 2022-04-05T15:35:52Z ♥ 1

This is a really fresh idea executed very neat. Needs controller, not that much fun on keyboard. I particularly like the detail how the character is being born from the well. Solid compo

Over the Rainbow Bridge by Iguanana 2022-04-04T19:12:03Z ♥ 2

And there are still people believing that games are unable to tell stories. Show this to them.

I'll buy us some time by Lex 2022-04-04T19:03:37Z ♥ 1

Solid entry, immediately understandable game mechanic, not being simple - pretty challenging. Actually the range and spread of weapons making total sense. Snappy controls, I like the option of keyboard or mouse. Nice visuals and animation, fun audio (needs more!). A lot of job has been well done here

LD48 — Deeper and deeper (18)

Tides by Zelal Deniz YILDIZ 2021-05-01T10:20:09Z ♥ 1

It is absolutely a visual piece but I am definitely even more impressed by the work on the music track and it's dramatical rise and cooldown, in harmony with graphics.

Piranha Drama by JudgeClark 2021-04-30T13:14:23Z ♥ 1

That was real fun and yeah totally thanks to piranhas :) Music sounds very "underwater", nice touch. Graphics looking cool and having compact and original feeling. I would wish for arrow keys to work as well (when already taking care of gamepad too, just why not), myself not being very left handed.

LumenBrink by mrawde 2021-04-29T07:50:08Z ♥ 1

This game deserves more attention. Really polished, nicely done, enjoyable and smart, sharp controls. And everything fits together.

Fantastic balance of difficulty stepping up slowly with your progress. Many levels, like truly a lot, half of it would be fine for a jam game, this is a finished puzzle game.

The Root by Gao Ming 2021-04-28T19:20:27Z ♥ 1

I noticed in some of it's early stage on the main page and it immediately did attract my attention. I enjoyed the original curved path, but not missing it now when playing the final submitted entry. I like to find meaningful and well polished games like this here, such stand out.

The Fool's Descent by NicMagnier 2021-04-28T19:00:44Z ♥ 2

Looks simple, but there is unexpectedly a lot of mechanics in this game and it is progressing nice. No barriers, everything works and plays well. I did not event mention the arrow shooting, and that is important and very enjoyable. And as written, feels good to find out how stuff works myself.

Accidental teleporting back up did not bother me, but maybe the slowdown when I needed there to resupply, breaking my exploring (and arrow shooting - never enough of it and arrows running out so fast).

Dive by seanarooni 2021-04-28T18:44:37Z ♥ 1

Definitely hitting the fish.

Creative enjoyable entry. Art style is distinctive, music fits and is always appreciated in Compos.

Deep Dark Discoveries by shp 2021-04-28T18:23:34Z ♥ 1

Very pleasant submission, it is balanced - no complains on thruster force or physics in general. Not too easy, no crazily difficult, with fine allowance for mistakes, I like that. Nice modelling too.

Interesting selection of engine. Funny you have a rich controls settings, but (I know I repeat myself with this) yet no way to let me invert mouse vertical axis. Quake's console and *m_pitch* to the rescue! In other submissions missing this option not that easily adjustable :)

There is something to see, not too deep, worth of descending!

Way of the Lights by Becher 2021-04-28T15:38:35Z ♥ 1

Damn I like it a lot but at the same time I miss movement with arrow keys as alternative option to WSAD. If you are considering carrying on post-jam, it is worth finishing.

Treasure Dive by Wuppos 2021-04-28T13:06:37Z ♥ 1

Treasure. Feels so good to control - that is a very good job and important thing done right. Looks fantastic too, I appreciate the detailed starting scenery and fine tiny animations and particles. And the whole idea. Pleasant surprise. Bubbles in water does not fit in the art style, but that is a (literally) tiny detail.

Ocean Is Your Friend by Abu Sabiq Mahdi 2021-04-28T12:57:47Z ♥ 1

Looks awesome, sounds great, plays pretty good too. At first I did not understand completely either, but those gifs here say everything important in an eyeblink. The in-game tutorial is not bad, but to see it in action helps a lot: the whole visual is very neat and I like it a lot, the downside of it is that it does not make obvious what is clickable or draggable.

