yellowzombie 2019-04-28 21:24
I don't know if I'm just missing something, but after I get the passport, the guy asking for it says that I don't have it, other than that, the game is good!
Foon → Ludum Dare Explorer → LD44 → 15 Minutes to Live
By f1krazy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 21 | 4.03 | 29 | |
| Fun | 40 | 3.85 | 29 | |
| Innovation | 108 | 3.53 | 29 | |
| Theme | 3 | 4.38 | 29 | |
| Graphics | 110 | 3.81 | 29 | |
| Audio | 241 | 3.00 | 28 | |
| Humor | 66 | 3.51 | 28 | |
| Mood | 20 | 4.16 | 27 |
I don't know if I'm just missing something, but after I get the passport, the guy asking for it says that I don't have it, other than that, the game is good!
@yellowzombie I'll look into that in the morning, it's possible I made a mistake with the event flags. Thanks for bringing it to my attention!
Same here, no dice after getting the passport. I'll try the updated version tomorrow then :-)
Let me say for now that I really like your game so far! The graphics are really cute. Some of them could be a little clearer, e.g. in the apartment the bathroom floor tiles look like walls but this does not really hinder gameplay in any way.
A little technical thing, I can walk into solid tiles here and there, usually only from some angles, not from others. Also the doors do not really indicate whether they can be used or not. In the apartment building it is clear, one door has a different color than the others but when you walk around town you usually only see one door at a time, making it hard to know which of the two tones of brown this specific door has. Of course you can just try going in so no deal breaker here either. I am just trying to give you some hints for improvement :-)
The intense, arcady music is very cool! It really fits the story.
A very nice detail is the fact that whenever we tell somebody that we do not have much time left, we actually tell them the current number of minutes. Well done, very nice attention to detail there!
You did a great job on the writing and world creation. Everything feels right, the music, the graphics and the characters give you the feeling of being in a tiny, real world. Sometimes I will see games where one character looks out of place or where the sounds don't fit the graphics but your game is really cohesive.
Great job! Keep up the good work! I will rate your game as soon as ratings are activated.
@yellowzombie The event flags are fixed now. There's always something stupid I miss before I hit "Publish"!
@gonutz Thanks for the feedback! The unusable doors should be all the same colour, both in and out of buildings. I'm glad you like the music! It's my first time composing in TIC-80 and I wasn't sure how it come out, though I like the steady heartbeat rhythm it has. I noticed the collision detection issues but didn't have enough time to try and fix them as I was frantically trying to piece the rest of the game together. I'll take a look when I have more time.
Hi ! I've seen your game when you published your title screen and I instantly liked the story!
Now that it is published, some thoughts:
1) great game
2) the story: good job having about two characters each room with one being useful and the other not. Lets you deliver some silly stories behind our own and it works good.
3) the music : really good ... but for 10 loops max ^^' after it gets super annoying. But that fits the "I have only one freaking thing one my mind right now" experience. Plus you were compo so ...
> TIP : did you thought of making some silent moments here and there ? to lighten the repetitiveness and having different types of tension ? (maybe the moment we enter the gym and we know for ...?)
4) the playtrhough : 15min is a bit too much when we run like a desesperate guy across the city, as I did. Thus, I ended the game in less than half of the time (I had like 11min or smtg). So: a) this is cool because I didn't know it until the end and thus was stressed out as intended; but b) maybe to reenforce the difficulty you could strech out the city and/or add more useless people and/or keys and doors. idk
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Also : - sometimes the hitboxes for speaking to a chracter are a bit tiny - in the scene with the police officer, at a moment we are speaking but it's marked "polieman" instead of our name.
Overall great game dude !! Really liked it, fits the theme, is not too long nor too boring and you manage to do something that feels big with little. Which is a good sign of nailing compo, in my opinion.
see ya ;)
Hey, I am back and I played it through - great game still! ;-)
Two more little things that I noticed:
The position to talk to somebody is often a bit off. For example to talk to the police officer, you have to stand one tile to the right, not directly under her/him.
At the end it says "Press Z to play again" but pressing Z does nothing.
Again, these are minor things and I just list them here in case you want to go back and fix them. As I understand the rules, fixes like these are allowed because they do not alter your game in any significant way, they are just bug fixes.
Anyway, great game, thanks for the effort you put into it. Nice ending by the way :-)
@pl4typus: Yeah, I thought 15 minutes might be a bit too long in the end. I wasn't sure how long it would take people to read through the dialogue and figure out what to do. I wanted to put more explorable buildings in the game, but I just ran flat out of time. Good job spotting the dialogue issue, I'll fix that.
@gonutz: Those are serious enough issues that I'll allow myself to fix them. I knew about the wonky chat hitboxes but wasn't quite able to fix them in time. I'll get another patch out tonight. And I'm glad you enjoyed the ending!
