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MutaJelly
MutaJelly
By negativice
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 206 | 3.50 | 18 | |
| Fun | 111 | 3.62 | 18 | |
| Innovation | 114 | 3.56 | 18 | |
| Theme | 378 | 3.06 | 18 | |
| Graphics | 208 | 3.50 | 18 | |
| Audio | 340 | 2.56 | 17 | |
| Humor | | 2.87 | 14 | |
| Mood | 325 | 2.92 | 16 | |
Comments
arkinrev
2018-12-03 06:50
Once I got the hang of it, my goal was to take over the world with my mutating slimes. I ran out of room and started to feel bad for the little pixel warriors. The split feature was a nice mechanic for the tower defense style. Fun game!
Combining RTS and tower defense mechanics is pretty cool! But it quickly becomes just a regular tower defense type game once you get enough jellies.
I really like the mechanics and idea though and I wish there was more challenge or mechanical variance in the late game! I found myself able to basically get infinite jellies as time went on, but I enjoyed figuring out how to play the game optimally at the start.
Yeah i wish i could have had enough time to get the mutation part in, without it it does feel a bit shallow, but oh well, i might make a more flushed out version later for itch.io. Anyway thanks for the feedback guys :heart:
keithdae
2018-12-04 14:42
Cool concept, really enjoyed playing it, though it quickly grows out of control with jellies covering the whole the screen (and even beyond), leaving absolutely no hope for the poor pixel-warriors.
With some kind of population regulation mechanism (maybe those mutations could do the trick) it could become a really nice game!
I enjoyed playing it, however once the jellies and their shots got out of control... I'm kind of curious, did you use the new entity component system by any chance? Overall it was a well done game, and I think with some more fleshing out and making it harder to get infinite jellies so quickly it can become even more fun
@keithdae Yeah, i had planed a population regulation in concept, there was gonna be "Unstoppable" waves that you would have to sacrifice jellies for, like they would blow up in a super strong explosion. Also the idea behind jelly growth, and with it multiplication, was gonna be different, you would grow much slower by default and get "xp" from enemies to grow them instead, so with that your jellies would have been more valuable, and also a bit harder to overpopulate.
@yellowzombie Hah, no that's the first time I hear of ECS, I think i mentioned that i wasn't touching Unity or coding for half a year before this event, so I slapped together pretty crazy spaghetti code :laughing: However that definitely looks like a nice way to optimize stuff, if I decide to finish and improve the game.
onnofal
2018-12-09 15:50
Nobody got crazy from that music yet? Same as the others I just soon ended up with jelly all around. Population needs some control (or next round: I would be alright with level ending pretty soon moving to another isolated challenge).
Also what I kind of expected at the very first attempts was that by splitting the jelly I also receive some temporary disadvantage - like small jellies being unable to fire or so. Then I would be forced more to make some strategy decisions and not just be hurried into splitting as soon as possible basically everything that is capable of it with it's size.
Anyway it is good, definitely enjoyable to play.
mgsx
2018-12-22 16:51
really fun, i get the whole screen full of slimes :D i didn't get how it fits with the theme (split is not a sacrifice) but it was very fun to play : the beginning is difficult but when you have 5 or 6 slimes at the right place it's very easy.
Great job !
@onnofal Haha yeah i should have added some mute buttons for both music and sound effects, pretty sure this was first time i ever made background music, doesnt help that i did it within like 5-10 minutes :laughing:
@mgsx Well you are supposed to sacrifice the jelly in the sacrifice pit in the center
I might make a post LD version in January, if i wont be too busy.
neato
2018-12-31 15:25
It kinda needs a limitation to the jelly splitting. You basically have exponential power growth.
Nice game! I love tower defence games, so this is right up my alley :thumbsup: This was a very fun concept that I would love to see developet further and perhaps play as a mobile or tablet game. Right now it can fairly easily be won by just splitting your slimes as fast as posible and you will pretty soon cover the entire map with slimes (and have the game start lagging :sweat_smile:) All in all a job well done and a enjoyable experience!