Also struggled working with the sliders as was already mentioned, but it is a very solid submission and so far my favourite one.

Rogue Elevator by Danga 2021-04-26T20:05:26Z ♥ 1

Looks appealing, reasonable amount of bloom added, very good feeling of movement and dashing - tilting the camera on strafe is a hit.

Unfortunately I am unable to fully appreciate the action, I am used to inverted vertical mouse axis and here I am lost and unable to fight robots properly.

Tunnel Rats by GeneralSturgeon 2021-04-26T19:55:45Z ♥ 2

Yep it is definitely not easy and to simplify a bit would make the game more accessible, ^^ @ristoretto touched the point.

I got little trouble with the tiny fonts, especially when you want to read what your commander has to say in the middle of action. But I have already tired eyes from the LD weekend.

Overall I was impressed, started with nice starfield simulation, then onwards with very nice tunnel run, using such a simple but smart way of implementing it - like old games used limited hardware capabilities to make 3d feeling with sprites.

And optional but detailed tutorial, included as a checkbox in main menu? You are a hero.

Miner Rescue by Vasco Freitas 2021-04-26T19:37:37Z ♥ 2

I was mostly descending just by hovering with cannons pointing upwards, so I can thrust with arrow up in order to decrease my falling speed. The other way around my brain failed to accept slowing down by pressing any other. But then when turning around towards enemies got slow and complicated. Definitely not easy to handle the ship.

Works very well anyway, and the music - I really like music present in compo games. Foreword quite long, you read it once and pretty fast, but still, you know that famous John Carmack quote, and here maybe really not necessary to be so verbose :)

Cecil & Dawson Asylum by AdamWatters 2021-04-26T19:03:20Z ♥ 1

Pleasant surprise. Upcoming jammers do not fear a lot of reading, after slow beginning it gets catchy interesting and if you are not used to play gamebooks, this is pretty enjoyable, smart and not overcomplicated.

Pretty Flower by ZeppelinGames 2021-04-26T18:50:29Z ♥ 2

Excels in visuals, lacks a bit in character control. Yeah I know, as @listonos already mentioned, platformer character controller is pure science to do right. I haven't done any myself yet and I am sure I would not make anything better during 48 hours than you did. It just feels a pity when you suffer climbing up the stairs. Perfect length for a jam game, flew through it and enjoyed the visual surprise.

Suluben by kromeboy 2021-04-26T18:24:41Z ♥ 1

At first I was confused, red plates are not evil, they are actually good ones! And the point is to get deeper, but to avoid gaps at the same time. Still I got it after a short moment. I also do not much enjoy the inertia of character, I think in such a game some non-physical based controller may work more snappy.

Nice tribute to the Nebulus, I loved it as "Tower Toppler" on DOS, that was an incredibly difficult game. I was surprised I haven't seen any modern approach to this yet, so congratulations that you are the first.

If I may have one more wish, I would populate the platforms with some more kinds of obstacles or enemies or anything challenging - often you need to move a long distance and it gets repetitive a slows down the pace.

Into the Abyss by oeschmid 2021-04-26T18:04:37Z ♥ 1

Your anchor is close to my harpoon, but way much better in the meaning of implementing it into puzzle mechanics. Actually you have real puzzles! (that I do not :)

Drowning in debts by Drunk Wizard 2021-04-26T14:59:57Z ♥ 3

Very well, working and looking cool, interesting underwater fauna being revealed the *deeper and deeper* you get. Dash is an essential primary purchase, fish are pretty skilful in not being caught.

I've played on keyboard and missed the directional freedom of analog stick when hunting, I'd definitely recommend to try that way first.

LD46 — Keep it alive (14)

Snowy Night by Roalinn 2020-04-24T15:16:27Z ♥ 1

Snowy Night is definitely winning in a `Mood` for me so far. It is a game, where you do not think about actually playing, you just ARE there, in the forest, with an urgent task. And that is what I like games being about.