Thanks for all the feedback so far, it's really appreciated.
@f1krazy Yay! I'll go replay it in a bit to give a better opinion of the game
I liked it a lot ! It was fun and the game respects the theme perfectly :v:
Wow. It is so sad, even without any kind of effects. Good game
I really loved the concept, the sounds, the art, everything but sometimes it was really hard to hit the conversation hitbox of some characters. When I got to the fastfood I couldn't speak to the girl behind the counter unless I glitch through the counter but then i got stuck inside so I couldn't finish it. But I loved the experience until that point, it's an awesome game! :)
@tamail Collision detection is the bane of my existence. I hate it. (Also, just for the record, you don't need to speak to the fast food cashier to complete the game - although you do need to speak to the other two people standing at counters.)
Wow I really enjoyed this game! The graphics are nice, and the story is so good too, all the objectives are clear and I didn´t get stuck at any point as usually happens to me with this kind of games. You did a really good job, congrats!
Nice work! I was actually thinking about doing a similar in terms of plot with our game but we ended up going in another direction. Glad to see someone did it effectively, would have never thought to do it in such a cool retro style. Kinda has an "Earthbound" vibe to it. Well done!
Yay, got it with 11 minutes to spare. I like it, I like these ridiculously circular puzzles from time to time. The art style adds a bit of cartoonishness to the panic which helps round it out. The music also helps with this, but it is a bit much, especially looped the whole time.
People have already pointed this out, but I do agree that the collision detection for talking was a bit iffy--sometimes I'd stand on top of the person and it wouldn't work. That plus the time pressure lead to some pretty hectic moments (even if we didn't end up needing a full 15 minutes).
@jjjjason @tamail I've made another quick update to improve the collision detection for talking to NPCs. It checks a slightly wider arc now - you still need to generally be facing the person, but it works better when you're underneath them.
Thanks to everyone for all the reviews and feedback, it's really appreciated :D
Really great game ^^ I liked the minimalistic art style and the gameplay felt very smooth, except sometimes the collision with the walls bugged? The music and sfx were really fitting and I really liked the story behind the game ^^ 15 minutes were maybe a bit too generous but this way I had enough time reading all the dialog and 7 minutes left :D Really cool game ^^
Great game. There are just few bugs (collisions) and the audio is REALLY LOUD, but it's a very good game. It inspires me for a game...
This was really well put together. I really enjoyed playing it. It was very satisfying and felt polished.
Nice little game. I had never heard of TIC-80 before, but it reminds me a lot of PICO-8. It took me a while to figure out where to deliver the hamburger, but thankfully the game gives you more than enough time to complete the tasks. I think I still had 7 minutes left after completing everything.
This is a pretty nice concept for a plot. Wish it had more worldbuilding showing more consequences of the premise than what affects the protagonist.
The trading quest-style mechanic was a fun way of touring the game world and I really appreciate that you managed to include a bunch of little side characters and stories alongside the main one. It gives the game a surprising amount of life (har) for how simple it is otherwise. This was a really solid, entertaining little game, great job!
I agree with others who say the music is a bit repetitive. Different music for different locations would have mixed things up nicely.
Thanks for all the reviews! No idea where you've all come from all of a sudden, did I get featured on a stream or something?
@evan-minto I did want to do different music - a cheery jingle when you're in the fast food place, maybe something more energetic when you're in the gym - but I ran out of time to compose anything else. It's something I'll look at for the post-jam update.
Loved the attention to detail with things like having the number of minutes left to live always being up to date in the conversations. The fact that you were able to do the art + music as well as the story in such a short amount of time is impressive :) I'll have to check out TIC-80
I really like the idea of it all, and the fact that it is really fast paced with you knowing you have no time to waste. One of the best entries for the jam I've had the privelidge to play. Great work mate, cheers!
Dude, this game is amazing!!!!! I love the plot and the whole idea you went with. The music was great and made me so stressed I kinda skipped through all the text boxes the first time around and finished with 9 minute left. Second time around though I wanted to actually know what was going on more and so took my time reading everything everyone had to say. Art was also awesome! I really want a fully fleshed out game now that expands more on this idea. Best game I've played so far my guy. 10/10
@mediocremonty This is a great review to receive, but for me the most wonderful thing about it is that you played through it a second time and didn't experience any glitches from things not getting reset. Looks like I've finally ironed out all the problems that plagued me in previous jams!
A trade quest with a time limit? Neat. I like how you worked the countdown clock into the dialogue. It'd be nice if the text boxes would change with the different characters somehow — maybe use portraits or change the colour depending on who's speaking.
I beat it with, like, 9 minutes remaining. It'd be nice if there were some more clues to work out, rather than just being told where to go, to keep the tension high.
Nice work.