Proto by DanielRMorgan 2020-05-08T02:17:51Z ♥ 1
Great work for a first Ludum Dare! Unfortunately the platforming is too floaty in the air and slippery on the ground, and the platforms and characters are too big. I kept bumping into the wrong platform and falling all the way back down. The conservation of inertia doesn't help matters; when I got hit by an asteroid I would maintain my inertia and be unable to correct in time to land on one of the platforms below, which felt frustrating.
LD50 — Delay the inevitable (27)
Lazer Bean by johnnysix 2022-04-21T17:43:12Z ♥ 0
Unfortunately I can't get either version to work for me. The laser doesn't fire at all until I drop it and then all the banked up shots fire off, which doesn't seem to be the intention. Despite that, I really like the art!
Dungeon Crawl by jzucc12 2022-04-21T17:10:33Z ♥ 1
Took a couple playthroughs to get the hang of this because the concept is so backwards from how Iād usually play one of these games. But itās really interesting! The idea of trading time for other benefits is clever. Reminded me a bit of Loop Hero. Iād like to see this fleshed out even more!
Heart Hunter by foolsroom 2022-04-21T15:41:23Z ♥ 1
This is really fun and polished! Love the art style, animations, and gamefeel. The concept is also a nice use of the ācursed swordā trope to pull off the theme. Great job!
More enemy types would be my main suggestion, to give the game more depth.
Infectious - Delay the inevitable by ZoomieRoomie 2022-04-21T15:31:19Z ♥ 1
Great concept, but I think it would benefit from some more playtesting and adjustment. The player character moves really quickly and frequently gets stuck on the geometry because everything is squared off. The infection process also happens really fast, so I was having trouble getting into a groove.
Sweet Bedtime O' Mine by K4M1 2022-04-21T15:24:45Z ♥ 0
Really fun with cute art! The concept/theming is very clever and youāve got a decent variety of enemies and progression. Particularly liked the cute cat character. Well done.
Push, Rethink, Undo, Repeat by RAC-Games 2022-04-21T15:19:53Z ♥ 2
Solid puzzle design and execution! The screen shake is definitely a little much, and the movement feels a bit too... sensitive I guess? Often I would just tap the arrow key and the character would move two spaces instead of one.
Keep Up by KekonDev 2022-04-21T15:10:09Z ♥ 1
Very interesting. The mix of juggling and a rhythm game is clever and kind of addicting. I wasnāt super clear on what caused the balls to split or what the red dots were doing though.
Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since theyāre falling).
Last Contact by Cethin 2022-04-21T15:05:38Z ♥ 0
Yeah the APK doesn't work for me either. I can tap the ships but I can't get them to do anything. :(
Inferno Fox by jkniest 2022-04-21T14:58:02Z ♥ 0
Simple but fairly effective. Does the jump height decline over time? Early on it felt like I was consistently jumping two platforms at a time, but after a little bit I started to just barely miss the second platform up.
Something that might give the game a little more depth would be making the fire move independently from the camera, so thereās more of a push and pull as the player moves up or makes mistakes.
VargaVinter by Simon Rahnasto 2022-04-21T14:51:06Z ♥ 2
Incredibly atmospheric. Fantastic job on the art and sound especially! This feels much more polished than Iād expect from a LD game. Gameplay-wise, It does feel like the hitboxes on the pickups are a little small and finicky, which made things harder while scrambling to pick stuff up while dying.
Ready... Set... SLOW!! by Birdwards 2022-04-21T14:40:43Z ♥ 1
Really really clever use of the theme and I love the Mode 7-style Pico-8 visuals. It was a lot of fun figuring out strategies to avoid my own trails. The way you get constantly boosted around also reminds me a bit of the chaotic movement of Rocket League (in a good way, since it results in a lot of laughing at myself).
Crime City by gtogrmri 2022-04-21T14:35:04Z ♥ 0
Wow this is a bit too hard! The AI has good aim and insta-kills you which is rough. Would love more options for avoiding them or recovering from a hit. The pixel art looks fantastic though! Good job.
Closed Circle by boaromayox 2022-04-21T14:30:30Z ♥ 2
Great artwork and animations! But there doesnāt seem to be much to do. You just walk around punching rocks with no clear goal. Definitely would like to see more here. I also noticed some weird bugs: the player will flicker sometimes while punching rocks, and some rocks just flash forever without being broken.
Feast or Famine by ColinBellino 2022-04-21T06:57:44Z ♥ 0
Very cool little Binding of Isaac-like! Dashing through them to drain them took some getting used to but otherwise this is pretty straightforward and quite fun. It would be even better with more combat depth!