Soulectron by Bredian 2020-04-23T18:26:56Z ♥ 2

Oh my ears! But don't understand me completely wrong I am very happy for the music being there at all and appreciate the try: it still adds some wicked spirit. Very difficult, I have a feeling I am sometimes pushed down (after moving up) by something invisible, or I am not understanding something well, so I gave up pretty quickly not passing the second level. But looks nice, works (more than I can tell about my entry). We all know here what kind of challenge is to deliver a game. Good job

DON`T DIE STAY ALIVE! by PenguinBob 2020-04-23T18:08:15Z ♥ 1

The game is genius in it's simplicity - in a way of old Nintendo game & watches. You can play it with 4 buttons, it keeps repeating the basic mechanic, but you can still have a lot of fun with it. Believe me if I'd have it as a kid in form of a handheld, I'd have played it all the time, and never get bored of it.

Single thing I'd tweak a bit would be having shafts of spears more forgiving your touch. Sometimes you really wait for the moment when you can already pass and I appreciate when there is more space for mistakes than being strict and exact.

And I love penguins.

Life On Mars by Yorsh 2020-04-23T17:55:31Z ♥ 1

Great game. Fun combination of 2D and 3D - and it works. Non-trivial implementation of scanning, pretty unique. Nice fitting the theme.. and I really like it. And yeah, I sometimes feel I am being punished by the game, being put in situation with no chance of overcoming it, but whatever, it works, can be balanced later, jam is short a this is inspiring in a way what all is possible - being a compo entry I am quite impressed what all is packed in.

Flowdating by spthiel 2020-04-23T15:08:56Z ♥ 1

Playing this fun game does not last long, but leaves you in very positive mood :) And yep my first idea was also aiming to max out the bars.

Medusa by PrincessChooChoo 2020-04-22T18:22:31Z ♥ 1

There is so many truly original ideas packed in this little game. I was first impressed by Medusa herself growing and losing tentacles, but then two times surprised with twists exactly in a moment when I thought: yeah now I've probably seen it all what it offers. And this is excellent.

Dad Day by mudlee 2020-04-22T18:15:51Z ♥ 1

This is great :) First game this LD making me laugh. Decided not to write all that was already mentioned and just rate, but later I came back to play more and discovered you can grab a baby through the wall! :D

BUBBLE BOY by NEKORUMA 2020-04-22T07:09:33Z ♥ 1

Thanks for stopping by and playing my submission, leading me here to your one. Nice to see another Tamagotchi inspired one, but in your case finished into playable game - respect. You have all the mechanics and much more I wished for and didn't managed to implement

Music is repetitive but sets the correct mood, visually looks great and crossing-over with G&W is not bad idea at all :)

Castronaut by Teabag 2020-04-21T18:01:53Z ♥ 0

Very solid first game and jam entry. I would appreciate some indicator of current mode directly on the cannon, but that is just a tiny detail. Congrats

Birdie Burglars by DDRKirbyISQ 2020-04-21T10:14:20Z ♥ 1

Honestly I went here already with expectation of excellence and was pleased again. You both know very well what you are doing and I am always amazed how you are able to craft it into perfection in limited jam time.

Terraform Mars by TK07 2020-04-20T21:00:57Z ♥ 2

Very good experience controlling the ship around, it really feels the way I'd imagine real thrusters behavior. Died on orientational first try, successfully finished on second - well balanced. Was rewarded with fun terraforming visuals I cannot share not to spoil :) Looks good, works nice but the character control itself really stands out.

Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo 2020-04-20T18:35:27Z ♥ 1

Smooth and elegant, quickly played through, not too serious and still touching something important. One-bite game where only thing I feel as a pity is the complete absence of any audio. In this case it would be pretty cheap (just some ambience and some UI interaction) way how to level it even more up. Overall very nice.

TERROID by theworldbuilder 2020-04-20T18:12:57Z ♥ 3

Its a pretty simple game, but it is balanced and works together. The shield is nice way how to implement a bit of strategy decision making. But mostly... it ROCKS!

