Foon → Ludum Dare Explorer → Users → YellowZombie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | The Adventures of Billy Bob Jones | jam | 1106 | 2.65 | 2.50 | 2.25 | 2.92 | 3.07 | 1.34 | 2.46 | 2.42 |
| 2018 | 43 | Sacrifices must be made | 👥 | Robo Dungeon | jam | 3.00 | 3.00 | 3.12 | 3.37 | 2.29 | 2.62 | 2.75 |
I enjoyed playing it, however once the jellies and their shots got out of control... I'm kind of curious, did you use the new entity component system by any chance? Overall it was a well done game, and I think with some more fleshing out and making it harder to get infinite jellies so quickly it can become even more fun
The art is very well done. I will say you say it gets harder, but I can't even get past the first day, good job! It was fun and could definitely become a full size game with a bit more work.
This was very good, I will say that there were a couple movement bugs that I encountered where it wouldn't respond, but other than that it was quite enjoyable.
@hypersnow Thanks for the feedback! I considered providing images of the level design, do you think that would have helped?
@ente Sorry for taking so long to reply, but thanks for playing the game! Originally the single leg was going to make you rotate a bit, but we never figured out how to properly implement that and were nearing the end of the jam :/ The platforms I believe was because technically you were touching a platform, and we never specified which side of the platform you had to touch to be able to jump, you just had to be colliding. The way to not get propelled further in the air is to just not be holding space, we never actually made it so holding space gives bigger jumps or anything. Hopefully we can make a better game next jam though!
I don't know if I'm just missing something, but after I get the passport, the guy asking for it says that I don't have it, other than that, the game is good!
@f1krazy Yay! I'll go replay it in a bit to give a better opinion of the game
Pretty entertaining game, in the realm of flappy bird and obviously made for mobile. The game breaks in full screen for the webgl version, but overall it's good, especially the graphics. A leaderboard of some sort could have made it better, even if it was only just competing against yourself. The music starts to get a little annoying by the 30 second mark, however it was definitely better than no music. Keep up the good work my friend!
@hubol Thanks! I'm glad that you enjoyed it.
@sylvie Actually, that's a bug that my partner kept saying existed, but I couldn't find at the time. My code was working properly, but my partner had changed the base jump height during the level design process and I had just passed it by as if it wouldn't change anything... So I was running off of our original jump height in the upgrade math thus making the jump smaller. My bad, but thanks for playing it! (the upgrade is fixed in the latest build, which will be published shortly)
@flashviper Yeah, it can... Never figured out exactly why it was acting up, however, I figured out that somewhere along the line a RigidBody2D on a specific sprite was causing the hangs, we were forced to remove our plans for said sprite else we wouldn't have even been able to finish what we did. I'm really glad the game was able to come out as a somewhat finished product though! Thank you for taking the time to play the game <3
@cheesepencil Grats, lol!
@franciszek-pyrc You can blame SquirreI for those :stuck_out_tongue:
@tamail Odd, I've never heard of a bug like that before. Since you said it was random, it was just doing it anywhere at any time? Or was it doing it around the same area, but with no apparent cause. Sorry that it made the gameplay worse. I'm glad that you enjoyed the art and the spikes though!