Bomb Fuse Madness by svntax 2022-04-21T06:48:42Z ♥ 1
This one didnāt work so well for me. I donāt really see the need for the shredder to turn off at all. It's challenging enough maneuvering the ropes around, and when it turns off thereās basically nothing you can do to stop an already-lit fuse. Also I agree that the shredder collider is too large and hampers movement. It might have been fine to let the player move through it to better line up ropes.
That said, itās a really clever concept and I actually would be interested in a version with some kinks ironed out.
Multiplanetary by stevepdp 2022-04-21T06:40:19Z ♥ 1
Yep, the biggest issue here is that the ship has a fixed distance and once a shuttle crosses it thereās nothing you can do. Making the shuttles move slower might help, but most importantly you need a way to recover from the mistake, such as being able to shoot away from Earth or being able to move further away.
Brickroll by adrianafitz 2022-04-21T06:28:42Z ♥ 0
Wow this is really fun! I couldnāt keep track of all the special bricks and their effects, but trying to come up with strategies for my bricks on the fly was hectic and lots of fun. Really cool catchy music too. Great job!
Routine Medical Examination by Iamsodarncool 2022-04-21T06:20:55Z ♥ 1
The voice acting is very funny. Not sure Iām into the ligma joke but maybe thatās just me.
I got stuck on the rope level. Couldn't jump back up. I mostly enjoyed the puzzles but the physics felt a little too simulation-y and too sensitive for my taste.
Simple Harmonic Motion Game by Escapade 2022-04-21T06:02:53Z ♥ 1
Really neat idea, but I agree with others that the wave motion is too unpredictable to be useful, so I just ended up trying to reduce the motion and avoid it. It also took a while to figure out I had to counteract the wave to get the ball to slow down. Maybe being able to control the oscillation speed would make it more possible to use the wave motion strategically?
Delaying Ludum Dare by Emily Pitcher 2022-04-21T05:47:37Z ♥ 1
Very funny and clever. To be honest āgame about how hard it is to come up with a game ideaā is a kind of tedious concept but you all pulled it off with a lot of charm.
However, the platforming is pretty frustrating! I appreciate the generous checkpoints in some sections, but a combination of factors really hurt the platforming: - Itās very slippery and movement has slow acceleration, but the platforms get really tiny at times. Makes it super hard to precisely aim for platforms in mid-air. - Some jumps have very low ceilings from platforms above them, further restricting your aerial control options.
Corrupted Caverns by Kaya Games 2022-04-21T05:23:07Z ♥ 1
The controls seem kind of broken for me? I canāt progress very far because it wonāt seem to let me place any items. Right clicking an empty space doesnāt do anything and left clicking just mines the nearest block. It SEEMS like thereās some interesting depth here but unfortunately I canāt seem to access it.
Wizardfall by Quite Good 2022-04-21T05:07:35Z ♥ 0
Beautiful, beautiful artwork. Really well done. The music and general mood is also fantastic. The different gameplay modes are really interesting to try out, and offer a lot of variety to choose from. Also really liked how they can result in different endings!
If youāre looking for ideas for improvement, I think it would be neat if your dialogue choices affected the combat. Like if the wizard used different attack patterns depending on how heās feeling or something.
Where do you go after you win by ded 2022-04-21T04:51:33Z ♥ 0
Oh wow, took me a little bit to figure out the real ending, but itās a treat. Very clever. I wonder if thereās anything you could do to nudge the player toward that final twist.
As for the early game, I found it a bit frustrating because of some floaty jumping and (as someone else said) unclear hitboxes.
The art style is cool and reminds me of Nidhogg!
Mortal Compass by JakubBala 2022-04-21T04:40:59Z ♥ 1
Really like the atmosphere and the title screen looks fantastic. The idea of switching realities with limited information in one and limited time in the other is great and Iād love to see that expanded upon. The main thing Iād tweak here is making the ghosts slower and offering a way to counteract them. As it is you canāt escape so theyāre effectively a persistent health drain.
I Will Not Die. by HenanBoy 2022-04-21T04:33:38Z ♥ 1
Love the atmosphere and art style! This is probably because I was playing with a trackpad (I know, I know) but I found the mouse-based mechanics pretty finicky. I struggled to move and jump while clicking on moving enemies and objects.
Live Long And Prosper by i_am_lloric 2022-04-21T04:08:11Z ♥ 1
Really clever! I also enjoyed the randomized events a lot. Every playthrough feels really different and you can sort of roleplay it. The vocalized SFX are also fun. Would have liked some music.
Goblona by mrks 2022-04-21T03:37:06Z ♥ 1
I think this has some potential but itās pretty simplistic right now. Would have loved more strategic options like different types of units or resources to defend. I also agree that the AI was a little confusing. I was having trouble predicting how a unit would respond when commanding them, like @chriiis88 said.