Catapult by the.jahn 2020-04-20T14:17:04Z ♥ 1

This is a great tiny smooth gameplay entry. Played pretty quick till the end and enjoyed. I like the character's bit of autonomy, how it keeps walking and turning around when reaching wall a the neat drawing style .)

LD45 — Start with nothing (11)

Blank by MoebiusMeow 2019-10-10T14:39:34Z ♥ 0

Very dreamy and extraordinary. Overall I agree with good direction of music, but for such visual style it sounds very robotic and rough. Don't understand me wrong, it is not bad at all, just together with very nice atmosphere it is the only cheapo midi impression that disbalances the entirety ♥

Keyz Goblin by TheWustache 2019-10-10T14:29:54Z ♥ 1

Oh, how this make you suffer..

SpaceDrifter 4500 by SharkWithLasers 2019-10-10T11:52:54Z ♥ 1

It is well balanced. And mainly aesthetics are for me what this little gem is about. I love to see the ship not turning smoothly by design, not that it easily could not. I feel some art direction in it overall, knowing what you try to achieve.

TailWhip by JengaMang 2019-10-09T15:23:22Z ♥ 1

This is impressive. I like a lot. A was playing Asteroids on a museum piece of Vectrex console few months ago and I am really having a thing for those. Idea based on that recent experience: if I am not wrong, those old school vector displays did not have just an awesome smoothness for which we have cool resolutions now, but also specific glow. If you may add just a bit of some fine adjusted bloom, it may be even more yummy

Lunar Layover by hastro 2019-10-09T08:13:04Z ♥ 1

Well same as others I did not survive for long and agree with nice atmosphere and visuals. I basically believe that if you need to study mechanics before launching the game, it narrows your audience to only hardcore fans :) I tried and failed anyway. But anyway, if it is your first LD entry and first finished project in whatever engine or new technology, honest congratulations. It ended up pretty great.

A shroomy adventure by shasharala 2019-10-09T08:00:59Z ♥ 1

Very nice work with those animated plants, particles, effects and graphics overall. The moment everything grew up was beautiful, too bad for complete silence, but understood and fine. Need to admit I gave up where the spider queen was nesting - took me a lot of effort and many repeating attempt to get there and I did not find a way around avoiding inevitable touch with her and end of my adventure. I may return for the penguin later .)

Little Something by Meta-link 2019-10-09T07:36:33Z ♥ 2

This is awesome, as idea for LD this stands out. Not that I would meet there anyone, maybe it does not even work like that? But spent some time there planting some things and thinking about them being synced to others is refreshing. Also very cute potato cat.

One And All by burnedkirby 2019-10-08T19:38:06Z ♥ 1

I am fine with "no game", it is still fun and those few sentences build more solid atmosphere than many other entries does. Music is great and I always appreciate it in Compo - and starting to regret I've entirely skipped creating some this time myself. I like, and before reading other comments I decided to take note to myself, that next time I may not limit myself with narrow approach of classic game concepts and should, if able to, try something more out-of-the-box. As this toy

Strange Adventure by randdir 2019-10-08T08:16:34Z ♥ 1

Looks great, works well together with music (I know, but good choice of it anyway) for building up solid atmosphere. Then things happen

PHILTER by Psychedelia 2019-10-08T08:00:03Z ♥ 1

Seems like a simulator of my before-LD45 Thursday night :)

No.thing by adliberum 2019-10-07T07:43:23Z ♥ 1

Very minimalistic, but hey you used your skills and time, participated and delivered. For me always counts. Enjoyed playing, kind of enjoyed the HTML visited-anchor highlighting to have a sneak look under the hood to avoid places I've been already in.

LD44 — Your life is currency (22)

Torture For A Living by Yorsh 2019-05-12T17:16:44Z ♥ 0

If I take it seriously, wtf did I just play? :) But nicely crafted, pretty awesome animations and sounds as well. Screen ratio and controls really make feel like having in mind option of mobile release; in that case I may consider switching the buttons and battle ground areas vertically, buttons down to thumb reachable area. And repeating: those animations! very solid

Love Your Heart by teo989 2019-05-09T11:06:48Z ♥ 1

Major downs already pointed out by others, and you know about those anyway - totally understanding that not everything may fit in the compo scope to polish till the end. Otherwise pretty nice how to squeeze original atmosphere with very minimal graphical objects. Neon glow always work on me.

