FoonLudum Dare ExplorerLD41 → King Circle

King Circle

By artur-hawkwing

View on ldjam.com

CategoryRankScoreCount
Overall11512.6124
Fun10832.6123
Innovation8453.0424
Theme9563.0024
Graphics10512.3424
Audio7312.3824
Humor8042.5021
Mood10722.4722

Comments

isopoly 2018-04-24 13:36

Great work! :smile: Really cool concept!!

ekkoekko 2018-04-25 04:55

Simple but fun to play! Keep it up bro good job

artur-hawkwing 2018-04-25 05:03

@isopoly @EkkoEkko I'm very glad to hear you enjoyed the game :-) Thanks for checking it out!

ekkoekko 2018-04-25 05:16

No problem :dog: . Can you check and rate my game too? i need your suggestions . https://ldjam.com/events/ludum-dare/41/gender-circle Thank you

artur-hawkwing 2018-04-25 07:59

@EkkoEkko of course! I just did :)

ekkoekko 2018-04-25 08:04

Thank you so much 😘

raffe 2018-04-25 08:44

Really cool game! It stays pretty simple and I like that. Concept is good! Good job man!

2018-04-25 09:13

When you have sound effects like the crash noise in FPS it makes for a very unpleasant reaction. Seems like just 2 different games played in parallel instead of a combination of 2 genres. I had high hopes with such an intricate story but I didn't have fun, sorry.

Congrats on getting something submitted though!

dmanzano101 2018-04-25 13:53

Nice and simple Jam Game. You did a great job! Keep it up

artur-hawkwing 2018-04-25 16:36

@dmanzano101 Thank you very much :)

evan-minto 2018-04-26 07:25

Kind of tough to get the hang of. The platformer especially, since apparently you can't jump while running. Having to stop before I jump was a bit of a pain.

You're also not really using the screen real estate very effectively. There's a huge gap in the top of the platformer screen. Since I didn't notice anything happening concurrently between the two games, maybe just switch them in fullscreen rather than doing splitscreen.

I like the concept of switching back and forth between the games and having powerups for one be in the other one, but it's hard to tell what's affecting what in-game. I think this needs some more polish for that concept to really shine.

wyatt 2018-04-26 07:35

I wasn't sure what was going on on the fps. Platformer worked, but it moved very slow. Good job getting it together!

artur-hawkwing 2018-04-26 07:35

Thanks for the feedback @evan-minto ! I agree the screen could be used more effectively--a background image actually would have been very nice to have. (In some cases, move of the screen can be used--but only in certain levels.) The powerups in the platformer give weapons for the shooter, and the shooter increases platformer speed. However, this is easy to miss (esp. the speed) since it decreases some if you take damage in the platformer. I agree is could use some work, but I am glad you liked the idea!

artur-hawkwing 2018-04-26 07:45

@Wyatt Thanks for checking this out! So you know, the slowness was intentional--you can increase your speed by playing the FPS and killing grey enemies, so the FPS was there to help make the platformer easier (whereas the platformer gave you weapons to use in the FPS).

jakupf 2018-04-29 15:10

I liked the concept of having to switch between 2 games and doing something in first game would make you stronger in second one. I think though the enemy spawning in the shooter game could be toned down a bit as you often get overwhelmed. You also mentioned blue enemies but I never saw them in game. Regarding the platformer, there could be a timer which show when are you going to take damage because right now it just feels random. As for bugs, completing the platformer level didn't restore my heatlh and I don't think yellow enemy makes you invincible, or if it does for a very short time. I took damage 1 second after killing it from other enemy. But overall game was pretty enjoyable although a bit confusing, good job!

random-storykeeper 2018-05-02 20:45

So I really wanted to play your game, but regardless of what settings I choose up front, I always end up with this error message: King Circle error.png

I'm trying to run the game on a 64bit Windows 10...

artur-hawkwing 2018-05-06 05:53

@Jakupf Thanks for your comments on my game! I agree that there could be some nice balancing changes. The blue enemies not appearing is a glitch, but the invinicibility is not. You only become invincible in the platformer, not the shooter, when you kill the yellow enemies.

@Random-storykeeper I am sorry you ran into that glitch...I am not sure why it occured though.