Might of the Druids by candlesan 2019-05-04T10:53:54Z ♥ 0

Yep, definitely leaderboard made me try again and again and is overall great feature, at the end being happy with result of 70k, which as I see can be still much improved. This is really good well balanced game, nicely fitting the theme, cards are smart and always coming some new giving a lot of options and space for strategy. I also feel all the technical work done under the hood and I am impressed.

Giving some highest ratings so far this LD round to your game. Just not for the art. But I have understanding for this *compo* kind of it, maybe I would not be charmed by your entry so much if it would be looking *some other way, maybe professional, but ordinary*

Cats Without Cars by B33Thr33 2019-05-02T07:26:55Z ♥ 4

It is lovely, and also very difficult for me - in about ten attempts to play I think I've shot down a single cat. Pity I dont experience any music and I was really looking forward hearing it when reading there is supposed to be kick-ass one present; only effects and meowing :) for me. Will come back and try on another computer and OS. Looks so good that it's easy to remember. Btw nice timelapse, adding a personal touch.

I D E N T I F T Y by Psychedelia 2019-05-01T15:21:20Z ♥ 2

I've been waiting for this entry whole jam and not being too nosy about the story was worth the experience now; better than all expectations.

ㄟ( ・ө・ )ㄏ

Journey to the unknown by Dev Dennis 2019-05-01T14:21:05Z ♥ 1

The character control is a bit weird, some clumsiness fits the dreamy mood, but the acceleration in the middle of jump phase, while already being in the air.. I cannot see reason for it. Still the whole rest is impressive, mood indeed really well built, art and music shining.

Ghosts by sunnray 2019-05-01T14:09:02Z ♥ 1

I stopped by attracted by visual style and it is the same thing that kept me in the game being curious about what is the point. I managed to successfully end, I guess I know what the `important thing` is, I came back to try second time, but I cannot say it is easy or obvious. I missed some feedback of collecting memories, was not sure if I am doing right or not, also the trade.. I am not much expecting answer, maybe it would spoil something to others, but still not sure what the `trading` part is about at all. Anyway I like something about this entry

Super soul wipeout by Korteh 2019-05-01T09:27:26Z ♥ 1

This is highly playable entry. Looks great and the audio helps to set correct retro atmosphere as well.

Just not rarely I encounter uncollectable souls. Bad in time when I was in a need of it and when gameplay switched from crazy shooter to carefully sneaking around and counting every shot fired. And when I cannot pick up a third one, I feel it is not fair and I blame it for my very end - I would probably die in next first or second room anyway, but you probably got my frustration.

Heartreasure by nettaigyo 2019-04-30T08:31:49Z ♥ 1

Very cute scenery and drawing. The Web version was unfortunately pretty silent, I've heard only the piano keys, or is it just my experience? I really did not want to give up and tried my best finishing, but left the game desperate with 25, some of hearts felt already tiny and hidden - but I guess that's the point :)

RoShamBo ++ by Von Vista 2019-04-30T08:03:15Z ♥ 0

Pretty smooth animations and transitions, beginning with the opening 3V logo; I feel all the work needed to be done on those. The game iself will honestly not keep me entertained for long, but the dimension of getting some practice or skills fulfilled.

And I always appreciate music in compos.

Xtrem Soviet Builder by Dukes 2019-04-30T07:47:37Z ♥ 1

Road project leaving countless dead bodies around? Story location fits. And indeed the strategy dimension works well.

Coin Boys by maxr00 2019-04-29T16:55:05Z ♥ 1

First I was like wtf am I just playing. Then I realised its like reading some fun short story. Thanks for making such a -thing- I like experiences like this

Drowning in the Rain by OddballDave 2019-04-29T16:29:05Z ♥ 1

It really catches the eye.

Still need to admit I did not finished and gave up. I've been playing WebGL, experienced poor performance and having frustration from vertical mouse opposite to what I am used to, when I've stuck at one moment I've just lost patience.

Anyway I immediately got attracted and enjoyed the style and atmosphere. Autobiographical element makes it more than just a game.

(Linux version crashes when playing first sound same as the Win one reported before)

Transfert by p0nce 2019-04-29T16:17:56Z ♥ 1

Music is top and the atmosphere built being very convincing. Regarding the gameplay, the direction switching mechanic is making it feel a bit weird for me. Because of protecting the larva, I more focus on it while playing than the ant. And a change of walking direction suddenly means teleport. But it is a minor drawback, still overall impressive.

Gain by deshipu 2019-04-29T16:00:48Z ♥ 2

I was walking around trying to figure out what is the point, but I got it. It is waiting outside the house for you to pet :D

LIFEBLASTER by gwinnell 2019-04-29T15:46:29Z ♥ 1

Cool custom engine! Character control feels natural and you get immediately into action. Music rocks. The rest gets repetitive but still pile of good job well done. Has some spirit

Coin Platformer by sillyman987 2019-04-29T15:24:59Z ♥ 2

I won! ..and yeah still respect for participating and delivering something actualy playable

Oscilloscope by Shard 2019-04-29T15:20:32Z ♥ 1

The idea is truly original and visual perfectly seconds. But honestly I am unable to develop a correct strategy, my solutions are far from perfect. I fail at this kind of science 🐧

Boxes Rush by Mia Devs 2019-04-29T14:42:57Z ♥ 0

I like the mouse cursor :) The environment is chill, but same as @harry-damm I am unable to do enything else than Exit. Need to come later

SURVIVE tonight by YaHUB 2019-04-29T14:38:03Z ♥ 1

Looks good, plays good, pretty good! Cursor bug is alright when you know about it before playing, but I'd say it would be worth fixing and making another post deadline upload, if you mark it as separate it is pretty fair. More people coming to play

Back to the game.. I would appreciate some enemy slaughter effect, even single sprite when it is defeated would make it alive and more fun to smash them

Meaningful Life by Belea 2019-04-29T14:21:26Z ♥ 1

Wow. I don't want to spoil anything to others, so I just keep being silent here. I like this approach to.. jam game, world, life?

Bloodletter by shp 2019-04-29T13:03:50Z ♥ 1

I like the framerate it runs and the Quake character control is the ideal. For those who needs vertical mouse invert as me, put `m_pitch` in console - yes there's quake one, and some negative value of your choice. Solid, what is there works and looks and feels great.

LD43 — Sacrifices must be made (11)

Entry for 43rd Ludum Dare by burnedkirby 2018-12-20T13:17:32Z ♥ 1

The most crucial thing leading to play frustration has been mentioned so many times that I am not going to repeat it. But overall it works and it has one of the best sound and music I've came across this LD round (and extra points for LMMS), so - full rating from me there for sure. I guess this is your strong skill in general, I like that in the timelapse video you move to composing music as one of the very first things to begin with.

And I cheated, did not make it till the end, but listened to victory music track from the ogg file directly :) Thanks!

Ascend by Amour Du Pain 2018-12-19T22:46:13Z ♥ 1

Last game for my playing session today and I am happy that the day is ending with your entry. What exactly is a game.. I cannot say. I definitely enjoyed this ambient piece, it is a pleasure to control while listening to the music - excellent match together. Reminding me some Philip Glass works.

WAYT by wsKilljoy 2018-12-19T22:00:49Z ♥ 0

Man, it took me like fifty attempts to get through the first little gap behind the first wall. And of course to miss the exit and die immediately after. And I've tried again another twenty times without success, and I promise I will give it one more cycle when I finish typing this - if not for anything else then for the very interesting music(!), but the gameplay is really too cruel - and I am definitely not good at it.

Omelettes by stevenjmiller 2018-12-19T21:08:51Z ♥ 1

This is really brilliant. As was already written, I very appreciate the level design slowly teaching you game mechanics, and also not too steep progression of difficulty. What is included is great and creates perfect mood (I even enjoy the silence only interrupted by subtle and decent action sound feedback), what is omitted is not missing. Perfection without what would be extra 🙇

MutaJelly by negativice 2018-12-09T15:50:57Z ♥ 0

Nobody got crazy from that music yet? Same as the others I just soon ended up with jelly all around. Population needs some control (or next round: I would be alright with level ending pretty soon moving to another isolated challenge).

Also what I kind of expected at the very first attempts was that by splitting the jelly I also receive some temporary disadvantage - like small jellies being unable to fire or so. Then I would be forced more to make some strategy decisions and not just be hurried into splitting as soon as possible basically everything that is capable of it with it's size.

Anyway it is good, definitely enjoyable to play.

Sacricent by Pompi Pompi 2018-12-09T15:17:05Z ♥ 1

There is something very disturbing about the world and it's inhabiting creatures (well including the playable one), while it is also the thing I like probably the most. Very original, simple but still somehow making tense atmosphere. Even simplest sounds would definitely help to have some feedback, I was not sure at the beginning if my spits actually do any harm to enemies, and/or if jumping on creatures does. Maybe leveling enemies slower too - by having some level 0 with one hit enemy just not to scare you off with current one, that is pretty tough to begin with.

Sacrifices in the Cat Yard by Lex 2018-12-06T18:59:16Z ♥ 1

Yes! This is it! Not just because of the cat, it works perfect overall. I like such game mood since playing the IBM's Alley Cat, which was probably one of first games I've ever played at all. If I want to ever create anything close to this topic, and it is one of my long time ideas, I wish I will be able to make as good as your 48 hour entry :) And those tail moves!

RAT RACE by Butt 2018-12-06T16:19:28Z ♥ 0

I got it, very realistic life simulation. But I did not have the patience to go through the whole month to see what is going to happen. Job routine there killing me, mobile game in a game is definitely top.

Lock-Tris by ckRobinson 2018-12-06T15:37:48Z ♥ 0

Not bad twists at all. Still more than the sacrificial one I like the "hold" one, no more waiting to get the long brick at the moment when it is most needed as being present always when I play Tetris.

Pretty solid for even more limited compo time. Would prefer the brick falling speed faster when triggered manually - I believe it may make the game play more dynamic.

Omelette Adventure by New Puldrix 2018-12-06T15:26:06Z ♥ 0

Agreeing with what is already mentioned. Very smooth game play design, it is naturally challenging. With nice use of time slowdown, pretty nice graphics (especially explosions) too. Great fun overall.

Unnamed Game by Zirrrus 2018-12-06T15:01:12Z ♥ 0

Looks nice, for a moment weirdly satisfying to juice down all those fruits and veggies

LD41 — Combine 2 Incompatible Genres (5)

Plasimajita by steve 2018-04-26T10:12:49Z ♥ 1

Just wow, does not just look great on first look but most of all it is unbelievable fun to play. Definitely my favourite little-big entry so far.

The Fat Man and the Sea by Samusoidal 2018-04-24T13:41:19Z ♥ 1

Hi, I was interested and tried the Linux version, but unable to run game, with this error: ``` Not a PNGReadPNG :: a PNG error occuredIcon: w=-1 h=-1 Segmentation fault (core dumped) ``` and as I see image resources in assets folder looks truly like jpegs with png extension

Fire and Stone by mango-malarkey 2018-04-24T08:17:14Z ♥ 0

Impressive job on visuals, nice models and mood. I've encountered few glitches, like invincible frozen bear, being hit by something invisible and then I got stuck half way inbetween tiles and being impossible to move. I agree with @StriderToll on combat, sometimes I just kept walking there and back to make some enemy come closer in desired direction.

Bouncy Bullets by Rohan 2018-04-23T18:10:06Z ♥ 1

Surprising you cannot shoot yourself by accident. I suggest it, if difficulty not high enough :) Actually it is pretty difficult sometimes. Anyway it is fun and neat game!

Sunken Soldier by OmnipotentIndie 2018-04-23T15:50:53Z ♥ 1

So well balanced in a way of graphics, sound, responsiveness to user input. All parts fits together and make the overall feeling from playing complete.